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Unread 06-11-2007, 12:16 PM   #91
Harbringer Doom

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deepruntramp wrote:
Level lockers and twinks are reaping what they sowed.  Hope you enjoyed your easy mode while it lasted.  I'd go ahead and quit if I were you to preserve that shiny title.
While certainly a factor to some, if you think that level-locking and wanting a title go hand in hand with everyone who level locks, you're ignorant.  In my experience the percentage of non-locked (or level 70) title [Removed for Content] is the same as level locked. My ubah level-locked "Slayer" title is probably owing to how many orange and reds I run my group into.
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Unread 06-12-2007, 08:51 PM   #92
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Derrickray wrote:

People fail to realize that when a new person comes into the game they don't have a clue what's going on. When they get slaughtered by someone the exact same level as them they don't understand why they died so quickly.

They don't know that they have to level a toon to 70 and use that toon to fund an alt just to be able to compete. These people are quitting the game before they can even learn what's going on and why things are so hard for them.

The bad thing is, most of these level lockers started the game when PvP was new and didn't have to go through being ganked by twinks so they have no idea what it feels like.

If I had the choice of two-shotting someone and winning vs. fighting someone to the last hit and dieing I'd chose the death. PvP is much more fun that way.

The best place to learn the game is NOT a pvp server . ..  that said, I came to Nagafen in September and leveled up the hard way.  I still cringe when I think about Lunchbox Bandits and the mess they made of me repeatedly.  But that is how I learned to pvp.  Maybe they would kill me, but not without a huge fight from me.  And so I harvested, farmed, etc., to make my toon the best I could and leveled to 70 asap and exiled only to find that PvP was so difficult to find, that I literally could not invest the time to PvP. So I made a low level toon.  Since my main was exile, no help there.  Again, I harvested, harvested harvested, took my deaths, and learned how to pvp on yet another class.  Am I godly? Heh, well, I'm not breaking speed records for kills, but I'm also not dying that easily.  The thing you have to understand, even non-twinks are not looking for fair or even pvp fights.  If you go out alone, twinked or non-twinked, you WILL be rolled by full groups and die.  My defiler doesn't survive against a full group even though she has amazing gear.  The sooner you learn this and realize you NEED a strong group to hang out with, the sooner you catch onto eq2 pvp. This happens in all tiers, including and maybe especially in t7.
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Unread 06-12-2007, 11:25 PM   #93
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Dazzinian@Venekor wrote:
Kyen@Nagafen wrote:
If they remove xp locking it will just be another nail in the coffin that is eq2 pvp.  You think they merged the servers because things are going as planned?  They are having trouble populating them because people just pick up this game and expect to "win" w/o knowing thing one about the game itself.

You're wrong. It's level locking that's killing PvP servers by chasing off fresh blood. God forbid a new player comes to this game expecting a fair chance and reasonably level playing field. (I'm having this issue right now, trying to get my roommate to drop the worthless cesspool that is WoW, for something that, by all rights, should be universally more appealing for a veteran MMO player.)

PvP ought to be about skill more than gear. PvE is just the opposite, as it should be, because you don't have to consider whether or not the mobs are having fun. With players, even the looser needs to have enjoyed themself, to a degree. (Of course it's up to an individual to decide if they're having fun, but the potential needs to be there.)

Twinked out gear and full AdeptIII/Masters is not something a new player can just pick up on in a reasonable amount of time. These things should be far less consequential in PvP. The devs had the foresight to give every spell a PvP version, now they need to apply that to make each upgrade considerably less of a boost.

What to do about twinked gear, I don't know. But it is no less vital to address. Weakening procs on crafted gear in PvP would be a start.

It's so frustrating and infuriating to see such a selfish attitude among these hard-core level lockers. They don't care one bit about the community; all they're interested in is how things effect them. If killing the current state of level locking chases off a few greedy players, we're better off for it.

It's one thing to twink yourself out to have a reasonable edge, but god mode should be left to single player games.

