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Unread 04-30-2007, 02:15 PM   #31
Qanil

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Strums, you just don't get it.

Your points about the "exile" faction being easy mode holds no water.  You keep going back to raiding.  I don't care about raiding.  I never did.  I never will.  Raiding can be rewarding and challenging, but to tell a PvP guild on a PvP server, to spend nearly all of their playtime in instances that only the most amazing guilds on all the servers can beat on a regular basis is just plain stupid.  

I didn't ask for PvP gear.  But you keep going back to the gear as the "exile advantage"  It's not an advantage because we can't kit all of our members out in complete sets of comparable gear in a matter of weeks or in the longer cases, a couple of months.  We need to raid for more than a year to get most of our members, even a few pieces each, hoping for NO turnover, so we can what?  Do the very thing we were here to do all along, but were unable to because we had to sit in an instance 5 nights a week?

How can you even fathom that as being an advantage?  People.  This is a PvP server.  If you came here to raid, ya, Exiles have the advantage.  More classes = easier time killing mobs.  Sure, I will agree with this.  But this is where the "exiles have it easier" thread ends.   Gear helps in PvP.  But the cities get it so much easier.  Comparable gear, and sometimes better. PvP gear is more suited for PvP, and you can get pieces so easy it's not even funny.  People come and say its hard to get PvP gear.  In relation and comparison to the difficulty of PvE raiding for EoF set pieces it's not even close.  This stuff just drops too far and few in between.   The very best of the best guilds on all servers don't have all set pieces yet, and they LIVE TO RAID.

When I clicked "exile" I made a concious choice to join the hard faction, to get more pvp, and have fun doing it.  I was sick of the politics involved with the crybabies in the cities.   It's amazing to me the excuses that keep coming from the factions about why they get rolled all the time.  Talking about "Easymode" exiles.   What is wrong with you people?  We have NO PvP advantage over any city faction, we only have disadvantages.  But because we have the majority of PvPers, it makes up for the obvious lack of coordination in the cities and we stomp you out night in and night out.

Then they think it's because of the class mix or gear.   Remember.  Havoc was the first exile guild.  They did it to Raid.   There were others but they folded so fast it wasn't funny.  Darkhand was the last surviving exile guild before Onyx came.  Darkhand came to Exile for more PvP, having to raid more for gear... Because a good portion of the members lost most of their gear due to being exiled.  Onyx came for many reasons, one was to raid.

Night's watch is made up of old Kraken, a couple of remnant Havoc people, and randoms from other guilds.  They came to Exile to PvE raid, and while they have a couple of decent PvPers they are pretty terrible at it as a whole, and will likely never become very good at it unless they recruit a bit differently. Some of their people don't like to PvP at all.  Maybe they'll merge with an incoming guild from a different server, and this can change, but in their current state, they're a PvE raiding guild on a PvP server.  (every time I type that it blows my mind)

Jubilee for one, is a guy.  For two, he exaggeratted about the numbers of people in Haven.  We don't outnumber Q and Freeport 10/1.   Later tonight or tomorrow though, we'll be gaining about 3 more guilds in exile who we don't want there.  He poses a good point, if so many choose exile as a means for ffa pvp, or so they can do content in raid pve, maybe SOE should make some considerations to help alleviate the influx to exiles.  We, as in Darkhand, are there for more PvP.  Some others are there only to raid, they care nothing for the PvP.  They choose to be in exile to use all the classes to do more Raiding.  These types of guilds mean nothing to the server as they dont' regularly pvp, and when they do, they're not really all that good at it. 

I'm in the same boat as the rest of you in some ways.  I think people exiling to do raiding is pretty stupid.  The only way around this is to allow people to move faction and retain their abilities, meaning all classes in each faction.  From a roleplaying standpoint it might [Removed for Content] some folks off... but the realm vs realm wouldn't be affected at all.  You can still fight Freeport vs Qeynos, just do it with more classes. 

