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#1 |
Allakhazam
Join Date: Nov 2004
Location: San Diego
Posts: 167
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EverQuest II Allakhazam is proud to announce the 4th EverQuest II expansion titled "Rise of Kunark". We sat down with EverQuest II Senior Producer Scott Hartsman to talk about Kunark and all that will come with it. The interview which is available in both a 34 minute audio file or a 9 page transcription, will tell you everything you need to know about Rise of Kunark. Read a full description about Rise of Kunark over at EverQuest II Allakhazam.
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______________________________ Andrew "Tamat" Beegle EQII Allakhazam Community Manager The Zam Network http://eq2.allakhazam.com/ |
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#2 |
Loremaster
Join Date: Jan 2005
Posts: 829
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#3 |
General
Join Date: Mar 2006
Posts: 119
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![]() [Removed for Content]! SWEET! lvl me wizard higher now yay! soooo happy =) "Obviously with our last expansion we did not do a level increase, this time we will be." |
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#4 |
General
Join Date: May 2005
Posts: 283
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Epics, eh? Rock on. Hopefully it won't be as painful as the first time around. *shakes phist at Plane of Fear*
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Stugein - <Mediocrity>, Antonia Bayle <Gnobrin> it's maaaaaaaagic! * Gnobrin/#EQ2 throws magic powder <Gnobrin> ::rainbow:: Time to Be Bad - Complete Qeynos/Kelethin-to-Freeport Betrayal Guide |
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#5 |
EQ2BM
Join Date: Nov 2004
Location: EST (Boston Area)
Posts: 590
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![]() omg so siked I loved epics we did the pal,wiz,chanter,cleric ones... never did the mage so maybee I wasn't ruied from then haha siked siked!
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#6 |
Server: Guk
Guild: Timeless
Rank: Squire
Loremaster
Join Date: Nov 2004
Posts: 77
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We can play a sarnak =D woot woot!! But we gotta go to level 80 ack lol.Well bright side it will make Emerald Halls easier being 80 =P
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#7 |
Loremaster
Join Date: Jun 2005
Posts: 225
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You got to be kidding me.. Don't [Removed for Content] raise the lvl again, we dont need that crap.. New gear I can relate to, but another 10 lvl's pf grinding is not what we are looking for now.. When does it end ?!?!?
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Strom was Strom.. Someone had to be.. In honor and memory of.. Main: Tease 90 Illusionist - The Lost Order Alts: Nicol Bolas 90 Bruiser 90 Weaponsmith - The Lost Order Scipius Africanus 90 Fury - The Lost Order Shauku Endbringer 90 Beserker - The Lost Order Gosta Dirk 90 Dirge - The Lost Order Leshrac Sigil 90 Defiler - The Lost Order Geffer 62 Coercer 10 Tradeskiller - Retired Splitpaw server for the win.. |
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#8 |
General
Join Date: May 2005
Posts: 2,833
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Tamat wrote:
EverQuest II Allakhazam is proud to announce the 4th EverQuest II expansion titled "Rise of Kunark". We sat down with EverQuest II Senior Producer Scott Hartsman to talk about Kunark and all that will come with it. The interview which is available in both a 34 minute audio file or a 9 page transcription, will tell you everything you need to know about Rise of Kunark. Read a full description about Rise of Kunark over at EverQuest II Allakhazam. Alot of solid questions that I had been wondering myself Tamat good interview. Epic Weapons: Did my epic weapon quest in EQOA since I never played EQ1. It was something you felt you had to do which made it feel important. I'm wondering how comparable epic weapons will be to fabeled gear? Hopefully with the end/final quest or however you progress it will build up being "Mythical" in nature. Sarnak: These guys will bring alot of new questions for me since I like draconic lore. Already had discussions in the H&L section about if these guys should be in the draconic realm. Glad to see a great interview on the next expansion.
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 250
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Woohoo, epics! Hi tamat =p
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#10 |
Server: Runnyeye
Guild: Majestic
Rank: Mistress
Tester
Join Date: Jul 2006
Location: NSW, Australia
Posts: 2,212
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Only three gods?!?! Aw man, they're holding out on us!
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#11 |
Loremaster
Join Date: Jul 2005
Location: Somewhere
Posts: 87
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This is the first large chunk of good news for high-level players in a while. This will be great! It relieves my fears that the only new race we were going to get was going to be the Arasai *shudder@emofairies*.
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Poxxus Plaguelord -- 70 Warlock of the Befallen server "If life hands you a melon, life is dyslexic." |
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#12 |
Loremaster
Join Date: Nov 2004
Posts: 644
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Hopefully they would add new spells each lvl now, instead of repeating better versions of the old ones. That way all those mastered abilities stay at their best.
