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Unread 04-16-2007, 05:50 AM   #121
ke'la

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Faymar wrote:
shadowscale wrote:
if the only thing the quest sharing allows is removing a trip to a quest giver, but still making them do the quest and the quest chain. then i don't see a problem. cant do quest skipping that way. all it does is save a trip.
Yes but...that trip is about context. About talking to the npc and understanding why you are doing the quest. For me, it's about immersion. I'm surprised, having seen the hoops we need to jump through to start In Honor and Service, that the quest writers are happy with the concept that one person can hand the quest on to everyone else. From a plot point of view, it doesn't make sense in most cases.

First there are quests that will be flagged unsharable, and my guess is that Most HQs as well as other Lore heavy quests(IE Claymore, etc.) will be flagged as Unsharable.

This is mainly like an above poster say, for people to say "Hey I know a guy in Thundermyst Village Paying for Bear Skins, I bet he would pay you too".

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Unread 04-16-2007, 06:17 AM   #122
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Mingus@Antonia Bayle wrote:
WoW... This quest sharing thing is so creative... Although I think it is vaguely similar to a feature in another game...

Well if people only did "New things" and did not look at other games(successful or not) and see what they are doing, and if it would Imporve the game they are working on then, we would all be playing EQ1 or UO right now.

All games take what works from other games thats infact you you get genres, other wise the only platformer out there would be Mario Bros., Castle Wolfinstien would be the only FPS, etc.

Yes, it does not take much creativity to use Ideas others have had... what it does take is the willingness to admit that you don't have all the answers(wich alot of the time can be much harder)

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FYI ALL current MMORPGs are about 95% copied from other MMORPGs, THATS how you tell an MMORGP from say a Multi-player FPS

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Unread 04-16-2007, 06:34 AM   #123
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ke'la wrote:
Faymar wrote:
shadowscale wrote:
if the only thing the quest sharing allows is removing a trip to a quest giver, but still making them do the quest and the quest chain. then i don't see a problem. cant do quest skipping that way. all it does is save a trip.
Yes but...that trip is about context. About talking to the npc and understanding why you are doing the quest. For me, it's about immersion. I'm surprised, having seen the hoops we need to jump through to start In Honor and Service, that the quest writers are happy with the concept that one person can hand the quest on to everyone else. From a plot point of view, it doesn't make sense in most cases.

First there are quests that will be flagged unsharable, and my guess is that Most HQs as well as other Lore heavy quests(IE Claymore, etc.) will be flagged as Unsharable.

This is mainly like an above poster say, for people to say "Hey I know a guy in Thundermyst Village Paying for Bear Skins, I bet he would pay you too".

I don't think they will make HQs unsharable. There is no point in doing it. If you want to argue about the lore involved - a toon could also share the lore with the quest, saying "I heard a rumor about this unique weapon! Wan't to help searching it?". But then, the feature isn't about lore and immersion anyway. It's a feature that helps players play together. Nobody will beforced to use it if he doesn't like SMILEY

For Claymore: You will only get the very first quest by sharing it. All the following quests can only be shared if the earlier quests are already done, but then you should have the following quest anyway.

For quests that trigger of a dropped item: As I understand it you will not be able to share those (but I could be wrong). The items you will get by sharing a quest are items you will get from speaking to a NPC. There are several quests out there where you need an item to do something (examining, digging, using, ...), and you get those item from the NPC that gave you the quest. Those items have to be shared as well so you can actually do the quest. I think Grimwell meant those.

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Unread 04-16-2007, 07:11 AM   #124
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Marillion wrote:
I think every bard will agree, that the fact that people are comparing other classes for run speed vs mounts. Points out how broken movement speed buffs are in this game, and that bards are below healers at top levels.

This has nothing to do with run speeds. It has to do with the perception of the majority of players (posting here). Overall, there are way less Bards than Healers. Therefore, more players are likely to have experienced a druid/shaman run speed buff than a bard's. It's as simple as that.

Of course, the reason there's less bards than healers? It's not run speed, matey.

