|
Notices |
![]() |
Thread Tools |
![]() |
#721 |
Loremaster
Join Date: Dec 2004
Posts: 396
|
![]() Which part is unlikely? That my memory will still be in tact in 5 years, that they will attempt to release those sequels, or that I will care at all? |
![]() |
![]() |
![]() |
#722 |
Server: Venekor
Guild: Circle of Storms
Rank: Officer Alt (Raid Capable)
Loremaster
Join Date: Dec 2006
Posts: 1,609
|
![]()
ElephantonRU wrote:
Demron wrote: Actually I'm Champion Demron (58 Ranger) on Venekor.. Look me up. My Master I back attack does nearly 1000 damage on average, not to mention the follow up attack if you're fighting anyone but a scout and are lucky enough to get it off. I rarely if ever fight a healer, or most other scouts for obvious reasons you know. But using a Snare technique, and having spec'd fully in the Intelligence line, I can use up my CAs, and then snare, and flee from any plate class and come back when CAs are back up. Most of the time getting off multiple back attacks using both of my stuns. Fights do not have to end quickly to win! Against any class with Mana Shield you can watch it go off, snare, stun, run leading them on a wild goose chase and count 30 seconds only to stealth dropping their target and move back in for the kill. Just because you can't do it, doesn't mean I didn't do it. P.S. I also religiously use Pumice Stones to drop a lot of beneficial buffs from my targets. |
![]() |
![]() |
![]() |
#723 |
Server: Venekor
Guild: Circle of Storms
Rank: Officer Alt (Raid Capable)
Loremaster
Join Date: Dec 2006
Posts: 1,609
|
![]()
shaunfletcher wrote:
Demron wrote:You do realize Shaun that a properly spec'd Wizard or Warlock with Manashield can soak up 14,000 damage right? |
![]() |
![]() |
![]() |
#724 |
Server: Everfrost
Guild: Nos Es Rutilus
Rank: Tirones
Loremaster
Join Date: Nov 2006
Posts: 2,240
|
![]() Ah thought you said he did nothing.. seems to me he was using an ability, and burning power while he was at it. THat there isnt an animation associated with it doesnt make using it "doing nothing" as it is just like casting repeated spells in terms of the fact it uses power and has an effect. Also unless Im highly confused it lasts like 30 seconds and then cant be cast for another minute? (Now I do think the new 2:1 ratio on that is a bit silly, but a 1:1 ratio is kind of stupid too) |
![]() |
![]() |
![]() |
#725 |
Server: Everfrost
Guild: Nos Es Rutilus
Rank: Tirones
Loremaster
Join Date: Nov 2006
Posts: 2,240
|
![]()
silentpsycho wrote:
Im not sure I understand the difference (Im english, perhaps we speak a different dialect), but if it makes one then sure why not. |
![]() |
![]() |
![]() |
#726 |
Loremaster
Join Date: Nov 2004
Location: Longshadow Alley
Posts: 113
|
![]()
After checking out test..is a pretty big change of some aa skills..WHY are we not getting a respec on this?
|
![]() |
![]() |
![]() |
#727 |
General
Join Date: Jan 2005
Posts: 528
|
![]()
Safia@Nagafen wrote:
After checking out test..is a pretty big change of some aa skills..WHY are we not getting a respec on this?Ive been askin since the last 30 pages if we gonna get a free respec with this... guess there still tryin to figure out if it is valid question ![]() |
![]() |
![]() |
![]() |
#728 |
Loremaster
Join Date: Nov 2004
Posts: 147
|
![]()
There's been a respec in every major AA change - this shouldn't be any different.
|
![]() |
![]() |
![]() |
#729 |
Loremaster
Join Date: Nov 2004
Location: Longshadow Alley
Posts: 113
|
![]()
Well these changes are on Test..and there's no respec there.
