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#241 |
Loremaster
Join Date: Nov 2004
Location: Baubbleshire
Posts: 246
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![]() Well, not sure what is going on. Edited the new config file and uploaded it - still would not upgrade. Deleted the Roster_Master directory entirely and uploaded 6.0.5 again. Still could not do the upgrade. However, it appears to be working - HOF bug fixed, etc. Admin Modules shows we are using 5.14... |
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#242 |
Loremaster
Join Date: Nov 2004
Location: Lancaster, CA
Posts: 297
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Caela wrote:
I don't think the config.inc file will cause interactions in an upgrade - the upgrade code is running out of the cpg_inst.php file, which is run/interpreted by the Dragonfly core. What is happening is something is failing inside of the upgrader code - either because you're doing something I didn't anticipate, or your DB has something funny going on. I'd need the detailed error message so see what it is. I believe the SQL statement that failed would appear at the bottom of the page. Because the upgrade failed, it wouldn't update the version number in the Dragonfly module table, but it is very likely that your Roster Master tables are now in an indeterminate state (because some of the upgrade SQL probably ran, but not all). Not sure why you're running into problems, since no one's (yet) come forward with upgrader problems. Worst case, I can diagnose your tables if you send me a copy of the Roster Master tables by e-mail. But let's see first if you can get a hold of the SQL statement that's causing the error.
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#243 |
Tester
Join Date: Nov 2004
Location: Marlborough, MA
Posts: 1,641
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![]() I think Grue may be right, Caela. :-/ My recommended action: - Print out your claims page (the "Manage Roster" admin link), or save a copy somewhere that you can reference later. (Edited to add that you should do this for your HQ and Access quest claims too.) - Uninstall the Roster Master module from your Dragonfly Modules admin page. - Delete all the existing Roster Master files (/modules, /language, and /blocks directories) from the server. - Upload the 6.0.5 files, making sure that config.inc contains the correct values for your guild. - Install 6.0.5 from the DF Modules admin page. - Once the installation is complete, go back to your "Manage Roster" page and manually reenter all of your guildmates' claims. If for some reason the installation has problems again this time, copy and paste the error message you're getting here so we can help troubleshoot it.
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#244 |
Loremaster
Join Date: Nov 2004
Location: Baubbleshire
Posts: 246
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![]() Sorry to take so long to get back... Here is the exact error message I get when trying to upgrade: includes/db/db.php
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#245 |
Tester
Join Date: Nov 2004
Location: Marlborough, MA
Posts: 1,641
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![]() Caela, I had this exact problem a while back...check out this post (third section), and in the next post.
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#246 |
Loremaster
Join Date: May 2005
Location: Montreal, Canada
Posts: 943
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Greetings, I have completed the ring event, killing a whole slew of bugs, quirks and albinos ninjas armed with wheellock pistols, and this is what dropped: RosterMaster Stand Alone 2.2.0 Mainly a maintenance and optimization release, with no new feature. Changes in 2.2.0:
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#247 |
Tester
Join Date: Nov 2004
Location: Marlborough, MA
Posts: 1,641
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Lantis@Antonia Bayle wrote:
I have completed the ring event, killing a whole slew of bugs, quirks and albinos ninjas armed with wheellock pistols, and this is what dropped: RosterMaster Stand Alone 2.2.0 LOL The OP has been updated.
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#248 |
Loremaster
Join Date: Nov 2004
Posts: 50
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![]() Is there a way to change the background color for the pie charts? Doesn't look quite right using the light.css |
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#249 |
Loremaster
Join Date: May 2005
Location: Montreal, Canada
Posts: 943
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Hi, Piecharts are transparent PNGs. They will only properly display with fully compliant browsers, which means IE7, Firefox (any version) and Opera (any version) for instance. IE5-IE6 have a bug that prevents them from properly displaying transparent PNGs. The same issue applies to the avatar icons - transparency only works with compliant browsers. The default background colour that shows when the browser fails to display transparency for piecharts can be changed inside piechart.png: --- $trans = imagecolorallocate($img,1,1,1); ImageColorTransparent($img,$trans); ImageFill($img, 0, 0, colorHex($img, "010101"
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#250 |
Loremaster
Join Date: Nov 2004
Posts: 50
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Thanks a bunch Lantis.
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#251 |
Loremaster
Join Date: Nov 2004
Location: Lancaster, CA
Posts: 297
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Seagoat wrote:
Lantis@Antonia Bayle wrote:I have completed the ring event, killing a whole slew of bugs, quirks and albinos ninjas armed with wheellock pistols, and this is what dropped: RosterMaster Stand Alone 2.2.0 Hey! I started that whole funny-saying-before-the-release-notes thing, and I don't get teh LOLs! I even busted out the Mothra and everything... /grumble If imitation is the sincerest form of flattery, is litigation the same, but for envy? My lawyers will be in touch! Besides, everyone knows that pirates can kick ninja's [Removed for Content], even albino ones.
