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Unread 05-25-2007, 03:20 PM   #1
KannaWhoopass

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It has been said before

It will be said again

Get rid of the lame dog.

What other class has so many AA's wraped up in a useless pathetic thing.

How many AA's 25 .. 30 70 all wrapped up in the mangy thing following me arround.

Solo ... mob had aoe ... pet dies.

Grp mob aoe's pet dies

in PvP engage a foe in combat .. forst act kill my dog... or aoe and pet dies

in a Raid .. mob Aoe ... pet dies....

Out in the country side ...

Queen farts in Qeynos ... pet dies.

How can it be fair or right to put so many aa's into an item that is killable at a whim ..

Can we chanbge it so that

if i nuke a Ranger he lloses his AA run speed . and increased poison procs.

or melee a tanks and drop 70 of their AA's

Hey there is an idea a new defiler debuff called "Hair of the Dog" removed 1/2 of an opponentws AA's

I mean seriously the mutt is useless .. any utility or Dps he has is nullified by the fact that it has NO hitpoints

and cant stand up to an aoe.. i could spend 1.2 a fight just trying to keep the stupid dog alive .. Heck even if i buff it ward it bake it in a Pie .. the danm dog is gonna die.

Add an AA ghostly shroud .. can put 5 points in it ... makes dog immune to damage 18% for each point. 

or pet is immune but 5% of damage taken drains power from defiler.

Cause every player know just kill the defiler pet and you just took 1/2 the dps from him .. or took away ability to avoid aoe  or any of the buffs from the shamen line..

Nothing makes me hate the class more than when every mob in the game can kill my pet with no effort.

forget the tripple down arrow ... make the thing have a ^^ at least.  3000 hitpoints ...

im sooo frustrated  recasting the danm things every encounter .. its bad enough it takes me 8 min to kill something... recasting the pet every fight is salt on the wound. 

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Unread 05-25-2007, 04:11 PM   #2
Judist

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On PvP the dog is hard to keep alive, on PvE its balanced.

Dont get me wrong, I never liked the fact most of the Shaman AA's revolve around the dog either. But because there isnt a problem with keeping dogdog alive on PvE (w/ STR spec) its probably not going to change even tho we all want a stronger pet.

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Unread 05-25-2007, 05:47 PM   #3
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Judist wrote:

On PvP the dog is hard to keep alive, on PvE its balanced.

Dont get me wrong, I never liked the fact most of the Shaman AA's revolve around the dog either. But because there isnt a problem with keeping dogdog alive on PvE (w/ STR spec) its probably not going to change even tho we all want a stronger pet.

It's not balanced on PvE. That dog is about as useful as a wet paper bag. Hmmm... no... a wet paper bag will last longer!! I don't even summon the stupid thing.

At least in EQ1, the Shaman had a pet that might last longer than Lindsay Lohan being sober.

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Unread 05-25-2007, 05:54 PM   #4
BungFoo

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My defiler is young but I've already put the [Removed for Content] dog on passive. I never use it in a fight because it just dies immediately. Some kind of rethinking of the dog would be awesome. Also, it's constant barking makes my real life dogs freak out which was funny the first time it happened and is just lame now.
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Unread 05-25-2007, 08:29 PM   #5
Judist

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Yngwiem wrote:
Judist wrote:

On PvP the dog is hard to keep alive, on PvE its balanced.

Dont get me wrong, I never liked the fact most of the Shaman AA's revolve around the dog either. But because there isnt a problem with keeping dogdog alive on PvE (w/ STR spec) its probably not going to change even tho we all want a stronger pet.

It's not balanced on PvE. That dog is about as useful as a wet paper bag. Hmmm... no... a wet paper bag will last longer!! I don't even summon the stupid thing.

At least in EQ1, the Shaman had a pet that might last longer than Lindsay Lohan being sober.

We raid everything but EH and at most my dogdog dies once a raid from a riposte. STR-E plus placing him to avoid ripostes is all you need to do on 95% of encounters. Only a few mobs in game (example: AoA mobs) have AOE's dogdog cant avoid.

Not summoning the dog is just silly. If you cant keep him behind a mob then your MT isnt holding aggro, isnt turning mobs or your not sending dog in from behind.

Btw, yea its wrong that you HAVE to go STR line to keep the pet alive/useful. That in itself is the only unbalanced/limiting part of our shaman AA lines. With so many AA's based around our pet STR-E is forced upon us.

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Unread 05-26-2007, 04:17 AM   #6
G1Joe

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halla [Removed for Content] lujah

100% agree

My problem isnt the dog tbh its more the amount of hp it has, the problem I have OP said well enough tho why do all the AA's have to revolve around it I mean some of our AA are nice but always the dog has to be around.

