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#1 |
Loremaster
Join Date: Aug 2005
Posts: 24
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![]() I have obtained a lot of useful information from these forums. I think it's about time I give some back about one of my favorite parts of EQ2. For anyone on Nektulous server, I sometimes run arena events, so shoot me a /tell or mail (Snuff) or check out the events calendar at www.kindredhonour.com to see if I have one scheduled. I will continue to update this post as I gather/remember new information. Please let me know if there is a mistake or missing information. The Arena (Overview) The arena is a special instance zone that allows you to play action games versus other players. It allows you to get a taste of PvP without any of the negative consequences (such as experience debt, damage to equipment, etc). It is available to characters of all levels. While it helps to have DoF and/or KoS, they are not necessary. Having the expansions will give you access to more arena maps and allow you to purchase the basic arena champions yourself (from merchant in front of Maj'Dul arena). Champions are avatars for your character that are intended to balance the playing field so that characters of all levels can play together. During certain games you can use either your own character or the arena champions. The champions are well balanced with different stats and spells for different strategies and play styles. When using your own characters you will have the option to auto-mentor everyone down to specific levels (60, 50, 40, 30, or 20), but unfortunately mentoring leaves you slightly overpowered at your reduced level so the higher levels will have an advantage. I would not recommend this mode unless all participants are close in level. As of now, each arena game has a max of 12 players (6 per team). The three game types available are Team Deathmatch, Capture the Flag, and Destroy the Idol. These games are described in more detail below. Once a team wins a game, it will restart the same game until everyone leaves. There is a safe spawn room for each team where you can change champions if you like or just catch your breath before reentering the fray. This is also a very good place to familiarize yourself with your champion’s spells. You can enter the arena from any one of three locations. The arena entrances are in West Freeport, Qeynos Harbor, and Maj'Dul, all of which access the same instances. When someone creates a game, it will show on the list at all arena's, and people at any arena entrance can join (assuming you haven't password protected it). Games with passwords can be accessed from any location as well, but only by players with that password.
Game Types Team Deathmatch: This is a very simple game where there are two teams and the first team to slaughter their opponents wins. You set the kill limit and time limit and let the carnage begin! You can choose characters or champions. First team to the kill limit wins. Rinse and repeat! Capture the Flag: The goal of this game is to steal the enemy flag while protecting your own. You must bring the enemy flag back to your home base but can not win the game if your flag is in the hands of the enemy team. Each team’s flag spawns on a platform directly in front of their spawn rooms. This game is restricted to champions-only as certain character classes would have a huge advantage with speed buffs. While carrying your enemy flag, you are slowed by 31%. Destroy the Idol: The goal of this game is to destroy the enemy’s idol first. The idol is a statue located in front of each of the spawn rooms. This game can be played with either champions or your own characters.
Spells/Potions Always make sure to set the hotbar you want champion spells and one-shot spells to appear in as your primary hotbar. You can do this by right clicking on your preferred hotbar and selecting ‘Set as Primary Hotbar’. List of Champion spells can be found with Champion pictures below Potions: Red Potion = Health (Hit Point) potion = gives #? hit points Blue Potion = Power Potion = gives #? power One-Shot Spells: List of one-shot spells coming soon… Arena Champions Champions are Lore, and if you don't have DoF you will have to buy them from another player or have someone fetch them from Maj"Dul. Everyone has access to the four basic champions, Fearknight, Tae Ew Hunter, Frozen Magi, and Fountain Spirit. These can be purchased from the vendor in front of Maj'Dul arena for a whopping 6 silver each. This vendor will also sell a few more champions once you reach a specific number of wins in the arena (although I don't know the exact number). Most other champions are quest rewards and a few are