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#252 |
Tester
Join Date: Nov 2004
Location: Marlborough, MA
Posts: 1,641
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![]() Aww, c'mon...my "LOL"s at your jokes are always implied, Grue! ITA on the pirates. If Lantis won a battle vs. albino ninjas, does that mean he's a pirate too?!
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#253 |
Loremaster
Join Date: May 2005
Location: Montreal, Canada
Posts: 943
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Back when I was developing software for the AmigaOS platform, I would usually leave one easter egg in almost every program I developed. My favorite one would, when pressing the correct key sequence, display a window stating: "I'd like to change the world, but they won't give me the source code" Good times...
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#254 |
Loremaster
Join Date: Nov 2004
Location: Lancaster, CA
Posts: 297
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Seagoat wrote:
ITA on the pirates. If Lantis won a battle vs. albino ninjas, does that mean he's a pirate too?! Hmmn, Lantis being a pirate is a chilling thought, but when forced under the keen edge of Occam's Razor, I think we can bring him to heel: not all who defeat ninjas are pirates. Of course, should that logic fail, we know how to deal with pirates:
I too, leave easter eggs in my software. But, for some reason, people keep mis-identifying them as bugs! Imagine! It just goe to show how The Man is crushing the creative spirit of we poor, benighted, Open Source authors... Lantis@Antonia Bayle wrote: And finally... more food for thought here for you: how comes a (pirate) chest dropped off ninjas? There was no pirate chest introduced in the discovery phase, your honor! Furthermore, the arbitrary labeling of a chest in the possession of a ninja is, by definition, ninja lewts! Ladies and gentlemen of the jury, Lantis would have you believe that ninjas can take pirate lewts. And they make a good case. Hell, I almost felt pity myself! But, ladies and gentlemen of this supposed jury, I have one final thing I want you to consider. Ladies and gentlemen, this is Chewbacca. Chewbacca is a Wookiee from the planet Kashyyyk. But Chewbacca lives on the planet Endor. Now think about it; that does not make sense!
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#255 |
Tester
Join Date: Nov 2004
Location: Marlborough, MA
Posts: 1,641
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![]() OMG!! It's the Chewbacca Defense! Everybody RUN!! Someone, please save us from ourselves...throw us a project update or something, before things get really hairy. And when I say really hairy, I mean harrier-than-Chewbacca-hairy, which is pretty [Removed for Content]' hairy.
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#256 |
Loremaster
Join Date: May 2005
Location: Montreal, Canada
Posts: 943
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Oh noes! He's using the Chewbacca defense! Your honor, we'd like to change our plea to 'guilty'.
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#257 |
Loremaster
Join Date: Nov 2004
Location: Lancaster, CA
Posts: 297
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Lantis@Antonia Bayle wrote:
Time for a well-earned break I guess. I'm taking a break as well while new ideas percolate. It took a long while to get v6 stable, and after having to rapid-fire 5 point patches out... probably a good idea to enjoy the stable version, sit back, do some other things for a bit and recharge. I think the next big feature will be a re-write of the quest trackers. I'm probably going to unify them into one module and restructure the quest arrays into one big structure that can handle multiple quest types (and multiple steps in a single series). I haven't started on that because I look like a raccoon with these rings under my eyes already. I see you've added graphing. I must tip my hat to you, I did something similar when I wrote QstatList (I wish I had screenshots of it running now, it really was pretty impressive... alas). Was a unique feature at the time, and very interesting to do. Got to learn a lot more about the [Removed for Content] library and Perl as a result. I don't know I'd backport the feature into RM4DF (if people insisted on it, I guess). But I bet it was fun, challenging, and interesting to do.
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#258 |
Loremaster
Join Date: May 2005
Location: Montreal, Canada
Posts: 943
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Dark_Grue wrote:
Actually I went the easy way - I found an open source PHP script that would take a list of names and values as argument, and output a piechart out of it. The original script would output JPEGs - I modified it a bit to output transparent PNGs instead. It was pretty much an evening or two of work there, the longest was having to write the code to support data pulling from both the database and the flatfile. The whole RMSA project has been a learning experience for me - my previous PHP experience could be summed up in about 20 lines of code for my old website's menu. And RMSA was also my first steps into working with SQL databases. So I'd say the whole RMSA project has been fun, challenging and interesting to do. ![]() |
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#259 |
Server: Runnyeye
Guild: Beyond Divine
Rank: Officer Alt
Loremaster
Join Date: Nov 2006
Posts: 4
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Hi & congratulations on a great addition to any EQ2 website, very easy to use & simple to set up
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#260 |
Loremaster
Join Date: Nov 2004
Location: Texas
Posts: 313
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Thanks for the updated stand alone. I was wondering what I needed to do to add the quest column. I dont know php/sql very much, so be gentle.
