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Unread 07-20-2007, 03:48 PM   #1
Aerendor_Shadowbri

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in this Update message: Test Update Notes: Friday, July 20th 2007

Kirstie said:

ITEMS

The 7 piece Troubador's Fascination set bonus will now add aggression.

Would it be possible to balance the Warlock Set too ?

All Mages set but the warlock and Coercer sets have "Increase Damage Spell Crit Chance of caster by 8.0%"

Warlocks are the wizard Disease/Poison AE counterpart ... it would be fair that you balance the sets, especially when we see Warlocks get another reduce resists effects (we have already spells and buffs that do that kind of things).

Please Revise the Warlock set, and maybe the Coercer one (i dunno if they feel their set is broken or not).

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Unread 07-20-2007, 05:27 PM   #2
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+X damage effects do not impact roughly half of the damaging spells that coercers have, so the +50 add is about as useful as a +25 add to other mages. Oh yeah we think it is broken.
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Unread 07-20-2007, 08:04 PM   #3
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heh... they need to come up with something better than focus:expiation for conjurors... so much...
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Unread 07-21-2007, 03:10 PM   #4
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If they are changing EoF Fabled set bonus then i stongly suggest that the swashbuckler set gets a look at too, 3 bit bonus is time off a long recast aoe, but on the legendary set i get +2% crit on melee and ranged, 5 bit bonus is  an extra 10 points skill reduction on lung puncture and the full 7 bit set bonus is +10 to ranged and 9 to double attack. The person responsible for these bonus obviously never played a Swashbuckler, we are not rangers and giving us +10 to ranged is bordering on idiotic. Do us all a favor and think before you plan fabled set bonus.
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Unread 07-21-2007, 04:31 PM   #5
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i would prefer a HUGE + damage thing than crits . crits= death - especially if u play at the top of the aggro lists and 8% crit chance vs +1000 damage to all spells..which would win? SMILEY
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Unread 07-21-2007, 09:55 PM   #6
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That change is far from 'fixing' the troubie set. All the bonuses, except the spell crits are total garbage.
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Unread 07-22-2007, 02:58 AM   #7
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miliskel wrote:
i would prefer a HUGE + damage thing than crits . crits= death - especially if u play at the top of the aggro lists and 8% crit chance vs +1000 damage to all spells..which would win? SMILEY
Unless i'm mistaken there's a cap on spell damage bonus (i read somewhere on the boards it was +225) if i'm not wrong.
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Unread 07-22-2007, 05:51 AM   #8
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DOH! well , i dont like crits so i wouldnt wear the set that gives me crits lol....how about a every spell has a 15% chance to proc increased casting speed by 30% or does 200 - 500 damage on target ?....tharts not overpowered is it?
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Unread 07-22-2007, 10:12 AM   #9
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Aerendor@Storms wrote:
miliskel wrote:
i would prefer a HUGE + damage thing than crits . crits= death - especially if u play at the top of the aggro lists and 8% crit chance vs +1000 damage to all spells..which would win? SMILEY
Unless i'm mistaken there's a cap on spell damage bonus (i read somewhere on the boards it was +225) if i'm not wrong.
Given that there is an item that gives +50 all the time and has a clicky to give an additional +250 for a period of time, I would say that the cap, if there is one, is at least +300. Then again, the dev who made that item might not be aware of the cap. /shrug
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Unread 07-22-2007, 09:20 PM   #10
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Your trying to say that the Conj set is actually good? Every effect save the 7 is worthless. If you want to make the set worth wearing move the 5bonus to the 3 and put the 7 on the 5. for the 7 set give us like -6min recast on Planeshift, or a proc
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Unread 07-22-2007, 09:20 PM   #11
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Aerendor@Storms wrote:
miliskel wrote:
i would prefer a HUGE + damage thing than crits . crits= death - especially if u play at the top of the aggro lists and 8% crit chance vs +1000 damage to all spells..which would win? SMILEY
Unless i'm mistaken there's a cap on spell damage bonus (i read somewhere on the boards it was +225) if i'm not wrong.
BTW its way higher than 400 cus that is what I have and it is still going up.
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Unread 07-23-2007, 12:31 PM   #12