|
![]() |
![]() |
![]() |
#730 |
General
Join Date: Feb 2005
Location: Venekor
Posts: 568
|
![]()
shaunfletcher wrote:
Harry@Venekor wrote:A scout has to be on his toes and doing alot of things just right to survive, much less win.Sorry but Noone is going to read that without sniggering. Scouts have RULED pvp for a long time, recently their co-regents have been furies but you guys kick [I cannot control my vocabulary]. Saying it aint so is.. well its bizarre. If you are going to quote me, don't leave out the part about the classes that DO give rangers trouble when they are skilled players. "Solo survivor, most of the time, till that group comes along, or a brawler, berserker, Assassin, brigand, exile ranger, hell, a fury and warden too!" I never said we couldn't win, but it does take skill and knowing your class and your opponents class as well. And my point, which you seem to have missed, is that in groups, only under limited circumstances do our 'utility abilities' come into play. L2R
__________________
|
![]() |
![]() |
![]() |
#731 |
Loremaster
Join Date: Dec 2004
Posts: 29
|
![]()
I play a low level ranger and in all honesty I can understand the nerf on some of our big hitting CAs. What I don't understand is the removal of in-combat run speed. In combat run speed allows rangers to actually get off their ranged CAs and after this patch rangers will really be nothing but burst damage i.e. snipe, snare n'sprint. Besides, the run bonus is easily countered so I don't see what the big problem is. Oh well, I guess I'll try to enjoy my ranger while I still can.
|
![]() |
![]() |
![]() |
#732 |
Loremaster
Join Date: Dec 2004
Posts: 283
|
![]() Question for the people who have played on test. Did the big in combat runspeed nerf make it impossible to catch runners? |
![]() |
![]() |
![]() |
#733 |
Loremaster
Join Date: Nov 2004
Location: Longshadow Alley
Posts: 113
|
![]()
Valdar wrote:
Yeah and it encourages people to run away instead of engaging..and since you've engage..you can't do anything to catch them. It comes down to the 'in combat' rule..and the fact that if a person doesn't engage you they aren't 'in combat'.. it would work if when you hit someone they are 'in combat'. The way it stands now it's going to be a very frustrating change for everyone, and everyone will just run from each other endless...not engaging in pvp. After the second encounter in a row with this happening, the whole group started discussing other pvp games we could try out. That bad. |
![]() |
![]() |
![]() |
#734 |
General
Join Date: Sep 2006
Posts: 985
|
![]()
Interesting... right now if I don't engage and keep my out of combat regen (food+totem) very few classes can bit my ooc regen... I wonder what would happen with this tactics after DPS nerf of all classes...
![]() |
![]() |
![]() |
![]() |
#735 |
Loremaster
Join Date: Dec 2004
Posts: 283
|
![]() So with the nerfs to in combat runspeed and overall dps how exactly can you kill an opponent that doesn't want to stick around to get ganked? |
![]() |
![]() |
![]() |
#736 |
General
Join Date: Jun 2005
Posts: 169
|
![]()
Valdar wrote:
Well, with the no zoning thing, my answer would be to chase them, snaring as you can.
__________________
Healing butt and taking names! Angelyc Sadist 21 Defiler/31 Weaponsmith Stacy Sadist 17 Fury/26 Sage Jaided Sadist the Exile 70 Warden/70 Sage |
![]() |
![]() |
![]() |
#737 |
Server: Everfrost
Guild: Nos Es Rutilus
Rank: Tirones
Loremaster
Join Date: Nov 2006
Posts: 2,240
|
![]()
Ohnoes, I cant has ganks?
|
![]() |
![]() |
![]() |
#738 |
Loremaster
Join Date: May 2005
Location: Ottawa
Posts: 31
|
![]()
I've been attempting to play a buffed up version of my wizard. First: Somethings buggy with freehand sorcery. It doesn't prompt most of the time. Yes, mana shield is nice, but basically it means I take dmg till I go oom, then die. Melee fights are basically the same but with the added perk of being just a tad longer, stun stun stun oom dead. Nerfs to fusion/comet. To much. The casting times/chance to be interupted arn't equal to the dmg output. Me and a friend both rolled our twinked out 70s and basically sat there and unloaded on a 70 templar. I don't think we ever got him below half and once we were oom we were toast.
