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Unread 05-24-2007, 03:14 PM   #31
Cusashorn

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Is there any particular reason why furniture was stealth nerfed with this update? My 50,000 status house is suddenly missing a little more than 10,000 in status.
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Unread 05-24-2007, 03:17 PM   #32
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Nice Job, except for all the server crashesSMILEY. Noticed what i think is a bug. If in Darklight woods you kill the ferocious wolf and take the pelt, before getting the quest from the mayors daughter. Then go back and kill the ferocious wolf again for the update. You get a loot lockout timer on the wolf and after the timeout you can not get another pelt. I recognize the pelt is a quest and obviously is not repeatable, but it is a little confusing with the lockout timer. Once the pelt quest is taken, there should be no loot for subsequent kills, right? And I really do think you all did a nice Job.
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Unread 05-24-2007, 05:31 PM   #33
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First off, nice job on the new zones, really enjoying them! One possible bug to report though... mailboxes seem a bit screwy.  In one case it took more than 2 hours for items to be delivered from one character to another rather than 30 minutes.  In another case I sent an item and didn't receive a notification at all, so about an hour later I checked and the stuff was there, but there was never a mail icon or a pop up message that I had mail.  Had a friend tell me he had the same problem so I know it's not just me.

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Unread 05-24-2007, 06:27 PM   #34
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Nahlis@Antonia Bayle wrote:

In another case I sent an item and didn't receive a notification at all, so about an hour later I checked and the stuff was there, but there was never a mail icon or a pop up message that I had mail.  Had a friend tell me he had the same problem so I know it's not just me.

I can report that happens to me all the time too.  It only occurs when I send stuff from one alt to another alt.  I've learned not to wait for an icon to pop up.  I go and check my mail 30-60 minutes after sending it, and it's there.  Either that or I wait until well after it should be delivered to log in that character, and usually on logging in it will alert me to mail.

Would be nice if it automatically let you know when you have mail from an alt!

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Unread 05-24-2007, 06:44 PM   #35
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Cusashorn wrote:
Is there any particular reason why furniture was stealth nerfed with this update? My 50,000 status house is suddenly missing a little more than 10,000 in status.
 by any chance did you change housing and the majority of status items are still in the moving crate? If it is, the items count for in house, but not for status until you remove them from the crate
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Unread 05-24-2007, 07:11 PM   #36
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I noticed another bug, too, in the first outpost you go to after you leave the little starting village.  There's a few quests there that you can get, some of which ask you to kill the neighboring mobs.  Well, if you just drag them over to that single guard there, he'll kill them and you will get the quest update.  It doesn't give you xp for the kill, but you still get the quest updates, although it doesn't work for every quest. Otherwise, this is a fantastic update and I'm really digging the new dark fae look, along with the new zones and character slot.  Great job, guys SMILEY
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Unread 05-24-2007, 07:18 PM   #37
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just 2 points

 1) GET RID OF THE HUMAN CHILDREN! yes I dont have a problem with you useing them as placeholders untill your art deparment can make more apropreate raced children, but they need to disapear as soon as possible and be replaced with children of the apropreate race. Their HUMANS, not Asarai or Tier'dal.

2) Betraying to Kelthin my Asarai cook, after secureing the recipee for a certain cookie, found that the quests gave her 3-5k faction each, and one quest speficicaly gave 5k each time. Previously they only gave 1-1.5k, Seriously the quest I did was quick, just Rince and repeat, took about an hour or two to get the royal guards to love me, and somehow I dont think it was because I was bringing chocolat Chip cookies!

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Unread 05-24-2007, 08:43 PM   #38
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Wonderful, wonderful zones. Really loving the quest lines. Great job. SMILEY
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Unread 05-24-2007, 09:41 PM   #39
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Fantastic job!  I think overall, and yes there are bugs here and there, it's incredible looking and great to have a new race, new area and new quests to play with.

I found myself strolling through Neriak for a couple hours yesterday checking out all the killer artwork.  Having said that I certainly hope the emotes and voice work are still going to be updated.

The Arasai are afterall and EVIL race... yet they dance like pansies and sound like goody two shoes Qeynosians....

The quests are fun, and not difficult in the least.  I was a little curious why the woods didn't have a default map for it but other then that I have been having an absolute blast with the new zones and quests.