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Unread 04-30-2007, 02:46 PM   #32
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rofl this post makes me laugh... the answer to your questions is NO!!  Do not expect to have all the rewards from a city aligned faction in exile.  When you exile you sacrifice somethings and those that you have mentioned are what you have sacrificed.  Let me ask you one thing and I want a straight up answer.  Why did you go exile?  Do not say you did because there is more pvp..rofl  Each city aligned faction has the same amount of pvp as exiles.  I do not consider exile vs exile as pvp.  Why bother killing each other when there are no rewards or demerits rofl that's not real pvp.  I think it would be a different story if you did have rewards and demerits killing each other in exile,  then you wouldn't be holding each others balls.
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Unread 04-30-2007, 02:53 PM   #33
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Sanchez469 wrote:
rofl this post makes me laugh... the answer to your questions is NO!!  Do not expect to have all the rewards from a city aligned faction in exile.  When you exile you sacrifice somethings and those that you have mentioned are what you have sacrificed.  Let me ask you one thing and I want a straight up answer.  Why did you go exile?  Do not say you did because there is more pvp..rofl  Each city aligned faction has the same amount of pvp as exiles.  I do not consider exile vs exile as pvp.  Why bother killing each other when there are no rewards or demerits rofl that's not real pvp.  I think it would be a different story if you did have rewards and demerits killing each other in exile,  then you wouldn't be holding each others balls.

Part of this post is FALSE.  There IS MORE PvP for Exiles.  Do a little thinking before you post and make a fool of yourself.

Exiles currently are 2 guilds.  There's a 3rd yah, but they don't PvP.  The numbers are stacked DRASTICALLY different against us. 

We go from zone to zone we encounter superior numbers of Freeport and Qeynos.  You cannot attack a freeport, if you're freeport, you cannot attack a Qeynos if you're qeynos. So any and all people inthe zone which you are in that are aligned with you, you cannot fight.  Period.

There are 3 factions yes, but the numbers are way out of whack.   I would put on average, on a peak hour, 36 Exiles out and about PvP'ing across all 3 guilds.  That's being generous to night's watch. 

36 people vs the entire rest of the server ... and you say there isn't more PvP in exile. give me a break.  You get to fight, Qeynos, or a small handful of exiles.  And NONE of your own zerging faction.   wow.. just wow.

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Unread 04-30-2007, 02:59 PM   #34
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We go from zone to zone we encounter superior numbers of Freeport and Qeynos.  Youy gotta be kidding right?  So the OP states that the number of exiles outnumbers FP and Qeynos by 10 to 1 and yet you say you are outnumbered..  To me this doesn't make sense.  Oh and for you to say you have 3 factions to fight and tell us that exile vs exile pvp doesn't really happen all that much is contradictory!!!  Man stop pretending to be soo smart cause your not.  Exile vs Exile pvp doesn't count as real pvp when there are no rewards or demerits.  It is just like me going into west freeport and ask a friend to fight me in the arena rofl.  I kill him and he kills me thats about it rofl.  So get a grip and maybe go to school so you can learn something rofl..
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Unread 04-30-2007, 02:59 PM   #35
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i exiled every one of my toons before level 20 to make the pvp environ more difficult to play through on purpose...with a lack of level differentiation in relation to me.

i did this to sway the learning curve in the favor of the pvp noobs that need the level differentiation to stay alive more than 30 seconds in an open zone, if and when of course they actually go to an open zone.

edit> and ive done it all solo, although last night i joined a guild roflz...guess im a sploiter now eh.

edit2> we obviously dont outnumber the city based factions, the op was being sarcastic...and haven is a very small zone and there is alot of lag there in comparison to elsewhere, its a valid performance report for a zone.

the lag is also present on venekor server in haven, so it might be due to something other than lag as poppulations on teh two servers differ.

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Unread 04-30-2007, 03:07 PM   #36
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Sanchez469 wrote:
We go from zone to zone we encounter superior numbers of Freeport and Qeynos.  Youy gotta be kidding right?  So the OP states that the number of exiles outnumbers FP and Qeynos by 10 to 1 and yet you say you are outnumbered..  To me this doesn't make sense.  Oh and for you to say you have 3 factions to fight and tell us that exile vs exile pvp doesn't really happen all that much is contradictory!!!  Man stop pretending to be soo smart cause your not.  Exile vs Exile pvp doesn't count as real pvp when there are no rewards or demerits.  It is just like me going into west freeport and ask a friend to fight me in the arena rofl.  I kill him and he kills me thats about it rofl.  So get a grip and maybe go to school so you can learn something rofl..

wow.  you still make no sense.  Read my longer post.  We do NOT outnumber the other factions 10:1.  Not by any means whatsoever.  He made an exaggeration.   Can you not make observations for yourself, or you need to find a single statement made by anyone.

