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Unread 12-01-2006, 08:52 PM   #1
Pitt Hammerfi

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First time in forsaken city today since EOF, yeah not happy, it was tough to solo in there before, now its impossible, 1200 per hit, lets do the calculations i got 4800mitt, 7000 hp, yeah ok 6 hits and im dead
 
Lvl 70sk fully fabled and mastered with a few t7 adornments. What have you done to my beloved hunting grounds ?
 
 
I mean even before the great NERF(tm)  tresured loot drops in there were craptastic lore no trade, but gave me a few gold to survive on.
 
I'm dissapointed with these combat changes, if your going to bring them on us, at least have the courtesy to adjust the diffuculty of the old world zones.

Wheres the solo content in fallen dynasy ?  oh thats right theres a few moquitoes up the back tucked away behind that tree, go play with em !

 

/em turns his back on forsaken city, with a heavy heart

 

Message Edited by Pitt Hammerfist on 12-01-2006 08:12 AM

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Unread 12-01-2006, 09:40 PM   #2
Triste-Lune

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but wait it s a dunjeon you arent supposed to solo in there no matter how skilled you are, those new combat system are making sure you wont be able to do it anymore.Please leave this forsaken place and go visit your local tailor for more survivability. so much for another combat revamp.
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Unread 12-01-2006, 10:09 PM   #3
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Triste-Lune wrote:but wait it s a dunjeon you arent supposed to solo in there no matter how skilled you are, those new combat system are making sure you wont be able to do it anymore.Please leave this forsaken place and go visit your local tailor for more survivability. so much for another combat revamp.
not true, chanters, wizards and druids get to keep their far above everything else ability to solo heroic's.... while the one of all non root nuke root nuke classes got theirs nerfed into oblivion...........
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Unread 12-01-2006, 10:33 PM   #4
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I can still solo Forsaken city... i am a SK.  Granted there are a couple named i havent defeated since the changes (the one that resets in mid-fight all the time, and the ones that heal alot), but all the ones i used to farm i can still kill, the big worm in the water is pretty tough tho doable, and the naga guarding the portal to nizara hits for alot, she kills me half the time, but i can kill her (her bezerk proc is what makes her really tough) i cannot kill her in offensive stance, i've had to go in defensive stance to kill her, and im usually at around 5% HP and zero power when i kill her SMILEY ...If you compair the named in forsaken city , with the named in mistmoore catacombs, well umm yea catacombs the named are SOOO EASY!!!!!!  and um none of them are friendly, a freaking dream come true for pet classes, /target mob-name and send pet around the corner, thru the hallways and thru dozens of non-friendly mobs.  Mistmoore Catacombs = zone for noobs or soloists

Message Edited by pawnipt on 12-01-2006 09:39 AM

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Unread 12-01-2006, 11:04 PM   #5
Mr. Dawki

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ive been barking up this tree since the expansion came out

THESE MOBS WERE NOT NERFED

they are hitting twice as hard twice as often

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Unread 12-01-2006, 11:14 PM   #6
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Mr. Dawkins wrote:

ive been barking up this tree since the expansion came out

THESE MOBS WERE NOT NERFED

they are hitting twice as hard twice as often


While I am glad you can solo content that is meant for groups, I doubt you are going to get any sympathy from any of the classes that cant solo this dungeon. I would not complain anymore b4 SOE finds out that you are soloing a dungeon and nerfs you moreSMILEY
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Unread 12-02-2006, 06:03 AM   #7
Pitt Hammerfi

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well the thing is, this is supposed to be the entrance to a group zone, usually it should be a bit easier
 
yes its the 2 named you talked about, the queen and the water root thing
 
i used to be able to solo them, with some difficulty, now no matter what heal i use or what i debuff for, it hits me for 1200 dmg per hit
 
if you are soloing this mob what is your  mitt and stats please ?

Message Edited by Pitt Hammerfist on 12-20-2005 05:04 PM

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Unread 12-02-2006, 02:49 PM   #8
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Good.

 

Zone wasn't designed to be soloed imo.

 

Named in there where [Removed for Content] before, I could solo like all bar a few on a templar...