I never cast the mangy thing anymore. 

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Unread 05-26-2007, 03:46 PM   #7
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it has been said before and I know it'll prolly be continued to be said for as long as we have the dog, but I myself   don't mind the dog at all.

I'm not sure how much raiding the OP has actually done with the dog, but if you are actually trying to raid without STR line to final ability then you really have no idea what you really are doing...

My dog rarely dies...  unless we get added on when my dog just proc'd a ward or a few specific mobs / zones where my dog is more trouble than good.

good points of our dog.    He/She procs wards pretty much every 4th hit, procs an AoE avoid every 4th hit, he gives my group Haste, he debuffs (depending on which line(s) you go with)  and he does a tiny bit of dps (depending on which lines you go with  he may do a little more than a tiny bit)

on a good fight  that dog can account for darn near 20% of my total warding.

I really don't see what problems you are having with this dog.  IMO he is very useful and helps my with warding and debuffing.  Just because he doesn't have as many HP as a summoners pet doesn't make him useless.

our 58 special warding pet doesn't have alot of HP   you think SoE should get rid of it as well??

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Unread 05-27-2007, 04:36 AM   #8
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Why on earth are you using the AA pet on a PVP server?? It makes you a target right away, because it lets the enemey knows you're a healer. The nice thing about AA is choice. You *can* spec in the AGI and STA lines and avoid the dog completely. Thats what I'd do if I was on a PvP server. I always think its rediculous when people call for rebalancing an entire class for the sake of PVP, which is a small proportion of sony's user base.
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Unread 05-27-2007, 06:57 PM   #9
G1Joe

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im Agi and stam full buckler having to pop [Removed for Content] shield and spear out all the time! Id be happy if it was 1h or 2h spear but its not.

also after that skills tied into dog again down the stam line so its agi then 4/8 stam then what [Removed for Content] all

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Unread 05-29-2007, 11:28 AM   #10
curtcleancut

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I've heard so many bad things about the dog, that I refuse to use any line that depends on the dog!

I seems a waste. I'll use the EoF lines until Sony decides to adjust the dog lines. Sux because I wanted a cool title, but I'd rather have an effective character.

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Unread 05-29-2007, 06:09 PM   #11
Morthore

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I'd spend 50plat on a muzzle just to shut the mutt up! Other than that stupid barking i HAVE to listen to the entire time i play my defiler i see no problems with the way it is set up.  If SOE gave our puppy 3k hit points we would be insanely overpowered
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Unread 05-30-2007, 09:08 AM   #12
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 I also don't like the vulnerability while in a duel or PVP or a single spell wipe in PvE. It's too easy to kill the puppy and we are hung to dry because our AA now become useless.  The puppy should be a DPS output creature but rather something that has at least a respectable amount of life so we can enjoy our AA's.  
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Unread 05-30-2007, 11:49 AM   #13
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curtcleancut wrote:
 I also don't like the vulnerability while in a duel or PVP or a single spell wipe in PvE. It's too easy to kill the puppy and we are hung to dry because our AA now become useless.  The puppy should be a DPS output creature but rather something that has at least a respectable amount of life so we can enjoy our AA's.  

who says the dog should be a dps pet?  we're not a necro or a conj..   we are healers and debuffers.  The dog just so happens to do both of those things.  and tbh  the dog does it really well..  if you want the dog to dps  go down your WIS line.

as for the poster  talking about rather having an effective charater..   rolling without the dog would only end up making you less of a good defiler.

I'm speaking strictly from a raiding point of view.  I do realize that in a normal herioc group and the tank is pulling mob after mob  than the STR line with aura of warding can actually get your dog  dead real fast, but when it comes to raiding think about it...

Raiding Chel'Drak for instense.  when healing the mt  unless you have AoE avoid the entire encounter there will be only one healer on the tank the entire time and will not be slowed down  by he's AoE knockback  and that's our dog.

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Unread 05-31-2007, 09:11 AM   #14
curtcleancut

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I apologize and I agree with you. I should have proof read my post more carefully. Let me try again.

What I meant to say was the pet should not be a dps creature, but rather have a higher life pool. This will prevent AOE instantly killing our pets in PvE and us losing our AA line. This will give us a sporting chance in dueling and PvP.   

