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#31 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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Is there any particular reason why furniture was stealth nerfed with this update? My 50,000 status house is suddenly missing a little more than 10,000 in status.
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#32 |
Server: Blackburrow
Guild: Guardians of the Light
Rank: Alt-Members
Loremaster
Join Date: Nov 2004
Location: Fontana California
Posts: 101
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Nice Job, except for all the server crashes
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#33 |
Loremaster
Join Date: Nov 2004
Posts: 171
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![]() First off, nice job on the new zones, really enjoying them! One possible bug to report though... mailboxes seem a bit screwy. In one case it took more than 2 hours for items to be delivered from one character to another rather than 30 minutes. In another case I sent an item and didn't receive a notification at all, so about an hour later I checked and the stuff was there, but there was never a mail icon or a pop up message that I had mail. Had a friend tell me he had the same problem so I know it's not just me. |
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#34 |
Lord
Join Date: Apr 2006
Posts: 45
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Nahlis@Antonia Bayle wrote:
I can report that happens to me all the time too. It only occurs when I send stuff from one alt to another alt. I've learned not to wait for an icon to pop up. I go and check my mail 30-60 minutes after sending it, and it's there. Either that or I wait until well after it should be delivered to log in that character, and usually on logging in it will alert me to mail. Would be nice if it automatically let you know when you have mail from an alt! |
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#35 |
Loremaster
Join Date: Nov 2004
Posts: 5,999
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Cusashorn wrote:
Is there any particular reason why furniture was stealth nerfed with this update? My 50,000 status house is suddenly missing a little more than 10,000 in status.by any chance did you change housing and the majority of status items are still in the moving crate? If it is, the items count for in house, but not for status until you remove them from the crate
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Fixing computer issues, one SOC7 at a time. Yes Jim, the user has experienced the dreaded PICNIC error |
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#36 |
General
Join Date: Dec 2005
Posts: 16
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I noticed another bug, too, in the first outpost you go to after you leave the little starting village. There's a few quests there that you can get, some of which ask you to kill the neighboring mobs. Well, if you just drag them over to that single guard there, he'll kill them and you will get the quest update. It doesn't give you xp for the kill, but you still get the quest updates, although it doesn't work for every quest. Otherwise, this is a fantastic update and I'm really digging the new dark fae look, along with the new zones and character slot. Great job, guys
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Morg 70 Fury Bazaar Server (formally of SH) |
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#37 |
Journeyman
Join Date: May 2007
Posts: 82
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![]() just 2 points 1) GET RID OF THE HUMAN CHILDREN! yes I dont have a problem with you useing them as placeholders untill your art deparment can make more apropreate raced children, but they need to disapear as soon as possible and be replaced with children of the apropreate race. Their HUMANS, not Asarai or Tier'dal. 2) Betraying to Kelthin my Asarai cook, after secureing the recipee for a certain cookie, found that the quests gave her 3-5k faction each, and one quest speficicaly gave 5k each time. Previously they only gave 1-1.5k, Seriously the quest I did was quick, just Rince and repeat, took about an hour or two to get the royal guards to love me, and somehow I dont think it was because I was bringing chocolat Chip cookies! |
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#38 |
Loremaster
Join Date: Nov 2004
Posts: 209
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Wonderful, wonderful zones. Really loving the quest lines. Great job.
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#39 |
Loremaster
Join Date: Nov 2004
Posts: 184
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![]() Fantastic job! I think overall, and yes there are bugs here and there, it's incredible looking and great to have a new race, new area and new quests to play with. I found myself strolling through Neriak for a couple hours yesterday checking out all the killer artwork. Having said that I certainly hope the emotes and voice work are still going to be updated. The Arasai are afterall and EVIL race... yet they dance like pansies and sound like goody two shoes Qeynosians.... The quests are fun, and not difficult in the least. I was a little curious why the woods didn't have a default map for it but other then that I have been having an absolute blast with the new zones and quests. Thank you for providing what I am sure is just one patch with content with probably a few more coming (hoping) prior to the release of the new expansion. This patch and content shows that when you guys want to and put your mind to it you can release great looking and functioning content. Thank you for the addition. |
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#40 |
Loremaster
Join Date: Mar 2005
Posts: 64
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Looks nice but just one issue. I can handle no Maiden's Fancy, but WHERE IS THE BLIND FISH BAR?! I see there is now a blind fish guild hall, but I wanted to see the big glass windows (Leatherfoot deputy swimming outside optional) While there is no bar now, I am sure one can easily be added to Neriak Down Under. Please add this, I think it is a classic Neriak location.
