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#151 |
Loremaster
Join Date: Aug 2005
Posts: 1
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test
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#152 |
General
Join Date: Dec 2004
Posts: 8
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test
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#153 |
Loremaster
Join Date: Feb 2006
Posts: 553
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test
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#154 |
Loremaster
Join Date: Nov 2004
Posts: 86
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test one two
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#155 |
Loremaster
Join Date: Dec 2005
Location: Massachusetts
Posts: 8
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test
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#156 |
Server: Antonia Bayle
Guild: Green Council
Rank: Guild Leader
Loremaster
Join Date: Nov 2006
Posts: 14
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Sig Test...
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#157 |
Loremaster
Join Date: Mar 2007
Posts: 13
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yay! test!
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#158 |
Tester
Join Date: Jul 2005
Posts: 129
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as it says testing the sig
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#159 |
Tester
Join Date: Nov 2004
Location: Marlborough, MA
Posts: 1,641
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nat_lyte wrote:
as it says testing the sigYou need to put a space between " ![]()
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Cloak Designer · Sigs · UI Mods · Roster Master · EQ2 Gallery · Follow Me! · G33kG0dd3ss |
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#160 |
Tester
Join Date: Jul 2005
Posts: 129
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what do ya think seagoat decent for a quicky?
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#161 |
General
Join Date: Nov 2004
Posts: 413
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Very nice Lucky
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#162 |
Loremaster
Join Date: Mar 2007
Posts: 13
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![]() Any suggestions on what I can do to make my siggy better? This is my first attempt of using [Removed for Content], outside of simple recolors for The Sims 2 furniture |
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#163 |
Tester
Join Date: Nov 2004
Location: Marlborough, MA
Posts: 1,641
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nat_lyte wrote:
what do ya think seagoat decent for a quicky? Not too bad, Nat... Since you asked, here's my opinion. There isn't much difference between your character shot and the background. Adding a drop-shadow to him or fading the background would help that, and it would also mean you don't have to go through such drastic measures to make your text stand out. The text is a little hard to read, mostly since there's so much of it and it's scrunched to fit into a narrow area, but the coloration (white with white glow; black and white blobs with black outline) doesn't help much, either. Because of the placement of your name, class, guild, and server, they almost seem to have been added as an afterthought, and are therefore incongruous with the rest of the sig. I know that you put the red drop shadow / glow behind the custom text to make it stand out more, but it almost looks like the text got stabbed and is now bleeding to death all over the poor dragon in the background. ;-D Be careful of your punctuation and capitalization...people will be much more likely to take you and your character seriously if your text is spot-on. (No lie, and I'm not saying that to be mean...I've seen some otherwise awesome sigs that totally fell flat for me because of a misspelled word or a skipped apostrophe. But maybe that's just me and my OCD talking, LOL.) All in all, no, it's not bad for a quicky. Yay, free graphics tips for whoever wants them! LOL IMO / IME, these are the things most important in a sig, from hightest priority (stands out the most) to lowest (least noticeable):
Because so many elements can go into a sig image, there are often subtle variations that determine where any given element falls in this heirarchy. Not all sigs demand the same structure, so there are inevitably times when these guidelines are tossed aside altogether in favor of a more "radical" design. If you look at most of the sigs I've made, though, almost all of them use the above pattern. Item #1 also tends to be the largest, and is typically adjusted with filters and effects to make it stand out. Item #11 still fits with the whole theme of the sig, but if you've done your job right, it stays in the background.
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Cloak Designer · Sigs · UI Mods · Roster Master · EQ2 Gallery · Follow Me! · G33kG0dd3ss |
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#164 |
Tester
Join Date: Nov 2004
Location: Marlborough, MA
Posts: 1,641
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Alisadi wrote:
It's a good start, Alisadi! I like the layout you've got...I'm not familiar with [Removed for Content]'s commands, but I think it would be pretty easy to polish certain elements up a bit to make it "flow" a bit smoother. Your characters still have some rough edges; it should be fairly simple to erase those out, albeit a little tedious. While I like the text you've got there, and the way you have it displayed (LOVE the "all evil" bit, LOL), I think the color is a little off...it doesn't quite go with the other colors used, so IMO a more neutral tone might help tie things together -- and be more legible. If you don't use another color (or you use another color with the same lightness), I recommend adding a drop-shadow so that the text stands out a bit more from the background. Also, be careful of using elaborate fonts in smaller sizes...all those curlicues can make it hard to read. A border will help finish things off nicely. It doesn't have to be thick or fancy; just a thin line, a little inside the outermost edge, most likely in the same color as you use for your text. JMO, take it or leave it.
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Cloak Designer · Sigs · UI Mods · Roster Master · EQ2 Gallery · Follow Me! · G33kG0dd3ss |
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#165 |
Loremaster
Join Date: Dec 2005
Location: Massachusetts
Posts: 8
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test
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#166 |
Server: Befallen
Guild: Forsaken Dawn
Rank: Emperor
Scholar
Join Date: Feb 2007
Posts: 4
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Sig test - Hope it comes out nice =)
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#167 |
Loremaster
Join Date: Dec 2005
Location: Massachusetts
Posts: 8
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testing.... again.... sigh
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#168 |
Loremaster
Join Date: Jan 2006
Location: Nagafen
Posts: 156
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/flex
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#169 |
General
Join Date: Feb 2005
Posts: 64
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asdasd
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#170 |
Server: Vox
Loremaster
Join Date: Aug 2005
Location: Indianapolis, Indiana
Posts: 2
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test
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#171 |
Loremaster
Join Date: Nov 2004
Posts: 295
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test
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#172 |
General
Join Date: Apr 2006
Posts: 7
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Hmmm
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#173 |
Server: Storms
Guild: Clan Edge
Rank: Chef d' Escadron/Au Bûcher !!
Loremaster
Join Date: Jan 2007
Posts: 5
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test
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#174 |
Lord
Join Date: Feb 2006
Posts: 51
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Test. Thank you Seagoat! Now hopefully I put it correctly into my profile hehe.
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#175 |
Loremaster
Join Date: May 2006
Posts: 24
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test
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#176 |
Loremaster
Join Date: Jan 2005
Location: AZ
Posts: 159
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![]() testing testing |
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#177 |
Loremaster
Join Date: Nov 2005
Posts: 136
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![]() Test test2
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#178 |
Lord
Join Date: Mar 2007
Posts: 54
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well, no preview...
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#179 |
Lord
Join Date: Mar 2007
Posts: 54
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hmm
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#180 |
Lord
Join Date: Mar 2007
Posts: 54
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taest
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