drops from specific named mobs. Each champion has distinct and interesting spells, and each can be very powerful given the right situation or tactics. Champions have five stats - Strength (melee damage), Toughness (hit points), Focus (power), Resilience (resistance), and Speed (movement speed). Each is ranked from 1 to 5. Also, learning when to use the potions or one-shot spells (and knowing where they spawn) can make a significant difference. There are health potions (red), power potions (blue), and one-shot spells (spinning symbol –axe, lightning bold, or shield). Champion Location {Click on link for picture including spells) Avenger Court of Coin/Blades? (Maj'Dul) http://img230.imageshack.us/img230/9220/avenger8io.jpg Aviak Hatchling /claim egg to get easy quest (KoS) http://img152.imageshack.us/img152/7360/aviakhatchling0wc.jpg Bedazzler Court of Truth (Maj’Dul) http://img152.imageshack.us/img152/2793/bedazzler4jm.jpg Eyestalker Collection (beholder eyes-KoS) http://img155.imageshack.us/img155/1262/eyestalker6pz.jpg Fearknight Arena Merchant (Maj’Dul) http://img152.imageshack.us/img152/7104/fearknight8rk.jpg Flame Master Quest-Capturing Day and Night Forlorn Ritualist Court of Coin/Blades? (Maj'Dul) http://img155.imageshack.us/img155/5617/forlornritualist4zs.jpg Fountain Spirit Arena Merchant (Maj’Dul) http://img152.imageshack.us/img152/3230/fountainspirit8ua.jpg Frozen Magi Arena Merchant (Maj’Dul) http://img155.imageshack.us/img155/6430/frozenmagi7yf.jpg Gnoll Trapper Arena Merchant after #? Wins (Maj’Dul) http://img155.imageshack.us/img155/797/gnolltrapper8xm.jpg Harbinger Court of Truth (Maj’Dul) http://img152.imageshack.us/img152/6262/harbinger7my.jpg Luresong Court of Coin/Blades? (Maj'Dul) http://img155.imageshack.us/img155/1835/loresong8rq.jpg Mystic Moppet Collection (mystic moppet parts) http://img216.imageshack.us/img216/6539/moppetchampion4in.jpg Ravasect Slicer Dropped by The Devourer (Den of the Devourer) http://img152.imageshack.us/img152/1007/ravasectslicer6zm.jpg Reaper Arena Merchant after #? Wins (Maj’Dul) http://img152.imageshack.us/img152/4059/reaper9xy.jpg Rock Pile Dropped by Gargilliviontumon the Rock Pile (PoF) http://img155.imageshack.us/img155/7860/rockpile8az.jpg Rujarkan Blademaster Quest item drop by Blademaster Thul (Clefts of Rujark) Sand Storm Court of Coin merchant Shifter Arena Merchant after #? Wins (Maj’Dul) Shimmering Sprite Arena Merchant after #? Wins (Maj’Dul) http://img152.imageshack.us/img152/8739/shimmeringsprite4qv.jpg Skeletal Marauder Peacock club quest line Spectral Assassin Quest given by Aliyyah the Embalmer (Sinking Sands) http://img155.imageshack.us/img155/8743/spectralassassin2ic.jpg Stonegaze Quest item dropped by Scarei (Scornfeather's Roost) http://img155.imageshack.us/img155/750/stonegaze1lx.jpg Tae Ew Hunter Arena Merchant (Maj’Dul) http://img152.imageshack.us/img152/919/taeewhunter0zh.jpg Tempest Arena Merchant after #? Wins (Maj’Dul) http://img155.imageshack.us/img155/7817/tempest8ca.jpg Tidal Lord Shimmering Citadel access quest http://img155.imageshack.us/img155/4056/tidallord9kv.jpg Tomb Guardian Silent City access quest http://img155.imageshack.us/img155/2299/tombguardian7lf.jpg Rewards Starting Titles for Wins Titles for Kills
Message Edited by Kegerian on 07-17-2006 04:09 PM Message Edited by Kegerian on 07-27-2006 01:53 PM |
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#2 |
Join Date: Jan 2005
Posts: 86
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![]() Mystic Moppet is a collection quest. Silent City generally has the parts. The 'Lost Soul' collectible is uber rare. I haven't actually played in the arenas yet on Lucan D'Lere and rarely see people in them when I go by, but I hear its a fairly decent pet, though not many have them. Myrculus
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#3 |
Loremaster
Join Date: Aug 2005
Posts: 24
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Thanks, but would you happen to know the name of the collection quest?
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#4 |
Join Date: Jan 2005
Posts: 86
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![]() I think its called the Mystic moppet quest. I'm at work, but I'll try to remember to check when I get home and see what it was called. I might be able to get you an image as well. M
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#5 |
General
Join Date: Dec 2004
Posts: 493
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The collection quest is called; Moppet: Mystic Moppet Parts
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#6 |
Loremaster
Join Date: Aug 2005
Posts: 24
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![]() Added, thank you.
