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Unread 05-09-2007, 08:58 AM   #1
Dimgl

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http://forums.station.sony.com/eq2/...topic_id=361208 Major notes: All level caps moving to 80. Achievements being touched up. Class specific equipment quests. The level cap moving to level 80 isn't a huge factor one way or another for Berserkers, though it might be painful to hit level 80 and still have insolent gibe so low level. This change will mostly have us waiting to see how we do on any new skill lines, hopefully we're not shafted by another completely [Removed for Content] skill like Juggernaut. Touched up achievements: All I can say is uh-oh. Unless they plan on bringing achievement lines up to par universally, this might end up as a nerf. I plan on personally writing a review of both achievement trees to discuss possible changes. If we as the Berserker community can come to some consensus on abilities that need changing we might be able to convince the developers to fix at least a few broken skills. We should consider expressing our desire to see lines that offer viable paths to 2h users and DW users. And finally class specific equipment... Another big uh-oh as last I checked our class symbol was a 2h axe. I don't think I have -ever- seen a berserker out there using a 2h axe, and it would really be a pain if we were shafted in such a way. Most berserkers favor 1h swords. Also it would be good if we discussed what kind of gear we'd like to see in RoK so we don't end up with Focus: Group Regen again.
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Unread 05-09-2007, 09:25 AM   #2
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What another 10 levels! Omg I am still lvl42. Thats means I am still half way through SMILEY.

 Joking apart, I really do not mind the level cap and I fully agree that 2H handers should be given some love. The reason I am currently using a 2H is just because it feels unnatural for me to use a 1H weapon, more than for dps which is much lower than the 1 hander.

However what usually happens in this instance if 2H weapons are made more viable for berserkers there could be a possibility that our already nerfed tanking abilities are reduced. Yet I am with Kemt on this, as I really want to see berserkers using more and more the awesome 2 handers out there.

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Unread 05-09-2007, 10:58 AM   #3
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/agree Kemt
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Unread 05-10-2007, 02:31 AM   #4
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They will prolly nerf our overpowered EoF AA's. SMILEY When i read the announcement interview, my only concern was that Scott said they won't be adding new Achievement trees, just tweaking old ones. I'm happy with guild/adventure/ts level cap rise, but i'm a big fan of alternative advancements so i was bit dissapointed that we don't get new ones this time. I just hope they will come up with some good ideas.
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Unread 05-10-2007, 07:20 AM   #5
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Personally i'd love to see bloodcraze changed. add the regen onto our group regen one, and turn it into some self heal? as in every time the berserker he has % chance to reheal small chunks of health? say 1% or 0.5% etc, what ever balances it.

 would also love to see a 2hand tanking line, if u can imagine the beserker weilding his 2hander and blocking attacks with it type.

 if we're making requests. i'd love buckler to become semi dps tank spec, and 2hander to becaome huge dps type, this would mean u could use a zerker as ur off / main tank, and have another specced for 2handers to do nice dps. (Would also prove a use or all those kos and pre avatar fabled 2handers to be taken by more than paladins or sk's)

another buff maybe is a 1minute duration or such huge hp gain buff for say 10k hp but you loose % in mid? so if your near death you pop it healing and adding 10k hp for 30secs - 1min but at cost of mid. its kind of a about to die buy some time for heal to land style.

as kemt said changing our aa's to something more useable, inproved unyeilding will, regen increases... bleh we should have dmg and such increases, or dmg reductions so when we pop them we ignore % of dmg taken on xx numbe rof hits, for xx amount of time etc. like a frenzy ignoring wounds style berserker .

only some random ideas whilst in work.

oh, and some decent looking armour... eof set makes us look like our grannies knit our armour for us.

dark colors maybe? (sound slil emo huh), reds, blacks, dark blue, or bright green

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Unread 05-10-2007, 07:23 AM   #6
bambinu

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Guardians are already calling for equal dps vis-a-vis zerkers on their forums. Now that imo is a nerf to us if it goes through.
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Unread 05-10-2007, 08:30 AM   #7
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Why the heck should guardians get our dps?
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Unread 05-10-2007, 08:42 AM   #8
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If Guardians get our AoE dps, then I want stonesphere and reinforcement and a self HP buff.