Your ignorance on this matter knows NO bounds.   Exile vs Exile pvp DOES count.  Darkhand and Onyx do not fight each other in malicous ways.  We do it for fun.  We do however greif the you know what out of the other exile guild, and we will continue to greif each and any other guild that wants to come to exile.  That's as malicious as you can be.  When we are fighting them, any other faction is welcome to join the fight.  This means what to you?  Nothing, as you're probably some level locking nub, that sits in a city, or some other solo person that nobody will group with that runs around with his god pet that says "onevone"

comedy. 

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Unread 04-30-2007, 03:12 PM   #37
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exile pvp status should be guild against guild based, as each exile guild would be a subfaction independant of the other rogue nations, collectives under a ruler in their own right, yet not collectively cohesed to other such groups under a single national banner, ala qs and fp.

edit> i believe in my original suggestion i stated that exiles of the same guild would yeild no status for one another....and that exiles in different guilds would not be allowed to group together (because the pvp rule is exile cannot attack group members, therefor if pvp status were in play, those in opposing guilds should not be able to group, and in same guild not worth any status...makes things at least less exploitable.

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Unread 04-30-2007, 03:46 PM   #38
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Greenion wrote:

T7 is only a portion of the game folks, not the entire thing...

all you people do is argue based on gameplay in T7 which is the minority of content.

why dont you all just be honest and say you dont want exiles to get stuff because they arent your team, i could at least respect that for honesty.

With all due respect Green...when you are a lvl 70 player, T7 is 100% of the game. Edit: Qeynos players are not on my team...I think they should have pvp gear. 
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Unread 04-30-2007, 03:47 PM   #39
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You made your cold hard cave bed now lay down in that [Removed for Content] and like it.
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Unread 04-30-2007, 04:10 PM   #40
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Strums wrote:
Greenion wrote:

T7 is only a portion of the game folks, not the entire thing...

all you people do is argue based on gameplay in T7 which is the minority of content.

why dont you all just be honest and say you dont want exiles to get stuff because they arent your team, i could at least respect that for honesty.

With all due respect Green...when you are a lvl 70 player, T7 is 100% of the game. Edit: Qeynos players are not on my team...I think they should have pvp gear. 

well with all due respect right back at ya...T7 is in fact not the whole game buckaroo.

and really after reading the particular verbage of most of your posts...which is fairly childish and innane at times...just attempts to goad others really, i dont have much respect for you or your opinion of ingame mechanics or a sense of fairness.  i just dont see your concern for things in a gamewide sense.

basicly i see you with a straight up agenda which imo is the worst type of opinion to base developmental decision on.

have a nice day.

