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#1 |
Lord
Join Date: Jan 2006
Posts: 15
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![]() Me and my girlfriend are gonna play eq2 and since we like a challenge we would try to do as much content as possible as a duo. Which two characters could do some instances and get good loot together? Also we are thinking about a Rp/PvP server - are there two chars that are good for PvP and PvE? Regards. |
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#2 |
Loremaster
Join Date: Feb 2005
Posts: 7
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![]() Hello we have just come back as well We are on the Crushbone server. |
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 412
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![]() There are a lot of answers to this question. My most prevalent answer is that all classes can duo well together. You need to say a bit more about your playstyle to get some solid recommendations for you. Paladin/Warden is a good PvE combo. For PvP you really need to consult the PvP forums. PvP changes the class dynamic completely. I don't think there's much of a middle ground between PvP and PvE balanced characters. You're going to be in one mode or the other, usually PvP. Many of the private instances are good for Duo teams. Splitpaw is excellent since it scales to your level and it has three entry options: Easy for the solo player, medium for the small group, like a duo, and hard for the full group. It tops out at level 50, but you can gain experience in there well past 60. The first 70s on the PvP servers did PvE in instances. That was a group of four, two brothers each dual boxing.
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-- Just because everyone does IT doesn't mean IT is right. EQ2 is an entertainment venue. The only measure of success here is fun. |
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#4 |
Lord
Join Date: Jan 2006
Posts: 15
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![]() Thanks for the replies. Well, my GF is the healer/caster type. I usually love ranged/pet classes...or hybrid healer/DPS classes. I am heavily disappointed by the ranger class though, since you get ONE shot off and the enemy is on top of you, restricting fireing your bow. The movement speed in EQ is ridicilous. I felt that the class is unplayable Since i cant play a ranged physical dps class i thought of Necromancer or Death Knight. I like heavy armor and casting at the same time. |
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#5 |
Loremaster
Join Date: Jan 2005
Location: Denver, Co
Posts: 31
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fschneider wrote:
Well, without a tank or someone to keep the aggro off of the ranger it is going to be tough to use your bow exclusively. However a ranger is a very playable class solo or duo. You need to use your stun |
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#6 |
Loremaster
Join Date: Apr 2005
Location: The cellar under the stairs
Posts: 1,220
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![]() I have duo'd for a long time with my pally and my wifes warden (currently managing to duo a few tier7 heroic instances without much problems, all be it slowly). We find it a great combination and we both enjoy it. As for rangers, i havn't played one myself, but have close friends that regularly duo a zerker and a ranger and seem to do very well.
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" [our mistake was] to not just think we know the right direction without bringing the fans into the mix," he explained. "We made the cardinal sin of not listening, but assuming and we were wrong." --Quote from John Smedley, CEO of SOE, Oct 07 |
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#7 |
Loremaster
Join Date: Feb 2006
Posts: 885
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![]() Lots of classes duo well together - and a strategy needs to be worked out for each duo eg (as just two examples) DPS duo - who needs a healer (famous last words) - either root and nuke, or DPS tank + mage/scout - kill them before they kill you - fast and exciting Safety duo - tank and healer, whittle the enemy down while the healer restores the tanks health - slow and steady |
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#8 |
Lord
Join Date: Jan 2006
Posts: 15
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All right - my girlfriend is pretty sure to play a fury (nice mix of dps and healing; she comes from a WoW shadowpriest...). Now, which team would do best in terms of PvE and playing most of the game as a duo (maybe even PvP...): Fury + Necromancer Fury + Shadowknight Fury + Conjurer Also, where can i find pictures of the Warden/Fury animal forms (the linksin the forum search dont work anymore)? Where is the difference between warden and fury? Are there other classes who can transform into animals and how are they. Sorry for those questions, my girlfriend likes furries...
