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#31 |
Loremaster
Join Date: Dec 2004
Location: Tampa, FL
Posts: 2,157
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Rendoor wrote:
Vaeamdar@Antonia Bayle wrote:Haha, replace the main tank...Zabjade wrote:lol what use would they have in raids? seriously...other than pet pullsSo...you think it's balanced to keep Monks at 97% of their current strength AND add in a Necromancer/Conjurer-style pet and pet heals? I'm sorry...but that is overpowered. Ridiculously overpowered. Necromancer and Conjurer pets put out a lot of DPS on their own (one of my friend's [Conjurer] TANK pets does 600-800 DPS in groups, Master I)...and that combined with the not-insignificant Monk DPS means you'd be out-DPSing everyone in raids and groups. Wizards, Warlocks, Assassins, Rangers, Conjurers, Necromancers, et al. No...what you suggest doesn't bring Monks in line with existing classes. It puts them more than a few notches above them. |
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#32 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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Zabjade wrote:
You. Stop talking. |
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#33 |
Loremaster
Join Date: Dec 2004
Posts: 5
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![]() See I do not understand this Jibber Jabber about Balanced and equally useful. If I want to play a begger that has no use then that is my own decision. Do not worry about the usefulness of a class, if someone likes the concept then they will play the class regardless if it is unuseful. Beastlord for instance. If I like the concept I will play one. Balance is all in the perception of the class you play. If someone likes Ranger and gets Pwned all the time by Druids they will say that the Druids are overpowered. Same goes the other way. If a player plays a Druid and is constintly getting smacked around by Gaurdians well they will complain that Gaurdians are unbalanced. BALANCE is all but impossible in these games. You will never be able to claim that the classes are all equally useful in a Raid or In a quest. Sorry but you play what you like and if others wish to say you are useless. Challenge them to a Duel. Don't buy into the Balanced arguement because in every MMORPG I have been in I never seen a balanced class system and you will never see one either. So don't hold your breath. |
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#34 |
General
Join Date: Dec 2004
Posts: 101
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I'm sorry but balancing classes in a MMO in a never ending thing so if thats the case they will never add a new classes. They raise the level cap so they will need to balance the classes, add more AA's they will need to balance the classes, never ending.
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#35 |
Loremaster
Join Date: Jun 2005
Location: Ormond Beach, Florida
Posts: 196
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![]() OMG! I just tripped over a dead horse! And there were a whole bunch of folks beating it! As has been stated again and again, the devs said until all classes were balanced etc. ...that was their cutesy way of saying THERE IS NO NEED FOR ANY MORE CLASSES. It was pretty clear, I think. And that was coming from the current dev team. 24 is a whole heckuva lot of classes already. Does anyone else have that many? I had a beastlord in EQ1, but I don't find myself pining away for it in EQ2. And although the archetypes concept isn't played through like at launch, all the classes still fall neatly into those archetypes, i.e. since archetypes were discontinued, conjurors and necromancers are still both summoner-types, and clearly mirror each other, despite their particular defining characteristics. Adding beastlords to an existing archetype would immediately start people who favored one of the other four archetypes whining about how they needed a new class too (I can see the threads now...), and creating its own archetype would mean adding more classes right from the get-go. As often as these "resurrect the beastlords" threads come up, you would think people would read them and get the message. SOE has said no, and unless the dev team changes (or Hades freezes over, as someone above said), it would seem you are tilting at windmills.
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#36 |
Loremaster
Join Date: Nov 2004
Posts: 137
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![]() Um.... IIRC Beastlords were added with the Luclin expansion. All one has to do is look up in the sky to see Luclin now. There are not enough Chinese harvest bots to harvest the materials nor enough Alchemists in Norrath to craft enough Gnomish Super Glue to glue that baby back together. |
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#37 |
Loremaster
Join Date: Feb 2005
Posts: 4,631
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Cusashorn wrote:
Zabjade wrote:ThibibitYou. Stop talking. ![]() ![]()
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#38 |
Loremaster
Join Date: Nov 2004
Location: Florida
Posts: 156
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Syndic wrote:
Rluyen@Antonia Bayle wrote:First. We have different developers and a different game. Yes classes are never completely balanced and I wouldn't doubt if our developers have a change of heart later on. But I would feel more comfortable when a lot more is settled and isn't being changed significantly every few game updates or so.Yeah, quite a number of players have brought up wanting the addition of new classes. A lot of old EverQuest players miss Beastlords. I do miss my Beastlord but I must agree with what developers have said in response whenever this subject gets brought up. "We will add new classes when all our current classes are balanced" Its pretty blunt. They are still working on balancing all of EverQuest II's current classes. Adding more would only complicate the class balance situation even more.I don't think that ever stopped them in EQ1 from adding new classes. |
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#39 |
Loremaster
Join Date: Apr 2005
Location: New York
Posts: 30
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We are never going to see new classes in this game. Why? Simple. 1) Devs have said so multiple times. 2) The way the arch types are set-up. If you add 1 new class, you need to add 7 more. 3) 24 classes, 24 slots in a raid. Also, I'm tired of people saying, "well EQ1 had it..." This is a different game! Different dev team, different player base (I know, a lot of EQ1 players play EQ2. But still, most never played EQ1.). The only real similarity is that they both share the same game world. Although is has been 500 years since EQ1. Classes can easily disappear over a 500 year span.