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Unread 04-30-2007, 05:44 PM   #41
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Exiles need some handicap since they can roll any class. Clearly there are bonuses for having a mystic/defiler and such. If you feel that exiles need all the privledges of the standard faction alignments then you would have to allow the cities to have all the classes available in game too. You can NOT have everything that the cities have and still want more. It seems that you want all the rights of the cities and none of the penalties. And save me the discussion on the broker...as exiles being able to group with any class, I know for sure that you can farm all your own stuff out of zones with relative ease. If you can't, you suck. I have no issues with exiles per se, and I am a q, but I think it is insane for them to want all the rights for cities. That is the only thing that resembles any sort of balancing factor for exiles now. Oh yeah, also, the t7 crap debate isn't an issue either. Guess what, whether you play q, freep, or exile, there will be plenty of chances to die if you don't group. Guess what, if you have a good group...you win the fight no matter what the tier is. Trust me, 70s don't really go out of their way trolling the noob zones looking for a gray exile to kill so just stay grouped in the right level zones and you won't encounter too many issues no matter what tier you are playing.
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Unread 04-30-2007, 07:58 PM   #42
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Sanchez469 wrote:
rofl this post makes me laugh... the answer to your questions is NO!!  Do not expect to have all the rewards from a city aligned faction in exile.  When you exile you sacrifice somethings and those that you have mentioned are what you have sacrificed.  Let me ask you one thing and I want a straight up answer.  Why did you go exile?  Do not say you did because there is more pvp..rofl  Each city aligned faction has the same amount of pvp as exiles.  I do not consider exile vs exile as pvp.  Why bother killing each other when there are no rewards or demerits rofl that's not real pvp.  I think it would be a different story if you did have rewards and demerits killing each other in exile,  then you wouldn't be holding each others balls.
We exiled in either august or september. There was 1 guild in exile at that time. They were comprised of maybe 40 people. When we first exiled we fought with this guild(havoc). We gained every single person in qeynos as a target and lost no targets. This was our reason for exiling. You want to judge whats real pvp? You keep arguing with people in level chat while we just kill them instead. We later allied with havoc, and only lost 40 or so targets, but gained an advantage as a working faction to even out the fight. So yes we did exile for more targets, aka pvp, and we definitly got them. When onyx exiled there was only one major guild left in exile, Darkhand. Yet they gained the ability to kill 3-4 major freeport guilds. They easily gained 100-200 targets and sacrificed maybe 50-60. Your opinion is worthless, seeing as youre completely ignorant as to the history of exile.
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Unread 04-30-2007, 08:12 PM   #43
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yep dam right because ffa pvp is where the real pvp is at. Of course its not real pvp because u cant beat the hell out of lower levels and make em squeel. Dont see why people always get [Removed for Content] off at exiles. I mean are u really that envious that they have all those targets and classes can raid better because of it and then flip u the bird and they walk over ur guilds carcasses? Hell everyone should just join exile and leave all the level lockers to where they are. Of course thered still be at least around 400 people in each city but then at least most people would experience a real pvp server. Or close enough to 1.
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Unread 04-30-2007, 09:33 PM   #44
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um, most of my exiles are level locked in T2,3,4 and im working toward leveling thru T5 (and to T5 with a few) to set greenion up for awhle in T6, as the guild i just joined seems to be next locking at level 52.

i most often play my exile T3 assassin these days.

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Unread 04-30-2007, 10:37 PM   #45
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Greenion wrote:

how strange i remember Gallenite in a dev chat stating quite clearly it is intended to be a third faction.

quite old news really.

edit> keep reiterating erroneous statements if it helps you sleep better at night.

Why haven't I seen a dev post this on the boards?  If there is a third faction who is it's leader? What kind of PvP armor do you get? Where is the lore?  If I'm so wrong prove it.  Just saying it's mis-information doesn't prove a thing it only proves you can search out my postings.
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Unread 04-30-2007, 11:05 PM   #46
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"Why haven't I seen a dev post this on the boards?  If there is a third faction who is it's leader? What kind of PvP armor do you get? Where is the lore?  If I'm so wrong prove it.  Just saying it's mis-information doesn't prove a thing it only proves you can search out my postings."

=============================

the lore is in a book...that all exiles get...

find it out for yourself noob.

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Unread 05-01-2007, 12:39 AM   #47
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Greenion wrote:

um, most of my exiles are level locked in T2,3,4 and im working toward leveling thru T5 (and to T5 with a few) to set greenion up for awhle in T6, as the guild i just joined seems to be next locking at level 52.

i most often play my exile T3 assassin these days.

Exiles in lower tiers have it really rough, I totally agree with that. However in T7 they get it easier than other 2 faction. Yes we can get pvp armor, however they can get EoF zones done for class armor, other 2 factions can't (note im talking about my server) In lower tiers, its a different story, I know I wouldn't wanna be a exile in lower tiers specially before the bug where i was open to attack from everyone atevery level. However once you hit t7, that issue goes down the drain.

There is an advantage in using all classes in the game, that is why most of the raid zones are successfuly done on pve servers much easier than on pvp. Because of access to all classes. I have jeard arguements that pve servers had the time to gear up their entire guild well before. However pvp servers been up for a long time now and that arguement is no validanymore. Every top guild on Vox which is the smallest pvp server, their top 24 raid crew are in relic or something equally as good or sometimes even better. After over a year that arguement goes down the drain. Also you may say pvp armor is easier to get, i wouldn't say easier, it might take a little less time to gear up an entire raid force with full pvp set armor, however the pvp armor is also a little less effective as EoF gear. Every class i nthis game, specially the sister classes compliment one another in terms of debuffs, group buffs ect ....having access to lal of them surely does make raiding easier, if you liek to argue this please free to do so by bringing up valid concerns and arguements.

