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Unread 04-26-2007, 03:37 AM   #1
Fhearme

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Deity Pets since GU34 are:

a) having a pet window, making gameplay for pet classes annoying at times, unable to see the pets hp/mp unless you cast your main pet first then the deity pet. 

b) are taking damage just like they were when they were first introduced, Necromancers whom use there Devour Essence line (which converts pets health into power for the Necromancer) kill there pet if they use this pet.

c) if using /pet hide with a deity pet that was summoned after your main pet it seems to make the model disappear and park that pet in that location, any summoner spells or abilities, such as Devour Essence or Consumption will not work in this state, you will receive the "Too Far Away" message.

d) zoning with a deity pet as a pet class with /pet hide causes a level 5 pet with the same model as the the pet classes main pet.  Further if you /pet hide again that lvl 5 NPC will follow you, and upon zoning you will keep that pet and have your normal looking deity pet (now 3 pets in total, Deity Pet, Main Pet and Level 5 copy pet) 

Those are the ones I've picked up, others I have read about:

Monks FDing while deity pet is up, NPC goes and attacks "unknown" until monk cancels deity pet then it resets.  If group is FD all people in the group must cancel there deity pets to reset the encounter.

 Now was it really like this on test and wasn't fixed before live or do people on test not use deity pets?  Some pretty big problems have been introduced that need correcting ASAP for pet classes whom wish to use there deity pets.  If you can't make /pet hide work like deity pets were previously before this GU34 make it a buff only please and be done with it.

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Unread 04-26-2007, 04:15 AM   #2
Jerr

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PLaying my assassin today my lil' giant kept disappearing.  So I watched him one fight and he was taking damage and dies early in the fight.

Please fix diety pets taking damage. 

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Unread 04-26-2007, 06:56 AM   #3
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Same here with the Mystic dog - she dies, diety pet becomes the primary pet complete with its own window and the dogs buffs. Having to kill the diety pet before I resummon her as if I dont the diety pet stays as the primary pet and I cant control the dog. This is affecting all pet classes from what I've been reading and is very annoying and time consuming.
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Unread 04-26-2007, 08:11 AM   #4
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I couldn't agree more with the op.

So much hot air was expended on test about Warg run speeds, and yet no-one seems to have noticed that ALL pet classes were messed up again. Simply unbelievable.

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Unread 04-26-2007, 09:09 AM   #5
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shearer wrote:

I couldn't agree more with the op.

So much hot air was expended on test about Warg run speeds, and yet no-one seems to have noticed that ALL pet classes were messed up again. Simply unbelievable.

Not all pet classes. All classes. SMILEY
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Unread 04-26-2007, 09:58 AM   #6
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Once again, the real fix for this issue is to get rid of the stupid Deity pets, & turn them instead into self-buffs.
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Unread 04-26-2007, 10:44 AM   #7
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The test server is not an accurate testing environment.  They should allow all current  test server players to /copy to another server.  Then allow all blue server folks to /testcopy.  Testers would have to fill out a feedback form after their testing session.  Each month, a server wipe would be done, and you could /testcopy again to test the newest content with your friends, guild and developers. This isnt to bash testers that put in hours and hours of testing, from crafting to raids, to solo content.  Those that have given insight to problems prior to live have done a lot of good.  But too many things fall thru the cracks.  Class affecting things such as what the OP has suggested.  The test server, just as the PvP test environment, should be someplace where players can go and assist in 'breaking' things in the game so that it doesnt make it to live. There could be perks for players to test.  If a player had a number of /feedbacks that a dev. found very helpful, they could place a mark on your account for a free month subscription, or an ingame goodies (test status to buy live server unique items, maybe?)  Or invitations to participate in closed discussions with devs. on certain topics in a chat room of sorts.  There could be contests on test that would earn you fame on the eq2players site. The test server would be a place to take your friends and make eq2 a better and have a lot of fun doing it.  Not a place to go and level yet another character thru 70 levels when you have already done it a few times already, while your friends are on the blue server not wanting to do it either. These are ideas.  Testers, dont get mad at me, please.  Its nothing personal.  Thanks for reading.  Be kind to my ideas.  I have few, lol.
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Unread 04-26-2007, 11:27 AM   #8
Sunrayn

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shearer wrote:

I couldn't agree more with the op.

So much hot air was expended on test about Warg run speeds, and yet no-one seems to have noticed that ALL pet classes were messed up again. Simply unbelievable.