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#13 |
Loremaster
Join Date: Dec 2006
Posts: 178
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when when when when?!?! i wanna play it nooooow!
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 581
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peepshow wrote:
You got to be kidding me.. Don't [I cannot control my vocabulary] raise the lvl again, we dont need that crap.. New gear I can relate to, but another 10 lvl's pf grinding is not what we are looking for now.. When does it end ?!?!? QFE, 10 more levels, 10-15 new masters and donating all my current fabled gear to my diety... Would rather just keep the cap where it is and give us more raid zones that provides some new loot types and different challenges. |
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#15 |
Server: Butcherblock
Loremaster
Join Date: May 2006
Posts: 1,697
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RFMan wrote:
This is the first large chunk of good news for high-level players in a while. This will be great! It relieves my fears that the only new race we were going to get was going to be the Arasai *shudder@mofairies*.So we now have a new neutral race as well. What's interesting is the concept of a starter zone for neutral races, does this mean that the new city of Gorowin would be a "neutral" city which is tolerant towards all class types (i.e. is more fussed about your race than whether you are Shadowknight or Paladin)??? Something of this nature would have to happen for Sarnaks to be neutral, but not available in Qey, Free, Neri, Kele etc... Or would neutral races starting in the new city of Gorowin only be able to choose neutral classes?? Could be an interesting twist. |
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#16 |
Loremaster
Join Date: Nov 2004
Location: behind you, stealthed.
Posts: 876
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![]() quite an interesting read. /gratz on the scoop Tamat. |
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#17 |
General
Join Date: Nov 2004
Posts: 283
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Vulkan_NTooki wrote:
Hopefully they would add new spells each lvl now, instead of repeating better versions of the old ones. That way all those mastered abilities stay at their best.I hope so too. It would make levels 71-80 more interesting. Plus they can add "bubbles" to the current AA trees that would be improvements to the new spells. Giving us more options to choose from is always a good thing, in my book.
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#18 |
Server: Butcherblock
Loremaster
Join Date: May 2006
Posts: 1,697
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Shadowbreath@Splitpaw wrote:
Vulkan_NTooki wrote:Spells and abilities which are deadly powerful in the right circumstances, at all other times you'd be relying on your existing Masters. The trick would be to learn when to attempt to use the new spells. I'd go for that.Hopefully they would add new spells each lvl now, instead of repeating better versions of the old ones. That way all those mastered abilities stay at their best.I hope so too. It would make levels 71-80 more interesting. Plus they can add "bubbles" to the current AA trees that would be improvements to the new spells. Giving us more options to choose from is always a good thing, in my book. |
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#19 |
Loremaster
Join Date: May 2005
Posts: 109
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Honestly I wish they wouldn't raise the lvl cap. Last thing I want to do it have to get new Adept IIIs and Masters at stupid high prices and have to replace all the gear that I've been killing myself to get. Grind + Money Sink <> FUN
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***************************** LvL 92 Troubador LvL 92 Paladin x2 LvL 92 Monk LvL 92 Conjuror LvL 92 Mystic LvL 92 Templar LvL 92 Brigand LvL 90 Beastlord ***************************** |
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#20 |
Loremaster
Join Date: Mar 2006
Posts: 38
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I really think this seems a bit rushed... On Vox, which is a PVP server, a single avatar has yet to be killed. I have never played EQ1 so I am not the expert of lore, but in any fantasy book/story dragons are always, and I mean ALWAYS the most feared and respected creatures. In my mind KOS mobs shouldn't be green... how can this fit in with the lore? Once difficult mobs will be a cake walk! Maybe I'm missing some lore, but maybe KOS mobs should have been the hardest.