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Unread 12-02-2006, 03:27 PM   #9
Pitt Hammerfi

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nah your wrong thats BS

 

even a 63 heroic terracotta buku took all my might and concentration to down, heres the picture with parse and my stats around the screen

 

the fight went for 1min 30 [Removed for Content] on a 63 heroic 7 levels below me and im fully fabled and mastered, there is definatley something wrong here.

i hit it 163 times for a total of 60k damage, it hit me 24 times for a total of 12k, twice my health, thank god i healed myself for 11.9k

oh yeah take a look at my pet hit 7 times in 2 fights for a total of  ZERO !!

So dont tell me we weren't supposed to go in there solo, because even the 63 heroic fights were just as ridiculous, my conclusion is Fallen Dynasty hasnt been tuned to te new combat changes yet.

 

Message Edited by Pitt Hammerfist on 12-02-2006 02:38 AM

Message Edited by Pitt Hammerfist on 12-02-2006 03:14 AM

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Unread 12-02-2006, 06:49 PM   #10
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they are heroics stupid.  you arent supposed to be able to solo them
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Unread 12-02-2006, 07:53 PM   #11
Mr. Dawki

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Ok when people say you are not supposed to be able to solo a heroic is realy [Removed for Content] me off.

a non heroic mob at your lvl is not supposed to be able to kill you, that is a soloable mob that any noob can kill for xp

a heroic mob is ment to be able to kill you and or provide a chalange

the argument here is not if you can or cannot solo a hearoic mob the argument here is that 3 weeks ago we were able to kill somthing 7 lvls below us with no trouble and no its the complete opposite, the mob mops the floor with even the most seasoned fabled toons

now that is not right

if you want to discus the difference between heroics and non heroics make your own thread

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Unread 12-02-2006, 08:21 PM   #12
Pitt Hammerfi

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12k damage off a 63 heroic after 1 min 30 in 24 hits ? gimme a break
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Unread 12-02-2006, 08:35 PM   #13
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Swash here.....
 
I used to be able to solo every single named in the zone (minus Epic and the girl in the library was a pita...) Now I need to pay attention to kill the Vegetarian troll, they hit VERY hard now, I can still solo all the named except Ancient Krangoris and Portal Keeper.... but yeah... anyway dungeon = group, shouldn't be able to solo there, mostly when named are lvl 68^^^heroic..... but yeha it was fun. I used to live in FC =P
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Unread 12-02-2006, 08:57 PM   #14
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Mr. Dawkins wrote:

Ok when people say you are not supposed to be able to solo a heroic is realy [Removed for Content] me off. Get ready to be [Removed for Content] off more

a non heroic mob at your lvl is not supposed to be able to kill you, that is a soloable mob that any noob can kill for xp It is marked solo for a reason. If you read the text when you hover over the target box, it says (paraphrase) suitable for an individual

a heroic mob is ment to be able to kill you and or provide a chalange Now I know it may be difficult for you to understand, but a mob, or group of mobs, that is marked heroic is labled that way on purpose. If you hover over the mob's target box, you will see something to the effect of (paraphrased) Suitable for a group of 3 or more. Even if it is green,  it should pose a minor challenge to a GROUP of 3 or more. Note I said minor. To a solo person, a no arrow heroic mob should be extremely hard even if green

the argument here is not if you can or cannot solo a hearoic mob the argument here is that 3 weeks ago we were able to kill somthing 7 lvls below us with no trouble and no its the complete opposite, the mob mops the floor with even the most seasoned fabled toons Gameplay may change, i believe is what they say. The "fixed" the encounter to be what they felt it should be, based on the little helper text you see when you hover over the mob's target box

now that is not right No, it is right. You are just mad because they fixed an unintended exploit. YES, and exploit. If a creature is designated for a GROUP, it should be for a GROUP. Now, if they made solo designated mobs too hard, then you would have an arguement. As it is you can no longer solo something you were never intended to solo. Or do you deny the words "suitable for a group of 3 or more" means exactly what it says?

if you want to discus the difference between heroics and non heroics make your own thread


Whiny players who can no longer solo ^^^ heroics need to realize
  • gameplay may change while playing
  • solo mobs are marked that way on purpose
  • heroics are marked that way on purpose
This might all change if SOE would re-label them as "group encounter" mobs instead of heroic. Heroic implies that if you are a "hero" or somehow perform as one, you can take them out.
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Unread 12-02-2006, 09:22 PM   #15
Mr. Dawki

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with all that being said
 
i can go play a caster class and agro a solo mob  it will be dead before it gets to me
 
a melee class cant do that they need to get close to do dmg
 
now to help a mage class kill a heroic mob they gave them root and snare and fear
 
to help a melee class they gave mit and avoidance
 
well there were no changes to the way root works so now all caster classes can still kill the named and heroics they were always able to kill and now melee classes cannot because our mit and avoidance is shot
 
can you see why we are mad now?