/rant on

Aye shearer, we on test are obviously inferior to live server players that we couldnt find a bug if it crawled up our pants and bit us.

/bow down and grovel to the Mighty Bug Discoverer Shearer.

Crap, Every.  Single. Time. an LU hits live with bugs, *some* people come on here and bash the testing community and our 'lack of real testing'.

Most testers wont even come to the Testing Update forum because of the flaming and tongue lashing we have to endure every time people decide that something is our fault.

/rant off...Or I will get myself banned

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Unread 04-26-2007, 11:36 AM   #9
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Sunrayn wrote:
shearer wrote:

I couldn't agree more with the op.

So much hot air was expended on test about Warg run speeds, and yet no-one seems to have noticed that ALL pet classes were messed up again. Simply unbelievable.

/rant on

Aye shearer, we on test are obviously inferior to live server players that we couldnt find a bug if it crawled up our pants and bit us.

/bow down and grovel to the Mighty Bug Discoverer Shearer.

Crap, Every.  Single. Time. an LU hits live with bugs, *some* people come on here and bash the testing community and our 'lack of real testing'.

Most testers wont even come to the Testing Update forum because of the flaming and tongue lashing we have to endure every time people decide that something is our fault.

/rant off...Or I will get myself banned

Sunrayn--Test Server

as he tried to convay, if you did not /copy a toon to test server then you have nothing to complain about. the few that did copy could not possibly catch all the bugs.
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Unread 04-26-2007, 11:46 AM   #10
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slashalot wrote:
the few that did copy could not possibly catch all the bugs.

The real issue is that this particular bug WAS caught, & WAS reported.

Apparently, however, it wasn't *fixed*.

The issue isn't with testers, then, but with SOE's bug fix system.

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Unread 04-26-2007, 12:12 PM   #11
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Why not get rid of deity pets altogether on the basis that they cheapen the game's atmosphere?
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Unread 04-26-2007, 01:15 PM   #12
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Denuve@Mistmoore wrote:
The test server is not an accurate testing environment.  They should allow all current  test server players to /copy to another server.  Then allow all blue server folks to /testcopy.  Testers would have to fill out a feedback form after their testing session.  Each month, a server wipe would be done, and you could /testcopy again to test the newest content with your friends, guild and developers. This isnt to bash testers that put in hours and hours of testing, from crafting to raids, to solo content.  Those that have given insight to problems prior to live have done a lot of good.  But too many things fall thru the cracks.  Class affecting things such as what the OP has suggested.  The test server, just as the PvP test environment, should be someplace where players can go and assist in 'breaking' things in the game so that it doesnt make it to live. There could be perks for players to test.  If a player had a number of /feedbacks that a dev. found very helpful, they could place a mark on your account for a free month subscription, or an ingame goodies (test status to buy live server unique items, maybe?)  Or invitations to participate in closed discussions with devs. on certain topics in a chat room of sorts.  There could be contests on test that would earn you fame on the eq2players site. The test server would be a place to take your friends and make eq2 a better and have a lot of fun doing it.  Not a place to go and level yet another character thru 70 levels when you have already done it a few times already, while your friends are on the blue server not wanting to do it either. These are ideas.  Testers, dont get mad at me, please.  Its nothing personal.  Thanks for reading.  Be kind to my ideas.  I have few, lol.
yaaa. lol while it might work theres just 1 small problem no one would copy. They tried to do that with the pvp servers. Made a test pvp and added anyones chars to it that they wanted copied over. Maybe 15 people copies and there maybe 12 to 20 tops on it. People whine and rightly so because the game doesnt obviosly hire enough people to test out all of the crap they come out with, however they dont want to roll on a server like test and test it out for themselves, and still that is rightly so. Why would u want to test the game when ur paying for the game. The testers are just there as ur last line of defense to soften the horror of new changes that comes from whoever makes up this screwed up [Removed for Content] lol.
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Unread 04-26-2007, 02:55 PM   #13
Sunrayn

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In response to Slashalot.

There is a pve test server, the original test server if you will.  Then there is the brand new pvp test server.  Pvp test allows character copies.  I dont know what gets tested there besides things that relate to pvp, I dont play on it.  I dont even know if they get the same test updates as we get on (pve) test.