Thank you for providing what I am sure is just one patch with content with probably a few more coming (hoping) prior to the release of the new expansion.  This patch and content shows that when you guys want to and put your mind to it you can release great looking and functioning content.

Thank you for the addition.

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Unread 05-25-2007, 02:05 AM   #40
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Looks nice but just one issue.  I can handle no Maiden's Fancy, but WHERE IS THE BLIND FISH BAR?!  I see there is now a blind fish guild hall, but I wanted to see the big glass windows (Leatherfoot deputy swimming outside optional)  While there is no bar now, I am sure one can easily be added to Neriak Down Under.  Please add this, I think it is a classic Neriak location.
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Unread 05-25-2007, 02:14 AM   #41
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i've played every MMO going from Auto Assault (beta - retail) to LOTRO (needs serious work and retuning) and i got to say after purchasing EQ2 (i had my doubts) i was surprised and of course happy at discovering the old tutorial had gone and the new character models were awesome.

Now a week in, and it's the biggest update i've ever seen (blizzards latest may have seemed big but it was mostly bug fixes; a lot of bug fixes and the content was supposed to be in the expansion).

A new race and new starting areas, better still the latest 2 starting areas are placed straight into the world on the get go (no obscure little island quests). Brilliant fun, bank and mailbox straight from the off.

so many good points, as a new player to EQ2 (yeah i kinda avoided it in the past) i'm really happy at being proved wrong and i'm loving every minute of it. I don't even miss "lurky" at all, because when i bought this game i got 3 pets from the off and a house. awesome.

Expansion in November, *drools* telling you, i should have went EQ2 years ago.... although CoH/CoV was kinda fun for a few months, it grew too stale.

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Unread 05-25-2007, 05:24 AM   #42
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t4 Infusion of Water's appear to be bugged.  Not getting recognized in Glimmering Spiked Strut recipe
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Unread 05-25-2007, 07:14 AM   #43
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I moved my house from big bend to east of freeport, and mostly the move went well - but there were items which I wasn't able to get from moving crate at all. I had like 115 items and 105 items I was able to remove from the crate. I am quite sure the items I wasn't able to remove were placed to the original house by me (using the char who I moved to the east of freeport). I Will check next my alts tho, if theres any mail due the move operation.
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Unread 05-25-2007, 10:12 AM   #44
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Arasai were a horrible idea. Fire the Devs that created and agreed on implementing this waste of a race opportunity. If small flying creatures were going to be available to both good and evil cities, they should have been neutral. Making a good version, then copying it and making an evil version destroys any possible novelty of betraying with either race. This detriments the game twice, once for killing the motive for betraying with the original Fae, and second for betraying with the new race(which turned out to be the uncreative Arasai). If this line of "development" continues, we can expect evil versions of hobbits and frogloks, as well as good versions of trolls ogres, and ratonga. If this is the case what's the point of having Alignments at all? Quit sandbagging and give us new content.

      Now about the location of the new city. Yeah yeah Fallen gate was part of old neriak and so new neriak has to be close to it...blah blah blah. If this was the restrictions you faced when implementing a new city then I have your answer, Neriak is a poor choice. Out of all the EQ1 cities you had to choose from for a new starting evil city, pick something a little bit closer to the new EoF zones and a lot farther away from the same zones evil characters have been bored with for the last 2 years. I had a glimmer of hope for this game when they implemented a 3rd starting city and new 1-70 content, but this recent update has diminished that hope. EoF was 3 steps forward, and this update is 2 steps back.

      In short, my opinion is that this was a better game 3 days ago. This latest update was the most disappointing and unimaginative addition to the game I have seen yet. If there is a way to fix it, kill the arasai, move the new evil city, fire the dev who thought up this pethetic idea, and hope that time will help us forget this whole fiasco.

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Unread 05-25-2007, 11:42 AM   #45
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Personally, I'm very pleased to see major content additions with a monthly update.  I pay monthly subscriptions on 2 accounts, and buy the expansions when they come out, but have felt it was overboard to have to buy a couple copies of each adventure pack as well.  It seems appropriate, imo, to have adventure pack-like content be part of the monthly update and paid for by subscription fees, and as such, GU35 has left me a very satisfied customer.

Kudos in what seems like a shift towards becoming more customer centric.

