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#1 |
Loremaster
Join Date: Nov 2004
Posts: 46
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![]() Hi everyone, I recently made some new art of my gnome fury. I changed her looks a bit since last time. Apart from the 3D work I did some postwork to clean up a few things, add some magic effects to the staff and to add the border. I always welcome some constructive advice. So feel free to share some if you want.
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Aiza, ratonga, 80 necromancer, 80 carpenter (FP) Maybryn, teir'dal, 22 assassin, 42 jeweler (FP) Luariina, arasai, 10 warden (FP) Ajleya, feir'dal, 78 monk, 80 tailor (Q) |
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 274
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Poser?
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#3 |
Loremaster
Join Date: Nov 2004
Posts: 46
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![]() Well I start of in poser 4 and make, pose, dress, etc the characters I'll need. Then I move on to everything I'll be needing for the scene composition. I save everything as a pz3 seperatly, close poser and open up Vue esprit 4. (I'll hopefully be moving upto Vue 6 and poser 5 soon) In vue 4 I start importing everything, the characters, every part of the scene and start putting everything where I want it. I didn't have to do much landscaping with this render, but mostly the landscaping is done around this time in the creation process too. Then I start the long and tiresome process of changing textures so they look better. After that I started the crazy process of getting the atmosphere and lighting done. Every flame you can see has a pointlight attached to it. The eventual final render time took about 10 hours. After that I opened the render into Paint shop pro and started post working to clean up some weird shadows and stuff, add the magic effects and eventualy the border, title and copyright. That's about it, hehe.
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Aiza, ratonga, 80 necromancer, 80 carpenter (FP) Maybryn, teir'dal, 22 assassin, 42 jeweler (FP) Luariina, arasai, 10 warden (FP) Ajleya, feir'dal, 78 monk, 80 tailor (Q) |
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 274
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![]() Is not bad I dunno if you know this, but its pretty much the basics into drawing humanoids On a human, everything can be compared to each other. The forearm is as long as your shins, your upper-arm(?) is as long as your thighs(?), your upper-arm is also as long as your head is high (from beginning of neck to the end of the head) There is a few more rules about bodies but thats the basics. On gnomes, their heads tend to be slightly bigger than normal, and their arms are usually a little shorter than their legs whos also "unnaturally" small compared to humans/the rest of their body. Gnomes tend to be more "tight builded" and more compact. Its hard to create a gnome without having a counter "weight" (A new humanoid in normal size) Like the lightning etc tho
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 46
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You have a point there. Thank you for the advice, I appreciate it a lot!
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Aiza, ratonga, 80 necromancer, 80 carpenter (FP) Maybryn, teir'dal, 22 assassin, 42 jeweler (FP) Luariina, arasai, 10 warden (FP) Ajleya, feir'dal, 78 monk, 80 tailor (Q) |
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#6 |
General
Join Date: May 2005
Posts: 2,833
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Not bad and I have to say I wish gnome women looked like that in game. At the moment they look like halfling children that have had stunted growth cycles.
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 46
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![]() Hah, finaly someone who feels the same way as me about how gnomes should look. Thanks for the comment Amana.
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Aiza, ratonga, 80 necromancer, 80 carpenter (FP) Maybryn, teir'dal, 22 assassin, 42 jeweler (FP) Luariina, arasai, 10 warden (FP) Ajleya, feir'dal, 78 monk, 80 tailor (Q) |
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#8 |
Lord
Join Date: Oct 2005
Posts: 372
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![]() Amana's right lol gnome women should look like that lol... seriously though i hipe someday they will look like that
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#9 |
Tormentor of Fae
Join Date: Dec 2004
Location: Middle of Nowhere, Arizona
Posts: 1,862
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![]() I remember your original. healer / tree / flying dragons & castle in the background. Was a pretty picture. This is a pretty picture, as well. --- btw. What is with your human's scimitar? She looks like she should be dragging a wooden club. |
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 46
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Thank you both for your comments.
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Aiza, ratonga, 80 necromancer, 80 carpenter (FP) Maybryn, teir'dal, 22 assassin, 42 jeweler (FP) Luariina, arasai, 10 warden (FP) Ajleya, feir'dal, 78 monk, 80 tailor (Q) |
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#11 |
General
Join Date: Jan 2005
Posts: 319
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![]() This picture is very well done. You do some nice work. When I first looked at it, I was running in window mode and thought there'd be a 3rd character that was the gnome. I can see how people might think your human was a giantess, I think she looks human but still tall, like an elegant barbarian perhaps. The gnome I thought was either a child or an elf. She is very elf-like to me. Gnomes arent so pretty hehe. Im no expert on proportions as others have said here and Im totally incapeable of producing any work like this, I thought Id tell you how it looked to me. Nice drawing |
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#12 |
General
Join Date: Feb 2007
Posts: 99
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amazing great work!
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#13 |
Loremaster
Join Date: Nov 2004
Posts: 46
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![]() Thanks again for the comments, I really appreciate it. cba321 - gnomes are indeed not pretty in game. I guess in my imagination they are completely different then the ones we see in game, hihi Kerowynnkaotic - she's actualy not holding a scimitar, it is a two sided blade, or whatever it is called. You can barely see the other part of the blade behind her upper arm.
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Aiza, ratonga, 80 necromancer, 80 carpenter (FP) Maybryn, teir'dal, 22 assassin, 42 jeweler (FP) Luariina, arasai, 10 warden (FP) Ajleya, feir'dal, 78 monk, 80 tailor (Q) |
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