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Unread 05-10-2007, 10:02 AM   #9
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bambinu wrote:
Guardians are already calling for equal dps vis-a-vis zerkers on their forums. Now that imo is a nerf to us if it goes through.
Rofl, Guardians can (if DPS specced) allready get Zerker DPS and still have more taunts, more HP and Reinforcement. Anyway, I don't think we you have to fear Insolent Gibe being so low, I think ancient spells will very likely be upgraded every 20 lvls like the lvl 50 special.
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Unread 05-10-2007, 02:18 PM   #10
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For the love of GOD please separate the cyclone talent into a) reduced resistance to taunts and b) increased range on AOE abilities -- I literally wince and bite my lip whenever I hit Insolent Gibe in any instance small enough to have doors, for example.

Unrest or CMM? Forget it. Hai2u Barb [Removed for Content] skellington in the nursery while killing billy dolls...

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Unread 05-11-2007, 04:09 PM   #11
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Sormr@Antonia Bayle wrote:

For the love of GOD please separate the cyclone talent into a) reduced resistance to taunts and b) increased range on AOE abilities -- I literally wince and bite my lip whenever I hit Insolent Gibe in any instance small enough to have doors, for example.

Unrest or CMM? Forget it. Hai2u Barb [Removed for Content] skellington in the nursery while killing billy dolls...

Haha so true.  Gibe in instances is one of those things that either saves your group in an overpull or wipes you by pulling even more mobs.  Agreed, they really need to seperate out the radius and resist decreases.  Luckily most raid zones are spread out enough that it's not an issue. As for Guardians getting on par with us DPS-wise... gimme a break.  Last time I checked we got the DPS and they got the survivability.  A guardian will live a little bit longer tanking an epic mob, but I've never seen our guardian break 2.5k dps on raid fights even though he's a high DPS spec.  The best I've ever seen him do is about 1.5k-1.8k.  He does alot more DPS while tanking then I do while tanking, probably because of the nice weaponskill buff they get, plus the guardian offensive stance is pretty weak so the difference in offensive DPS vs. defensive is alot smaller then ours.
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Unread 05-11-2007, 05:21 PM   #12
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Personally, I'm pretty happy with our AA's as they are now and don't like the idea of them changing too much, especially the ones I picked from the Perseverance and Debilitation lines.  People downplay the HP regen we get and say it's worthless when they just don't know what it's like to play without it.  It does make a difference.  When you have 210 points of hp regen per tick just from your own buffs and a Guard has like maybe 10 at most unless he picked some HP regen from his character traits instead of max HP, which I don't think many do, there is a difference there that is quite noticeable.  The extra 500 points or so of straight HP they can get from their buffs is not worth it compared to our regen, whether you are a raid MT or not.  And ever since they changed the last ability of the Perseverance line to 100% instead of 100 points, it works nicely and overrides any HP regen cap that is in place when you are below 30% so you can get a 420 point heal every 6 seconds until you are above 30% again.  Maybe that doesn't make a huge difference when you are being a raid MT, but I don't know how many times it has saved me from dying to adds in heroic zones.
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Unread 05-11-2007, 05:52 PM   #13
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And finally class specific equipment... Another big uh-oh as last I checked our class symbol was a 2h axe. I don't think I have -ever- seen a berserker out there using a 2h axe, and it would really be a pain if we were shafted in such a way. Most berserkers favor 1h swords.

 The only reason this is the case is because of the weapon restrictions on some of the AA's. If there were AA's available for 2h that provided a slightly greater offensive output in exchange for some survivability, then we'd see more variety instead of Buckler + Sword.