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Unread 05-01-2007, 12:48 AM   #48
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this will change depending on what is in the future as far as limitationality for exilability in a next expansion.

what will also be a factor is how much the game expands tierwise in that single expansion....1 tier won't have that huge of an effect in disadvantagement of exiles at endgame if left limited to exiling at level 70 and below...they'd keep up...

EDIT> then again we are talking about unlimited pvp zones anyway at this point, so whats the difference?

3 tiers in a single expansion would have a more telling effect if limited to exiling at or below level 70. however 3 tiers might be alot to expect out of a single expansion...

also i have forwarded the idea of mirrored class skills being available to city aligned characters in the shape of pvp rewards of a sort...the skills would be flagged for pve targets only and require the caster to be in a raid...thats to ensure the skills are utilized in raid situations...and also if used does not necessarily totally skew the story line the game has as a backdrop and keeps a plausible sense. which would also help to even the discrepancy out a bit.

edit> please note these settings arent up to me to decide on...they are up to development, im just forwarding ideas and hope the game takes more shape because of them, and becomes a more intrigueing environ for all players, not a single set of them.

edit> also i created a system i saw very little way to exploit within that allowed ways for exiles to get pvp credit from opposing exile guilds

what was key to that suggestion also were the differing values awarded and/or penalized (it suggested status loss as a concept as well) were dependant on alot of situationality, to include not just group make ups and differences in level, but took into account what faction was killing what other faction and whether any char involved was guidled etcs...

giving exiles a reason to pvp against each other will help the city factions...infighting within the exile faction, guild against guild and such pits an exile guild against alot more than just the two city alignments...and it pits them against others with the same cross class structure advantages they have...

in my lengthy suggestion i actually suggested that an exile guildee killling an opposing exile in a different guild should yeild more status for the winner than killing a city aligned player...this is to promote factional infighting which will actually help the city aligned guilds...

if the pvp gear offered exiles were "less than" the pvp gear offered city alignments as well as "less than" raid gear per tier...then those rewards would not further advantage exiles...

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Unread 05-01-2007, 01:29 AM   #49
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Greenion wrote:

um, most of my exiles are level locked in T2,3,4 and im working toward leveling thru T5 (and to T5 with a few) to set greenion up for awhle in T6, as the guild i just joined seems to be next locking at level 52.

i most often play my exile T3 assassin these days.

you are 1% of 1% of the population with your low level exiles, so your point of view on this matter means .0001 (just this side of nothing)... play the game however you want, but the fact of the matter is that it is a MASSIVE MULTIPLAYER role playing game and satisfying the most customers is the way any buisiness should be run.
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Unread 05-01-2007, 01:32 AM   #50
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what are you even refering to?

are you intentionally trying to take commentary out of context or is it a special gift of yours and it happens naturally?

edit> the odd thing is, way back when we were all talking about the future pvp system (way before the pvp servers launched, kinda way before you showed up junior) posters said the same thing to me when i talked about the possibility of an exile faction ingame, that i was the only one talking about it, to shut up, and to forget it...i didnt, in fact i got even more and more descriptive about it, and....gee look what happened.

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Unread 05-01-2007, 04:15 AM   #51
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Greenion wrote:

um, most of my exiles are level locked in T2,3,4 and im working toward leveling thru T5 (and to T5 with a few) to set greenion up for awhle in T6, as the guild i just joined seems to be next locking at level 52.

i most often play my exile T3 assassin these days.

u level locking traiter! lol jk at least u have a char for each teir. Still think the game as a whole should be free for all. In fact I could see the game now. I would select 1 grey and then repeatedly kill him over and over and over again. And the more he yelled in chat the more id laugh and kill him. Of course id end up having to kill people around my level that came for him but then Id just kill him again until he finnaly screamed in insanity and canceled his subscription. sigh to bad it'll never be like that. Well of to vanguard to drive greys to insanity. and maybe a couple of reds.
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Unread 05-01-2007, 04:18 AM   #52
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Ssslick@Nagafen wrote:
Greenion wrote:

um, most of my exiles are level locked in T2,3,4 and im working toward leveling thru T5 (and to T5 with a few) to set greenion up for awhle in T6, as the guild i just joined seems to be next locking at level 52.