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Ya as soon as the change the first of the necro buff bonuses from having 3 then we can talk. I mean power reduced of abate life?? When wizzys and warlocks get spell dmg increases so NOPE on your asking!
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Unread 07-23-2007, 05:22 PM   #13
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Reduced power cost of abate life is good... that spell owns our power supply SMILEY With that, then we pretty much wouldn't run out of power WITHOUT having to add a bit of power regen other than Archlich. Cap on +damage I can't remember, it's something like a spell can't go above X% of its normal value so it's on a spell-by-spell basis.
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Unread 07-23-2007, 07:30 PM   #14
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could we change the conjourer while we are at it Legendary effect 3 items > Fabled 5 items... so lets change stuff around Effect 1 (3 items) Usless because we have to kill our pet (lose of dps), so high end conj prob dont use it often. How about changing it to 3% crit, for caster and 2% crit (spell/melee) for pet. Effect 2(5 items) Its ok, but most of the time the only melee in my group is a troub so its useless in a raid setting. How about +100 pwr or some +disrution?, and + pet bonus like +100 to each spell +10dps to melee? Effect 3(7 Items) I like it, I would love to see something for my pet as I am a Pet Class... Bottom line the Fabled Set gear for conj is obtained in raid yet the 3 item it not even raid worthy compaired to the legendary 3 items...
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Unread 07-23-2007, 07:34 PM   #15
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better yet... make 3 items the +15dmg to dmg shield make 5 items the +8% crit dmg make 7 items the +something really cool so I will actully take off my Vine Boots from EH. (+10% base damage +2% reuse timer reduction)
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Unread 07-23-2007, 10:54 PM   #16
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I have to agree on the conji set. 1. Expiation is a very limited use spell and while handy for long fights....not worth taking up 3 slots of armor for. 2. Damage shield increase...Utterly useless to any conj in a guild where more than one conj attends a raid. I regularly have 3-4 conj's on my guild raids because we're casual and it's a popular class. We fight over who's damage shield ends up on the tank..and maybe the offtanks might proc the damage shield occasionally over the course raid. 3. 8% crit increase...great bonus. But the only one worth trying to get the set for. So am I going to take up 7 armor slots for this one effect? No way. Not when there is better cloth proc gear/ + spell damage gear for those slots. Makes me feel a little better that other classes think their sets are trash too SMILEY Look at it this way..it's that much more dkp you'll save :/
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Unread 07-24-2007, 01:01 AM   #17
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Kraaj@Everfrost wrote:
Reduced power cost of abate life is good... that spell owns our power supply SMILEY With that, then we pretty much wouldn't run out of power WITHOUT having to add a bit of power regen other than Archlich. Cap on +damage I can't remember, it's something like a spell can't go above X% of its normal value so it's on a spell-by-spell basis.
Well personally i rarely run out of power have master archlich/hearts/shards and taping power from my pet im good on power i would much rather want dmg.
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Unread 07-24-2007, 05:56 AM   #18
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Would be nice if SOE take a look of Assassin set 2. 3 piece bonus is nice. 5 piece bonus give +60 dmg to skill thet hit average 5k in raid (ok can live with it) 7 piece bonus give me +10% poison trigger chance??? Most assassins use hematoxin because EoF hemo hastening is like only little dps bust we have for raid. We have poison the trigger average on 5 times in min on his stat, with 4 sec delay weapon in main hand which every raid assassin have by now ( and we do talking about armour from raids) we have poison that last for 14sec and just keep overwriting it self (5 times * 14 sec = 70sec, and 1 min is 60 sec) Still need 2 more pieces but really not sure how will I benefit from 7 pieces bonus at all. Why we couldn't get some crit hits % or something we really could use to do more dps and have reason to make full set.
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Unread 07-28-2007, 02:48 AM   #19
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Still no change proposed in the July 27th patch on test.

The Warlock set is still the less desirable in terms of effects right now:

(3) Applies Focus: Corrupt Gift

(5) Applies Focus: Rift.

  • Reduces recast time of Rift by 25 seconds.

(7) Applies Focus: Poison Resistability.

  • Reduces the chance that poison spells will be resisted by 7%.

The Wizard set is much more desirable for any sorcerer:

(3) Applies Focus: Firestorm

(5) +150 power

  • Applies Critical Spell Damage Boost.
    • Increases Damage Spell Crit Chance of caster by 8.0%.

(7) Applies Bolt of Energy X.