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#40 |
Loremaster
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
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![]() Seriously what possible role could another summoner have in this game. The 2 summoners now have enough issues finding [I cannot control my vocabulary] they are on raids for. In actuality the summoners current role it basically shard/hearts and overpowered raid dps. So you want another overpower raid summoner dps? I do beleive however one day we will get a new class and it would mroe then likely be a beastlord, but as long as the eq2 dev team continues to "tweak" combat mechanics each and every expansion. I do not foresee a beastlord for quite some time. also due to the recent dog fighting incidents PETA has not allowed the beastlord back into eq2. We wouldnt want the norrathian pet control to come after you now. |
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#41 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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Gungo@Crushbone wrote:
Druids and Shaman already have wolf pets. PETA can go suck a rail spike. |
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#42 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
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Cusashorn wrote:
ke'la wrote:crewguy72 wrote: |
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#43 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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ke'la wrote:
Cusashorn wrote:Hehe. Technically, if Beastlords were 1/4th of what they were in EQlive, they'd already be a pre-existing class.Thats what I said. Beastlords fall under all 4 Archetypes. If you take away 3 of those 4 qualities, then you get a class that already exists anyway, but you have to take away 3 of those 4 qualities in order to place them into any of the archetypes without overpowering them. |
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#44 |
Loremaster
Join Date: Mar 2005
Posts: 841
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Shamans KoS Wolf pet is a close to a beast lord as you will EVER see so if our pinning for the beast lord play a Mystic or Defiler, thats as close as your ever going to get.
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#45 |
Loremaster
Join Date: Dec 2004
Location: Temple of Terror, Cabilis
Posts: 1,098
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I, for one, hope they never add new classes. Stick to new AAs
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#46 |
Loremaster
Join Date: Feb 2005
Posts: 4,631
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Cusashorn wrote:
Gungo@Crushbone wrote:Druids and Shaman already have wolf pets. PETA can go suck a railgun spike. Adjusted! Bah so Pet classes have problems in raids...Monks have no place in raids other then mine sweeper
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#47 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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Zabjade wrote:
Cusashorn wrote:Speak for yourself, bub. My Altruism provides more than enough utility to the raid because it keeps the tank alive. I also pull the mobs so I take the hard shots instead of the tank.... I'm also the mine sweeper in Deathtoll......Gungo@Crushbone wrote:Druids and Shaman already have wolf pets. PETA can go suck a railgun spike. |
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#48 |
Loremaster
Join Date: Feb 2005
Posts: 4,631
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![]() Must be nice having all of that gear. Most monks are not that lucky and Altruism isn't that the one at the end of the STR line? .But we are derailing the topic here. Instead of new classes maybe they could add Prestige classes, perhaps part of some vision questline.
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#49 |
Loremaster
Join Date: Apr 2006
Posts: 7
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well guys i look at it this way i'm all for debugging all classes but you will never balance them unlesss you put them all in the same gear with same attacks some one is always gunna out do someone come on do we really want clones or even the mages tanking tanks dpsing scouts healing that is how it would be if they where balanced everyone would be able to do anything elese b/c if one class got a new heal spell added you'd have ppl complaining that they didn't get one so forget balanceing make raids bigger debug and glitch classes now make rids and solo harder and make new classes keep game changing with new things and make it so you can make a class your own
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#50 |
Loremaster
Join Date: Feb 2005
Posts: 4,631
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They don't have to be the same, just comparable.
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#51 |
Loremaster
Join Date: Aug 2005
Posts: 1,229
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BamaBunch wrote:
well guys i look at it this way i'm all for debugging all classes but you will never balance themExactly. That's what makes this whole new class argument pointless. When the dev said that no classes would be added until the current ones were balanced, he wasn't literally saying that they'd start making new classes once the others were balanced, he was saying that they won't make any new classes. Period. End of story. He was just being humorous when he said it.