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#41 |
Journeyman
Join Date: May 2007
Posts: 4
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![]() i've played every MMO going from Auto Assault (beta - retail) to LOTRO (needs serious work and retuning) and i got to say after purchasing EQ2 (i had my doubts) i was surprised and of course happy at discovering the old tutorial had gone and the new character models were awesome. Now a week in, and it's the biggest update i've ever seen (blizzards latest may have seemed big but it was mostly bug fixes; a lot of bug fixes and the content was supposed to be in the expansion). A new race and new starting areas, better still the latest 2 starting areas are placed straight into the world on the get go (no obscure little island quests). Brilliant fun, bank and mailbox straight from the off. so many good points, as a new player to EQ2 (yeah i kinda avoided it in the past) i'm really happy at being proved wrong and i'm loving every minute of it. I don't even miss "lurky" at all, because when i bought this game i got 3 pets from the off and a house. awesome. Expansion in November, *drools* telling you, i should have went EQ2 years ago.... although CoH/CoV was kinda fun for a few months, it grew too stale. |
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#42 |
Loremaster
Join Date: May 2006
Posts: 704
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t4 Infusion of Water's appear to be bugged. Not getting recognized in Glimmering Spiked Strut recipe
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#43 |
Loremaster
Join Date: Nov 2004
Posts: 38
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I moved my house from big bend to east of freeport, and mostly the move went well - but there were items which I wasn't able to get from moving crate at all. I had like 115 items and 105 items I was able to remove from the crate. I am quite sure the items I wasn't able to remove were placed to the original house by me (using the char who I moved to the east of freeport). I Will check next my alts tho, if theres any mail due the move operation.
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#44 |
Server: Kithicor
Guild: Kagemusha
Rank: Kage
Loremaster
Join Date: Dec 2004
Posts: 57
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![]() Arasai were a horrible idea. Fire the Devs that created and agreed on implementing this waste of a race opportunity. If small flying creatures were going to be available to both good and evil cities, they should have been neutral. Making a good version, then copying it and making an evil version destroys any possible novelty of betraying with either race. This detriments the game twice, once for killing the motive for betraying with the original Fae, and second for betraying with the new race(which turned out to be the uncreative Arasai). If this line of "development" continues, we can expect evil versions of hobbits and frogloks, as well as good versions of trolls ogres, and ratonga. If this is the case what's the point of having Alignments at all? Quit sandbagging and give us new content. Now about the location of the new city. Yeah yeah Fallen gate was part of old neriak and so new neriak has to be close to it...blah blah blah. If this was the restrictions you faced when implementing a new city then I have your answer, Neriak is a poor choice. Out of all the EQ1 cities you had to choose from for a new starting evil city, pick something a little bit closer to the new EoF zones and a lot farther away from the same zones evil characters have been bored with for the last 2 years. I had a glimmer of hope for this game when they implemented a 3rd starting city and new 1-70 content, but this recent update has diminished that hope. EoF was 3 steps forward, and this update is 2 steps back. In short, my opinion is that this was a better game 3 days ago. This latest update was the most disappointing and unimaginative addition to the game I have seen yet. If there is a way to fix it, kill the arasai, move the new evil city, fire the dev who thought up this pethetic idea, and hope that time will help us forget this whole fiasco. |
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#45 |
Loremaster
Join Date: Nov 2004
Posts: 139
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![]() Personally, I'm very pleased to see major content additions with a monthly update. I pay monthly subscriptions on 2 accounts, and buy the expansions when they come out, but have felt it was overboard to have to buy a couple copies of each adventure pack as well. It seems appropriate, imo, to have adventure pack-like content be part of the monthly update and paid for by subscription fees, and as such, GU35 has left me a very satisfied customer. Kudos in what seems like a shift towards becoming more customer centric.