I have no animosity against our wizards cousins, and i don't wish they get hit by any reduction on their set.

I just ask the Warlock set gets in line with the wizard one. And to those who may say:" Betray and play a wizard", i'll answer i don't want to play a wizard because my class is unbalanced, i like my class and i just wish some balance.

Thanks for taking this aspect into account.

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Unread 08-06-2007, 05:36 PM   #20
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Another good topic about it ...

Why the EoF fabled set makes me a Sad Panda

Please, Devs ... fix our set.

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Unread 08-10-2007, 06:45 AM   #21
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Yup - I tend to agree some of the eof focus effects do seem a bit askew for some classes,

As a raiding Necromancer I feel ours are off. They are not outright useless as some classes seem to have but lets be honest here. Necromancers do NOT hurt for power. So effect for 3 pieces, -200 power cost to abate life should be +200 damage. We are a DPS class.

5 piece bonus. Okay not bad but very situational as we all know firing off pbaoe's in some areas is just plain suicidal.

7 piece set. Yup - no problem with the bonus crit chance. +100 power. /Bleh. See above. Make it +100 health so we can increase our lifeburn damage.

As for the OP concern on the Warlock set, yes I agree it does seem a bit off compared their counterparts the Wizard.

Sark.

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Unread 08-10-2007, 10:49 AM   #22
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Sarkoris wrote:

Yup - I tend to agree some of the eof focus effects do seem a bit askew for some classes,

As a raiding Necromancer I feel ours are off. They are not outright useless as some classes seem to have but lets be honest here. Necromancers do NOT hurt for power. So effect for 3 pieces, -200 power cost to abate life should be +200 damage. We are a DPS class.

5 piece bonus. Okay not bad but very situational as we all know firing off pbaoe's in some areas is just plain suicidal.

7 piece set. Yup - no problem with the bonus crit chance. +100 power. /Bleh. See above. Make it +100 health so we can increase our lifeburn damage.

As for the OP concern on the Warlock set, yes I agree it does seem a bit off compared their counterparts the Wizard.

Sark.

Yeah the necro class set bonuses are fiarly useless.

I am sure every class probably has some decent gripe about the set bonuses. 

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Unread 08-10-2007, 12:38 PM   #23
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Vorlak wrote:
better yet... make 3 items the +15dmg to dmg shield
Um no. Regardless, EoF Fabled Sets are FAILURES in their own regard. Mages who are capable of attaining these EoF Sets are just as easily capable of obtaining far superior gear from KoS raids.
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Unread 08-16-2007, 07:12 AM   #24
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Supernova17 wrote:
Vorlak wrote:
better yet... make 3 items the +15dmg to dmg shield
Um no. Regardless, EoF Fabled Sets are FAILURES in their own regard. Mages who are capable of attaining these EoF Sets are just as easily capable of obtaining far superior gear from KoS raids.
if they gave procs / crit chance to each part then it would be worthwhile, i would never wear the hat i would wear breath of the destroyer and other peices from where i can already raid and see no point in the set =/
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Unread 08-16-2007, 12:28 PM   #25
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That is my issue.  I wear the helmet because Tarinax hates my guild as does Fitz...we saw the Breath once and ring of supremacy(?) never.

I won't wear the cuffs because I have Insulated Focus cuffs and gloves are in the bag too behind gloves of segacity.

So even once I get my pants and have all 7 pieces I will never get the 7 piece bonus because I won't wear them.

I wish they thought a bit more about the bonuses they put on the pieces themselves, and also the 3-5-7 bonuses with a slightly better bonus for the 3 and 5...right now they are fairly useless.

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Unread 08-16-2007, 12:47 PM   #26
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My question is, are there any classes that can look at the EoF fabled set and say, good job! ?

/shrug  I know they have been around for awhile now, but I still get a little crosseyed when trying to figure out the reasoning behind the ranger set.

Brega - 70 Ranger, Test Server

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Unread 08-20-2007, 07:55 AM   #27
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Brega wrote:

My question is, are there any classes that can look at the EoF fabled set and say, good job! ?

/shrug  I know they have been around for awhile now, but I still get a little crosseyed when trying to figure out the reasoning behind the ranger set.

