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#1 |
Loremaster
Join Date: Feb 2006
Location: Everfrost aka Norway
Posts: 380
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I've been wanting to make a pet class for ages, already got a coercer and wizard, so it'd be the last of the 3 mage types. Now, necros seems to have near unlimited power, FD, rez and funky stuff like that, but conjs win for me on one thing that is far more important: style! I really like the elemental theme, and I've always felt that necros shouldn't be the kind of people summoning one pet, but raising large armies of undead, so the necro class doesn't work all that well for me from an RP point. But how are conjs mechanically? Do you have anything like Archlich? I already have a wizard that starts struggling with power some minutes into the long fights. How's utility? How are the conjs in groups?
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#2 |
General
Join Date: Sep 2005
Location: UK
Posts: 1,345
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Conjys have no style! Necros have - FD at late 40's Rez late 40's lifetaps life transfers Hearts for power till lich at 50 Lots of single target dots Decent looking pets and swarms Charm (mid 50's) for undead creatures Lifeburn! Conjys have- Coth (early 50's) for when you just need to be your guild taxi service to visit naggy etc. Shards for power, they dont get lich type spells. Fridig winds the ultimate snare spell for kiting. Sort of dodgy looking pets and swarms. Well aside from the T7 fire pet master which looks great. Plane shift Unabate for less resistability for them and pets Stoneskin for a bit of defence. Ive never regretted being a necro over conjy but thats just me, for solo conjys have better pet buffs but necros get better utility overall id say. DPS wise necros rely on the lifeburn AA to keep up with conjurors in general but a good conjy can parse more in every fight with the right setup it just balances out with the necros now and again pikes from LB.
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#3 |
General
Join Date: Feb 2007
Posts: 280
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![]() Both are good classes so let me clear that up off the bat. Necro is better dps for single target mobs and conjies reign supreme over all classes with AE dps. Lots of nice advantages to being a conj versus your wizard. We have some mid level nukes but most of our damage is done with DoTs. So as long as you cast an AE dot first and then move into pretty much any spell you want, you wont get agro (as long as you dont send pet a'blazin in). Our overall dps comes in the form of AE and if not careful will wipe groups. We have very little in the way of non AE damage. We support our pet as much as we nuke. Pet accounts for 50% of our dps. So constantly casting spells like blazing avatar and elemental vestment is important. It took me some getting use to from my warlock because it's a totally different play style. If you [Removed for Content] your pet out and send it too early you most certainly will have a bad day. Advatages of conjy: (these are my favs in my hotbar at level 70 and in no particular order) Elemental Vestment (sends pet with a DoT group only AE) Blazing Avatar (high output heat damage proc for pet) Call of the Hero (summons any group or raid member to the conjy) Geotic Seal (increases group mitigation versus every kind of damage) Seismic Tremor (AE muke that has hit for 7k a pop raid buffed) Shattered Terrain (Group only AE DoT and what makes us love groups of mobs) We do alot of cold damage also and one spell DoT slows mob 78% so it's a good snare As far as power we have 3 means of powering up (we are half illusionist after all) Sacrifice line of spells - sacrifices pet to give group 1800 heal and almost 700 power Scintilla of Essence - summoned power shard - aka wood chip Burning Vigor line - swaps pet health for power Kind of like playing a tank you have to choose what stance your pet should be in. So do you want more dps or do you want hate gain on pet? I pretty much keep pet offense unless I'm soloing a named or something. Soloing...... conjuror is the best solo class in game. Wizards can solo yes but when you master your pet and it's uberness you will open up a whole world of opportunities you never had. By the way you get two heals for your pet with AAs and regular spells. Stoneskin - you get 3 hits of unlimited damage. Pet has a seperate one with 3 hits but with AAs you can get 8 free hits on pet before it starts taking damage. Then you can cast a spell that takes 50% of damage and takes the pets power instead. Nice to have and comes in handy every time I get agro. I think we are a self sustaining, well rounded class that has incredible solo, group and raid potential. Hope you like it if you try one. GL |