Anyway, not everyone can buff to 50%+. Let's not forget Mystics were cruelly OTT nerfed a short while ago.

On topic, this new mount is in Loping Plains, a level 60+ zone, it had better be better than the carpet.

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Unread 04-16-2007, 07:29 AM   #125
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ke'la wrote:

Personally consitering you can "Grey out" this quest and get the carpet for free I think it should be Renerfed to 28%(and I have the carpet as my only transpertion on three alts)

And no-one does this. Unless you have a rich main and have bought your alts 48%+ mounts already, in which case the carpet is useless to you, everyone does the carpet quest as soon as they can. Which means they're doing the quest at the level it was designed for. It ain't broke, don't fix it.

(and none of my characters use a carpet, they all ride 48% spirit mounts).

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Unread 04-16-2007, 01:01 PM   #126
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Although I'm not sure that it's officially in GU 34 or not, the last podcast #16 mentioned that there will be a new type of shadows that will be less taxing on our computers. I'm interested in hearing more about that. Othesus - Dirge - Lucan DLere Vaspar - Fury - Lucan DLere
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Unread 04-16-2007, 01:29 PM   #127
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Ariandor wrote:
And last shaman can run at 50% with their upper level sow...
Mystic - not Shaman Defiler's are Shaman and do not have that option.  Be clear.
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Unread 04-16-2007, 02:59 PM   #128
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MrWolfie wrote:
ke'la wrote:

Personally consitering you can "Grey out" this quest and get the carpet for free I think it should be Renerfed to 28%(and I have the carpet as my only transpertion on three alts)

And no-one does this. Unless you have a rich main and have bought your alts 48%+ mounts already, in which case the carpet is useless to you, everyone does the carpet quest as soon as they can. Which means they're doing the quest at the level it was designed for. It ain't broke, don't fix it.

(and none of my characters use a carpet, they all ride 48% spirit mounts).

So by 45(the first level you can accept the quest) noone has met someone with a lvl 70 alt they could log-in to help update the quest for them(its a Heroic MoB so you can help from out of group). The last few times I have seen people working the quest there was always atleast 1 lvl70 tagging along to help out for quests 3 and 4.
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Unread 04-16-2007, 03:02 PM   #129
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Bakual wrote:
ke'la wrote:
Faymar wrote:
shadowscale wrote:
if the only thing the quest sharing allows is removing a trip to a quest giver, but still making them do the quest and the quest chain. then i don't see a problem. cant do quest skipping that way. all it does is save a trip.
Yes but...that trip is about context. About talking to the npc and understanding why you are doing the quest. For me, it's about immersion. I'm surprised, having seen the hoops we need to jump through to start In Honor and Service, that the quest writers are happy with the concept that one person can hand the quest on to everyone else. From a plot point of view, it doesn't make sense in most cases.

First there are quests that will be flagged unsharable, and my guess is that Most HQs as well as other Lore heavy quests(IE Claymore, etc.) will be flagged as Unsharable.

This is mainly like an above poster say, for people to say "Hey I know a guy in Thundermyst Village Paying for Bear Skins, I bet he would pay you too".

I don't think they will make HQs unsharable. There is no point in doing it. If you want to argue about the lore involved - a toon could also share the lore with the quest, saying "I heard a rumor about this unique weapon! Wan't to help searching it?". But then, the feature isn't about lore and immersion anyway. It's a feature that helps players play together. Nobody will beforced to use it if he doesn't like SMILEY

For Claymore: You will only get the very first quest by sharing it. All the following quests can only be shared if the earlier quests are already done, but then you should have the following quest anyway.

For quests that trigger of a dropped item: As I understand it you will not be able to share those (but I could be wrong). The items you will get by sharing a quest are items you will get from speaking to a NPC. There are several quests out there where you need an item to do something (examining, digging, using, ...), and you get those item from the NPC that gave you the quest. Those items have to be shared as well so you can actually do the quest. I think Grimwell meant those.

The Update notes are on test and this is from that update

- Certain types of Quests cannot be shared: Hallmark, Heritage, Signature and Betrayal Quests, plus the first Quest in each Deity line.

so HQs will not be sharable.