Message Edited by Mr. Dawkins on 12-02-2006 08:24 AM

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Unread 12-02-2006, 09:43 PM   #16
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Mr. Dawkins wrote:
with all that being said
 
i can go play a caster class and agro a solo mob  it will be dead before it gets to me
 
a melee class cant do that they need to get close to do dmg
 
now to help a mage class kill a heroic mob they gave them root and snare and fear
 
to help a melee class they gave mit and avoidance
 
well there were no changes to the way root works so now all caster classes can still kill the named and heroics they were always able to kill and now melee classes cannot because our mit and avoidance is shot
 
can you see why we are mad now?

Message Edited by Mr. Dawkins on 12-02-2006 08:24 AM


it's simple, aslong as a mob doesnt cast spell's a mage can prevent it from inflicting any dmg to the mage. which in return massively increases there soloing capabaility's. that's basically a 100% avoidance + 100% avoidance against mob's that dont cast spell's. solution, make all heroic named's immune to all sort's of crowd control. with a group you can easily kill everything that doesn't con higher than yellow to the tank, (sometimes beyond that, depending on buffs / debuuf's) without the use of any crowd control. only poblem would be what to do with chanter's, because if you let them use crowd control against heroic's they will continue to be able to solo them, and if you take it away you have a worthless class.
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Unread 12-02-2006, 10:04 PM   #17
Mr. Dawki

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that's basically a 100% avoidance + 100% avoidance against mob's that dont cast spell's.


and this is forsaken city were talking about here so all of the mobs are monk/scout/tank classes

and even if the mobs did cast spells mage classess have their wis and naturaly have better resists on their gear


 

now im not trying to make this sound like a rant agains mage classes i dont want anyone to get nerfed

 i want melee classes to get their soloability back

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Unread 12-03-2006, 05:33 AM   #18
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Mr. Dawkins wrote:

Ok when people say you are not supposed to be able to solo a heroic is realy [Removed for Content] me off.

a non heroic mob at your lvl is not supposed to be able to kill you, that is a soloable mob that any noob can kill for xp

yes it is, you have to use the skills at your disposal, otherwise [expletive haxx0red by Raijinn] is the point, you are thinking grey solo mobs

a heroic mob is ment to be able to kill you and or provide a chalange

it is meant to be able to kill you easily and provide a challenge to a duo or more

the argument here is not if you can or cannot solo a hearoic mob the argument here is that 3 weeks ago we were able to kill somthing 7 lvls below us with no trouble and no its the complete opposite, the mob mops the floor with even the most seasoned fabled toons

now that is not right

the part that wasnt right was that you could do it before, it has simply been fixed

if you want to discus the difference between heroics and non heroics make your own thread


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Unread 12-03-2006, 05:35 AM   #19
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Pitt Hammerfist wrote:
12k damage off a 63 heroic after 1 min 30 in 24 hits ? gimme a break
Im not sure about sk heals but a paladin can heal over 24k in a minute and a half.  That is only 500 dmg a hit.  If you cant live through that you are r-tarded
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Unread 12-03-2006, 05:38 AM   #20
FlintAH

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Mr. Dawkins wrote:

that's basically a 100% avoidance + 100% avoidance against mob's that dont cast spell's.


and this is forsaken city were talking about here so all of the mobs are monk/scout/tank classes

and even if the mobs did cast spells mage classess have their wis and naturaly have better resists on their gear


now im not trying to make this sound like a rant agains mage classes i dont want anyone to get nerfed

 i want melee classes to get their soloability back


I have no problem soloing green heroics and some blues.  Maybe you need to upgrade your [expletive haxx0red by Raijinn].
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Unread 12-03-2006, 06:18 AM   #21
Pitt Hammerfi