|
![]() |
![]() |
![]() |
#739 |
Loremaster
Join Date: Dec 2004
Posts: 2,256
|
![]()
Safia@Nagafen wrote:
Valdar wrote:That is not good. ![]() |
![]() |
![]() |
![]() |
#740 |
Loremaster
Join Date: May 2005
Posts: 62
|
![]()
Gorgamorph wrote:
I've been attempting to play a buffed up version of my wizard. First: Somethings buggy with freehand sorcery. It doesn't prompt most of the time. Yes, mana shield is nice, but basically it means I take dmg till I go oom, then die. Melee fights are basically the same but with the added perk of being just a tad longer, stun stun stun oom dead. Nerfs to fusion/comet. To much. The casting times/chance to be interupted arn't equal to the dmg output. Me and a friend both rolled our twinked out 70s and basically sat there and unloaded on a 70 templar. I don't think we ever got him below half and once we were oom we were toast. Nice... Ironically this is EXACTLY what I was telling my guildie would happen with the mage class without even seeing the changes; I hate it when I'm right. Why not just make everyone a Guardian? This is very discouraging news, and not only that, I can't for the life of me understand why SOE seems to live in this dream world of even-con fights. We are gonna get creamed by anything that is yellow-con and above; and I think that holds true for everyone, because the nerfs to damage basically screw you as far as fighting people higher than you, which in turn is going to cause people to farm greens, which is exactly what SOE is *trying* to remedy. I sure hope they are listening to you people on the test servers - this whole change sounds like a disaster waiting to happen. |
![]() |
![]() |
![]() |
#741 |
General
Join Date: Jan 2005
Posts: 528
|
![]()
shaunfletcher wrote:
Ohnoes, I cant has ganks?Nice one nub! Ill always be able to gank u! Anon posters rule! ![]() |
![]() |
![]() |
![]() |
#742 |
Server: Everfrost
Guild: Nos Es Rutilus
Rank: Tirones
Loremaster
Join Date: Nov 2006
Posts: 2,240
|
![]()
Ohnoez@Nagafen wrote:
shaunfletcher wrote:Ohnoes, I cant has ganks?Nice one nub! Ill always be able to gank u! Anon posters rule! heh Im one of lifes noobs.. Im a noob in an RTS game that I WROTE. Gankers (and occasionally even talented players) need fodder. People like me who mess up and press the wrong button in combat thus effectively committing suicide are needed. We bring balance to the farce. |
![]() |
![]() |
![]() |
#743 |
General
Join Date: Sep 2006
Posts: 985
|
![]() According to PVP test server feedback, resists are meaningless in PVP now. A warlock that was fighting people with high resists (60% and higher) on the test server is saying he had only 1 outright resist on 20 casts on average. |
![]() |
![]() |
![]() |
#744 |
Philosopher
Join Date: Mar 2007
Posts: 2
|
![]() As a relatively new player (6 months), I find your proposal to cap AA devastating. I play a mid 40s berserker and had my lunch handed to me by gear-twinked faction pvpers all the way to about level 37. That much dying gets very old. But instead of quitting, I spent hundreds of hours doing boring quests and repetitive writs to build up aa. Now I have a lot of aa and I'm tough. I dont get jumped near as much, and when i do, i have a fighting chance, even against a dreadnaught or destroyer scout on a level 40 guild horse (another shock to us newbies--to see a level 20 toon ride up on a flaming horse). As I see it, the ability to work your butt off to get high aa is the only goal that makes SOE PVP worth sticking with. Now at level 44, I'm finally a match for twinked scouts and healers my level who have all the best gear that their level 70 alt's platinum helped them buy. If you go through with this corporate driven (making it easier for newbies to survive so you get more subscriptions) plan, I'd feel like months of work to reach a goal were for nothing. Get rid of faction gear if you want to make the game more fair. Grant AA bonuses for tradeskills to reward crafting. But don't mess with AA caps. AA is the only equalizing force we nubies have. A warrior who trains and adventures for years is going to have advantages over one who doesn't. That's how good fantasy works. I don't know about my pvp friends, but if you go through with this AA change, I plan to dump EQII and play World of Warcraft on a non-PVP server. Also keep in mind that we PVPers spend a lot of money on Station Exchange. Moog |