The above nails it on the head.  My highest toons are 22, 20, 17, etc. etc.  I have so many toons because it becomes impossible to play just one.  I don't know if there is a level were things get better, but I can tell you that it's quickly becoming not worth finding out.   Being at a constant, overwhelming disadvantage is not fun.  I am not having fun.  I am not having fun because the one of the important aspect of the game that I want to play is unplayable for 99% of the time.  Even that 1% of the time is unplayable 99% of the time. 

I don't want to be constantly killed by players 5 levls lower then me.  Maybe if they were beating me because they were better, but this has nothing to do with skill.  There is NO skill here.  I can't even do damage to most of the people I run into.  The only word that discribes the past week for me is stupid.  It's STUPID.  It's stupid that new players are at such a disadvantage.  It's stupid that it's not even a slight disadvantage, and it's stupid that it's so frigin prevelant. 

I shouldn't have to level lock to be competetive.  That's STUPID. 

Making PvP accesable and fair is SMART.  Fair being reletive here.  It's an MMO and no MMO has balance.  Fair doesn't mean that I can beat everyone.  Fair means I'm not being farmed.  That's how I feel when I play.  Like I'm being farmed.  It's not fun. 

It's not fun hitting on guys and seeing, you fail to do damage four or five times and then dieing.  Even less fun when those people are a few levels lower then you.

I can't afford adept abilities.  I can't do quests, and when I do and I have a few coins I lose them to someone before I can bank it. 

Conditions are such that at the moment playing on Nagafen takes way more patients then the average player has.  It's unfair and stupid.

I can't be anymore blunt about it.

I do not play games I can not PvP in.

I can not PvP in this game.

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Unread 06-13-2007, 12:01 AM   #94
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i find it funny when people say   twink oh we work had to be twink thats  B u L L $ H 1 7. whe you lvl 14-26  and you have all master 1 spell  in which most  pvp server sells for 1-10 plat a spell  for those lvls, and got them all that mean either you bought plat or you got a lvl 70 and  you twink them out and that not hard work since a lvl 70 can make 1-5 plat in 1 hour. so dont say oh hard work nah that not hard work. i hope they take  lvlign locking out i think that would help the pvp server bring in fresh meet for a change.  and  for the reply of well lvl up gring lvl , for people that just started pvp with  no high toons to "TWINK"  not so  [Removed for Content] easy when you can spemd 1-5 hour looking for a [Removed for Content] group or the lvl 20's forget about it  even worst  " well solo exp yeah  so i can get gank every 45 seconds  hmm. i hate alot of the changes they dont to the pvp  clases but if they take  exp lockign away   its well wort it.
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Unread 06-13-2007, 12:10 AM   #95
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tequiero wrote:
i find it funny when people say   twink oh we work had to be twink thats  B u L L $ H 1 7. whe you lvl 14-26  and you have all master 1 spell  in which most  pvp server sells for 1-10 plat a spell  for those lvls, and got them all that mean either you bought plat or you got a lvl 70 and  you twink them out and that not hard work since a lvl 70 can make 1-5 plat in 1 hour. so dont say oh hard work nah that not hard work. i hope they take  lvlign locking out i think that would help the pvp server bring in fresh meet for a change.  and  for the reply of well lvl up gring lvl , for people that just started pvp with  no high toons to "TWINK"  not so  [I cannot control my vocabulary] easy when you can spemd 1-5 hour looking for a [I cannot control my vocabulary] group or the lvl 20's forget about it  even worst  " well solo exp yeah  so i can get gank every 45 seconds  hmm. i hate alot of the changes they dont to the pvp  clases but if they take  exp lockign away   its well wort it.
Or you harvest. And harvest more. And sell the harvest stuff you don't use.  BiCs go for 70 gold per. 
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Unread 06-13-2007, 03:53 AM   #96
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Angelyc@Nagafen wrote:
Or you harvest. And harvest more. And sell the harvest stuff you don't use.  BiCs go for 70 gold per. 

Its true, alts are NOT needed for mid level twinkage. A lot of grinding is. I know, cos I been there hehe

Not believing everyone bought their nightmares and such with their own cash though..