i most often play my exile T3 assassin these days.

you are 1% of 1% of the population with your low level exiles, so your point of view on this matter means .0001 (just this side of nothing)... play the game however you want, but the fact of the matter is that it is a MASSIVE MULTIPLAYER role playing game and satisfying the most customers is the way any buisiness should be run.
actually I think that doing just that is what led to the downfall of alot of the subscribers of eq1. Notice however that while vanguard started out hard and stayed hard and then even went to the limit to tell anyone on there feedback forum and in game that if they couldn't take a real game to cancel there subscription they still have that many gamers in the player base. Of course soe doesn't run vanguard so that could be a clue to as to why all the other games had there downfalls.
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Unread 05-01-2007, 05:52 AM   #53
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tass wrote:
Ssslick@Nagafen wrote:
Greenion wrote:

um, most of my exiles are level locked in T2,3,4 and im working toward leveling thru T5 (and to T5 with a few) to set greenion up for awhle in T6, as the guild i just joined seems to be next locking at level 52.

i most often play my exile T3 assassin these days.

you are 1% of 1% of the population with your low level exiles, so your point of view on this matter means .0001 (just this side of nothing)... play the game however you want, but the fact of the matter is that it is a MASSIVE MULTIPLAYER role playing game and satisfying the most customers is the way any buisiness should be run.
actually I think that doing just that is what led to the downfall of alot of the subscribers of eq1. Notice however that while vanguard started out hard and stayed hard and then even went to the limit to tell anyone on there feedback forum and in game that if they couldn't take a real game to cancel there subscription they still have that many gamers in the player base. Of course soe doesn't run vanguard so that could be a clue to as to why all the other games had there downfalls.
Btw about Vanguard, they are not doing as good as you make it. Due to their lack of player base SOE is going to be getting invovled more. Be ready for a lot of changed and revamps...poor Vanguard players, I hate revamps in mmos even though eq2 pvp really needs one :p
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Unread 05-01-2007, 07:06 AM   #54
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Exile is here to stay. 3 factions is more fun then 2. Admit it. You don't want Darkonyx back in your midst. 3 factions = more targets for everybody and a more dynamic server. You can all shut up about how much easier the other side has it... both arguments have validity... the grass is always going to be greener... the solution is obvious... Here is how to FIX the factions: 1. Allow people to betray between cities and keep their original class. Only reset spells to App 1 if they choose to change classes. DEAR SONY: NOBODY CARES ABOUT THE ROLE PLAY CONSEQUENCES OF ALLOWING ALL CLASSES IN THE FACTIONS. 2. Allow Exile to get PVP gear. Even make token cost higher for exile as a "penalty" for not being city aligned. 3. Keep exile as the "FFA" team who can in-fight if they so choose. Keep Qeynos and Freeport unable to kill teammates so everybody can choose their favorite style. Result: Every faction can raid equally. Every player on the server can CHOOSE if they want TEAM based PVP or more difficult FFA PVP. Every player on the server has equal opportunity to the same PVP gear advantages. ALL IS RIGHT WITH THE WORLD.... except for perma-immunity. FOR GOD SAKE GET RID OF IT. The Rulesets are currently FLAWED. Exile's did not create the problem, we are a product of it... and we are here to stay.
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Unread 05-01-2007, 07:50 AM   #55
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Jubilee@Nagafen wrote:

Now that exiles out number city factions almost 10 to 1...

Will we be getting PVP gear?

Will Haven be expanding?

Will we be able to finally finish claymore?

Will SOE treat us like a viable faction?

Somethings going to change!