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Level 70 Warden, Bruiser, Troubadour, Tailor, Provisioner 350 Transmuter, T4 Defiler, T4 Inquisitor, T3 Swashbuckler |
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#46 |
General
Join Date: Jan 2005
Posts: 17
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I took my level 70 necro and walked though through the whole zone. I found it pretty cool. But what was nice was my 5 year old son sitting beside me asking me all kinds of questions and comments. Where did the city come from, I have never seen this before? It looks scary like a Halloween city. Ohh scary castle. Why are there skulls flying around? Eww gross dead bodies. He really enjoyed it so much he logged off Toon Town to watch me wander through Neriak and Darklight Forest. The 6 room house is awesome, I hope there will be even more improvement on housing in RoK. My 5 room place in NFP is getting cramped. Good job and thanks for making my Wednesday night so much fun my son thanks you as well.
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#47 |
Loremaster
Join Date: Feb 2005
Location: Land of the Short Brown Kiwi
Posts: 2,041
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afarakin wrote:
I noticed another bug, too, in the first outpost you go to after you leave the little starting village. There's a few quests there that you can get, some of which ask you to kill the neighboring mobs. Well, if you just drag them over to that single guard there, he'll kill them and you will get the quest update. It doesn't give you xp for the kill, but you still get the quest updates, although it doesn't work for every quest. Otherwise, this is a fantastic update and I'm really digging the new dark fae look, along with the new zones and character slot. Great job, guysIt's only a bug if you get credit for doing virtually no dmg. Ah tried this out the other day and as long as you drop the mob down to yellow or less you get both quest credit and exp, anything less than that and you get nothing
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V`Wak N`Ron: Teir`Dassin of the 56th Order, Gods of Najena Htaed Ybdehcuotnu: Gnecro of the 40th Order, Gods of Najena Phoendi Phyres: Eru-Din of the 28th Order, Gods of Najena Kilitty: Kemplar of the 30th Order, Gods of Najena Zabisuto Zyhopic: Guktassin of 27th Order, Spirits of Glencoe on Butcherblock Tralgarth: Trollsionist of the 28th Order, SoG on Butcherblock {2nd on Server} Blacqphlag Killzphast: Arserker of the 20th Order, Spirits of Glencoe on Butcherblock Hwalgren N`Gareen: Faeden of the 20th Order, Spirits of Glencoe on Butcherblock Reynes: Wooden Mule of the 7th Order, Spirits of Glencoe on Butcherblock You can kill me, but you will not stop me Ah can be killed, but ah will not die! |
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#48 |
Journeyman
Join Date: May 2007
Posts: 82
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shioki wrote:
Dude Chill for one thing for one thing Ive shocked a few people in Kelthin with my "Fae" Chocolate Chip Cookie maker, (I think its the skin, the Flame wings and the eyes, If it was not for my pet being out all the time they would probably think I was still Evil(Mua-haa-ha-haaaa!)(Its hard to be a Fae in Kelthin and make the cookies, because you have to get your faction up high enough to not be kos to the string of level 75 undercon guards between you and the guy who give you a no trade copy of his recipee) for another Gripeing about their being an "Evil" version of the Fae is basicaly the same as Griping about their being Woodelfs-Highelfs-Dro-Darkelfs and Half elves. and belive it or not their are people who start as a "neut" in one city and betray to the other. |
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#49 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
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OakravenDesade wrote:
They are in the Forien District, dude thats why there are Human Adults, Orge, Trolls and such there as well. The reason there are no DE kids running around the FORIEN District is because the DEs don't want thier kids running around with that rabble, if elfs even have "Kids" consitering how long lived all the verious Elfs are its rare to see an Elf Child. As for Arasai they come from Spirt Buds just like Fae as such they don't have "Kids". |
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#50 |
Loremaster
Join Date: Dec 2004
Posts: 5,445
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shioki wrote:
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#51 |
Lord
Join Date: Apr 2006
Posts: 45