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#9 |
Loremaster
Join Date: Jan 2005
Location: Denver, Co
Posts: 31
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All of those combos will work well for PvE, I don't play PvP so I can't help ya there. The Necro or Conj will be nice since their pets an act as a tank and will be quicker than the SK/Fury combo at taking stuff out. But if that pet dies the Necro/Conj is gonna get squished pretty quickly. I've always found it annoying to try to heal a pet rather than an actual tank when playing my Inquis though. It isn't as easy to switch off to a PC and cast a heal then switch back to a pet as it is to switch from a tank to another PC and back. But since you will be primarily duoing then that wont be a big of an issue for you. As far as classes that can change into animals the only one that I know of is a Warlock. My warlock can change people into toads and bats so far, but its just a fluff spell and doesn't have any benefit as far as gameplay goes.
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 412
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![]() Having played a tank and scout in PvP, I would have to say one of the summoner classes: Necro or Conjuror depending on which faction you play. Necro for the Freeport faction. The reason is that players can be effectively taunted in PvP, even by swarm pets. It's hard to keep you targeted when your pets are taunting the enemy. Also, when you get attacked, pets make a beeline for your attacker if you have them set for protect. This is a big pain for enemy scouts and ranged attackers. Rangers don't start coming into the bow thing until after 25. By then you can get off a stealh ranged attack, a snare shot, a triple shot and maybe even a double shot as well. In PvE a ranger can take an even con mob down by half. In PvP, a ranger that manages to ignore pets can take a player out completely from range. Mobs make a beeline when you hit them. Players have to figure out where you are first. The Shaman classes can both turn into animals. My mystic spent most of his time in bear form. And, the Shamans get a full pet with AA points
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-- Just because everyone does IT doesn't mean IT is right. EQ2 is an entertainment venue. The only measure of success here is fun. |
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#11 |
General
Join Date: Dec 2006
Posts: 353
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![]() My brother and I play a Mystic/Berserker combination on LDL. Aside from Epicx2 mobs, we have had no trouble exploring all t1-3 zones on our own and defeating all the named minions within. He can tank and put out some nice DPS (he max-ed STA achievement line right after he hit level 20 and that helps a lot) and I can just toss a ward on him and put some DPS of my own (I maxed the third ability in the AGI line that allows me to critical hit 100% of the time so my auto attack and my combat abilities do better dmaage). The only downside is we can't invis ourselves but that isn't overly critical for us at the moment. |
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#12 |
Loremaster
Join Date: Nov 2004
Location: Your Dad's House
Posts: 779
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fschneider wrote:
I was a through-and-through ranger in EQ1, but I found the same as you - I don't like the way the class works in EQ2. I found, however, that I LOVE playing a monk. A monk/fury combo works really, really well. Fury and Berserker is also a good combo that I've found. My husband also has a templar and I've grouped with him and my conjurer. |
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#13 |
Lorekeeper
Join Date: May 2007
Posts: 18
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My friend and I are duoing a Fury and a Swashbuckler ATM. So far, its working decently well.
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 154
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I've always envisioned a bruiser with a defiler to be a good duo. Unfortunately neither one seem to be super popular as choices, so people don't talk about them that much. I've played both (individually) to about level 15 or so and I think there's potential for greatness.
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#15 |
Loremaster
Join Date: Jul 2006
Posts: 192
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fschneider wrote:
All right - my girlfriend is pretty sure to play a fury (nice mix of dps and healing; she comes from a WoW shadowpriest...). Now, which team would do best in terms of PvE and playing most of the game as a duo (maybe even PvP...): Fury + Necromancer Fury + Shadowknight Fury + Conjurer Also, where can i find pictures of the Warden/Fury animal forms (the linksin the forum search dont work anymore)? Where is the difference between warden and fury? Are there other classes who can transform into animals and how are they. Sorry for those questions, my girlfriend likes furries...For PvE, I'd go with the shadowknight, out of those three options. My conjuror tank pet (Adept III with Master II defensive stance) gets torn up pretty fast against heroic mobs close to my level, and he really doesn't hold agro that well. From what I've heard, the necro pet doesn't fare any better. |
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#16 |
Lord
Join Date: Jan 2006
Posts: 15
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So which classes are best against heroic mobs? I can imagine if we want to see the harder instances solo, each of our classes should be able to handle heroics easily.