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Unread 05-31-2007, 01:26 PM   #15
Lana
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My Dog's name is Worthless. Sometimes I run into people who say, "lol! Why would you name your pet that?" They find out very soon afterwards.
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Unread 05-31-2007, 05:48 PM   #16
RustyB

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Silentspider wrote:
My Dog's name is Worthless. Sometimes I run into people who say, "lol! Why would you name your pet that?" They find out very soon afterwards.
then you are obviously doing something very wrong.  maybe try waiting a few seconds before sending him in.  /shrug
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Unread 06-01-2007, 09:19 AM   #17
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But he keeps me company when I'm soloing... Dog = compansionship!
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Unread 06-01-2007, 06:19 PM   #18
RustyB

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the big question that comes to my mind when I've read over this is... 

ok lets say  SoE feels bad for some of you peeps and decides ok lets scrap the dog..  then what?  do you think if they took away the dog and all the dog's AA lines that they would replace them with uber upgrades?

if SoE took the dog away to me  it would be a nerf  and be on the same level of nerfs  as our Malignancy nerf.  My dog increases recast timers by 10%, gives my group haste, wards my group quite often and gives us an AoE avoid just as often as the ward.

how is SoE going to replace all that?  without turning us into an obviously overpowered class which in the end would just get us nerfed.

yes it would be nice if the dog had 3000 hp, but it's not needed.  the dog could have 1hp and i would still use him and luv him.

I do have one complaint about the dog though, and it has been said before on numerous posts    the sob never stops barking and it can get very annoying. 

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Unread 06-02-2007, 08:05 PM   #19
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I agree on the annoyance of having the dog barking all the time. I usually ask group members if anyone has an illusion spell they can cast on him or on the group to turn him into something else. Usually that solves the problem, and it is kind of cute to have a little half elf following me around. However the last time I did this my dog was turned into some sort of chirping creature, and the chirps merely replaced the barks.

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Unread 06-04-2007, 12:20 AM   #20
Quaan

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I pretty much never solo, group occasionally and raid alot. Pet works fine imo. Does die if its parrried (eg. Wuoshi running all over the place) or gets spanked by spawned adds (eg. Cheldrak) but positioned well its survives usually. The ae avoid proc alone makes it worthwhile. Really dont want our AAs messed with as they are a pretty good set atm and adjustments to compensate for dog dogs removal could bring the house down.
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Unread 06-05-2007, 12:13 AM   #21
greploco

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KannaWhoopass wrote:

It has been said before

It will be said again

Get rid of the lame dog.

What other class has so many AA's wraped up in a useless pathetic thing.

How many AA's 25 .. 30 70 all wrapped up in the mangy thing following me arround.

Solo ... mob had aoe ... pet dies.

Grp mob aoe's pet dies

in PvP engage a foe in combat .. forst act kill my dog... or aoe and pet dies

in a Raid .. mob Aoe ... pet dies....

Out in the country side ...

Queen farts in Qeynos ... pet dies.

How can it be fair or right to put so many aa's into an item that is killable at a whim ..

Can we chanbge it so that

if i nuke a Ranger he lloses his AA run speed . and increased poison procs.

or melee a tanks and drop 70 of their AA's

Hey there is an idea a new defiler debuff called "Hair of the Dog" removed 1/2 of an opponentws AA's

I mean seriously the mutt is useless .. any utility or Dps he has is nullified by the fact that it has NO hitpoints

and cant stand up to an aoe.. i could spend 1.2 a fight just trying to keep the stupid dog alive .. Heck even if i buff it ward it bake it in a Pie .. the danm dog is gonna die.

Add an AA ghostly shroud .. can put 5 points in it ... makes dog immune to damage 18% for each point. 

or pet is immune but 5% of damage taken drains power from defiler.

Cause every player know just kill the defiler pet and you just took 1/2 the dps from him .. or took away ability to avoid aoe  or any of the buffs from the shamen line..

Nothing makes me hate the class more than when every mob in the game can kill my pet with no effort.

forget the tripple down arrow ... make the thing have a ^^ at least.  3000 hitpoints ...

im sooo frustrated  recasting the danm things every encounter .. its bad enough it takes me 8 min to kill something... recasting the pet every fight is salt on the wound. 

The dog is a gigantic liability.  gigantic.  Usually when a class has such a huge liability bestowed on them it's because the devs are trying to balance something else out -- but that's not the case here.  It's just a liability.  The weak weak weak durability (rice paper soaked in gasoline) and all the AA wrapped up in it make for a fatal class flaw.  It is insta killed in pve with the smallest amount of flash agro and in pvp it's like trying to run a marathon in leg irons. 

 Ideas?  I'm sure there have been a million of them.  Use them. 

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Unread 06-05-2007, 01:15 AM   #22
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I went the full INT line just to be able to blow him up.  That is the only pet AA worth the time to get it...
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Unread 06-05-2007, 05:44 PM   #23
Morthore

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not to flame anyone here, BUT if you guys are having these kinds of problems you are seriously playing the class wrong.