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Unread 05-25-2007, 02:29 PM   #46
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I took my level 70 necro and walked though through the whole zone.  I found it pretty cool.  But what was nice was my 5 year old son sitting beside me asking me all kinds of questions and comments.  Where did the city come from, I have never seen this before?  It looks scary like a Halloween city.  Ohh scary castle.  Why are there skulls flying around?  Eww gross dead bodies.  He really enjoyed it so much he logged off Toon Town to watch me wander through Neriak and Darklight Forest.  The 6 room house is awesome, I hope there will be even more improvement on housing in RoK.  My 5 room place in NFP is getting cramped.  Good job and thanks for making my Wednesday night so much fun my son thanks you as well.
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Unread 05-25-2007, 02:40 PM   #47
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afarakin wrote:
I noticed another bug, too, in the first outpost you go to after you leave the little starting village.  There's a few quests there that you can get, some of which ask you to kill the neighboring mobs.  Well, if you just drag them over to that single guard there, he'll kill them and you will get the quest update.  It doesn't give you xp for the kill, but you still get the quest updates, although it doesn't work for every quest. Otherwise, this is a fantastic update and I'm really digging the new dark fae look, along with the new zones and character slot.  Great job, guys SMILEY
It's only a bug if you get credit for doing virtually no dmg. Ah tried this out the other day and as long as you drop the mob down to yellow or less you get both quest credit and exp, anything less than that and you get nothing
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Unread 05-25-2007, 04:12 PM   #48
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shioki wrote:

Arasai were a horrible idea. Fire the Devs that created and agreed on implementing this waste of a race opportunity. If small flying creatures were going to be available to both good and evil cities, they should have been neutral. Making a good version, then copying it and making an evil version destroys any possible novelty of betraying with either race. This detriments the game twice, once for killing the motive for betraying with the original Fae, and second for betraying with the new race(which turned out to be the uncreative Arasai). If this line of "development" continues, we can expect evil versions of hobbits and frogloks, as well as good versions of trolls ogres, and ratonga. If this is the case what's the point of having Alignments at all? Quit sandbagging and give us new content.

Dude Chill

for one thing for one thing Ive shocked a few people in Kelthin with my "Fae" Chocolate Chip Cookie maker, (I think its the skin, the Flame wings and the eyes, If it was not for my pet being out all the time they would probably think I was still Evil(Mua-haa-ha-haaaa!)(Its hard to be a Fae in Kelthin and make the cookies, because you have to get your faction up high enough to not be kos to the string of level 75 undercon guards between you and the guy who give you a no trade copy of his recipee) for another Gripeing about their being an "Evil" version of the Fae is basicaly the same as Griping about their being Woodelfs-Highelfs-Dro-Darkelfs and Half elves. and belive it or not their are people who start as a "neut" in one city and betray to the other.

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Unread 05-25-2007, 06:04 PM   #49
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OakravenDesade wrote:

 1) GET RID OF THE HUMAN CHILDREN!

They are in the Forien District, dude thats why there are Human Adults, Orge, Trolls and such there as well. The reason there are no DE kids running around the FORIEN District is because the DEs don't want thier kids running around with that rabble, if elfs even have "Kids" consitering how long lived all the verious Elfs are its rare to see an Elf Child. As for Arasai they come from Spirt Buds just like Fae as such they don't have "Kids".
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Unread 05-25-2007, 06:14 PM   #50
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shioki wrote:

Arasai were a horrible idea. Fire the Devs that created and agreed on implementing this waste of a race opportunity. If small flying creatures were going to be available to both good and evil cities, they should have been neutral. Making a good version, then copying it and making an evil version destroys any possible novelty of betraying with either race. This detriments the game twice, once for killing the motive for betraying with the original Fae, and second for betraying with the new race(which turned out to be the uncreative Arasai). If this line of "development" continues, we can expect evil versions of hobbits and frogloks, as well as good versions of trolls ogres, and ratonga. If this is the case what's the point of having Alignments at all? Quit sandbagging and give us new content.

I guess you don't like the Idea of Dark Elfs either and think both of them are Lazy programing and remove the reason for Betraying a High Elf.