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#52 |
Loremaster
Join Date: Nov 2004
Posts: 113
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Mirander_1 wrote:
BamaBunch wrote:Its most likly the same never as they saying PvP would never cause PvE Nerfs.. (the gnomish stilts as teh first example) and by MY OPPINION. as i dont PvP, all classes are perfecctly balanced. some classes should be stronger than another, that the third is stronger than that the first is stronger than... PvE the only thing is that some of the classes seems washed out and overlapping a tad.. but still balanced, dont want all to be completly alike..well guys i look at it this way i'm all for debugging all classes but you will never balance themExactly. That's what makes this whole new class argument pointless. When the dev said that no classes would be added until the current ones were balanced, he wasn't literally saying that they'd start making new classes once the others were balanced, he was saying that they won't make any new classes. Period. End of story. He was just being humorous when he said it. ![]() ![]() |
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#53 |
Loremaster
Join Date: Dec 2004
Location: New Jersey
Posts: 570
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Vaeamdar@Antonia Bayle wrote:
Ilmaaaaah@Lucan DLere wrote:I always took the no new classes till the current 24 are balanced to mean the day after Hades freezes over.Exactly. Cause it's impossible to balance the classes. Every time it gets close to balanced...someone (usually Wizards, no offense to the happy Wizards - just the [I cannot control my vocabulary]obsessed "must be #1 on every parse, group or raid" Wizards) whines that someone is more powerful than them, cites the obsolete DPS tiers, and demands SOE nerf some other class which, in turn, starts a massive war on the boards. Were the classes balanced when they tossed Beastlords in the mix, in EQ1? No, of course not. Why would you want to compound the issue and have the same situation in EQ2 with that? As much as I miss/loved my Beastlord, I can live with the fact that they're trying to balance the classes now, without adding any extra chaos to the fray. |
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#54 |
Loremaster
Join Date: Jun 2005
Location: Ormond Beach, Florida
Posts: 196
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Sigh. Clearly, some people will never read between the lines, and will continue wasting energy in a vain attempt to bring the beastlords back when it is abundantly clear that the devs have no plans on ever adding ANY new classes. My mother still thinks launching the space shuttle has an effect on the weather, and there is not talking her out of it by using facts--I guess that is the case here. People will believe what they want to believe no matter what you tell them.
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#55 |
Loremaster
Join Date: Dec 2004
Location: New Jersey
Posts: 570
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Cusashorn wrote:
Gungo@Crushbone wrote:Druids and Shaman already have wolf pets. PETA can go suck a rail spike. But my wolfies don't get to stay. =( They took away my bear from EQ1 and gave me a tree instead. I miss my bear. |
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#56 |
Loremaster
Join Date: Dec 2004
Posts: 16
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![]() IMO, if beastlords were to be added they would need to be setup more like Summoners, and exchange some offensive abilities for defense since they would have to be able to wear leather, but I feel that they CANNOT be what they were in eq1 they need to fit mostly to one archtype. |
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#57 |
Loremaster
Join Date: Nov 2004
Posts: 13
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![]() Add more classes? I'd rather have fewer classes... Who needs to have an assassin, brigand or swashbuckler when all you really want is a rogue? |
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#58 |
General
Join Date: Dec 2005
Posts: 249
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Good god, you people who want less classes are freakin BORING. Ever heard of flavour?
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#59 |
Loremaster
Join Date: Mar 2005
Posts: 15
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Gutmonger wrote:
There will be a new class... you just have to be creative. It's called Crusader of the Greenmist. |
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#60 |
Loremaster
Join Date: Nov 2004
Posts: 142
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![]() First off the chances of new classes going in with this expansion are pretty close to 0 since they have already announced the new features the expansion will have which include a new race and, honestly, thats enough. That being said thinking forward to a time when they might consider adding a new class the BL is the obvious choice once you get past all the crazy rhetoric around it. People who want the BL back (like me) would I think, for the most part, be glad to have any implementation of a class that was melee based, leather wearing, open fists as crushing weapons, and with a decent pet. Having all the abilities of the EQ1 BL really not important nor would it be a realistic expectation. Those who are so adamantly opposed to the BL always have the same argument that it would be unbalancing. That is jsut silly. Consider how the EQ2 Ranger compares to the EQ1 Ranger. It is preposterous to think that an EQ2 BL would have the combat arts of a monk, the heals and buffs of a shaman, and a pet as powerfull as one of the Mage based classes. If you think outside of the box there are a lot of ways that a BL class could be introduced in such a manner as to not throw asunder the class balance. Maybe next November...
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