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#261 |
Loremaster
Join Date: May 2005
Location: Montreal, Canada
Posts: 943
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Denuve@Mistmoore wrote:
Thanks for the updated stand alone. I was wondering what I needed to do to add the quest column. I dont know php/sql very much, so be gentle.Log in into the Configuration module, select 'Edit Configuration'. Under the 'Display Settings' section edit the "List of columns to display" entry. Insert 'quests' where you want the Quests column to display. Save settings, then return to the roster. |
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#262 |
Loremaster
Join Date: Nov 2004
Location: Lancaster, CA
Posts: 297
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Shaister@Runnyeye wrote:
Anyway, the problem is this... When I set it up on my test server all went perfect, I could get the blocks on the left & right to display perfectly etc etc but on the main server we installed DragonflyCMS, no issues there, then installed Rostermaster for Dragonfly, all seemed fine except that we can't get the blocks to display on the left side (yes, we have played with the setting for the module in the admin panel lol). You can take a look to see what I mean by going to http://www.teutonic-knights.net/ind...er_Master all other pages dispaly the modules correctly. It's a side-effect of the new way blocks are handled/displayed. It's a Dragonfly feature, not an issue with Roster Master. It's just that the DF feature is a little counter-intuitive. And, at one point, there was also a bug in the way new blocks were displayed. Go into the DF Admin console, then go to Blocks Administration. Edit the blocks you want to appear. You'll see a listing of modules where this block should appear in a multi-select list. Highlight the modules where you want the block to appear and save the changes. I'd bet good money that Roster Master isn't currently selected for any of your blocks, and that's why none are displayed. I believe there's also a setting in Module Administration on a per-module basis that says display blocks left, right, both, none that also needs to be set appropriately (though I believe the default is "both" I don't have my admin panel in front of me, so I'm describing from memory...
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#263 |
Server: Runnyeye
Guild: Beyond Divine
Rank: Officer Alt
Loremaster
Join Date: Nov 2006
Posts: 4
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WOW!!!! Fantastic, thanks Dark_Grue, it worked perfectly, you have a great memory
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#264 |
Loremaster
Join Date: Nov 2004
Location: South Dakota
Posts: 78
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![]() Question, does the 'Block' module Update on the 24 hour or just when someone enters the Module? Just wondering why sometimes it takes forever and a day for our site to come up. (Generally once per day) --Edit: yeah, I know the Banner went back to DF's... but upgraded to the 9.2.2.1.2.3.2. or whatever. I'm just to lazy to pull a backup of the logo
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90 Troub - 81 Ranger - 86 Warden - 90 Necro - 80 Guardian - 80 Palidan - 82 Bruiser - 76 Assassin |
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#265 |
Loremaster
Join Date: Nov 2004
Location: Lancaster, CA
Posts: 297
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Dyse wrote:
Probably a corrupted database schema. You'd have to look at the error to find out what the upgrader's choking on. You could then fix the schema by hand and then set the version manually. If you don't, you're going to be unable to upgrade to later version of RM4DF, because *that* upgrader won't run properly either. And the next big version of RM4DF will probably end up merging the keys and access quests tables... Dyse wrote:
Err, from memory: the block updates itself from the local Roster Master tables based upon whether the tables were updated since the last time the block was run (I think, may not have done that real well). The Roster Master tables aren't updated until someone actually visits the module (regardless of whether it's the roster, key, or access quest tables). I don't think the block currently can force a roster update itself. I was looking into doing that at one point, and either I decided it was too messy at the time, or (more likely) I got sidetracked and forgot.
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#266 |
Loremaster
Join Date: Mar 2005
Posts: 18
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I hate to hijack, but i know some folks that use GEM frequent this topic. I am back to coding and taking suggestions. Same site as always, www.eq2caladrius.com. Direct link to most recent forum topic on GEM. Download the latest non-beta release.
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#267 |
Tester
Join Date: Nov 2004
Location: Marlborough, MA
Posts: 1,641
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Thanks for the update, Vulcan! I'm heading there to check it out now.
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#268 |
Loremaster
Join Date: May 2005
Location: Quebec, Canada
Posts: 7
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![]() Hi first let me say Roster master is great. I m using it with Dragonfly. I have a problem. I created a new guild, and roster master wont parse any data on the characters that were in the guild before it got to level 5 and showed up on eq2players... it parses data just fine for all other characters. Been looking into it for days... can't figure it out. site url : http://pantheon.ulmb.com
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#269 |
Tester
Join Date: Nov 2004
Location: Marlborough, MA
Posts: 1,641
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_Quebecker_ wrote:
We'd love to help; can you provide us with a little more info?
Thanks in advance.
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#270 |
Loremaster
Join Date: May 2005
Location: Quebec, Canada
Posts: 7
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![]() config.inc : // *************************** Setup Options *************************** // guild_id: Set this to the guild id of your guild on the eq2players.com site. It // can be found in the URL. // i.e. http://eq2players.station.sony.com/...guildId=1013203 $config['guild_id'] = 4372120; didn't change anything in the rest of the file... I get no error message at all The site is hosted on a public server, how do I get the version of that?
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