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Unread 04-16-2007, 03:30 PM   #130
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Also on the test update notes:

*** Gameplay ***

- EoF Fabled and Legendary set piece distribution will now be based on the makeup of those who participate in the encounter.

Its about time!!!

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Unread 04-16-2007, 04:41 PM   #131
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sahet wrote:

My guess is that it will be several solo and heroic quests and then you spend maybe 5-10plat for a ~45% run speed mount with no stat bonuses...

Perfect. Exactly what I'm praying for. As for hardcore players wanting something to strive for/show off... You've got it. It's called relic armor and Claymore. When ever I see somenoe with full relic and/or Claymore, I immediatly think "Wow, they must've spent a lot of time on that." So why can't the non-leet have the lastest (but not necessairly(sp?) the greatest)?
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Unread 04-16-2007, 09:39 PM   #132
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I would love to see sometime in the near future the ability to save up AA once you hit 100. IMO, AA is really the mark of achievement for most players. Anyone can level a toon to 70, join a raiding guild and get equipped fairly quickly but not everyone can get to 100+ aa. Since sony doesn't seem to excited about giving us some really nice AA abilites , I think we ought to have the ability to bank them until they do decide to come out with something more useful then the past EOF slap in the face. Just my 2 cents.
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Unread 04-16-2007, 09:54 PM   #133
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So it seems like some clarification about the Quest Sharing feature is in order.
  • You have to be in a group to share Quests, and can only share with group members in your zone within a certain distance of you.
  • When you try to share a Quest with a group mate it checks things like whether they've already completed it, if they already have it, if their Quest Journal is full and if they're eligible to get it (i.e. have done all of the prerequisite Quests, etc).  The game will tell you the reason why it wasn't able to share a Quest with someone if that's the case.
  • Sharing a Quest with someone causes them to start at the beginning of the Quest.  They do not get the progress that you already have in the Quest.  The idea here is to save a trip back to who knows where in order to get the Quest when you could be spending your time adventuring.
  • Quests that are started by items will not be shareable.  This is in contrast to Quests that give an item when started, most of which will be shareable.  The item(s) will be bound to the Quest and deleting or completing it will cause the item(s) to be deleted.
  • Heritage, Hallmark, Signature and Betrayal Quests will not be shareable.  Additionally, Quests that would be trivialized by sharing (i.e. the Druid/Sorcerer travel Quests) are not shareable.  The first Quest in each Deity line is not shareable; later Quests are shareable.  Holiday Quests are not shareable.
  • Repeatable Quests (like Writs) are only shareable with someone who has never completed that Quest before.  If they have completed it previously, they will have to go to the original Quest giver in order to repeat the Quest.
  • If you happen to be ineligible to receive a shared Quest, the game will tell you why.  It could be something that you can remedy (i.e. that you need to complete a different Quest first or learn a particular language) or it could be something that can't necessarily or easily change, like your race, class or home city.  It can really be pretty much anything, but the game should tell you why.
  • Most Completed Quests can be shared with group mates.  This helps out if they are ineligible because they haven't yet completed a Quest that you have.  You can share the prerequisite Quest with them and help them with it.
  • Shared Quests do not disappear when your group dissolves.  You keep them until you delete them.
The goal with this system is to enhance the group play experience by reducing the downtime before adventuring.
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Unread 04-16-2007, 10:48 PM   #134
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Im stoked about quest shareing, Ive been waiting a long time for this.
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Unread 04-16-2007, 10:49 PM   #135
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Im stoked about quest shareing, Ive been waiting a long time for this.
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Unread 04-16-2007, 11:40 PM   #136
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excited for the shared quest option loved it in vangaurdSMILEY  no more running around looking for the quest giver u just cant remember where u happened upon him or giving difficult directions to toons that need the quest wether friends or guildies wtg SOE and about time....also grats coercer's hope you get a cool hatSMILEY A Big Mean looking werewolf for a mount would be awsome go great with my dark elf fury

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Unread 04-16-2007, 11:59 PM   #137
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Nice to see Temp Quest Items get stamped with the quest name, a step in the right direction to mah suggestion in the Quest forum about making single-Quest items Temporary or Mountable SMILEY (still hoping for the Mountable option personally)
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Unread 04-17-2007, 12:52 AM   #138
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Also on the test update notes:

*** Gameplay ***

- EoF Fabled and Legendary set piece distribution will now be based on the makeup of those who participate in the encounter.