Nope.. you just get to use all classes. Which is very very good.
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Unread 05-01-2007, 08:31 AM   #56
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Wraath@Nagafen wrote:
Exile is here to stay. 3 factions is more fun then 2. Admit it. You don't want Darkonyx back in your midst. 3 factions = more targets for everybody and a more dynamic server. You can all shut up about how much easier the other side has it... both arguments have validity... the grass is always going to be greener... the solution is obvious... Here is how to FIX the factions: 1. Allow people to betray between cities and keep their original class. Only reset spells to App 1 if they choose to change classes. DEAR SONY: NOBODY CARES ABOUT THE ROLE PLAY CONSEQUENCES OF ALLOWING ALL CLASSES IN THE FACTIONS. 2. Allow Exile to get PVP gear. Even make token cost higher for exile as a "penalty" for not being city aligned. 3. Keep exile as the "FFA" team who can in-fight if they so choose. Keep Qeynos and Freeport unable to kill teammates so everybody can choose their favorite style. Result: Every faction can raid equally. Every player on the server can CHOOSE if they want TEAM based PVP or more difficult FFA PVP. Every player on the server has equal opportunity to the same PVP gear advantages. ALL IS RIGHT WITH THE WORLD.... except for perma-immunity. FOR GOD SAKE GET RID OF IT. The Rulesets are currently FLAWED. Exile's did not create the problem, we are a product of it... and we are here to stay.

it isnt flawed...it needs finished the rest of teh way through...there are other solutions that do not have to skew the lore into meaninglessness.

many people do care about roleplay consequences.

i've put forward more than one option not involving all classes in all factions.

one thing that is dead on, exiles are in eqii to stay.

edit> and what do you mean by more difficult, it isnt any more difficult for you already...you exiled at endgame and easily avoided the difficulty.

edit2> thinks peeps must be pheering the other two threads peeps seemed to think at some point necessary to discuss the issue...i wonder why.

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Unread 05-02-2007, 12:37 AM   #57
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Greenion wrote:
Wraath@Nagafen wrote:
Exile is here to stay. 3 factions is more fun then 2. Admit it. You don't want Darkonyx back in your midst. 3 factions = more targets for everybody and a more dynamic server. You can all shut up about how much easier the other side has it... both arguments have validity... the grass is always going to be greener... the solution is obvious... Here is how to FIX the factions: 1. Allow people to betray between cities and keep their original class. Only reset spells to App 1 if they choose to change classes. DEAR SONY: NOBODY CARES ABOUT THE ROLE PLAY CONSEQUENCES OF ALLOWING ALL CLASSES IN THE FACTIONS. 2. Allow Exile to get PVP gear. Even make token cost higher for exile as a "penalty" for not being city aligned. 3. Keep exile as the "FFA" team who can in-fight if they so choose. Keep Qeynos and Freeport unable to kill teammates so everybody can choose their favorite style. Result: Every faction can raid equally. Every player on the server can CHOOSE if they want TEAM based PVP or more difficult FFA PVP. Every player on the server has equal opportunity to the same PVP gear advantages. ALL IS RIGHT WITH THE WORLD.... except for perma-immunity. FOR GOD SAKE GET RID OF IT. The Rulesets are currently FLAWED. Exile's did not create the problem, we are a product of it... and we are here to stay.

it isnt flawed...it needs finished the rest of teh way through...there are other solutions that do not have to skew the lore into meaninglessness.

many people do care about roleplay consequences.

i've put forward more than one option not involving all classes in all factions.

one thing that is dead on, exiles are in eqii to stay.

edit> and what do you mean by more difficult, it isnt any more difficult for you already...you exiled at endgame and easily avoided the difficulty.

edit2> thinks peeps must be pheering the other two threads peeps seemed to think at some point necessary to discuss the issue...i wonder why.

You guys are so funny I see an exile nerf coming in your future.
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Unread 05-02-2007, 05:19 AM   #58
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Shammies group ward stacks, druids group hot stacks, and cleric group reactive stacks. Now how is that an example of wards, and even heals, not stacking eh? Or didnt you know that they stack?
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Unread 05-02-2007, 01:49 PM   #59
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You know what would be funny...?   ...one simple change...

Make it so that exiles can't form a raid party...   ...group all you wan't but no raid invite.

The ones who then exiled for ~more PvP~ would get what they wanted...  =P

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Unread 05-02-2007, 01:55 PM   #60
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Captain Apple Darkberry wrote:

You know what would be funny...?   ...one simple change...

Make it so that exiles can't form a raid party...   ...group all you wan't but no raid invite.

The ones who then exiled for ~more PvP~ would get what they wanted...  =P

please validate this garbage.  Please explain how we don't get more pvp in it's current form as exiles.  Please by all means.  You made the statement, I am eager to hear this.
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