 That said, there is light at the end of the tunnel for those of us who don't want to be a Gladiator anymore:

 Galenite wrote:

There's a couple of things we're looking at right now.  We know that there's some abilities we want to change around a little bit.  We know that there's some enhancements we want to make to some of the existing trees, both in terms of desirability, in terms of the need to wield certain weapons all that kind of thing.

 Part of the power-curve upgrade might be that you no longer need a buckler to utilize your 76% double-attack. Which, if you favor 2h weapons, is a really exciting prospect. Given the tiny gap between the "end-game" 1h and 2h, this may indeed be the compromise of sacrificing defense (block, parry, riposte from buckler or tower) with offense (a giant 2h weapon!).

 One can only hope that they create a scenario where it's ok to not equip a buckler.

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Unread 05-11-2007, 08:39 PM   #14
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If 2-handers get a DPS boost over buckler/1h, then I'll be happy.

And lets face. it...warriors have some of the very best AA's in the game, and are due for a bit of a nerf.  I almost expect to see it.

I really hope that we maintain our position as top DPS tanks.  It's kind of....our role.  If not, then what IS our role?

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Unread 05-14-2007, 05:09 PM   #15
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Let me start by saying that I have no problem with 2-handers getting a boost.  However I would ALSO like to see more tanking options and not just more DPS options.

My berserker is a raid MT and has been since KoS came out.  The EoF tree was a huge disappointment for me as the defensive/aggro options were too limited in my opinion.  Mayhem was nice but the changes to mit minimized how much that helps.  I like the 10% taunt resist reduction but it was a last second addition and was added to an ability that no one seems to want.  The regen, while nice if soloing, grouping or dps'ing in a raid, really is completely worthless to a MT.  210 hp every 6 seconds (which is the current cap) when you are getting smacked by a level 75^^^ epic = almost nothing.  I would much rather have the extra hp of a guardian than that.  Not to mention that we were already almost at the cap without any achievement enhancements (I sit at 165 self-buffed with 3 points in blood rage which I had to take to get suppressed rage, not counting any gear).  Add any other class with regen to that and you are way over the cap.

 At any rate, I'm all for being able to DPS spec a zerker.  Its very nice having the option of doing different things with your class.  I just really hope they don't remove other options to make that happen.  Giving us an epic that is only a 2-hander would kill the class for me.  Now a weapon that can change weild style (as was suggested earlier) would be very nice even if it was a one time choice.

Nummy - 70 berserker Lucan Dlere

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Unread 05-14-2007, 07:40 PM   #16
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A b-a-s-t-a-r-d (censored if spelled normally) sword would be great for us berserkers.

You should be able to wield it as a two-handed sword offering more damage and less defense and as a one-handed sword with more defense qualities combined with a shield. Maybe together with two buffs, i.e. weapon stances transforming the b-a-s-t-a-r-d sword into a two- or onehanded sword.

Let us pray they do NOT give us a two-handed AXE. They should rather change the symbol then following this random symbol. A zerker is more a tank than anything else. So pls give us sth. usuable in TANKING (group and raid).

Or simply offer a choice when receiving your epic reward (maybe with the same stats, procs, etc). So people liking and people hating this or that kind of weapon would be satisfied.

For guardians there might be equipment 100% made for tanking. The berserkers' equipment should at least be 90% suitable for tanking. We are no DDs, we cannot resurrect dead, we have no other supporting abilities. WE ARE STRAIGHT TANKS.

So please, SOE, don't disturb this concept. Think twice before giving us two-handed weapons making us tank worse while DDs like assassins still laugh at us trying to do "damage".