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#17 |
Server: Oasis
Guild: Riders of the Storm
Rank: Mortal (Member)
General
Join Date: Jan 2005
Location: Your closet.
Posts: 134
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My brother and I duo a conjuror and fury. We've been able to take things out pretty well. Heroics can be rough but doable if you're prepared and keep your spells upgraded. In the event of a pet death, both classes have root. I've heard that a Warden and Swashbuckler duo works extremely well. I've seen a 70 monk and 70 coercer do some impressive things together...although they're both well equipped. Not sure how well leveling up would go with that combo. Also recently started a templar/monk duo. Haven't played them very far yet, but from the looks of it the templar's buffs and debuffs compliment the monk very nicely.
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#18 |
Lord
Join Date: Jan 2006
Posts: 15
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I know rogue classes would do well and are generally good in EQ2. But i am not a very fast type of player. A lot of moving around makes me sick (like depending on directional attacks, hopping and moving around). I like to think and plan, not to play super mario.
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#19 |
Loremaster
Join Date: Jun 2005
Posts: 137
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a sorceror with a fury is a good choice too, root and nuke
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#20 |
Loremaster
Join Date: May 2005
Location: Rotan, TX
Posts: 442
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![]() If you went with fury + necro or conjuror and you're both not completely turned off by the thought of tradeskill classes, this would be a great combo since one of you could go tailor and keep you both up to date on armor (as well as bigger bags) while the other could go sage and keep you both up to date on spells.
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#21 |
Lord
Join Date: Sep 2006
Posts: 2
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My BF and I have played a Shadow Knight/Mystic combo through level 60, duoing nearly all of the time. Between the wards from him and my self-healing and DPS, we were having no trouble with heroics. We have tried out a couple other combo's but this one has done pretty well. I would imagine an Shadow Knight with a Fury or Warden would do well too.
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#22 |
General
Join Date: Nov 2004
Posts: 1,390
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![]() One duo I was in that did surprisingly well was coercer/warlock. I had a caster pet charmed. I would put my 5% root on a mob, the warlock would stack both of his roots on it, then we'd all go to town burning it down. If a root broke, simply reapply. The chances of all 3 roots breaking at the same time is vanishingly small. And with the coercer's crowd control abilities, adds weren't really a problem either. We tore through a lot of heroic content doing this. Something that might work similarly would be a warden/warlock. The warden can still put out decent dps numbers, has 2 stackable roots (and I know the single target one is 5% like a coercer's, not sure about the 2nd root though), and can heal if the mob has a ranged aoe or something to boot. |
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#23 |
Lord
Join Date: Dec 2006
Posts: 70
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The wife and I have a necromancer defiler duo. So far it's hands down the best. The wife's defiler is a debuffing machine and all the debuffs fall right in line with my necromancers damage spells. We level faster and stronger then any classes we've personaly seen and a defiler and necro seem to fit together like a glove at times. Long as your wife doesnt' mind playing as a debuffer healer with almost no dps output then you can own things. That's how we do it and it rocks hard
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#24 |
General
Join Date: Oct 2006
Posts: 169
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![]() personally, i would go with a shadownight and defiler if you both want to play evil, or bezerker/pally and a mystic on the good side. the zerker does ALOT more dps than a guardian, while still wearing plate armor for the mitigation. add the mystic wards to the equation, and you got a killer combo. if you always choose your single target ward as your master 2 choice when its an option, and keep your group ward at adept 3 on the mystic, this makes it really easy to keep the tank from needing much in the way of healing at all. the trick for the zerker keeping agro is to hit him with the single target or group ward before he pulls the mob(s). this way, the mystic wont get that immediate "heal" agro from the wards. defiler also gets wards, also choose the single target ones as master 2 choices, and with an SK, he has some AoE spells/arts that can help him keep any adds on him and off the defiler from the ward agro. and the SKs dps is just sick when they are kept up to at MINIMUM app 4. |
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