If you haven't, go down the str line.  Make sure your tank has the mob set in position and then send the pet in once you are directly behind the target.  If your puppy still has a ward up after the fight is over, cancel it off your hotbar.  Just follow these two SIMPLE suggestions and your dog will love you. 

In closing.  Nobody said your dog is suppose to live through all battles, hell even necros/conjys pets die in battle too.  Learn to use an ability given to us rather than complaining about it or maybe go to Staples and buy you an easy button SMILEY

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Unread 06-05-2007, 05:53 PM   #24
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Fernswiggle@Crushbone wrote:

If your puppy still has a ward up after the fight is over, cancel it off your hotbar.

Ya.. problem is it casts a single target ward on each group member.. the trick is to get your TANK to cancel it off their hotbar if they're body pulling.  Still an annoyance. For certain encounters, I don't even put aura up until after the fight has started.. (if I know adds are going to spawn on us as soon as this one dies)
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Unread 06-05-2007, 06:49 PM   #25
greploco

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Fernswiggle@Crushbone wrote:

not to flame anyone here, BUT if you guys are having these kinds of problems you are seriously playing the class wrong.

If you haven't, go down the str line.  Make sure your tank has the mob set in position and then send the pet in once you are directly behind the target.  If your puppy still has a ward up after the fight is over, cancel it off your hotbar.  Just follow these two SIMPLE suggestions and your dog will love you. 

In closing.  Nobody said your dog is suppose to live through all battles, hell even necros/conjys pets die in battle too.  Learn to use an ability given to us rather than complaining about it or maybe go to Staples and buy you an easy button SMILEY

something isn't working in the STR line anti-aoe thing, sometimes it works and sometimes not.  the thing is, if it's not flash agro and incedential hits reduce the pet to dust almost instantly.

it's one thing to tie up a certain amount of AA to a reasonably durable pet with core class functionality if you are a pet class that seems to sound ok --- it's part of being a pet class.  it's completely another to tie up (a lot of) AA to a rice paper add on pet that a healer class happens to have.

the OP speaks many threads and flavors of truth

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Unread 06-06-2007, 08:36 AM   #26
firewolf

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I have leveled a defiler to 70 with the dog besides me 100% of the time. Never once did I ever think that dog is useless. The dog might have very little hp but it brings a lot to solo, group and raid. I have come to think that those that moan about the dog never learn how to use it properly.  My dog seldom die, it survived kos, eof and dof instances group zones. On PvP might not be that useful, but for PvE it is god send.
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Unread 06-07-2007, 11:05 AM   #27
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firewolf wrote:
I have leveled a defiler to 70 with the dog besides me 100% of the time. Never once did I ever think that dog is useless. The dog might have very little hp but it brings a lot to solo, group and raid. I have come to think that those that moan about the dog never learn how to use it properly.  My dog seldom die, it survived kos, eof and dof instances group zones. On PvP might not be that useful, but for PvE it is god send.
ya, I don't know about the OP but I play on a pvp server, I'm sure it has definitely influenced my opinion
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Unread 06-07-2007, 01:17 PM   #28
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On a PVE server I would have no problems keeping the dog.  Position him right and he'll pump out wards and dps all day long.   But at 70 on a PvP server, players are just too smart to let it live.  
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Unread 06-07-2007, 03:22 PM   #29
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I have a 70 defiler on PVE. The dog is far from useless. To answer some others, the anit-aoe is a combat proc so pouchie has to be biting some bum! I typicaly park him close enough to where he can still provde the group the haste and resists while staying out of range of the AOE, not even worry with him fighting if I know the mob is a big AOE'r. Those ranged people sure do like that extra haste. Now I can say, I dont know how well it would hold on PVP, but in duels, people always go after my dog first (Big Mistake). Just a hint, defilers do have a "at death" spell that comes in very handy if put on the dog beofre he dies.SMILEY
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Unread 06-07-2007, 03:31 PM   #30
SerChandos

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I have learned to love my doggie.

Although, I still have a /em macro on the cast that says something like "/em once again considers a respec as he raises his dog from the dead.....again."

One thing i would LOVE to see is a shortening of the casting time.

Counting all my buffs, dog calling, and dog AA spells, it takes forever to get setup after a wipe.

If you are in a group that is doing some steady pulling and the dog happens to die, who wants to slow the group down by casting the dog and his/her buffs again?

Shorten the cast to 1 second and if that makes things unbalanced in some way, make it "out of combat only" like that haste buff.

Cheers.

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