Why would this be considered a good idea?  So classes that spend a large amount of time sitting out of raids have less opportunity at loot.

Personally spending about 50% of my raid time on deck due to the perceived 'usefulness' of an SK, if this update was implemented as is I would have to strongly consider leaving the game. 

Instead of basing the loot table off the makeup of the raid, why not allow the raid leader to select all classes which should be given a chance at class loot? With a post in the raid channel to make sure they are behaving themselves.

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Unread 04-17-2007, 12:56 AM   #139
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    I am not going to get myself too excited about the new Coercer hat as of yet... considering they must have liked the 'Throw Pillow' type hat that they originally gave us that looked like it came right off my grandmothers plastic covered sofa.  But I honestly hope they got their kicks laughing at us and are now ready to give us something that looks at least HALF decent and not just a joke!

  Can't wait to get the new mounts tho, thanks SOE! 

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Unread 04-17-2007, 05:40 AM   #140
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Patience Pays Off for the Coercer ClassWas personally disappointed with the new Conjuror Hats.  Luckily, I don't have to go to the customized version because the one form the vaults (Summoner's Hat of Binding) has same model with a different color scheme.  Speaking of hats, I haven't seen one from Unrest that I like.  Kithicor's Nighthunter Hood isn't a hood... what the heck?!  Saddle Up!I'm hoping it is a wolf or a tiger.  I saw the previews/rumors when EoF came out and knew I wasn't going to get a new mount until they were released. I agree that you can only do so much with the horse model.  I thought they were going to be released with EoF and was psyched and have been waiting for the Bristlebane Diety.  The lore description has scout (especially how I play) written all over it.  I just hope it doesn't have crappy blessings for a scout. /hopes it's released soon... Quest Sharing is CaringLOL.  This is a good thing.  It'll help those crazy fae pass me and get to 100 AA before me!! *takes out a net to try and catch some*  I heard in the rumor vine that the items will be labeled with what quest they are apart of.  If so, that'll help my lazy butt clean out my bank since I've never really sat down to go through the backpack full of quest items. See What You Want, When You WantRight on!  There's a few Customized UIs that you can set graphic settings and such too, but there are still a bunch of people that I group/raid with that use the default UI. EoF InstancesLoot Tables I keep hearing that the loot tables in instances (and raids?) will go to people that's actually in the group.  I think that was long overdue, especially since Unrest was released.  It's frustrating going in there seeing the coercer/illusionist or dirge/troubador hat drop a bunch of times when we didn't have one in group.  I disagree with it being a 100% ratio if that's what the plan is.  But I do think it should be 80% or higher.  With Unrest, I do agree it should be 100% LOL.  3-4 hours and get something no one in group let alone guild sucks.  Is this applying to just no-trade gear or whole zone loot table? Is it also applying to raids?  At least they are good changes. Speaking of Unrest, I heard rumors of Unrest of making it "easier" which I don't agree with.  Maybe a couple settings like heroic normal etc would be cool if so and heroic stays the way it is.  Someone mentioned plans on making the progression part disappear.  Lots of rumors of course at this point but at least some are getting confirmed since some are in the next update!! WOOT!
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Unread 04-17-2007, 05:48 AM   #141
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Really hope you change your mind and let 1 quest starter work for the whole group instead of having to roll against each other for those, and also share completed quests that originated from a chest dropped quest starter. When I first read about quest sharing this is what I thought you had in mind. Not just ventriloquisting from quest npcs across the zone without having to travel or something which is all it seems the sharing is going to do.
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Unread 04-17-2007, 05:49 AM   #142
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Hecatean@Unrest wrote:
Saddle Up!I'm hoping it is a wolf or a tiger.  I saw the previews/rumors when EoF came out and knew I wasn't going to get a new mount until they were released. I agree that you can only do so much with the horse model.  EoF InstancesLoot Tables I keep hearing that the loot tables in instances (and raids?) will go to people that's actually in the group.  I think that was long overdue, especially since Unrest was released.  It's frustrating going in there seeing the coercer/illusionist or dirge/troubador hat drop a bunch of times when we didn't have one in group.  I disagree with it being a 100% ratio if that's what the plan is.  But I do think it should be 80% or higher.  With Unrest, I do agree it should be 100% LOL.  3-4 hours and get something no one in group let alone guild sucks.  Is this applying to just no-trade gear or whole zone loot table? Is it also applying to raids?  At least they are good changes.