      Now about the location of the new city. Yeah yeah Fallen gate was part of old neriak and so new neriak has to be close to it...blah blah blah. If this was the restrictions you faced when implementing a new city then I have your answer, Neriak is a poor choice. Out of all the EQ1 cities you had to choose from for a new starting evil city, pick something a little bit closer to the new EoF zones and a lot farther away from the same zones evil characters have been bored with for the last 2 years. I had a glimmer of hope for this game when they implemented a 3rd starting city and new 1-70 content, but this recent update has diminished that hope. EoF was 3 steps forward, and this update is 2 steps back.

Um, there where NEVER any "evil" races that started in faydwar as such there can not be a "new evil" city there. ALSO, if the city WAS in Faydwar that would mean that in order to get ANY of the new content for this Update you would have to have EoF. Neriak was placed where it is because thats where it has always been, It is a good choice because it allows players to play in Neriak without paying for EoF. It also is a good location because it Draws new players that only have started Toons in EoF into the "old world" of norath repopulating those zones and it could very well could be the start of a Revamp of all the overland old world zones, goodness knows they need it(they have not changed(story wise) sence launch.

      In short, my opinion is that this was a better game 3 days ago. This latest update was the most disappointing and unimaginative addition to the game I have seen yet. If there is a way to fix it, kill the arasai, move the new evil city, fire the dev who thought up this pethetic idea, and hope that time will help us forget this whole fiasco.

How does adding content that does not effect you in ANY WAY, aslong as you avoid it, cause this game to become worst. If you would just get over your self and this phobia you have with the Arasia and accually LOOK at the zone maybe you will see that it has ALOT of imagination in it and is very differant then any thing else currently in game.

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Unread 05-25-2007, 08:01 PM   #51
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I have just noticed something that looks like it might have been an oversight.

While exploring Neriak I stumbled accross a merchant with a title of "Linguist" under his name.  I was shocked and amazed to see that he sells ALL language primers, both evil AND good.

So I figured they HAD to have the equivalent on the good side somewhere.  I guessed it'd probably be in Kelethin, so I logged in my Fae and checked a guard for "Linguist".  Nothing.  After a great deal of searching (and feeling annoyed) I finally found the Linguist in Kelethin.  Scribe Eljas Aravirta, near the bank at location 317, 109, 114.  But he has not been given the title of "Linguist" at all.  I am almost 99% positive he didn't sell ANYTHING before now.

It would be really nice if he were given his Linguist title so that people could find him easier.

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Unread 05-25-2007, 08:06 PM   #52
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Wrehn@Antonia Bayle wrote:

While exploring Neriak I stumbled accross a merchant with a title of "Linguist" under his name.  I was shocked and amazed to see that he sells ALL language primers, both evil AND good.

So I figured they HAD to have the equivalent on the good side somewhere.  I guessed it'd probably be in Kelethin, so I logged in my Fae and checked a guard for "Linguist".  Nothing.  After a great deal of searching (and feeling annoyed) I finally found the Linguist in Kelethin.  Scribe Eljas Aravirta, near the bank at location 317, 109, 114.  But he has not been given the title of "Linguist" at all.  I am almost 99% positive he didn't sell ANYTHING before now.

Actually, you've been able to buy all language primers in Kelethin since the day EoF was released.  Alot of Freeport citizens were [Removed for Content] about that.  SMILEY
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Unread 05-26-2007, 01:11 AM   #53
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OakravenDesade wrote:

just 2 points

 1) GET RID OF THE HUMAN CHILDREN!  SMILEY

Hahaha! What a line!
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Unread 05-26-2007, 05:10 AM   #54
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sahet wrote:
Wrehn@Antonia Bayle wrote:

While exploring Neriak I stumbled accross a merchant with a title of "Linguist" under his name.  I was shocked and amazed to see that he sells ALL language primers, both evil AND good.

So I figured they HAD to have the equivalent on the good side somewhere.  I guessed it'd probably be in Kelethin, so I logged in my Fae and checked a guard for "Linguist".  Nothing.  After a great deal of searching (and feeling annoyed) I finally found the Linguist in Kelethin.  Scribe Eljas Aravirta, near the bank at location 317, 109, 114.  But he has not been given the title of "Linguist" at all.  I am almost 99% positive he didn't sell ANYTHING before now.