The point is, there is a dedicated bunch that make (pve) test their home.  We have a QA, Venos, who is probably the very best voice on test we have ever had.  It is idiotic for anyone to assume, or state that because a bug went live it *must* be because testers and QA missed seeing it.  Read the title of the thread 'Does no one on Test use Deity pets?

~Sunrayn--Test server

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Unread 04-26-2007, 03:09 PM   #14
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I don't like seeing folks pointing fingers at the test community. Do they design the game? Do they do the QA testing? Do they get paid to find these problems? The answer to all those questions is "No, they don't." If something gets to the live game and it's not in a perfect state, address your questions and concerns to the dev team. The players on Test have chosen deliberately to play on a server that is an unstable environment. They do contribute to the cause, but have zero culpability for the state of the game. Future mud slung in their direction will be frowned upon. If you don't like their results, join them and put the energy toward finding more things that are slipping through. It's a live game, with real humans working on it, mistakes will be made -- be sure you direct your criticism properly.
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Unread 04-26-2007, 03:11 PM   #15
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  Ok, for the third time today. This was caught and /bugged on Test. Jeez guys we are players just like you who actually try and make the game better before it impacts you. A little less venom would be really nice.

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Unread 04-26-2007, 03:12 PM   #16
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Grimwell wrote:
I don't like seeing folks pointing fingers at the test community. Do they design the game? Do they do the QA testing? Do they get paid to find these problems? The answer to all those questions is "No, they don't." If something gets to the live game and it's not in a perfect state, address your questions and concerns to the dev team. The players on Test have chosen deliberately to play on a server that is an unstable environment. They do contribute to the cause, but have zero culpability for the state of the game. Future mud slung in their direction will be frowned upon. If you don't like their results, join them and put the energy toward finding more things that are slipping through. It's a live game, with real humans working on it, mistakes will be made -- be sure you direct your criticism properly.

I guess the positive thing is we can assume SOE knows about their error now and will work on fixing it.

Maybe I was not aware of the change, but I was under the impression that there is no "copying" to test...and unless you create a lvl 1 toon and level it up, you cannot simply go to test and help test expected changes.

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Unread 04-26-2007, 03:19 PM   #17
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I'm more [Removed for Content] at the dev team then anything else. One again a change goes all the way to live (that HAS been reported on test multiple times) that would of taken literally one minute of internal testing to see it was broken.

I wish this was the first time something liek thsi happened but it isn't. If any one developer had logged into their internal test server and check they would of seen it broken right off the bat. So they either A: didn't care or B: didn't bother. Either way, same result.

Sadly they won't fix this probably for a week or two, but if the wrong stupid hat was dropping off X mob they'd be right on that.

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Unread 04-26-2007, 03:38 PM   #18
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Alondnar@Antonia Bayle wrote:

I'm more [Removed for Content] at the dev team then anything else. One again a change goes all the way to live (that HAS been reported on test multiple times) that would of taken literally one minute of internal testing to see it was broken.

I wish this was the first time something liek thsi happened but it isn't. If any one developer had logged into their internal test server and check they would of seen it broken right off the bat. So they either A: didn't care or B: didn't bother. Either way, same result.

Sadly they won't fix this probably for a week or two, but if the wrong stupid hat was dropping off X mob they'd be right on that.

Pointing fingers at the devs isn't really right either, in this case. The patch HAD to go Live when it did because of the upcoming server merge, and this is likely a bug that's taking a lot of man hours to fix. Whereas your wrong hat example might take a simple unchecking something in the database (I'm no coder in case you can't tell). Just because a problem seems like it should be easy to fix doesn't mean it is. Basically, I just wish people would step into the other's shoes before pointing fingers, although I understand your frustration. =/ And thank you, Grimwell, for sticking up for us. <3 <3 <3
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Unread 04-26-2007, 03:38 PM   #19
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Grimwell wrote:
I don't like seeing folks pointing fingers at the test community. Do they design the game? Do they do the QA testing? Do they get paid to find these problems? The answer to all those questions is "No, they don't." If something gets to the live game and it's not in a perfect state, address your questions and concerns to the dev team. The players on Test have chosen deliberately to play on a server that is an unstable environment. They do contribute to the cause, but have zero culpability for the state of the game. Future mud slung in their direction will be frowned upon. If you don't like their results, join them and put the energy toward finding more things that are slipping through. It's a live game, with real humans working on it, mistakes will be made -- be sure you direct your criticism properly.