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![]() I have just noticed something that looks like it might have been an oversight. While exploring Neriak I stumbled accross a merchant with a title of "Linguist" under his name. I was shocked and amazed to see that he sells ALL language primers, both evil AND good. So I figured they HAD to have the equivalent on the good side somewhere. I guessed it'd probably be in Kelethin, so I logged in my Fae and checked a guard for "Linguist". Nothing. After a great deal of searching (and feeling annoyed) I finally found the Linguist in Kelethin. Scribe Eljas Aravirta, near the bank at location 317, 109, 114. But he has not been given the title of "Linguist" at all. I am almost 99% positive he didn't sell ANYTHING before now. It would be really nice if he were given his Linguist title so that people could find him easier. |
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#52 |
General
Join Date: Nov 2004
Posts: 325
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Wrehn@Antonia Bayle wrote:
Actually, you've been able to buy all language primers in Kelethin since the day EoF was released. Alot of Freeport citizens were [Removed for Content] about that. ![]() |
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#53 |
Loremaster
Join Date: May 2007
Location: UN (Kelethin branch)
Posts: 347
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OakravenDesade wrote:
Hahaha! What a line! |
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#54 |
Loremaster
Join Date: Nov 2004
Posts: 223
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sahet wrote:
Wrehn@Antonia Bayle wrote:Actually, you've been able to buy all language primers in Kelethin since the day EoF was released. Alot of Freeport citizens were [Removed for Content] about that. Yes almost all of Freeport as a whole was [Removed for Content] outta their minds about that!!! It made life on Rp servers a living hell with Qeynosians/Kelethinians...knowing our every word but us knowing nada they say. Mentioned earlier were people saying Kelethin was inconvient?! Kelethin is in an AWESOME location! Kelethin is the ONLY city in the EoF contient. From Kelethin gooies had very little travel to EoF areas. Also Lore wise Fae lived isolated in Faydwer until recently. They don't need a teleporter to the docks! Neriak is very nice but it's next to FP...Honestly I wouldn't call it a very convient location, also currently it's teleporters don't send players to the TS and Nek Docks *vein juts outta forehead* and the Sinking Sands Carpet is in Darklight Wood....*Vein begins to swell* [Removed for Content] goodies! You got it very good stop trying to [Removed for Content] us evils off more than you already have!! *Snaps a fae's head off* But all that aside Neriak is awesome! Talking to the NPCs and seeing the city life is incredible, getting to close and being attacked by vampires, listening to Cristanos' voice! God the city is glorious! Watching Arasai scream as I toss them into The Forge of Blue Flame...lovely... Arasai...I have grown to tolerate them but I honestly have a hunch SOE was trying to make vamps playable due to the large vampiric area of Neriak...I can deal withp laying amps over fairies. =P Darklight Woods...I love this zone, it reminded me of EQoA and the first few quests Dark Elves undertook. From the Wellspring of nightmares, to the goo in Innoruuk's Scar, the undead, vampires, and werewolves running about. The zone is just crazy! I do wish there was a questline that would give us insight to how the Thexians feel. They have been loyal to Neriak all this time...but upon it's gates opening they were basically spat in the face by Cristanos as Neriak aligned with Freeport. I'd love to see how crushed the moral of the Thexians is. Homeless back then...homeless now! Bwuahahaha! Eh...I loved this update. However it seems the LFG Tool doesn't show the class and lvl of players who are flagged Roleplaying/anon. If you ask me...if someone opens the tool then purposely flags their character as looking for group...it should let their information become available ot those using the LFG tool to find group members. MAybe this is a bug with just my UI? But I think a few others on Antonia Bayle are also having this problem... |
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#55 |
Loremaster
Join Date: Jan 2006
Posts: 64
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Wrehn@Antonia Bayle wrote:
Dendro wrote:However...it seems that citizens of Neriak have much easier access to the world than citizens of Kelethin. Let's say you create a fae and an arasai, neither of whom is a sorceror or druid. To get to the Nek/TS docks, the fae has to run all the way to the BBM docks and wait for the boat, while the arasai can just teleport instantly from the dockside market port building. For the fae to get to KoS, it has to do that first and run across TS/Nek to get to Ant/CL, then more running to get to the spires, whereas the arasai can just run the short distance from Neriak-->DL-->CL-->spires. Likewise, the carpet for Kelethin is way over at the BBM docks, but the Neriak carpet is right at the Fair camp in DL. On the other hand, Kelethin is wide open and easy for enemy citizens to move around anywhere except the royal palace, while Neriak has just one entrance, guarded by 75 epics. I imagine that must be a much greater balance issue on a PvP server. I love Neriak and DL, and having a character live there is looking very practical. I also love Kelethin, but I can't see living there except with my warden. If you gave the Combine spire KoS access and put in a teleporter from Kelethin to the BBM docks, people would still have to wait for the boats, but overall access to the world would be roughly on par with Qeynos, Freeport, and Neriak.I second this motion. soe have made this game even more one sided.i am from a pvp server and these 2 new zones will kill pvp for 1. the 75 epic times 2 guards 2. the traveling distances 3. even the portaling to safety on the docks 4. the 5 bedroom house that is less than 2 plat and no status cost now look at kelethin and see where the advantages are all for the bad side,i wouldnt put it passed soe that with the new exspansion it will allso be geared more towards the freeps and neriak i was told by a gm in game the other night the fae and qeynos are not allied and the arasai and freeport are not allied yet its on the front on the website under town crier that they are infact allied and i was told by this gm there is no oversight in these areas and are as intended if soe thinks there is no problem with this u will see pvp servers going pve and u will be seeing more pple leaving due the imbalances soe has in this game so grimwell since ur community manager i would really like to see ur view on this and like to see what soe really do think about these imbalances that plague the game so plz an we get a response or will i just be banned again? if so i will be putting this thru to brenlo |
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#56 |
Server: Kithicor
Guild: Kagemusha
Rank: Kage
Loremaster
Join Date: Dec 2004
Posts: 57
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ke'la wrote:
shioki wrote: |
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#57 |
Server: Everfrost
Guild: Nos Es Rutilus
Rank: Tirones
Loremaster
Join Date: Nov 2006
Posts: 2,240
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shioki wrote:
1: Really? You promise? 2: You will never be happy with any game ever. You want a personal development team implementing your every whim for a few bucks a month. You wont get it, so get another hobby. And finally.. THOUSANDS of people think this addition is superb. This is inarguable. You are one person, who thinks someones career should be ruined because you didnt get some sweetie you wanted. You are stamping your foot. |
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#58 |
Journeyman
Join Date: May 2007
Posts: 82
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Myst@Vox wrote:
Wrehn@Antonia Bayle wrote:Dendro wrote: ohh its soo intimidating that you know brenlo. Big whoop, I know Smed, in fact I have his phone and Email Address, but then so do a lot of other people. In fact I know 5 of the developers who play on Chrusbone, 3 who play on AB, and another who playes on Naga. |
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#59 |
Journeyman
Join Date: May 2007
Posts: 82
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ke'la wrote:
OakravenDesade wrote:Except some of them are specificaly refered to as not being human, and if you look around theirs no other "Human" NPCs around apart from the vampires, who technicaly are not human either.They are in the Forien District, dude thats why there are Human Adults, Orge, Trolls and such there as well. The reason there are no DE kids running around the FORIEN District is because the DEs don't want thier kids running around with that rabble, if elfs even have "Kids" consitering how long lived all the verious Elfs are its rare to see an Elf Child. As for Arasai they come from Spirt Buds just like Fae as such they don't have "Kids". |
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#60 |
Loremaster
Join Date: Jan 2006
Posts: 64
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OakravenDesade wrote:
Myst@Vox wrote:Wrehn@Antonia Bayle wrote:Dendro wrote: lmfao was given brenlos e-mail last time grimwell gave [Removed for Content] and banned me twice on the forums to make a official complaint against him so who gives who u know the fact still stands that this add-on gu is so one sided and soe have totally stuffed this up |
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