Actually, you've been able to buy all language primers in Kelethin since the day EoF was released.  Alot of Freeport citizens were [Removed for Content] about that.  SMILEY

Yes almost all of Freeport as a whole was [Removed for Content] outta their minds about that!!! It made life on Rp servers a living hell with Qeynosians/Kelethinians...knowing our every word but us knowing nada they say. Mentioned earlier were people saying Kelethin was inconvient?! Kelethin is in an AWESOME location! Kelethin is the ONLY city in the EoF contient. From Kelethin gooies had very little travel to EoF areas. Also Lore wise Fae lived isolated in Faydwer until recently. They don't need a teleporter to the docks! Neriak is very nice but it's next to FP...Honestly I wouldn't call it a very convient location, also currently it's teleporters don't send players to the TS and Nek Docks *vein juts outta forehead* and the Sinking Sands Carpet is in Darklight Wood....*Vein begins to swell* [Removed for Content] goodies! You got it very good stop trying to [Removed for Content] us evils off more than you already have!! *Snaps a fae's head off*

But all that aside Neriak is awesome! Talking to the NPCs and seeing the city life is incredible, getting to close and being attacked by vampires, listening to Cristanos' voice! God the city is glorious! Watching Arasai scream as I toss them into The Forge of Blue Flame...lovely... Arasai...I have grown to tolerate them but I honestly have a hunch SOE was trying to make vamps playable due to the large vampiric area of Neriak...I can deal withp laying amps over fairies. =P

Darklight Woods...I love this zone, it reminded me of EQoA and the first few quests Dark Elves undertook. From the Wellspring of nightmares, to the goo in Innoruuk's Scar, the undead, vampires, and werewolves running about. The zone is just crazy!

I do wish there was a questline that would give us insight to how the Thexians feel. They have been loyal to Neriak all this time...but upon it's gates opening they were basically spat in the face by Cristanos as Neriak aligned with Freeport. I'd love to see how crushed the moral of the Thexians is. Homeless back then...homeless now! Bwuahahaha!

Eh...I loved this update. However it seems the LFG Tool doesn't show the class and lvl of players who are flagged Roleplaying/anon. If you ask me...if someone opens the tool then purposely flags their character as looking for group...it should let their information become available ot those using the LFG tool to find group members. MAybe this is a bug with just my UI? But I think a few others on Antonia Bayle are also having this problem...

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Unread 05-26-2007, 08:15 AM   #55
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Wrehn@Antonia Bayle wrote:
Dendro wrote:
However...it seems that citizens of Neriak have much easier access to the world than citizens of Kelethin.  Let's say you create a fae and an arasai, neither of whom is a sorceror or druid. To get to the Nek/TS docks, the fae has to run all the way to the BBM docks and wait for the boat, while the arasai can just teleport instantly from the dockside market port building. For the fae to get to KoS, it has to do that first and run across TS/Nek to get to Ant/CL, then more running to get to the spires, whereas the arasai can just run the short distance from Neriak-->DL-->CL-->spires. Likewise, the carpet for Kelethin is way over at the BBM docks, but the Neriak carpet is right at the Fair camp in DL.  On the other hand, Kelethin is wide open and easy for enemy citizens to move around anywhere except the royal palace, while Neriak has just one entrance, guarded by 75 epics.  I imagine that must be a much greater balance issue on a PvP server. I love Neriak and DL, and having a character live there is looking very practical.  I also love Kelethin, but I can't see living there except with my warden.  If you gave the Combine spire KoS access and put in a teleporter from Kelethin to the BBM docks, people would still have to wait for the boats, but overall access to the world would be roughly on par with Qeynos, Freeport, and Neriak.
I second this motion.  SMILEY

soe have made this game even more one sided.i am from a pvp server and these 2 new zones will kill pvp

for 1. the 75 epic  times 2 guards

     2. the traveling distances

     3. even the portaling to safety on the docks

     4. the 5 bedroom house that is less than 2 plat and no status cost

  now look at kelethin and see where the advantages are all for the bad side,i wouldnt put it passed soe that with the new exspansion it will allso be geared more   towards the freeps and neriak

  i was told by a gm in game the other night the fae and qeynos  are not allied and the arasai and freeport are not allied yet its on the front on the website under town crier that they are infact allied

and i was told by this gm there is no oversight in these areas and are as intended

if soe thinks there is no problem with this u will see pvp servers going pve and u will be seeing more pple leaving due the imbalances soe has in this game

so grimwell since ur community manager i would really like to see ur view on this

and like to see what soe really do think about these imbalances that plague the game

so plz an we get a response or will i just be banned again?