Or as the saying goes,

"Don't hate the player, hate the game developers"

As a conj i've been a bit bugged about it (pardon the pun), but I'm managing to get by until these things get ironed out.

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Unread 04-26-2007, 03:58 PM   #20
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JamesRay wrote:
Or as the saying goes,

"Don't hate the player, hate the game developers"

As a conj i've been a bit bugged about it (pardon the pun), but I'm managing to get by until these things get ironed out.

Oh, yer a funny one. ;P People are human, even the devs. I know nobody likes it when a mistake is made, but they happen. I'm just glad that the community spoke right up about it so I could pass it along. We may be human, but we aren't all that evil you know.
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Unread 04-26-2007, 04:18 PM   #21
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Clearly we all must now threaten to cancel our accounts unless this is fixed in the next 3 hours.
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Unread 04-26-2007, 04:43 PM   #22
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Tenal@Unrest wrote:
Clearly we all must now threaten to cancel our accounts unless this is fixed in the next 3 hours.

Bah I thought that was already implied!

!

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Unread 04-26-2007, 05:36 PM   #23
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Tenal@Unrest wrote:
Clearly we all must now threaten to cancel our accounts unless this is fixed in the next 3 hours.

For some reason, the 'Clearly we all must' reminds me of a little bald guy, a women in red and a man in black across from them...something to do with wine and Australia and land wars...

Think I'll watch a movie now....

~Sunrayn--Test server

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Unread 04-26-2007, 05:54 PM   #24
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As you wish, Sunrayn SMILEY

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Unread 04-26-2007, 07:54 PM   #25
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Frankly your QA process is abysmal honestly, things left undone or fixed from betas make it into live despite feedback and bug reports.  Test server feedback and bug reports go unresolved for months and make it live.  This thread is just another example of a poor system.  What exactly is the purpose of the test server if the feedback reported there is not adhered to and changes corrected before a patch goes live?  I expect small mistakes perhaps to make it once and awhile, but off the top of my head, I can list an enormous amount of bugs that have made it from betas to live, and from test to live that I have reported and go unresolved for months.  I appreciate that developers are all human, however when I'm paying for a service I expect top notch results most of, if not all of the time.  Your QA system needs a big revamp, obviously if someone cannot even take the time to go through each line in a patch note to verify it has been completed and implemented and working properly before going live, there is a problem with it.  My subscription fees were just raised, how about channeling some of that added revenue into hiring some staff if there are not enough people to verify content is working properly before it is released to the live servers.

In closing most people are not blaming the players on test, although perhaps they are the first target of their frustration when these problems keep happening over and over.  People really want an explaination on if these reports from the Test server are not being corrected/fixed before going to live servers, what exactly is the purpose of the Test server again?

PS Am I the only one who when clicking on Update Notes at the launcher is showing that "All servers are down?"  This is as of 15:53 PST 26/04.

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Unread 04-26-2007, 10:17 PM   #26
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That's the closest we've gotten to any acknowledgement of this "bug" yet.

Human or not, this is one of A LOT of bugs that go live and would of been found if anyone had internally tested it after making the change. I don't know of any other companies that make code changes and put them live without testing but hey whatever works eh?

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Unread 04-26-2007, 11:17 PM   #27
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Wait... is the bug that deity pets are dying? Because thats not a bug?/pethide was only for hiding them during raids?
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Unread 04-27-2007, 12:08 AM   #28
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Sorry about the issues with the diety pets.  There is a fix coming for them with tomorrow mornings patch which should take care of the issues with them.  If there are any lingering issues then feel free to send me a pm or make a post about it.
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Unread 04-27-2007, 12:20 AM   #29
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Grimwell wrote:
I don't like seeing folks pointing fingers at the test community. Do they design the game? Do they do the QA testing? Do they get paid to find these problems? The answer to all those questions is "No, they don't." If something gets to the live game and it's not in a perfect state, address your questions and concerns to the dev team. The players on Test have chosen deliberately to play on a server that is an unstable environment. They do contribute to the cause, but have zero culpability for the state of the game. Future mud slung in their direction will be frowned upon. If you don't like their results, join them and put the energy toward finding more things that are slipping through. It's a live game, with real humans working on it, mistakes will be made -- be sure you direct your criticism properly.
/rar The voice has spoken; move along, move along.
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Unread 04-27-2007, 03:45 AM   #30
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Once and for all, do away with the whole god pet idea and just make it a buff.  Everyone wants to hide it so why even make it a pet anymore?

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