The new mount is a warg and the current rumor is that it is 40% run speed and requires completing a fairly easy t7 quest and 10plat.  There are pics around if you look for it...

I think that is 100% that a set item drops for a class who participated in the encounter if there are a minimum number of classes present...it will apply only to the EoF legendary and fabled set armor pieces...

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Unread 04-17-2007, 07:17 AM   #143
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ke'la wrote:
So by 45(the first level you can accept the quest) noone has met someone with a lvl 70 alt they could log-in to help update the quest for them(its a Heroic MoB so you can help from out of group). The last few times I have seen people working the quest there was always atleast 1 lvl70 tagging along to help out for quests 3 and 4.

If a group doing the Carpet Quest at 45 had a level 70 tagging along, he'd have to mentor for them to get credit. Therefore they're all doing it at the right level (still).

If they utilized the level 70 out-of-group, then that's only what a lot of people did initially and still the group has to pop and engage the mob(s) without getting wiped. Not only that, but helping people with quests is not against any rules of the game. In fact, it's encouraged.

Back ON TOPIC, if the warg mount is only 40% and they still haven't fixed reverse speeds ~ what's the point? Where's the REWARD?

Also, in reply to another post: Mystics can't buff to 50% ~ THEY WERE NERFED!!

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Unread 04-17-2007, 08:23 AM   #144
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Can you guys fix the quest journal mine and a bunch of peoples still fully expands to show every quest.
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Unread 04-17-2007, 08:41 AM   #145
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MrWolfie wrote:
ke'la wrote:
So by 45(the first level you can accept the quest) noone has met someone with a lvl 70 alt they could log-in to help update the quest for them(its a Heroic MoB so you can help from out of group). The last few times I have seen people working the quest there was always atleast 1 lvl70 tagging along to help out for quests 3 and 4.

If a group doing the Carpet Quest at 45 had a level 70 tagging along, he'd have to mentor for them to get credit. Therefore they're all doing it at the right level (still).

If they utilized the level 70 out-of-group, then that's only what a lot of people did initially and still the group has to pop and engage the mob(s) without getting wiped. Not only that, but helping people with quests is not against any rules of the game. In fact, it's encouraged.

Back ON TOPIC, if the warg mount is only 40% and they still haven't fixed reverse speeds ~ what's the point? Where's the REWARD?

Also, in reply to another post: Mystics can't buff to 50% ~ THEY WERE NERFED!!