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#21 |
Server: Butcherblock
Loremaster
Join Date: May 2006
Posts: 1,697
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Wilderbeast25 wrote:
Honestly I wish they wouldn't raise the lvl cap. Last thing I want to do it have to get new Adept IIIs and Masters at stupid high prices and have to replace all the gear that I've been killing myself to get. Grind + Money Sink <> FUNNobody is forcing you to level your '70 characters! Turn off combat XP and continue with your T7 play. |
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#22 |
Loremaster
Join Date: Nov 2004
Posts: 284
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"The Sarnaks are making their return. The beloved race from the original Kunark. " O_o The Sarnaks were "beloved" in EQ1?? Did I miss a meeting??! (the expansion looks great! looking forward to seeing how Kunark fared in the last five centuries)
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#23 |
Loremaster
Join Date: Nov 2004
Posts: 121
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![]() Veeshan? Veeshan? Veeshan? Please? Veeshan? And maybe a bit of work on the Monk AAs to make them more... useful? Otherwise, I can't wait for this exp... I sooooo wanna play now! I LOVED Kunark in EQ1 and EQ2 is gonna be even better! I'm especially looking forward to meeting the new Iksar Empire in battle. I wonder if we can join the new Empire... *slight plea* |
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#24 |
General
Join Date: Mar 2006
Posts: 119
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Vonotar@Butcherblock wrote:
Wilderbeast25 wrote:I realy do hate how people say thy do not like to have the level cap go up but I do know a lot of people even my self that would like to see it go up also I do see how you feel about having to buy new master's and what not but that's why you save up money and also group a lot more ect to get your drop's and what not =)Honestly I wish they wouldn't raise the lvl cap. Last thing I want to do it have to get new Adept IIIs and Masters at stupid high prices and have to replace all the gear that I've been killing myself to get. Grind + Money Sink <> FUNNobody is forcing you to level your '70 characters! Turn off combat XP and continue with your T7 play. |
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#25 |
Server: Kithicor
Lord
Join Date: Nov 2006
Posts: 10
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Level Cap Raised – Continue your adventures on your existing character in Kunark, expanding on your achievements as Adventure, Tradeskill and Guild levels all increase to 80. ARE U KIDDING ME?? i mean come on havnt we learned from our last expansion....what is the point at raising the levels so soon? u wipe out all the content from the other expansion!! give us more AAs but god forbid raise the level. oh great now we are going to be stuck in ONE expansion WOOT, howmany people do we see in DoF anymore...umm none really. all my gear i have now will suck to lvl 80 treasured i mean come on guys cant we be more creative then this? we went from lvl 50 to 60, one expansion, then jumped to 70 for what 1.5 expansions? we had one zone for T7 in EoF....i am happy for new content dont get me wrong, but raising the level cap isnt a smart idea......we have to expand OUT before we expand UP....thanks for reading my rant, have a nice day
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#26 |
EQ2Achieve.com
Join Date: Nov 2004
Location: Phoenix, AZ
Posts: 5,895
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Uh, to the previous poster, it's been well over a year and 3 months since the level cap was raised. It's about time we got another boost.
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#27 |
Server: Kithicor
Lord
Join Date: Nov 2006
Posts: 10
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oh so when the sword of destiny is finnally released its going to be able t o be upgraded by treasured loot in T8? i mean no thank you whats the point of doing all these quests if the loot from them will be nothing. or the raiding everyone does the gear will be nothing
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#28 |
Loremaster
Join Date: Nov 2004
Location: Finland
Posts: 565
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My only concern is that there will be no "new" AA lines, i hope they will sort that out somehow, i hope they have some good ideas. Also i don't think T7 raided gear will become obsolete with T8, except for maybe relic ect. Actually good T7 fabled will prolly be good enough till you get back to raiding at lvl80.
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#29 |
Server: Kithicor
Lord
Join Date: Nov 2006
Posts: 10
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IDK bud not much T6 gear being used anymore /shrug
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#30 |
Loremaster
Join Date: Dec 2004
Posts: 13
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![]() Sony I really hope with a 10 level increase that yous are going to match the same amount of content as KOS and EOF with this expansion. If you are not going to match that much content then yous have your heads where the sun dont shine, this is a great game but this is a common issue. Tell me what would it have hurt to have a 5 level increase put in instead of the10 levels, This allows all the content to continue being killed at an easier scale and it brings the new content as challenge. Why not put in another 100 aa points as well. Why not scale the avatars as well seeing that they are avatars. Also why not change there encounter's as well with the introduction of the new expansion that way you still get alot of contested with minimum amounts of work. I am sorry if this sound negitive to a point Kunark is awesome loved it with eq1, but i really think yous need to start thinking this thru and makeing sure the end game content will match kos and eof with contested as well as instances. Same with progression, have you checked to see how many poeple are in DOF, or when King Drayek was last killed. Yous have no progression and yous need to start figureing it out, cause i tell you if eq1 fixed its [I cannot control my vocabulary] graphics they would get my buisness back. It should be haveing to gear up in KOS before you can even think about killing EOF raid zones and then you should have to gear up in EOF before you can gear up in Kunark raid zones. This would add a new challenge to the game and draw alot of poeple and make them have alot of fun for along time because there is a progression which is not in this game at all. Your game designers suck and i could do a better job. |
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