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#1 |
Ten Ton Hammer
Join Date: Nov 2004
Location: The Fourth Wall
Posts: 1,041
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![]() Ten Ton Hammer caught up with EQ2 Producer Scott Hartsman who was kind enough to talk with us about the new expansion. Want to know which zones we'll see and get a look at the new race? Don't miss this exclusive video and interview.
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#2 |
General
Join Date: May 2005
Posts: 2,833
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Radar-X wrote:
Deffinately an interesting first look at Kunark along with Mr. Hartsman's comments. 1st. Did he say he had to reach for a "Cheat Sheet"? 2nd. Didn't quite hear it but what was he saying about the eldar dragons?
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 250
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Sweet, I was waiting for a RoK video to be released.
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#4 |
Ten Ton Hammer
Join Date: Nov 2004
Location: The Fourth Wall
Posts: 1,041
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Amana wrote:
Radar-X wrote:There is a lot of noise (which apparently is one aspect they haven't changed about E3). They included the highlights right below the video which name a few of the dragons.
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 862
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![]() Good Lord... he saved the best statement for last. Tell SoE to amplify the raid zone lockout changes, where they will allow a raid force to come back and start where they left off. This is a huge improvement/change that is going to get alot of love from the community. Thanks!
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The PvP issues are known and will be worked on "when time allows". Olihin |
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#6 |
Developer
Join Date: Nov 2004
Posts: 169
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Amana wrote:
Yes. For some reason yesterday, I kept forgetting at least one thing to talk about each time I talked with someone, so I had scribbled notes nearby. I bet it had something to do with getting up at 6 to make it down to the hall in time. Really, 6am is generally best viewed from the perspective of the night before. Not the day of.
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____ Scott Hartsman Senior Producer Emeritus, EverQuest II |
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#7 |
General
Join Date: May 2005
Posts: 2,833
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Gallenite wrote:
Amana wrote: ![]() ![]()
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#8 |
Loremaster
Join Date: Nov 2004
Location: Neriak, baby!
Posts: 595
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Gallenite wrote:
Amana wrote:I firmly believe that diurnal scheduling of business is biased against those of us who are nocturnal and that we really need to start being more friendly towards operating during decent hours * nod * |
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#9 |
General
Join Date: Jan 2005
Posts: 528
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Awesome vid, cant wait for RoK to come out!
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#10 |
The Vigilant
Join Date: Nov 2004
Posts: 1,250
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I didn't watch all of it because I do want to be surprised. But I am liking what I see and hear. Cannot wait!
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#11 |
Loremaster
Join Date: Jun 2005
Posts: 170
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Looks good. Looks good. I am liking the idea of the instance lockout revamp. It will help people who have jobs/families and commitments (like myself) to be able to raid more than just 'short' zones like labs. I'm a devout believer that having a life outside of the game makes you no less 'hardcore' as many seem to think
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#12 |
Loremaster
Join Date: Dec 2004
Posts: 833
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yeah so great Vid but the camera moved away from the screen to much and no offense to Scott but i'd rather see the Kunark footage than Scott's ugly mug
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#13 |
Crazy for Fae!
Join Date: Nov 2004
Posts: 655
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From what Lotus said in another thread, that doesn't look like the end PC model for Sarnak. Is it? It looks absolutely amazing! The zones look absolutely amazing - the amount of detail is awesome. I think you guys are going to have a bigger hit on your hands than EoF!
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#14 |
General
Join Date: Jan 2005
Posts: 477
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Maybe it's just the settings I run at, but I was not particularly impressed with the visuals in the current expansion, Echoes of Faydwer. That's why I'm thrilled by this video. Maybe I'd change my tune up close but what I could see looked pretty [Removed for Content] nice. No lack of epic vistas and whiz-bang graphic features. Even 4 months from release the artwork was impressive. I really look forward to playing Rise of Kunark.
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#15 |
Community Relations
Join Date: Jan 2007
Location: San Diego, CA
Posts: 1,062
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Huzzah! Yeah, I have been waiting to see more get 'out' about RoK!
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#16 |
General
Join Date: May 2005
Posts: 2,833
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Grimwell wrote:
Huzzah! Yeah, I have been waiting to see more get 'out' about RoK! ![]() ![]()
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#17 |
Fansite Staff
Join Date: Nov 2004
Posts: 397
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Its great footage, and thanks for posting that Radar! I think that is just a small glimpse of what we can expect. The bar was raised with EoF, so I'm expecting RoK to be even more spectacular.