Brega - 70 Ranger, Test Server

Brig get 8% melee crit with full set, with bonus like that I wouldn't complain if first 2 are just crap. SMILEY
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Unread 08-20-2007, 03:33 PM   #28
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Yes, a lot of the full set bonuses are really nice. I should have clarified a bit I guess. What I was referring to was stuff like, no Int on any piece of the ranger set. Adds to pierce parry and slash, but only one piece with ranged. Stamina on all pieces but one. Ect...

Anyways, this tier is almost done, I'm holding out hope that the next set will be more suitable to the class than the current one.

Brega - 70 Ranger, Test Server

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Unread 08-20-2007, 05:48 PM   #29
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Aker@Splitpaw wrote:
Brega wrote:

My question is, are there any classes that can look at the EoF fabled set and say, good job! ?

/shrug  I know they have been around for awhile now, but I still get a little crosseyed when trying to figure out the reasoning behind the ranger set.

Brega - 70 Ranger, Test Server

Brig get 8% melee crit with full set, with bonus like that I wouldn't complain if first 2 are just crap. SMILEY
I feel I do have a right to complain because as I have chosen my play style as casual and not in a raid guild with required attendance, I know I won't be getting 7 pieces until T8.  Although I raid 3-4 nights a week our guild just isn't capable of pulling down the mobs that drop the chest and leg pieces.   That's ok, i don't have to have the amazing 7 piece bonus..those that have worked to get those mobs down deserve that.  But by the first 2 bonuses being complete crap, I have no reason to really feel motivated to raid in EoF.  It's kind of like Sony saying to me "You have a life outside this game? Well you suck, so here have some armor to wear that reminds you until you drop everything and just play."  I wish they could broaden their minds to respect different gaming styles..at this point my legendary 2% spell crit with 3 pieces is cooler than both my first 2 fabled set bonuses combined :/
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Unread 08-20-2007, 05:50 PM   #30
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Aker@Splitpaw wrote:
Would be nice if SOE take a look of Assassin set 2. 3 piece bonus is nice. 5 piece bonus give +60 dmg to skill thet hit average 5k in raid (ok can live with it) 7 piece bonus give me +10% poison trigger chance??? Most assassins use hematoxin because EoF hemo hastening is like only little dps bust we have for raid. We have poison the trigger average on 5 times in min on his stat, with 4 sec delay weapon in main hand which every raid assassin have by now ( and we do talking about armour from raids) we have poison that last for 14sec and just keep overwriting it self (5 times * 14 sec = 70sec, and 1 min is 60 sec) Still need 2 more pieces but really not sure how will I benefit from 7 pieces bonus at all. Why we couldn't get some crit hits % or something we really could use to do more dps and have reason to make full set.

 Yup... Assassin set has serious issues when compared to EoF AAs, and other sets, particularly our flip side, the Rangers, almost looks as if some things were mixed up between us..

 Key points:

1) Assassin set helm has +8 ranged mod... not particularly useful since we're primarily up close and personal, while rangers, who rarely get in close, have a +parry mod on their helm..

2)Assassin 5 piece bonus is..well... pretty pathetic. +60 base  damage to an attack which can crit hit as high as 12.5k under optimal circumstances, regularly hits in the 2-3k range

3) Assassin 7 piece bonus is +10% poison proc chance, while our EoF AAs enhance Hemotoxin, our DoT poison, which is already going off so much that its max potential is lost in being overwritten. Ranger EoF AA boosts caustic poison damage, they would benefit from extra procs, while assassins do not. For comparison, Rangers and Assassins with similar stats and both using grandmaster poisons, with max EoF poison boosts, do nearly identical damage when using caustic and hemotoxin respectively. An assassin with an extra 10% proc chance from the 7 piece set will see zero dps output change when using the poison that our EoF AAs focus. Ranger set bonus is +doubleattack, which will provide a nice dps output boost in conjunction with their EoF AA choices.

Essentially... the desirability of Assassin set bonuses decreases the higher you go - the 3 piece bonus is nice, works out to about an extra 10k every 6 minutes... 5 piece results in an extra 540ish damage in a 6 minute fight, 7 piece results in an extra 0 per fight unless you're using a) caustic poison, which the +10% may put it on par with AA boosted hemotoxin, or b) EH crafted poison, which both renders the hemotoxin AA as wasted points, and is not affected by Frontload AA, which is supposed to give +damage to ALL crafted poisons while it's active according to the description.

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