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#7 |
Join Date: Jan 2005
Posts: 86
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![]() I had a moment to jump into the Arena and take you a screenshot of the Moppet and his abilities. If you could save this somewhere locally and post your link from there, I have it up only temporarily at my own site. Thanks. |
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#8 |
Loremaster
Join Date: Aug 2005
Posts: 24
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I have added the pic in, thank you very much.
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 272
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![]() Skeletan Marauder is a quest reward from "Wrapping it all up." This is the Peacock quest line. Sandstorm can be bought in the Court of Coin.
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Terq Dwarven Mystic & Half Elf Assassin Steamfont/Oasis |
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#10 |
Join Date: Jun 2006
Location: Singapore
Posts: 3
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![]() Very nice guide, Kegerian. Vital for those who wish to utilize the arenas, which are ...very..under-used. I do however, wish to make one correction to one of your statements. "While it helps to have DoF and/or KoS, they are not necessary." --- I was unable to access the arena in West Freeport WITHOUT Desert of Flames. I had Kingdom of Sky but no DOF. I could stand in front of the arena doors and mouseover them, seeing the words "The Arena", but clicking on doors did nothing at all, and it was the same for right clicking. After purchasing DOF and registering, I could view arena match list and enter it. Message Edited by PantheraZala on 07-14-2006 09:03 PM |
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#11 |
Loremaster
Join Date: Aug 2005
Posts: 24
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Thanks for the info. I recall being able to access the arena before I had DoF. I was trying to join a champion game and got a message about needing a champion to join that type of game. I will double check this.
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#12 |
Loremaster
Join Date: Apr 2005
Posts: 375
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![]() Flame master is from quest line Capturing Day and Night |
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#13 |
Join Date: Jul 2006
Posts: 15
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Same here... needed DoF to enter.
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#14 |
Loremaster
Join Date: Apr 2005
Posts: 375
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![]() Where does one obtain the scaleborn recruit arena champ??? |
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#15 |
General
Join Date: Nov 2004
Posts: 37
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![]() ![]() Message Edited by DeLang on 07-30-2006 08:57 AM |
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#16 |
Loremaster
Join Date: Apr 2005
Posts: 375
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![]() i know not many people play arena champs but....anyone else notice the toomb guardians stances are broken ![]() |
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#17 |
Loremaster
Join Date: Jan 2005
Posts: 336
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![]() This is gonna be great to help us plan our next guild event. We plan on a huge FFA team vs team battle in the arena using the champions so that we can get titles and just plain have fun with this =). It should be noted that spectral assaassin has really nice auto attack.
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90 inquis/ 300 AA/ 90 Jeweler |
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#18 |
Join Date: Mar 2005
Posts: 126
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![]() Just verified today: Blades: Avenger and Luresong
Coins: Sandstorm and Tempest
Truth: Bedazzler and Harbinger
It takes 6 quests to get the Spectral Assassin reward from the NPC in SS (she's located at the Oasis near Spectre Tower). |
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#19 |
Loremaster
Join Date: Apr 2005
Posts: 375
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![]() 1v1 shifter>spectral assassin .....had someone who only wanted to play spec so i used shifter.....result 50-0 |
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#20 |
Lord
Join Date: Apr 2006
Location: Seligenstadt / Germany
Posts: 33
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the forlorn ritualist drops off the last mob of the sanctorium instance in sinking sands. (thats the one where epicx4 guard the last mobs room till the other nameds are down)
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#21 |
Loremaster
Join Date: Nov 2004
Posts: 318
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A helpful guide for us just planning our own forary into the arena
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#22 |
Loremaster
Join Date: Mar 2005
Location: NY
Posts: 406