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Unread 06-13-2007, 11:10 AM   #97
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Well, this is an example of what I experienced last night on Venekor, for what it's worth to this discussion. Keep in mind I knew I probably would lose the fight anyway, but pvp excitement is why I play on this server.

Someone shouts, there's a lv 17 freep by the griffon near SQ. I was nearby playing my non-twinked, non-level-locked Lv 17 Swashie. My character has pretty decent gear for his level and does tradeskills also. But nothing that any other lv 17 has.

Now, I'm not very good at pvp anyway, never have been. I think at age 53 I'm just not quick enough to respond as fast as some of you teenagers. but I like it just the same.

Anyway... I see him just walking, back & forth. No one else was around, so I stealthed & got up behind him. I hit him with everything a swashie my level can from behind and you know what? He didn't even turn around?

I thought for a sec, [Removed for Content]? So, I continued to whirl away on him. After about 5-6 seconds he turns and wack! I'm dead. One shot?

Sorry, this is really not any fun. And, it probably isn't any fun for anyone else coming over to this server un-twinked.

I'm seriously considering not playing on these pvp servers. I'm just not going to spend my time being the object of every twinks fun. The playing field doesn't have to be fair, just a little more balanced.

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Unread 06-13-2007, 11:27 AM   #98
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Well ya, but that being said... I think that the PvP in EQ2 is better than in any MMO I have ever played before (and i've played ALOT). And yes better than WoW (though I would like to see something like battlegrounds in EQ2). It's just 'real' and 'exciting' and a great challenge SMILEY If people would just stop lvl locking SMILEY
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Unread 06-13-2007, 07:14 PM   #99
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  No one wants to take away your ability to have an edge through hard work, obtaining better gear, etc.  The problem here is, this advantage translates into completely unbeatable.  If you beat me because your gear is better, or you out-skill me, then fine... thats what pvp is.  If me and my four man  un-twinked group finds you and gets destroyed in seconds without even scratching you, something is wrong.  There is no skill deficit here, our attacks simply do nothing to you, while you destroy us in seconds.  That is ridiculous, and the only people who don't think so are the people who are running around doing it so they can feel their [Removed for Content] throb.  I'm not even saying that its ridiculous that 4 v 1 ends up with the 4 losing, I'm saying its ridiculous that we couldn't even leave a mark.  "Just level out of the bracket" is not a fix, many people won't stick around long enough to do so, once they realize that they are simply gonna be farmed if they want to progress to 70.  And thats a bad thing, if not to you, then definetely to SOE.
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Unread 06-13-2007, 07:41 PM   #100
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mh wrote:
  No one wants to take away your ability to have an edge through hard work, obtaining better gear, etc.  The problem here is, this advantage translates into completely unbeatable.  If you beat me because your gear is better, or you out-skill me, then fine... thats what pvp is.  If me and my four man  un-twinked group finds you and gets destroyed in seconds without even scratching you, something is wrong.  There is no skill deficit here, our attacks simply do nothing to you, while you destroy us in seconds.  That is ridiculous, and the only people who don't think so are the people who are running around doing it so they can feel their [Removed for Content] throb.  I'm not even saying that its ridiculous that 4 v 1 ends up with the 4 losing, I'm saying its ridiculous that we couldn't even leave a mark.  "Just level out of the bracket" is not a fix, many people won't stick around long enough to do so, once they realize that they are simply gonna be farmed if they want to progress to 70.  And thats a bad thing, if not to you, then definetely to SOE.
Why are you not understanding this happens in ALL tiers?  You think it's bad at t2, wait until you hit t4 and try to quest in zek/el. RE and CT were amazing gank zones as well.  Hah, I remember a groupmate of mine deliberately pulling Vox in PF because this gank group would NOT leave us alone and it was the only way we could kill them (it was effective too -- a few Vox pulls and they were gone).  Then get to Tenebreus Tangle at mid-50s or SoS in your 60s.  You will be farmed by unbeatable people.  And yes, it's frustrating to come across, but the solution is actually for YOU to take the time, harvest and harvest more, go to WC, BB, all those zones, kill the names, get the masters, etc., just like I did.  Or to level and do that in another tier.  But by the time I hit T4 on my first toon I was in at a minimum of MC/Ad3 -- I learned. But for real, a four man group is NOT going to be destroyed by my defiler -- if I'm lucky I will be able to get away.  And maybe you will think twice before trying to gank a solo green. Edit:  On further thought, another reason I did ok while leveling up on my first toon was my regular group composition.  Brigand/Warlock/Warden -- and we'd occasionally add a guardian and/or coercer.  But we played together always, and also were just a very powerful class combination.  Some groups will work better than others, and some people you try to gank will be harder classes to actually gank.  A defiler in lower tiers will be hard to kill but will eventually run oop whereas a brigand may just turn around and destroy you.  This is partly because of class imbalances that the devs are apparently trying to correct now.
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Unread 06-13-2007, 09:23 PM   #101
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A non-twink will find that my 38 wizard is unbeatable (green-red.)