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 122
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Kallarn@Splitpaw wrote:
Conjys have no style! Necros have - FD at late 40's Rez late 40's lifetaps life transfers Hearts for power till lich at 50 Lots of single target dots Decent looking pets and swarms Charm (mid 50's) for undead creatures Lifeburn! Conjys have- Coth (early 50's) for when you just need to be your guild taxi service to visit naggy etc. Shards for power, they dont get lich type spells. Fridig winds the ultimate snare spell for kiting. Sort of dodgy looking pets and swarms. Well aside from the T7 fire pet master which looks great. Plane shift Unabate for less resistability for them and pets Stoneskin for a bit of defence. Ive never regretted being a necro over conjy but thats just me, for solo conjys have better pet buffs but necros get better utility overall id say. DPS wise necros rely on the lifeburn AA to keep up with conjurors in general but a good conjy can parse more in every fight with the right setup it just balances out with the necros now and again pikes from LB.Necro: Undead tide (You want hordes of undead? Teach your guild/group mates not to loot till after battle) Conj: hydromancer pet - a healing pet that is fairly decent even after the nerfs Necro: Void beast: Defiler pet (no healing) that debuffs everything in its range Conj: Pyromancy - dumbfire pet that AEs the encounter Necro: (aagh.. brain freeze) Conj: (staff from living toombs) heals pet for max 40% |
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#5 |
General
Join Date: Feb 2007
Posts: 280
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Hemroids...... I mean Necroids....... I mean necros can use that staff too.
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#6 |
General
Join Date: Aug 2005
Posts: 315
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In my opinion, Conjurers are the superior soloers, mainly because of Frigid Winds. Plane Shift also helps out a lot with big named soloing. Aside from that though, both classes are powerful and summoners bring great stuff to a group.
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#7 |
Loremaster
Join Date: Apr 2005
Location: Seattle, WA
Posts: 258
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![]() A lot of the Conjuror and Necro spells are similar, except that Conjuror's spells are elemental and Necros are noxious. A summary of the major differences are: Group Buff 1 - Conj: + to all Mit/Resists, + Pet Defense. Necro: + STA and + INT. Pet Heal: Necro pet heal drains life from the caster. Stun: Conj stun does damage similar to primary nuke. Lv 20 - Conj: Fire base damage shield. Necro: Lifetap Lv 23/24 - Conj: Fire based proc. Necro: Fear Lv 25 - Conj: Massive AOE DOT / Daze. Necro: STA/WIS drain (-Mob/+Necro) PBAOE: Conj does knockdown, Necro drains health Lv 33 - Conj: Sacrifice pet for Health/Power. Necro: Transfer life to target. Lv 40 - Conj: 3 Stoneskins and AOE deaggro. Necro: Feign Death Lv 40 - Conj: 3 Melee Stoneskins and + Def (30s) for pet. Necro: Pet Berserk Augmentation. Lv 48 - Conj: Pet death prevention heal. Necro: Rez Class defining spells: Level 50/70 Conjuror - Blazing Presence/Avatar: Gives pet 5 high damage heat procs when attacking/attacked. Necro - Lich/Archlich:Converts Health to Power over time. Siphons heath from a target on a successful attack. Level 52 Conjuror - Call of the Hero: Summons a group/raid member to your location if in the same zone. Necro - STR/INT debuff. If target dies while under its effect, allows the Necro to cast one of several temporary abilities. Level 55 Conjuror - Frigid Winds: Weak cold DOT, and 48 sec 75% unbreakable snare. Necro - Control Undeath: Charms an undead mob. Level 58 Conjuror - Elemental Vestment: While this spell is in effect, each time the Conjuror casts a spell it gives the pet 1 encounter AE proc that deal both heat and cold damage. Necro - Consumption: Temporary augmentation that lets the pet steal health on a successful attack. The health is split between the pet and Necro. Level 65 Conjuror - Plane Shift: Greatly enhances the conjuror's pet for 1 minute. Necro - Undead Tide: Summons a number of temporary pets equal to the number of nearby corpses (up to 12) at the cost of health over time. (Assuming I'm understanding the description correctly) |
