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#1 |
Loremaster
Join Date: Sep 2005
Posts: 23
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Just out of curiosity, I was wondering if there really IS a cap on +heals. A poster responded to one of my threads a week back, saying it was around 140. Now, I wonder then....if it was capped at that low....why would they make a staff with +100? It just doesn't seem right to me...or at least, doesn't seem high enough. Does anyone have solid information on the cap of +healing? If there is a cap at all, that it. Thanks in advance!
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#2 |
Hero
Join Date: Oct 2006
Posts: 50
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![]() Also whether or not the cap on them is across all types of possible heal benefits. What I mean is the cap on + to equipment with a + to "all healing" or is it to + for any type at all. For instance lets say someone has been dedicated enough to have both the Staff of Unending Growth and Gloves of the Sacred Grove - they have +140 to all healing. Would that cap prevent Focus: Greater Chloroplast of a fifth Sacred Grove piece from benefitting from the +80 on that heal specifically? I would hope that if there is a cap it would not limit piece or set bonuses to specific heals - in the above situation the warden should benefit from their efforts with a +220 to Greater Chloroplast. |
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#3 |
Loremaster
Join Date: Dec 2004
Posts: 768
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Since that was my reply that sparked this thread, I tracked down the old (very old, it turns out) post that I was remembering. That post is here: http://forums.station.sony.com/eq2/...topic_id=181423 The rule is supposed to be, for both damage and healing, that the max you can get out of a spell is twice the base. So if you have a regen that does 3000 across all ticks, it shouldn't cap out until you have +3000 to heals. The problem, which may or may not still exist, is our "direct heal" spells (the ones with the open-palm or praying-hands icons, not the leaf ones). Warden "direct heals" are split half-direct, half-regen. There was (and probably still is) a bug where the regen portion of those caps out before the direct version, wasting some +heal effects. And, it turns out that cap was at +92, not +130 or +140 as I was mis-remembering.
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#4 |
Loremaster
Join Date: Sep 2005
Posts: 23
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Ah, thank you!
And, it turns out that cap was at +92, not +130 or +140 as I was mis-remembering.What did you mean by this? It kinda threw me off. |
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#5 |
Loremaster
Join Date: Dec 2004
Posts: 768
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Please go read the linked post. The +92 cap is explained there in complete detail. (My memory was that it was great er than 92, in the 130-140 range.)
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#6 |
Loremaster
Join Date: Sep 2005
Location: @ the desk
Posts: 1,051
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![]() Ok ....so i can wrap my brain around this .... since the + heal is split in half between upfront and Hot ticks .... Does this mean the +heal amount cap for the upfront portion of verdant bliss would be about 2000? ....But still wasteing about 900 of the + heal amount on the 10 sec hot tick?
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