A twink?  Well, now it all depends on how twinked, doesn't it?

And that is the beauty of the current system.  We are not all capped out at max uberness.

The new caps on AA will max us all out.  We will still not be defeated by a non-twink.

The problem will be then that we are all the same - capped.  There will be no difference between my uber wizard and another uber wizard.  Both will be capped in AA, have all the same Masters, and Fabled gear.   So you just made the game shallow and dumbed down for the over-achiever and yet did not solve the imbalance between twink and non-twink.

So then, what is the point of capping our AA?

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Unread 06-13-2007, 10:11 PM   #102
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I think people are a slight bit confused. On the pvp servers, full mastercrafted with a dash of legendary/fabled and ad3 with key skills m1 is the norm. The twinks run about in fabled/legendary with all masters. The ones running around in handcrafted with ad1 spells are not the norm, they are the [Removed for Content]. Just start to examine everyone you come across and you'll notice you see far fewer people on handcrafted than in mastercrafted+. SMILEY
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Unread 06-16-2007, 01:33 AM   #103
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Well, since Im new to the whole PvP scene in EQ2, I myself have wanted many times to up and quit. Most people who pvp are twinks and level locks, might not understand what is like for a new player with no money, little idea how to get AA exp quickly, feel when getting ganked over and over while trying to better their toon. I dont understand why SOE doesnt adopt a simple system to curve the ganking a little. A simple way to do is, and Im sorry for bringing this up but hey it works, is too adopt the WoW system. By that I mean not allowing pvp in newbie areas such as The Caves, The Sprawl, Oakmyst Forest, you know the T1 areas. This will allow new players time to adopt to their toons playstyle, time to harvest for Tradeskills, time to sell the rares from the harvest and use that money to buy better gear/spells, time to get some AA's, and even time to level lock to their hearts content! But by the time that toon reaches oh The Commonlands, and Ant. they hopefully should be leveled/equipped enough for pvp. Just a suggestion that Im sure will get flamed but I thought I would offer my thoughts.

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Unread 06-16-2007, 02:23 AM   #104
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Yeah god forbid we want safe zones to level in because this is a PvP server.  It's just not fair! (cried Paris Hilton)

I mean I can't go to a PvE server and level in peace while dueling others to make myself feel cool and competative.

Oh wait!  I can...

WAKE UP!  You carebears need to understand the rules of the jungle.  If you don't you aint cut out to play PvP.  Nothing wrong with that as it is not for everyone.

One last thing.  If you think twinking is bad @ T2/T3 it aint getting any better as you level up.  In fact it is worse...  You will learn young grasshopper sooner or later.

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Unread 06-16-2007, 03:16 AM   #105
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The lockers are hindering others play style, hince should be removed. Lockers are causing zone distruptions. They say rush through the levels but why? Why should someone have to rush through the game because a bunch of unskilled players are abusing the system? Remove the disable and let the lockers leave. Lockers are killing the game. Its funny to see so many lockers cry about how its the same thing at t6-7 but they dont seem to have enough brains to understand they have plenty of time to prepare where as new players are getting no chance.

Pure and simple lockers couldnt handle the high level pvp because it requires skill, so the lock low to kill of players that dont stand a chance. And so tired of lockers saying BS like just waiting on my friends, I only hunt oranges and red blah blah blah. At very least 75% of lockers farm greens and blues just got to the Caves or go to Dark Light Woods.