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~**Savanja**~ |
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#18 |
Loremaster
Join Date: Nov 2004
Posts: 2,606
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![]() OMG I LOVE IT! Josgar <3s kunark Firiona Vie= In... however... Who owns it? BAH TELL ME DUDE TELL ME YO QUIERO FIRIONA VIE BAHHHHHHHHHHHHHHHAHAHAHAHAHAHAHAHa Give me firiona vie... we were shafted with felwithe... i cant live there so give me firiona vie give me firiona vie! |
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#20 |
Tormentor of Fae
Join Date: Dec 2004
Location: Middle of Nowhere, Arizona
Posts: 1,862
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Gallenite wrote:
*snipped* 6 am is for sleeping ... I found this confusing .. " sebilis ... the froglocks are no longer in charge .. so you won't see much of the Froglocks ... what you will see is a lot of familiar faces .. Lots of Froglocks .. " ... eh? --- side note: Bald is sexy ------- and a side plea to the Devs doing the Map UI work on this expansion ... Please, PLEASE .. use shading to break up the map for the different "zones". ie: light brown to represent 1 zone .. shading into a slightly darker brown for the next .. etc .. I love the muliple tiers in EoF but it's sometimes difficult to give directions to someone who hasn't been to "X" location .. dislike getting around in Neriak for the same reason .. easy to say the Fighter Trainers are in NQ but .. I can't remeber where they are in Neriak because it's all pretty much 1 big blur of a zone. Only thing I can ever remember is the docks and the Throne room. |
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#21 |
Loremaster
Join Date: Mar 2005
Posts: 841
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Is the shaved head look in with developers now or is there just a bunch of handsome craniums out there in california?
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Anurman/Malbi/Metronome/Hydrake/Guttspawn/Perihelion/Cogwise/Popojingles Najena Server Tranquil Waters Guild |
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#22 |
Loremaster
Join Date: Nov 2004
Posts: 88
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Persistent combat instances! Does this mean we don't have to spend over 4 hours in a zone, we can come back? .... Please Estate of Unrest! Don't forget us Group players!
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#23 |
Loremaster
Join Date: Nov 2004
Location: Boise, ID
Posts: 1,114
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RoryBradwarden wrote:
Persistent combat instances! Does this mean we don't have to spend over 4 hours in a zone, we can come back? .... Please Estate of Unrest! Don't forget us Group players! He did specifically say that this would apply to group instances as well. My question is how would that apply to groups members that left the instance at different stages. For Example, say I'm in an Unrest group that clears up to the point of The Priest of Fear and then the group breaks up. Afterwards I see an advertisement for a new group forming up that wants to head to Unrest. So I join them. Now lets say hypothetically that each group member of the new group I joined had already spent some time in Unrest that day and their groups fell apart at different stages of the zone. Group member one killed the Bartender, group member two got the chef's recipe, group members three and four cleared up to the Hag, and group member five made it to the tinkerer. So would the new group zone into a zone that is cleared to the furthest point (aka the Hag)? If that is the case then it would be relatively easy to semi-exploit the zone. For instance, say I'm two-boxing and I'm in a group that clears up to the final boss fight (Garanel). If I dropped my boxed character and brought in a different player or an alternate boxed character and finished off the zone, then I would be able to bring back the boxed character and reform a group with new people or group member's alts and kill the final boss again w/o the trouble of the 3hr clear time. If I'm understanding that right, would that be possible? Or would the persistant zone still affect the logged out boxed character too so when I log back in the zone boss is already dead? |
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#24 |
Developer
Join Date: Nov 2004
Posts: 48
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Lornick wrote:
RoryBradwarden wrote:When your instance becomes persistent you get tagged with a unique ID representing the instance. You cannot reenter your instance while grouped with any character that has a different ID for that instance. You can bring people who have no ID for that instance in but they will get tagged with the ID as soon as they zone in.
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Don Neufeld Technical Director, EverQuest II Lead Programmer Emeritus, PlanetSide |
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#25 |
Loremaster
Join Date: Jan 2006
Location: Louisville, Kentucky, USA
Posts: 182
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Essentially, it works just like WoW's raid instances work. You zone in, kill a named, and all your raid/group members get flagged for that instance. Once flagged for an instance, you're stuck with that one until its timer resets. You can't join another raid and go into a new instance, but people can join your raid and join your instance, as long as they haven't created a unique instance for themselves and their own raid group. Once they've joined your instance, they're stuck with it as well, at least until its timer has resetl. Or at least that's what I'm getting from all this.
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#26 |
Loremaster
Join Date: Nov 2004
Location: New Orleans
Posts: 170
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The interview was pretty good but why was the camera on Scott more than the screen?
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#27 |
Fansite Staff
Join Date: Nov 2004
Posts: 397
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Aera wrote:
The interview was pretty good but why was the camera on Scott more than the screen?I imagine because Scott was speaking rather than moving around in game and speaking directly to the person holding the camera. Plus Scott is a nice looking man, us girls like a little bit o' eye candy with our gaming. ![]()
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~**Savanja**~ |
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#28 |
General
Join Date: Nov 2004
Location: La Porte, Indiana
Posts: 238
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Did I catch them saying that the "froglok models where not in yet" does that mean the skeletal revamp will be in for kunark?
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#29 |
General
Join Date: Jan 2005
Location: Tampa, FL
Posts: 273
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Will this apply to EH and such?
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#30 |
Loremaster
Join Date: Nov 2004
Posts: 632
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Will there be a way to reset your ID? Not everyone u can get without an ID tag will want to be forced to skip stuff b/c of 1 or 2 members.
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