if so i will be putting this thru to brenlo

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Unread 05-26-2007, 07:04 PM   #56
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ke'la wrote:
shioki wrote:

Arasai were a horrible idea. Fire the Devs that created and agreed on implementing this waste of a race opportunity. If small flying creatures were going to be available to both good and evil cities, they should have been neutral. Making a good version, then copying it and making an evil version destroys any possible novelty of betraying with either race. This detriments the game twice, once for killing the motive for betraying with the original Fae, and second for betraying with the new race(which turned out to be the uncreative Arasai). If this line of "development" continues, we can expect evil versions of hobbits and frogloks, as well as good versions of trolls ogres, and ratonga. If this is the case what's the point of having Alignments at all? Quit sandbagging and give us new content.

I guess you don't like the Idea of Dark Elfs either and think both of them are Lazy programing and remove the reason for Betraying a High Elf.

If Dark elves, wood elves, high elves, and half elves weren't already deeply seeded in Fantasy lore even beyond eq2 then yes, I would have thought their respective designers were just being lazy, but these have been in popular fantasy for longer then I have been alive. Since they were already in game when it was released I'm not all excited about them as possible "new content." But labelling Arasai as a "new race" when it is in fact a copy of the fae is misleading.

      Now about the location of the new city. Yeah yeah Fallen gate was part of old neriak and so new neriak has to be close to it...blah blah blah. If this was the restrictions you faced when implementing a new city then I have your answer, Neriak is a poor choice. Out of all the EQ1 cities you had to choose from for a new starting evil city, pick something a little bit closer to the new EoF zones and a lot farther away from the same zones evil characters have been bored with for the last 2 years. I had a glimmer of hope for this game when they implemented a 3rd starting city and new 1-70 content, but this recent update has diminished that hope. EoF was 3 steps forward, and this update is 2 steps back.

Um, there where NEVER any "evil" races that started in faydwar as such there can not be a "new evil" city there. ALSO, if the city WAS in Faydwar that would mean that in order to get ANY of the new content for this Update you would have to have EoF. Neriak was placed where it is because thats where it has always been, It is a good choice because it allows players to play in Neriak without paying for EoF. It also is a good location because it Draws new players that only have started Toons in EoF into the "old world" of norath repopulating those zones and it could very well could be the start of a Revamp of all the overland old world zones, goodness knows they need it(they have not changed(story wise) sence launch.

No evil races, but evil classes could start from akanon. I remember that eq1 peoples starting location was first determined by their race, not thier class or alignment. In eq2 everything is determined by your alignment. Since it is 500 years in the future, they can be creative and give us a new evil city near akanon, or even any of the other evil cities that were in eq1. And no, placing neriak outside of EoF was not good. Now there are 2 evil cities available to start in with out EoF. Versus only one good city to start in without EoF. Seems to me Game balance is lost here. Now with EoF, both evil cities have to share resources from commonlands on up, qeynos and Kelethin never have to share resources.

      In short, my opinion is that this was a better game 3 days ago. This latest update was the most disappointing and unimaginative addition to the game I have seen yet. If there is a way to fix it, kill the arasai, move the new evil city, fire the dev who thought up this pethetic idea, and hope that time will help us forget this whole fiasco.

How does adding content that does not effect you in ANY WAY, aslong as you avoid it, cause this game to become worst. If you would just get over your self and this phobia you have with the Arasia and accually LOOK at the zone maybe you will see that it has ALOT of imagination in it and is very differant then any thing else currently in game.

Well if they add content that does not effect me, then they aren't adding content as far as I'm concerned. If they aren't adding content then eventually I'll get bored and quit. Now if they do add content, and do a [Removed for Content] poor job of making it, and offer it to me hoping I'll be fooled into thinking it's better then it reallyy is, that does effect me. It means that they do not want to give us genuine effort and hope that halfassing it will placate everyone. I don't need to get over myself because I am one of the customers, and if I don't like what they are serving I'm going to say so. If you are happy with this halfassed attempt to lull everyone then thats fine. I have played an arasai, in fact I killed my fae illusionist to make the tiny winged coercer I was aiming at. Yeah they had novelty when the fae first came out, and some of the arasai wings are cooler, but as a whole I'm still disappointed with them. As far as looking into the zone, I did, and yes its neat. I didn't complain about the zone, just the city location and the arasai. Move the zone to paineel for all I care. Yes it's cool, but just put in a bad spot. I have betrayed with several toons, some of them people go wow you're a good -whatever-, some of which no one notices because it was a nuetral race. This was all done pre-DoF. Now that they have finally broke about Qeynos and Freeport being the only 2 starting cities we have so many places to start from and so many other types of races we can be, neriak and arasai are just quick fixes and rush jobs that sony is getting famous for. In game I play a brigand, and I recognize a ruse when I see it.