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Unread 05-15-2007, 03:34 AM   #17
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When I hear the word "berserker" i think of the scandinavian vandals or vikings.  The buckler and 1h was a good leap from this, however the only "real" choice.  The other thing i think of is a frothing at the mouth crazy with 2 bigass AXES in his hands.  Picture the barbarian from diablo 2 with frenzy for a good picture maybe.  Any berserker that tries to go 2h or dw gets laughed at, myself included.  Even with the limited offensive spec choices I can still do quite well for myself without any fabled/procing items on him yet.  One idea is maybe make a limitation if they give berserkers a really strong offensive ability is to counter it with lifedrain much like the necromancer lifeburn.  That way, we can only sustain this "true" berserk stage for a short period of time without direct healing.  Or simply make the offensive stance much more pronounced so that it's impossible to tank in it at all, but makes being a dps class viable.  Just a few ideas because i would like to see the berserker become truly a berserk.
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Unread 05-15-2007, 10:34 AM   #18
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Nregnen wrote:
When I hear the word "berserker" i think of the scandinavian vandals or vikings.  The buckler and 1h was a good leap from this, however the only "real" choice.  The other thing i think of is a frothing at the mouth crazy with 2 bigass AXES in his hands.  Picture the barbarian from diablo 2 with frenzy for a good picture maybe.  Any berserker that tries to go 2h or dw gets laughed at, myself included.  Even with the limited offensive spec choices I can still do quite well for myself without any fabled/procing items on him yet.  One idea is maybe make a limitation if they give berserkers a really strong offensive ability is to counter it with lifedrain much like the necromancer lifeburn.  That way, we can only sustain this "true" berserk stage for a short period of time without direct healing.  Or simply make the offensive stance much more pronounced so that it's impossible to tank in it at all, but makes being a dps class viable.  Just a few ideas because i would like to see the berserker become truly a berserk.
We already have an ability that does exactly what you say: Juggernaut drains life, makes it impossible to tank hard content, and increases our DPS quite a bit while in it. It is one of the most unpopular and contended berserker skills. The community at large would likely strongly reject -another- skill that does the exact same thing. Thankfully the level cap raise will actually mitigate Juggernaut's debuff, but the buff is a multiplier, so it will scale nicely into the future. Other than that, Berserkers don't need another temporary offensive buff that lowers defense. Similarly, you will likely never see much more on our Offensive Stance. If it were possible for us to put out even MORE DPS just by switching stances, while at the same time we could still just go into D stance and be the second toughest tank again we'd be even more precariously balanced than we already are. As it stands right now Berserkers are hated by a lot of classes, almost every other fighter hates us, because we are the #1 DPS from fighters, and the #2 tank from fighters, while also having exceptionally solid buffs to bring to raid groups. Try reading other fighter boards, or even some of the general discussions sometimes, Berserkers are not looked upon with a lot of friendliness, instead in some cases it is anger and jealousy. We should NOT be looking to gain any more "tier" positions DPS wise in Kunark, because it would put us head and shoulders above many pure DPS classes. Instead, we will likely be losing some DPS relative to other classes. Our next skill will likely be non-offensive to help with this balance. Edited to fix a word.
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Unread 05-15-2007, 11:12 AM   #19
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if we get 2 hander aa it means we can kiss our [Removed for Content] goodbye to raid tanking. Or we need to get the same amount of block + the same amount of avoidance the best tower shield a guard will be allowed to get through raiding while we are speced with 2hander AA. 2 hander are for monk end of the story. i want to become a better tank not a better DPS. i want to get ride of the single target HP regen i want self +melee skill boost in order to not require a warden in my group in order to hit as often a guard with his GROUP melee skill buff. i want our group HP regen to disappear and become something actually usefull. ideally i want our single HP regen buff a stone skin proc since zerker are supposed to be able to just be in frenzy and not realize they are injured, but that would be absolutely overpowered.
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Unread 05-15-2007, 12:52 PM   #20
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Triste-Lune wrote:
i want to become a better tank not a better DPS. i want to get ride of the single target HP regen i want self +melee skill boost in order to not require a warden in my group in order to hit as often a guard with his GROUP melee skill buff. i want our group HP regen to disappear and become something actually usefull. ideally i want our single HP regen buff a stone skin proc since zerker are supposed to be able to just be in frenzy and not realize they are injured, but that would be absolutely overpowered.
If the lack of a melee skill buff was that detrimental, I'd rather see the penalty on the defensive stance relaxed.  We're not the only class that suffers from the lack of a melee skill buff.  Let the guardians have their accuracy.  We more than make up for it elsewhere.  I don't imagine someone swinging in a crazed frenzy is all that accurate anyway.  Just look at the accuracy of Rampage/Destruction. Regarding the HP regen, I really don't like having two abilities that serve the same purpose.  Especially since it makes capping in combat HP regen very easy.  Having a self berserk proc, and a group berserk proc that overrides the self proc, is kind of pointless as well.  If they were to modify base abilities and not just AA lines,  I'd like to see the self berserk proc be something else that stacks with the group proc.  The fact that there is a 3rd berserk that doesn't stack in our EoF AA tree is just awful. A stone skin proc might not be overpowering either.  It would depend on the rate at which it procs.  It could have some negative effect (like Tower of Stone damages shields), or even only work when we're in the berserk state.
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Unread 05-15-2007, 04:07 PM   #21
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Triste-Lune wrote:

2 hander are for monk end of the story.

On the same note one could easily tell u that tanking is for guards only. However that would be unfair as all see the berzerker class how they see it fit. After all a lot of time has been dedicated in order to arrive to the point u are all in. Finally it will be up to SOE to decide and while I do not see a shift in policy regarding the present state of affairs we all have the right to dream about how we want our zerker to function.
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Unread 05-15-2007, 05:42 PM   #22
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hahnbard07 wrote:
And finally class specific equipment... Another big uh-oh as last I checked our class symbol was a 2h axe. I don't think I have -ever- seen a berserker out there using a 2h axe, and it would really be a pain if we were shafted in such a way. Most berserkers favor 1h swords.

 The only reason this is the case is because of the weapon restrictions on some of the AA's. If there were AA's available for 2h that provided a slightly greater offensive output in exchange for some survivability, then we'd see more variety instead of Buckler + Sword.

 That said, there is light at the end of the tunnel for those of us who don't want to be a Gladiator anymore:

 Galenite wrote:

There's a couple of things we're looking at right now.  We know that there's some abilities we want to change around a little bit.  We know that there's some enhancements we want to make to some of the existing trees, both in terms of desirability, in terms of the need to wield certain weapons all that kind of thing.

 Part of the power-curve upgrade might be that you no longer need a buckler to utilize your 76% double-attack. Which, if you favor 2h weapons, is a really exciting prospect. Given the tiny gap between the "end-game" 1h and 2h, this may indeed be the compromise of sacrificing defense (block, parry, riposte from buckler or tower) with offense (a giant 2h weapon!).

 One can only hope that they create a scenario where it's ok to not equip a buckler.

I was thinking about the buckler requirement as well. It is the only 3rd tier AA that requires the item for warriors, all the other AA lines do not require the item in the 3rd tier. Like many others my vision of the beserker is a fighter that uses a 2 hander or dual-wields. Lifting this restriction on the double attack would open things up for both warrior classes.

Not sure what the numbers would be if the double attack AA was available to players using two handers or dual wielding. I'm gonna guess it would be a bit over-powered but that can be dealt with.

Personally I've always disliked using a buckler and I'd love to see this kind of change in the KOS AA tree. This would probably make a lot of folks happy with regards to dps builds.

The EOF AA tree is a whole other matter though, outside of the Cyclone line, its not a good tree. An appropriate re-evaluation of this tree could definitely be used to help the tanking side of the equation for zerkers.