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#8 |
General
Join Date: Feb 2007
Posts: 280
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![]() Draco the Grey wrote: Conjuror - Elemental Vestment: While this spell is in effect, each time the Conjuror casts a spell it gives the pet 1 encounter AE proc that deal both heat and cold damage. Well actually elemental vestment isnt just pet AE damage but the conjurers also. Before they nerfed it the spell would last 30 seconds. So hears an example of how it worked. I cant EV I send pet into group of mobs I cast an AE DoT into the group Not only does my DoT devestate the group but the eEV also is doing per tick damage to every mob hit by my AE DoT. In short this made us way overpowered so they nerfed it. We could totally decimate a group of 30 mobs in less than 1 minute. This is also why most conjies had a kill vs death ratio under 30 hehe. We complain about the nerf but I can only speak for me and say we truly were over powered in that regard. Not EV only procs 3 times I believe. |
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#9 |
General
Join Date: Feb 2007
Posts: 280
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![]() Thats what I get for typing fast..... I CAST EV & NOW EV only procs 3 times I believe. |
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#10 |
Loremaster
Join Date: Apr 2005
Location: Seattle, WA
Posts: 258
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![]() That is incorrect. Watch your maintained spells window. When EV is up, when you cast any damage spell - Snapping, FA, Deluge, ST, whatever - a new short term buff will appear, counting down from 15 sec. That's the proc. When your pet lands an attack, it will disappear and the pet will deal cold and heat damage to the entire encounter. This can be done an unlimited number of times for the duration of EV, but only one proc can be active at a time. If you cast a new spell before the pet activates the proc, it will only refresh the 15s timer. IIRC, the nerf to EV only reduced the amount of damage dealt by the proc. Correction: For the first month or so after DoF was released, the spell was bugged to proc off of the Conjuror's spells as well. My computer went kaput just after DoF came out, so I missed that bit at the time. |
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#11 |
Loremaster
Join Date: Feb 2006
Location: Everfrost aka Norway
Posts: 380
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Tons of good stuff here, thanks for all the info (: Definately going to try out a conj (:
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#12 |
Loremaster
Join Date: Dec 2004
Posts: 78
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Necros can use the staff from Living Tombs also (the one that heals pet for 40%.) It's for both summoner classes.
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#13 |
General
Join Date: Nov 2004
Posts: 135
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![]() In my limited experiance to 46 I can only really address the conjuror and not compare it to necromancer so much. I team with necromancers sometimes but not reliably enough to compare well. From that small experiance it seems the necros do better against single targets and I do better against groups. In general though on teams without another necromancer or conjuror fighting any encounter with 2 things or more using that handy ACT thing my hubby set up for me I tend to do 2 times more than the next highest damaging person in the team. I never knew conjurors did this much damage, I always thought it would be wizards or warlocks . It kind of blew me away to see I am always the #1 damage dealer, not just by a little but by ALOT. I really really love the class. Right now I have more AA points than levels and I have never felt so versitile being able to have great fun solo and great fun in teams. I wish I found conjurors sooner.
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#14 |
General
Join Date: Feb 2007
Posts: 280
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Ninnihoot@Antonia Bayle wrote:
You should see how much dps a Fury can do when they are [Removed for Content] out in INT gear. It shocked me! |
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#15 |
Loremaster
Join Date: Dec 2004
Posts: 1,317
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Wait till you get all your tools at the endgame, Conjuror's can break even if not exceed Necro's on single target dps (with the exception of when Lifeburn is going).
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