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Unread 05-26-2007, 07:35 PM   #57
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shioki wrote:

if they add content that does not effect me, then they aren't adding content as far as I'm concerned. If they aren't adding content then eventually I'll get bored and quit. 

  I don't need to get over myself because I am one of the customers, and if I don't like what they are serving I'm going to say so.

1: Really? You promise?

2: You will never be happy with any game ever. You want a personal development team implementing your every whim for a few bucks a month. You wont get it, so get another hobby.

And finally.. THOUSANDS of people think this addition is superb. This is inarguable. You are one person, who thinks someones career should be ruined because you didnt get some sweetie you wanted. You are stamping your foot.

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Unread 05-26-2007, 09:16 PM   #58
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Myst@Vox wrote:
Wrehn@Antonia Bayle wrote:
Dendro wrote:
 

soe have made this game even more one sided.i am from a pvp server and these 2 new zones will kill pvp

Its not like PvP has mutch going on as it is, there is what? going by the current server load report on new charater creation theirs. . . Vox & Venicor(both are Light/green and at the top of the list) and Naga(Medium, 4th from the bottom) 3 out of 19 servers, with the 2 of them are the LOWEST population serverson a weekend means that odds of them makeing game changes based on feedback from thoes servers is probably not high on their "must do" list, Especialy after the backlash from the last "PvP" based changes they made.

so plz an we get a response or will i just be banned again?

With your attitude one would hope so

if so i will be putting this thru to brenlo

ohh its soo intimidating that you know brenlo. Big whoop, I know Smed, in fact I have his phone and Email Address, but then so do a lot of other people. In fact I know 5 of the developers who play on Chrusbone, 3 who play on AB, and another who playes on Naga.

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Unread 05-26-2007, 09:23 PM   #59
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ke'la wrote:
OakravenDesade wrote:

 1) GET RID OF THE HUMAN CHILDREN!

They are in the Forien District, dude thats why there are Human Adults, Orge, Trolls and such there as well. The reason there are no DE kids running around the FORIEN District is because the DEs don't want thier kids running around with that rabble, if elfs even have "Kids" consitering how long lived all the verious Elfs are its rare to see an Elf Child. As for Arasai they come from Spirt Buds just like Fae as such they don't have "Kids".
Except some of them are specificaly refered to as not being human, and if you look around theirs no other "Human" NPCs around apart from the vampires, who technicaly are not human either.
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Unread 05-26-2007, 11:16 PM   #60
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OakravenDesade wrote:
Myst@Vox wrote:
Wrehn@Antonia Bayle wrote:
Dendro wrote:
 

soe have made this game even more one sided.i am from a pvp server and these 2 new zones will kill pvp

Its not like PvP has mutch going on as it is, there is what? going by the current server load report on new charater creation theirs. . . Vox & Venicor(both are Light/green and at the top of the list) and Naga(Medium, 4th from the bottom) 3 out of 19 servers, with the 2 of them are the LOWEST population serverson a weekend means that odds of them makeing game changes based on feedback from thoes servers is probably not high on their "must do" list, Especialy after the backlash from the last "PvP" based changes they made.

so plz an we get a response or will i just be banned again?

With your attitude one would hope so

if so i will be putting this thru to brenlo

ohh its soo intimidating that you know brenlo. Big whoop, I know Smed, in fact I have his phone and Email Address, but then so do a lot of other people. In fact I know 5 of the developers who play on Chrusbone, 3 who play on AB, and another who playes on Naga.

   lmfao was given brenlos e-mail last time grimwell gave [Removed for Content]  and banned me twice on the forums to make a official complaint against him

so who gives who u know the fact still stands that this add-on gu is so one sided and soe have totally stuffed this up

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