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Unread 05-05-2006, 05:55 PM   #151
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Well I didn't care too much about the negative mental resist since I have another decent bracelet with good mental resist when I need it.  I actually did like the mitigation which is also why I took the leather legs as the Lyceum quest reward instead of the cloth.  Now without the awesome mit the legs are worthless to me so I wish I took the cloth legs instead (assuming the stats didn't change much).

Seriously when I can self buff my WIS well over 600 (well beyond any T8 level cap) and my FT is capped, I only have 1 or maybe 2 stats that have any value to me in general. 

When the new epansion and adventure pack roll out and the caps don't change, what are we going to be looking at in new items?  Are they removing cool procs from our gear now just so they can put them in those items and say "look what cool new procs we have"?

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Unread 05-05-2006, 06:03 PM   #152
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Unmasked wrote:

Well I didn't care too much about the negative mental resist since I have another decent bracelet with good mental resist when I need it.  I actually did like the mitigation which is also why I took the leather legs as the Lyceum quest reward instead of the cloth.  Now without the awesome mit the legs are worthless to me so I wish I took the cloth legs instead (assuming the stats didn't change much).

Seriously when I can self buff my WIS well over 600 (well beyond any T8 level cap) and my FT is capped, I only have 1 or maybe 2 stats that have any value to me in general. 

When the new epansion and adventure pack roll out and the caps don't change, what are we going to be looking at in new items?  Are they removing cool procs from our gear now just so they can put them in those items and say "look what cool new procs we have"?




Excellent point.  Since there will be no added tier in the next expansion it's past time they evaluate the way loot progression works given the caps they have implemented.
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Unread 05-05-2006, 06:32 PM   #153
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Lord of Endor wrote:

Oh, Okay then. There is Risk-vReward in this game, eh? So then, tell me what do you risk when you decide to take on any mob in this game? Death? What kind of penalty is death? There is no Death penalty in this game. No matter what level you are and what mob you take on there is no penalty for making an attempt. Just hit Revive and start over


well, I will admit that since the subtraction of shard recovery, it has gotten easier, but Yes, there is a penalty for Death....you die, your armor breaks, 10 times and you are naked, dramatically reducing your stats, in my case it costs about 1 plat for a full repair, so that is the penalty.... you die, you pay. it's valid. lol, its a game, so yeah no [expletive haxx0red by Raijinn], you die and start over, same with every other [expletive haxx0red by Raijinn]ing video game. That doesn't mean that everyone should get the same rewards regardless of the effort they have put in or their capabilities. you can keep trying to argue this with me, but you will never win.There is Risk-vs-Reward in this game.... I don't care how small the risk be it fake money or a lockout, it is still a risk.
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