Stop telling others L2P it is you lockers that lack the skill to pvp so you pick on people who stand no chance.

Stop telling others to level fast past the teirs to avoid it, you are now telling people that they have to give up their play style because of the way you lockers play.

Locking is disrupting the game and the zones and should be removed. And before you whine about leaving if they remove locking, bye. If the lockers leave then a whole new group of players will come to the game and many will return as well.

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Unread 06-16-2007, 03:53 AM   #106
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CresentBlade wrote:

The lockers are hindering others play style, hince should be removed. Lockers are causing zone distruptions. They say rush through the levels but why? Why should someone have to rush through the game because a bunch of unskilled players are abusing the system? Remove the disable and let the lockers leave. Lockers are killing the game. Its funny to see so many lockers cry about how its the same thing at t6-7 but they dont seem to have enough brains to understand they have plenty of time to prepare where as new players are getting no chance.

Pure and simple lockers couldnt handle the high level pvp because it requires skill, so the lock low to kill of players that dont stand a chance. And so tired of lockers saying BS like just waiting on my friends, I only hunt oranges and red blah blah blah. At very least 75% of lockers farm greens and blues just got to the Caves or go to Dark Light Woods.

Stop telling others L2P it is you lockers that lack the skill to pvp so you pick on people who stand no chance.

Stop telling others to level fast past the teirs to avoid it, you are now telling people that they have to give up their play style because of the way you lockers play.

Locking is disrupting the game and the zones and should be removed. And before you whine about leaving if they remove locking, bye. If the lockers leave then a whole new group of players will come to the game and many will return as well.

I seriously doubt that SoE is going to remove locking from the game.  T2/T3 has always been a battleground, and it was worse when the level rangers were wider.  SoE actively encourages level locking in t2.  The faction required to get the first piece of t3 faction gear is insanely huge. 17500 faction, 35 faction per kill that you get credit for (healers have a bit harder a time on this one) means that locking is being encouraged.  And if your'e going to have to do that much factioning, you're going to have time to harvest and farm for better level-appropriate gear. Instead of saying "stop locking" why not look at some of the reasons people started locking to begin wtih and address that.  You never have that huge faction gap again.
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Unread 06-16-2007, 05:06 AM   #107
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CresentBlade wrote:

The lockers are hindering others play style, hince should be removed. Lockers are causing zone distruptions. They say rush through the levels but why? Why should someone have to rush through the game because a bunch of unskilled players are abusing the system? Remove the disable and let the lockers leave. Lockers are killing the game. Its funny to see so many lockers cry about how its the same thing at t6-7 but they dont seem to have enough brains to understand they have plenty of time to prepare where as new players are getting no chance.

Pure and simple lockers couldnt handle the high level pvp because it requires skill, so the lock low to kill of players that dont stand a chance. And so tired of lockers saying BS like just waiting on my friends, I only hunt oranges and red blah blah blah. At very least 75% of lockers farm greens and blues just got to the Caves or go to Dark Light Woods.

Stop telling others L2P it is you lockers that lack the skill to pvp so you pick on people who stand no chance.

Stop telling others to level fast past the teirs to avoid it, you are now telling people that they have to give up their play style because of the way you lockers play.

Locking is disrupting the game and the zones and should be removed. And before you whine about leaving if they remove locking, bye. If the lockers leave then a whole new group of players will come to the game and many will return as well.

... Says the CAREBEAR.  Most of your comments lack substance and are beyond stupid.

Are you saying T7 is balanced and is not a problem when someone is fabled/mastered out and fighting lesser geared players??? 

Pulease! Stop insulting everyone's intelligence and get it through your thick skull it is not locking/twinking that is the problem.

And for the record farming greens and blues in the lowbie zones is NOT fun.  It is pretty [Removed for Content] skilless and boring.  You want to know the #1 reason why people do this? It's called FACTION ITEMS.  Blame SoE for making the requisites so high. 

Go back to PvE.  You do NOT belong here.

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