![]() |
![]() |
![]() |
#745 |
Server: Venekor
Guild: Circle of Storms
Rank: Officer Alt (Raid Capable)
Loremaster
Join Date: Dec 2006
Posts: 1,609
|
![]()
Gorgamorph wrote:
I've been attempting to play a buffed up version of my wizard. First: Somethings buggy with freehand sorcery. It doesn't prompt most of the time. Yes, mana shield is nice, but basically it means I take dmg till I go oom, then die. Melee fights are basically the same but with the added perk of being just a tad longer, stun stun stun oom dead. Nerfs to fusion/comet. To much. The casting times/chance to be interupted arn't equal to the dmg output. Me and a friend both rolled our twinked out 70s and basically sat there and unloaded on a 70 templar. I don't think we ever got him below half and once we were oom we were toast.Stun/Stifle Immunity potions last for 10 seconds.. No one in the game but healers can last longer than 10 seconds. So why are you having sooo many problems with Stun? |
![]() |
![]() |
![]() |
#746 |
Server: Venekor
Guild: Circle of Storms
Rank: Officer Alt (Raid Capable)
Loremaster
Join Date: Dec 2006
Posts: 1,609
|
![]()
Valdar wrote:
How did you before when they just jumped on a Griffon, Horse, Carpet, Cloud, or just out right zoned? |
![]() |
![]() |
![]() |
#747 |
Scholar
Join Date: May 2007
Location: In a basement, a very, very, dark basement, I havent seen the sun in like, 10 years =(
Posts: 454
|
![]()
I have complete faith in the EQ2 DEV team. PlanetSide is just being left out to die, however, I "know" that the EQ2 DEV will do something good. I now SOE kinda screws up the MMOs they make, but I don't think that will happen here, I mean We have active forum mods, and the DEV team actually "posts" so that is great news, and the arrival of neriak and RoK, that in itself means they care.
|
![]() |
![]() |
![]() |
#748 |
Loremaster
Join Date: Dec 2004
Posts: 966
|
![]()
ElephantonRU wrote:
Meaningless? How bout we make it so CAs and autoattack randomly miss like resists. |
![]() |
![]() |
![]() |
#749 |
Loremaster
Join Date: Feb 2005
Posts: 308
|
![]()
Kalian@Nagafen wrote:
ElephantonRU wrote:If i have 40% avoidance it should miss 4 CA's out of 10, but CA's have a better chance to hit when you upgrade it to adept III or master I. That's why the true avoidance will be way lower then 40%. It even gets lower if the one attacking you has offensive skills buffed. If you have 60% resist and you get hit with a master 1 nuke, the resistability is 33% harder for that nuke. So you basicly have 27% chance to get resisted. The warlock also has a +33disruption group buff which will lower the resist chance by even more. On top of that if you spec for the right AA's you can debuff for around 1.5k poison as a warlock which will also reduce the resist rate. Anyway all this will lower the resist change by a ton the way it should have been working for ages.Meaningless? How bout we make it so CAs and autoattack randomly miss like resists.
__________________
|
![]() |
![]() |
![]() |
#750 |
Loremaster
Join Date: Sep 2006
Posts: 580
|
![]()
Demron wrote:
ElephantonRU wrote:It appears that most of the attacks you are describing are ranged CA's but you said you beat people up with our melee CA's. I'm not calling you a liar but I do think you are the only ranger who says our melee CA's are strong enough to kill something. Compare there dmg to our ranged dmg or any other melee class and you'll see our melee CA's are very sub par.Demron wrote: |
![]() |
![]() |