 Just my 2 cents

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Unread 05-15-2007, 07:09 PM   #23
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I don't think we'll ever see the buckler requirement lifted from double attack or any other part of the STA line solely because it would be instantaneously gamebreaking. What a lot of people don't realize is that a buckler TANK (not buckler DPS) has to pay 16 points to get back to equal defense to a tower, but gain offense. So you get tremendously enhanced offensive capability but your defensive abilities don't improve. Now if you're just down to double-attack in STA, and don't have the block, then yes it is arguably overpowered for pure DPS. Consider though how overpowered it would be with 2hs. It would put berserkers who are already parsing at 1600-2000 in raid situations up to 2000-2500, way into the top tier DPS. Similarly, it is complete and utter trash on DWs, since it only works on the primary hand from what I've seen. So ultimately, if they removed the restriction, we'd be put in the following situation: STA is required for everyone. Period. No penalties to offset the gain. 2h users do maybe 100-400 DPS at minimum. 1h users, using TOWER SHIELDS, now raid buff over 70% avoidance. If you let me equip a tower shield and get the bonuses from STA I would have over 35% uncontested avoidance, and over 70% total avoidance raid buffed easily. I might even push well over 75%. 20% block from tower. 4.5% block from STA line ~25% total block to start. I buff with a Dirge to 28% parry with adornments. 45-50% base avoidance. DW users, still crap. Gain 50-200 DPS max. In the end, the best fix to STA may be to simply swap the riposte/block with the double attack to raise the oppurtunity cost of the ability to prevent pure DPSers from getting it as easy, while instituting small improvements to the other DPS options, such as giving a bonus to DWs in INT or AGI and a bonus to 2hs in STR. Of course if they ever DID remove the buckler requirement, the option they're most likely to take is just this: Double Attack: Increases chance to double attack by 76%: If using 1h. Increase chance to double attack by 22%: If using 2h. Increases chance to double attack by 45%: If using DW.
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Unread 05-15-2007, 09:52 PM   #24
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Thanks for the thoughtful response kemt.  Ya i realize juggernaut does that, and that like they're saying on the other forums how we compare to the other fighter classes.  I guess i failed to adequetly present what i was trying to say.  I wasn't trying to say that we need to be 'fixed' or buffed up, but just that to make more distinct lines between those who want to tank and those who want to dps.  That way if you're taking the tanking line, that you can't just turn around and dps on-the-fly.  I'd just like to see with the kunark expansion and the 'loving' they're going to give to the AP trees is a more distinct variance between different berserker, or even warrior, trees.  Give people an option to DW if they want(yes they can, but some sort of benefit to it), something more specific for 2h for those who want them, and maybe add something for those who want tower shields instead of bucklers.  OR, add weapon specializations for those who want axes, or swords, or pikes, etc....  So, when i was saying a pronounced offensive ability, i guess what i was trying to say was make it so if you go one way, it's virtually impossible to do the other.  Does that make sense and would that be fair?  The only problem i see is like they're saying we'd be moving up on the parse, but you figure, so will all the other classes also with their AP changes, level changes, items etc... 
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Unread 05-16-2007, 12:48 AM   #25
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Hmmm ... what we really need is abit more def skill...
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Unread 05-16-2007, 05:21 AM   #26
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uux the stone skin proc being a little like ToS would be insanely awfull. ToS is something you choose to trigger and only dmg the shield you choosed to use. if a single target stoneskin proc was to show up and it has the same drawback as ToS i dont think it would be worth turning that skill on imagine the proc rate with dirgue/templar and end naked midfight...
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Unread 05-16-2007, 10:46 AM   #27
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Triste-Lune wrote:
uux the stone skin proc being a little like ToS would be insanely awfull. ToS is something you choose to trigger and only dmg the shield you choosed to use. if a single target stoneskin proc was to show up and it has the same drawback as ToS i dont think it would be worth turning that skill on imagine the proc rate with dirgue/templar and end naked midfight...
LOL.  I didn't say to give it the same negative effect.   Just said it could have one, like Tower of Stone has one.  That would be awful, and probably is something SOE would do to us.
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Unread 05-16-2007, 11:36 AM   #28
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Kemt@Venekor wrote:
I don't think we'll ever see the buckler requirement lifted from double attack or any other part of the STA line solely because it would be instantaneously gamebreaking. What a lot of people don't realize is that a buckler TANK (not buckler DPS) has to pay 16 points to get back to equal defense to a tower, but gain offense. So you get tremendously enhanced offensive capability but your defensive abilities don't improve. Now if you're just down to double-attack in STA, and don't have the block, then yes it is arguably overpowered for pure DPS. Consider though how overpowered it would be with 2hs. It would put berserkers who are already parsing at 1600-2000 in raid situations up to 2000-2500, way into the top tier DPS. Similarly, it is complete and utter trash on DWs, since it only works on the primary hand from what I've seen. So ultimately, if they removed the restriction, we'd be put in the following situation: STA is required for everyone. Period. No penalties to offset the gain. 2h users do maybe 100-400 DPS at minimum. 1h users, using TOWER SHIELDS, now raid buff over 70% avoidance. If you let me equip a tower shield and get the bonuses from STA I would have over 35% uncontested avoidance, and over 70% total avoidance raid buffed easily. I might even push well over 75%. 20% block from tower. 4.5% block from STA line ~25% total block to start. I buff with a Dirge to 28% parry with adornments. 45-50% base avoidance. DW users, still crap. Gain 50-200 DPS max. In the end, the best fix to STA may be to simply swap the riposte/block with the double attack to raise the oppurtunity cost of the ability to prevent pure DPSers from getting it as easy, while instituting small improvements to the other DPS options, such as giving a bonus to DWs in INT or AGI and a bonus to 2hs in STR. Of course if they ever DID remove the buckler requirement, the option they're most likely to take is just this: Double Attack: Increases chance to double attack by 76%: If using 1h. Increase chance to double attack by 22%: If using 2h. Increases chance to double attack by 45%: If using DW.

