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#1 |
General
Join Date: Apr 2006
Posts: 789
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![]() I know its been said before, but whoever made the shinys in nek 3 pop evil kill you dead type mobs in nek 3 is sadistic, and should be beaten silly by gnomes and fae i know you were giggling to yourself when you were coding this "the most diobolical plan ever" i try to go in there to finish this collection and come out with the collection finished only after i died about 30 times soo not worth it
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#2 |
General
Join Date: May 2006
Posts: 23
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LOL oh come on. The evil shinys in Nek 3 are the best part about that zone. Makes people more cautious when they are in there.
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#3 |
General
Join Date: Nov 2004
Posts: 475
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![]() I thought it was a great way to stop people from running around and grabbing shinies while the rest of the group is fighting. :smileyvery-happy:
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----------------------------------------------------------------------- "Your food stamps will be stopped effective March 1992 because we received notice that you passed away. May God bless you. You may reapply if there is a change in your circumstances."--Department of Social Services, Greenville, South Carolina |
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#4 |
Loremaster
Join Date: Feb 2006
Posts: 230
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I would personally would love to see this idea extended to all other zones, with aggro mobs of appropriate level ranges for the zone having a chance to pop out. Non-heroic^ for overland zones and heroic^ for the dungeons, aggro to whoever harvests it regardless of level difference. That would slow down people running around lowbie areas over the heads of others that are hunting for shinies, and completely prevent lvl 30 ranger toons from farming in bonemire.
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#5 |
Loremaster
Join Date: Feb 2006
Location: Big Bear Lake, Cali
Posts: 225
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Can you explain what this is? I have yet to see that , sounds funny though.
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#6 |
General
Join Date: Nov 2004
Posts: 475
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Some of the "?" in Nek3 are actually traps. When collected they make an encounter appear.
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----------------------------------------------------------------------- "Your food stamps will be stopped effective March 1992 because we received notice that you passed away. May God bless you. You may reapply if there is a change in your circumstances."--Department of Social Services, Greenville, South Carolina |
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#7 |
Loremaster
Join Date: Nov 2004
Posts: 18
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![]() Thank you Chogar, I read the OP and just was puzzled as all get out. Was that even english? Well I mean, all the words were in english, but they sure didn't form any sentences I could understand! Bless you for translating! Message Edited by Sharis on 12-16-2006 08:31 PM |
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#8 |
Tester
Join Date: Feb 2005
Location: Washington, DC
Posts: 1,258
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![]() Yeah, hehe.You only make that mistake in that zone once.
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Kella The Mighty Pirate, Assassin & Tailor Nimari, Fury-at-Large Test Server |
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#9 |
Lord
Join Date: Feb 2006
Posts: 9
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I would personally would love to see this idea extended to all other zones, with aggro mobs of appropriate level ranges for the zone having a chance to pop out. Non-heroic^ for overland zones and heroic^ for the dungeons, aggro to whoever harvests it regardless of level difference. That would slow down people running around lowbie areas over the heads of others that are hunting for shinies, and completely prevent lvl 30 ranger toons from farming in bonemire.No it wouldn't. Single players harvesting would run across the issue just as often. It would basically ensure that only groups could harvest. It's bad enough trying to put together a group for xp; I have no desire to need to do that to pick up a shiny.
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#10 |
Loremaster
Join Date: Dec 2004
Posts: 505
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![]() /BOGGLEhow can you be "more cautious" collecting ?s that pop killer mobs?? How is one suppose to know which ? will be a colection item and which one means more EXP debt??? Once again Devs plotting to make people want to just throw their hands in the air and go play solitaire... |
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#11 |
Loremaster
Join Date: Feb 2006
Location: Big Bear Lake, Cali
Posts: 225
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![]() For me, I like surprises, I like things like this in a game as long as its not every shiny and it can't be as I have myself, never run across this hehe. But yes, I like it when the world is unpredictable......It gets boring and stale to have the same old thing happen every time. I would like more GM involvement myself, more 'invasions' where mob's are dropped in random spots to kill everything (unless the people there can kill them first). Anyway, dat's my 2 coppers. |
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#12 |
Loremaster
Join Date: Jan 2006
Posts: 120
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![]() My apologies for the derail of the OP's thread:
My level 32 ranger would continue to farm in bonemire. I have worked my harvesting skills to 350 by harvesting every zone while gathering materials to level to 70 as a woodworker. I and every other tier 7 crafter with a lower adventure level has purchased the expansion and earned as much right to be in KoS as the level 70 adventurer floating around Zek harvesting. For every complaint about how low-adventure level crafters learning MOB pathing, agro radius, and timing to harvest instead of hacking through the content ruins game immersion in high level zones; one must wonder why the sight of roleplayer flagged Lord Whoever hanging off the belly of his spirit steed digging roots like a peasant doesn't make the same players want to rant about game breaking lack of immersion. And by the way, at level 30 stealth does not work in KoS, and every MOB will one-shot before evac can cast; so any fighter, priest, or mage class would have the same experience harvesting in bonemire as a scout. |
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#13 |
Loremaster
Join Date: Oct 2005
Location: Germany
Posts: 188
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All the traps in Nek3, including the trapped '?', are the best part of the zone. If you're prepared when picking up a '?', then there is no problem really. It's just another encounter to beat. When you think that you aren't able to beat the encounters which may pop, then just don't touch any '?'.