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i still think fosaken hasnt been tuned yet

Just think of them like the eyeballs in deathtoll

Message Edited by Pitt Hammerfist on 12-02-2006 05:47 PM

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Unread 12-03-2006, 07:00 AM   #22
Pitt Hammerfi

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ok heres a parse of a 66 blue heroic mob in Barren sky
 
as you can see its totally easier than the first 63 heroic green encounter
 
so basically theres no concistency with the lvl indicators or colour cons
 
 
 

Message Edited by Pitt Hammerfist on 12-02-2006 06:30 PM

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Unread 12-03-2006, 07:22 AM   #23
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Pitt Hammerfist wrote:
ok heres a parse of a 66 blue heroic mob in Barren sky
 
as you can see its totally easier than the first 63 heroic green encounter
 
so basically theres no concistency with the lvl indicators or colour cons
 

look broken to me, they should be doing way more dmg than that.
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Unread 12-03-2006, 07:28 AM   #24
Pitt Hammerfi

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ok now get this a lvl 68 ^^^ blue con in Barren sky was cake, compared to the 63 ^^^ green in scaleborne and forsaken
 
take a look at the 68^^^ hp 30k, compared to 63^^^ in forsaken which has 60k
 

 

Message Edited by Pitt Hammerfist on 12-02-2006 06:35 PM

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Unread 12-03-2006, 07:30 AM   #25
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you are also comparing dungeoun mobs to overland mobs.  go to SoS or PoA
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Unread 12-03-2006, 07:36 AM   #26
Pitt Hammerfi

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yes true i am, but a 63 ^^^ should be roughly the same no matter where you go, otherwise whats the use in having a lvl con system and colour scheme ?
 
 
ok heading to palace of awakened now.. brb

Message Edited by Pitt Hammerfist on 12-02-2006 06:37 PM

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Unread 12-03-2006, 07:58 AM   #27
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Not to derail the thread but can anyone point me in the direction of a parse program like that? Thanks. To keep in the spirit of the thread though my 47 Guardian was destroyed vs Grimleech in SS (48 no arrow solo mob with 2 double down arrow mobs). Admittedly he's a part time toon with treasured and legendary but still....

 

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Unread 12-03-2006, 07:59 AM   #28
Pitt Hammerfi

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ok heres the final conclusion
 
lvl 70 white con triple up in palace of awakened, easy  (well not easy, had to use alot of tricks)  but this how is should be for fully fabled fully mastered
 
i  must also note this mob was hitting me for 300-900 + per hit, yet my spells were landing on it, with the 63 in forsaken i was getting huge resists and my spells wernt returning any health because of the resists
 
as you can see here i healed myself for 15k
 
 
lvl 63 green triple up in forsaken and scaleborne HARD

 

Message Edited by Pitt Hammerfist on 12-02-2006 07:05 PM

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Unread 12-03-2006, 01:17 PM   #29
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Well ... your avoidance is only 5700 ... your mit is only 4300 ... your hp is only 7200 ... you should work on your stats some. Stats and skills make a lot bigger difference with this expansion. But I have to agree with others ... these mobs are not designed to be soloed and I'm sure they wont be looking into ways to help people solo heroics. I'm sure everyone agrees they have not yet balanced a lot of the old world content, but I dont think they every intended to have people soloing in this zone at all really.

Message Edited by Skeptycal on 12-03-2006 12:19 AM

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Unread 12-03-2006, 07:43 PM   #30
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Pitt Hammerfist wrote:
ok heres the final conclusion
 
lvl 70 white con triple up in palace of awakened, easy  (well not easy, had to use alot of tricks)  but this how is should be for fully fabled fully mastered
 
i  must also note this mob was hitting me for 300-900 + per hit, yet my spells were landing on it, with the 63 in forsaken i was getting huge resists and my spells wernt returning any health because of the resists
 
as you can see here i healed myself for 15k
 
 
lvl 63 green triple up in forsaken and scaleborne HARD

 

Message Edited by Pitt Hammerfist on 12-02-2006 07:05 PM



So ... you can solo 70^^^ mobs?

 

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