was completely un-aware that mystic sow had been nered. apologies there. Still I don't understand what everyones getting all in a fuss about. So you're guild level 60 horse sucks. That's an issue to work out with soe. But i personally know a lot of guilds that have been around twice as long, and worked twice as hard to get to level 40. And the only thing that ever held them back from being 60 as well is the old status system and people leaving in bulk. and severely de-leveling said guild. Also happened to guilds lower than 45 who lost their moral when the de-leveled back to 8 and are only guild level 30's... If said warg mount is easily quested... And again if it's really 10plat to get it at the end. I think it should be as good or better then nightmare mistrider regardless of how level 60 guilds feel, cause again. war-barded horses sucking is an issue to take up with soe. And not OUT on the people who either play casually, or don't like to requirements of (most not all) level 60 guilds. Regarding another post why make a quested and 10plat mount... just as good as a 3 plat mount for guild level 30? that'd be a [Removed for Content] waste of coin and time, unless you were doing it for AA but even still there's a lot of people who are capped there as well... Like I said before and I'll say it again, war-barded NEEDS a huge increase to it's bonus for having, and also a 10% higher run speed to bring it to 60, And if warg mount is 10 plat it should at least be 45% with a kinda cool bonus for riding. I changed my opinion from 40% to 45% because it's incredibly easy for my swash to run flat foot at 45% with pathfinding and sow. yes not all players get that, but there's always wolf totems, spirit blood, and sow, not to mention droag swill if you still have some. I know i kept a couple laying around. So in theory. if everyone read this right, and SOE actually looks at these posts and takes the advice. everyone benefits. regardless of what guild level, or play style you have. not sure if people understood what i was saying last time so i felt the need to reiterate it. thanks. And happy hunting.
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Unread 04-17-2007, 10:39 AM   #146
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Autenil wrote:
So it seems like some clarification about the Quest Sharing feature is in order. [snip] The goal with this system is to enhance the group play experience by reducing the downtime before adventuring.
Thanks for the explanation, Autenil.  This looks like a good feature as planned, and I'm glad my concerns were unfounded.  =) Powers  &8^]
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Unread 04-17-2007, 11:04 AM   #147
CoLD MeTaL

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Autenil wrote:
So it seems like some clarification about the Quest Sharing feature is in order.
  • Heritage, Hallmark, Signature and Betrayal Quests will not be shareable.  Additionally, Quests that would be trivialized by sharing (i.e. the Druid/Sorcerer travel Quests) are not shareable.  The first Quest in each Deity line is not shareable; later Quests are shareable.  Holiday Quests are not shareable.
The goal with this system is to enhance the group play experience by reducing the downtime before adventuring.

I understand this.  However last night as i was sitting in SoS with my group to start "The Mark of the awakening", then add 1 more, oh wait he needs to go get starter, then we wait, then add 1 more, oh wait he needs to go get the starter, then we wait, then add 1 more, oh wait he needs to go get the starter, now we are out of time people.  Maybe tomorrow night. SMILEY

 I totally understand NOT sharing 'To speak as a Dragon", thats a raid (dep on level), but when the starter is simply run and talk to someone, it should be sharable.  Never Betrayed so i don't know about that one.  I can see NOT sharing "Blood of the Brood" too, but Mark certainly nothing hard about starting it.

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Unread 04-17-2007, 11:43 AM   #148
TsarRasput

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While I really like the changes for the Set armor for Legendary drops,  I don't really like it for Fabled.  The guild I am in, we have people set up a main character, a character they can play whenever possible, and that they get gear first based on that character above any other.  However,  a lot of us have Alts that we do raid with.  For example, I play a wizard as my main, but whenever the guild templar is unable to make it I have an alt Templar I play.  Luckily for me there is another wizard in the raidforce, that means that wizard loot will still drop, however, for example we have a guy who's bruiser is his main, but he is asked to play on his necromancer a lot.  Now there are no other bruisers in the raid, so that mans he can't get loot for his main, unless he has his bruiser there.  Now we like the way we have it set up, because like I said, we have a number of people who can swap at a moments notice, and keeping the alts geared helps the raidforce be stronger, and not as reliant on one person.  I'd rather see some bad loot on the fabled sets then give people who play alts no shot at their gear.
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Unread 04-17-2007, 12:27 PM   #149
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Improved server performance? Sounds nice, can we get more details? (Nothing specific just like how do you expect the improvements to show to a client, less lag, faster zoning, etc)

EoF set encounter thing rocks! SOOOO tired of going to unrest with an SK or Pally and watching the guard plate drop... or conjy robe. Of my 15 or so times there 10 of them were guard/zerk plate or conjy robes, and most of those times it got vendored.

Awesome patch, can't wait to see it live!

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Unread 04-17-2007, 12:29 PM   #150
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Any chance we could get a fix for the noxious cures. 
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