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Ceneen, Warden of Elysium on Lucan D'Lere |
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 138
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![]() A beautiful way to stop low level characters from farming high level collectibles. They should implement this in every zone. ![]()
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------------------------------------------------------------------------------------------- It wouldnt be Christmas without a Nerf in our stocking. |
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#15 |
General
Join Date: Mar 2005
Location: Neriak - Third Gate
Posts: 612
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*snuffle snuffle* i'm going back to pwaying "Hello Kitty Island Adventure"... /sigh... /auc WTS Cheese -- PST
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The problem with humanity is stupidity. I'm not saying there should be a capital punishment for stupidity, but why don't we just take the safety labels off of everything and let the problem solve itself? |
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#16 |
Loremaster
Join Date: Dec 2004
Location: New Jersey
Posts: 570
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At any rate, back to topic, those shiney's aren't fair. They just TEASE me. I love the fact that they're trapped and hate it at the same time. Nek 3 is a love/hate with me. Love the challenge, hate the tease. |
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#17 |
Loremaster
Join Date: Dec 2006
Posts: 298
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![]() I remember the first time i went into Nek 3. Like everyone else, i uttered the phrase, "OH!! SHINEY!!!" which was followed immediately by, "DONT TOUCH THAT!!!" Yep, i died. Yep, they died. Yep, i learned. LOL. I like them. Just another piece of the game that makes you take a moment to rethink the consequences of your actions. There should be more traps in game. Scout disarm is such an under appreciated skill. If traps were deadlier, people wouldn't scoff when a scout asks a group to wait so he / she can disarm it. "What's the big deal? We have a healer." I remember in EQ1, traps from treasure chests and what not could wipe out an entire group if they casually disregarded such things. /sigh ... ahh the good ole days. "Norrath is a dangerous place Frodo. If you don't watch your feet, you never know where you will be swept off to." (i think i got that right. /grin) |
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#18 |
Loremaster
Join Date: Aug 2005
Posts: 419
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![]() It is a great idea - I would like to finish this quest however, so I think after a successful clearing of Nek3 one night, i'll take off all my armor, wait 2 mins, and go from back to front, picking up every shiny. If I die, who cares. I'll go back to the front, run back in to where I was, and work my way back some more till I find another shiny, pick it up, die, run back again. When I finish the collection, WHEEEE! No need to go back there anymore lol.
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80 Defiler - Lawlz/ 80 Alchy/ Master Tink/ 189AA aka 80 Brig - Brekon/ 80 Jeweler/ Master Tink/ 198 AA Retired!!! 80 Coercer - Freeqq/ Master Tink/ 168 AA 80 Guard - Zomg/ Master Muter/ 192 AA 80 Zerk - Zomg (R.I.P) 80 Zerk - Barn/ 80 Provi/ 162 AA 80 Dirge - Micetro/ 165AA 80 Swash - Erno/ 141 AA 80 Templar - Shortey/ 75 Alchy/ 151 AA 80 Inquis - Ubet (R.I.P) 80 Templar - Ubet (R.I.P) 80 Wiz - Brnd/ 145AA 72Conjy - Zzzz 71 Assasin - Scoole 70 Swash - Bladeflash ... I play too much. |
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#19 |
General
Join Date: Apr 2006
Posts: 789
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![]() SOE hits Amazing Reflexes with Nerf Bat. thats awsome! the quote not the reason for the quote |
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#20 |
Loremaster
Join Date: Nov 2004
Posts: 596
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![]() I'm still looking for the elusive Thexian Crest. Stupid thing. ~Hawke |
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#21 |
Loremaster
Join Date: Nov 2004
Posts: 1,386
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![]() It doesnt stop people from clicking them. It makes the [Removed for Content] harvest 3 shinies near each other and we get 3 extra groups of adds. And we die. |
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#22 |
Loremaster
Join Date: Dec 2004
Posts: 458
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![]() What does the collection give? I thought they were all traps lol. Also no it shouldn't be added to other zones, I praticall make my living off shinys.
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#23 |
General
Join Date: Nov 2004
Location: Spain
Posts: 187
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? = traps! = collectionsstill not finished any colection in nek3, i think are lvl 25-30 collections
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#24 |
Loremaster
Join Date: Nov 2004
Posts: 596
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Incorrect. ! = tome collections ? = traps OR the item collection (Thexian Artifacts) ~Hawke |
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#25 |
General
Join Date: Nov 2004
Location: Spain
Posts: 187
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oh nice, thx for the correctioni need to harvest more ? then :smileyvery-happy:
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