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You should probably put in a list of known bugs... -Tomb Guardian has broken stances -Moppet Master (item name is Mystic Moppet, Moppet Master is in-arena name) almost ALWAYS gets stuck inside the spawning area, you have to run back and forth like 40 times to get him out -Moppet's "evac" ability thing rarely works correctly... have to be facing the target for it, and if someone's moving, it's almost worthless and burns like half your power. Doesn't work without a target iirc. -It's possible to teleport into various parts of the geometry very easily as an exploit (devs PM me if you want MULTIPLE explanations on how) -Non-champions games do NOT enforce the level caps put in, and characters do NOT scale down. -Nobody's looted the Scaleborn Recruit yet, not in the eq2players item database... the drop is probably not in, or bugged. It IS listed on the KOS site. -Gnoll Trapper's traps can damage teammates... I've been killed (albeit accidentally) by trappers on my team - when the damage trap goes off from an opponent stepping on it it seems to damage EVERYONE, not just enemies, which really weakens the usefulness of the trapper. Also, I'll throw in some general balance issues while we're on the arena topic: -Speed stat is totally worthless while fighting... it drops to balanced in combat. Makes it worthless, and effectively nerfs numerous champions. -Any team without semi-excessive spike damage is almost worthless as it's impossible to block the other team from getting a billion potions. Definitely cut in half the # of potions in arenas like the dungeon. KoS arenas at least have them fairly spread out, but many of the DoF ones have potions every two feet it seems. -Spectral Assassin is WAY too powerful... have an offtime for the invis or lower the damage spike a bit. Preferably having a downtime for the invis or add a way to see it easily - having to pick specific champions every time someone pulls it out is really, REALLY lame. -Skeletal Marauder has too much HP, and a HUGE melee range. Just a small nerf is needed, nothing excessive, but his damage compares to spike damage, he has huge survivability, and he can hit from pretty far away, on top of his stun lasting quite a while. Something's gotta give. Hell, the Tae Ew Hunter trap barely even phases him, and that's a nice damage spike. -Shifter gets resisted ALL THE TIME against numerous champions. Makes the champion totally worthless against them. -Rock Pile has really high survivability but is soooo slow, does almost no damage, and has terrible power usage. Needs a slight buff. His dps would be fine if he didn't knock his opponents away with every single ability giving them ample opportunity to run, with no way to catch up. While it's nice crowd control, it's also a big hindrance in his ability to deal damage... thus, one should probably lower his power costs so he doesn't get burned out in two abilities just to take people out of combat for 3 seconds. -Stonegaze can keep a player perma-stunned until they die in a 1v1 situation, or in a group situation can completely lock down a player. Also, it has more range than a lot of the casters. Knock down the range a bit to make this somewhat avoidable. -Moppet Master needs a little bit more range - has almost no dps and low survivability, but if he's dead before he can get any of his skills off he's worthless. His range is really crappy. Up that and leave the rest. -Shimmering sprite needs a little bit more HP - it can lock down players fairly well but it dies in two hits or less almost every time, doesn't have a ton of range, and the abilities are on enough of a recast where they're not overpowering. Often as the sprite I die in one hit almost every time. A good compensation would be adding the ability to cast while moving, though. That'd bring it mostly in balance. -Sandstorm... power usage sucks, invis barely lasts any length of time, low survivability... but does have ONE damage spike that's less effective than the blademaster's. To add to that, his stun misses all the time. Needs either a rework or a decent buff, but ONE spike damage ability that misses half the time and blows through half its power really isn't that effective, especially when it's only like 300 damage. -Luresong regen abilities suck. -Ravasect Slicer needs a tidbit more damage, or more survivablity. As-is, an uber short stun and hop along with speed that gets nerfed as soon as that stun is hit on top of flag-carrying speed nerfs makes him almost worthless for CTF despite that being what's really it's only good job. Or increase it's autoattack range so that the ability to move around a lot is really worthwhile. For the most part, the only real thing it excels at is fleeing, but with such low survivability, it dies fast anyway. I tried inquiring about the arena in the last dev chat, but they were too busy talking about Emos (Arsai), gnomes juggling cookies, and armor dyes to answer anything related to game mechanics or that wasn't about some stupid cosmetic change, despite my 400,000 attempts to get some info on the arena. The balance issues are things that just need tweaking, I'm not looking to buff/nerf the champions by any real noticeable amount (unless it's totally [Removed for Content] like Tomb Guardian who has two skills which aren't even effective and who sucks in combat. Fix that dude's stances). Just small adjustments to bring things more in balance. And, as a request: Increase the "target must be in front of you" radius!!! If anyone is really even MOVING, you basically have to spam your abilities over and over until you have the right angle, and hope that you're *still* facing them by the time the ability gets off. Very annoying. Increase the arc a bit, por favor. Keep circling your opponent important, but don't make it so it's effectively a chain-stun on them.
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