Thanks for "figuring the numbers", this is what I kinda expected. I left out the fact that this would allow us to use a tower shield with double attack SMILEY This would obviously buff both warriors wrt tanking.

They've made it difficult to tweak this tree, which is a problem imo.

For Berserkers there is no choice, (other than for rp), str and sta are cleary the way to go. Its the best tanking spec and pretty much the best dps spec. (There have been demonstrations of 2hander builds out dps'ing the buckler build but not by much and the build is not as good for tanking.) I think what many of us want is choice.

Have a 2 hander centric line that beefs up parry and riposte, (or whatever defensive abilities), to allow a zerker to tank with a two hander. Same for dual wield. Give us choice so that customers can play the way they want to. Of course another problem is, this is the warrior tree, not the zerker tree. I'm dissappointed that they are not taking a more significant look at the KOS trees.

Given what we know I think its safe to say there will be very minor tweaks to the tree, if any. After all the zerker is a fine tank class as it is, I just want more choice available.

Of course this begs the question, what will the zerker epic be? I think we are all afraid that the people responsible for the epics will have no clue about how the classes are played, not just zerkers, and will design the epics in a 'vaccuum'.

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Unread 05-16-2007, 11:44 AM   #29
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The berserker's only job is TANKING. If we gain more offense abilities while reducing defensive skills, then we are absolutely USELESS.

Assassins, brigants etc. with Adept 1 do more damage than a berserker fully mastered.

Since we have less abilities on our own than a guardian to stay alive, we should have more and RELIABLE abilities to hold the aggro of many mobs.

How it should be:

Guardian = more stable at the cost of holding the mobs. 

Berserker = less stable but with the GUARANTEE (or very high chance) to hold the aggro of many mobs. And not only every three minutes but PERMANENTLY.

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Unread 05-16-2007, 11:57 PM   #30
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Its used to be zerker = more dps guardian = less dps.

Now Guardian dps had been rised up but zerker still the same ability of def skill SMILEY

Idea here is to changed EOF aa:

Bulking tree/ Preservance tree : have to exchanged the 1st & 3rd ones Engulfing Rage & war cry to Mayhem & Suppressed Rage  

This would allow us more easy to chose from.....

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