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#1 |
Loremaster
Join Date: Nov 2004
Posts: 234
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![]() Something needs to be done about this. I'm honestly surprised that I didn't see any info on this on the forums, but maybe he hasn't been done much by new raids since the change. We killed Godking on our first try tonight, but only maybe 1/4 of my raid actually got their rod shattering updates. I suspect this wasn't really talked about much before because there was no limit on how long you coudl take to get everyone their update. Had we had more time, it wouldn't have been a problem to get the rest of the raid their update. In fact, we cleared all the adds and went back up, only it was too late. I'm sure we weren't the first raid force to spawn a bazzillion adds while going through and stepping into the water to get our updates. This needs to be fixed, and whoever designed this crap needs to be fired.
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 152
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![]() from my experience its quite possible to do it in 30 mins. 2-3 go up, rest clear poping adds. But if its not organised, it can be a problem. But i can see the reason for this changes - After you kill GK, you can spend there all day, zone in alts and complete quest for them. In fact you could complete quest for whole server by only killing GK once, just zone in new ppl, and zone out those who completed it. Maybe they should increase the timer, or perhaps change the way event works. Maybe change it so that you can complete the quest, only if you were in raid force and killed GK. Perhaps some corpse update should be needed.
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#3 |
Join Date: Nov 2004
Posts: 54
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![]() there is a far simpler way to fix this : . put godkill killing as a step of the quest (as it is for veyssel quest) if done, no longer need of 30 min limit, only the people that really done the fight can get the update
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Saphir, 70 Templar / 67 woodworker, FizzleBlood, Kithicor Splotch, 60 Warlock Bisoux, 42 Inquisitor / 70 Alchemist Emeraude, 26 Necromancer / 55 Provisionner www.fizzleblood.com |
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#4 |
Loremaster
Join Date: Nov 2004
Posts: 2,372
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![]() We did Godking last night and 30 mins was enough time for everyone on the raid to get it and even bring in some people who could not fit on the 24 person raid. This was our first time also. We just killed Power where he pops so when the GK and Armor came over, we beat them all down and where right there at the climby wall.
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 583
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Or....Maybe just lock the damned instance to new players, as has been done in EQ1 PoP encounter in the oversized snow-globe.
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 2,372
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![]() Yeah the way it works now is you get an update when you zone in and enter the door after using the eyes. Then you only get another update when you can break your stick up near the pool where the godking is. The only reason you have to kill the godking it seems is to move him from the spot. I am curious if you could even pull the godking and actually have people theoretically run up and click while he is still alive. That does seem backwards and easy enough to just change the last part, or add a last part that requires a godking death.
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#7 |
Loremaster
Join Date: Jun 2005
Posts: 413
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![]() I second that. I see so many godking weapons all over the place, I have no clue which players actually earned them by doing the final big fight. Makes me sick personally. |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 234
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Well kudos to you. However, the problem wasn't getting to the climby wall. That took no time at all, the problem occured with the 50 adds that spawned while we tramped through the water to get to the climby wall, and then again at the top as everyone stepped in the water. A few lucky ones got their rod cast off, many did not. Now that I know what happens and what to expect, it really wouldn't be a problem to avoid it if done carefully. The point is, if you don't know whats going to happen it can become a HUGE mess very quickly. I wonder how many of the first guilds that did this ran into the exact same problem we did, only they had more than 30 minutes to go back and clear the adds to get the rest of their raids updates. |
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 2,372
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Yeah we knew about the water thing so went up in pairs of 2-3 people and the rest of the raid took care of the adds that popped from the water. No mobs popped on top of the wall in the pool when we broke our rods for us, they all just popped on the bottom pool before the wall. They may have changed it.
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#10 |
Developer
Join Date: Nov 2004
Location: San Diego, CA
Posts: 193
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Thought you might like to know, I just added 30 minutes of "immunity" from mummy spawns at the top of the Godking platform.
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__________ Noel "Ilucide" Walling Lead Content Designer, EverQuest II |
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#11 |
Join Date: Nov 2004
Posts: 433
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![]() Heheh aww that was the fun part :-p, but good change :-p
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- Igus 70 Dirge, Second Dawn Best Quote Ever: "BREAKING: New York subways smell funny" |
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#12 |
Loremaster
Join Date: Apr 2005
Posts: 246
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![]() Thanks. It didn't make sense that the minions of the Godking kept respawning after you killed him. The 30 minute window should be plenty now. |
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#13 |
Loremaster
Join Date: Nov 2004
Posts: 2,372
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I am not sure...we had no spawns on the top of the platform. They were all from the water before the climby wall to the platform.... So making you immune up top doesnt seem to solve the spawn issue at the bottom....unless I am missing something.
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 234
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We had numerous adds up top last night, it's the main reason most people didn't get their updates. I'm fairly sure adds were spawning up top as well as down below. Illucide, any chance the rest of my raid force that didn't get their updates last night can get them so we don't have to spend hours and hours farming eyes again/ (haha, I know fat chance right, but you always have to ask). |
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#15 |
Join Date: Dec 2004
Posts: 51
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![]() Thank you for this change, but unfortunately for us we're still stuck with having to farm the eyes again. I understand why the 30 minute timer had to be brought in, but after what happened to us last night, I beg you to consider some of the ideas others have posted and properly fix this encounter. That was one of the most disheartening experiences I've had in a game....countless hours wasted. |
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#16 |
Loremaster
Join Date: May 2005
Posts: 148
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Live Update 20 introduced the 30 min timer: *** Desert of Flames ***- Players who completed "A Final Note" and deleted "Delving Into Darkness" can now get "Delving Into Darkness" again from the Antiquitor.- You'll now have a greater chance to find pages for the books "The Poems of Alyarrah" and "Of Maj'Dul Am I."- "Wrapping it All" Up can now be completed a maximum of 30 minutes after the Godking has been defeated.
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#17 |
Loremaster
Join Date: Nov 2004
Posts: 2,372
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Um...thanks for letting us know about the 30 minute timer! Oh wait...that is what the title of this thread is about. :smileysurprised:
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#18 |
Join Date: Nov 2004
Posts: 63
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![]() We had the exact same problem tonight
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---------------------------------------------------------------------------------------------------- "We can neither confirm nor deny the existence of phat loots acquired by a raid force led by a rat who may or may not have existed." - Chingdai A.K.A Lopan13 is my hero! - - Jaison - 68 Warden of Najena - Member of The Crew |
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 59
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![]() I understand why people would be frustrated, but at the same time I find it odd that some posts here are saying it's not right that they should fail on their 1st attempt?! Isn't learning what to expect a major part of raiding?
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#20 |
Join Date: Nov 2004
Posts: 63
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![]() I would have no problem failing on the Godking the first try and have to do it all over again. I think what we are most upset about is we failed to beat the arbitrary 30 minute timer. It was set up to keep people that weren't in the raid from getting their updates, but now people in the raid aren't even getting their updates. SOE attempted to fix a problem and it is harming people that don't deserve it. There are a many different ways they could have changed how the quest works to prevent people that weren't on the raid from getting their updates: Some much more logical and fair ways.
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---------------------------------------------------------------------------------------------------- "We can neither confirm nor deny the existence of phat loots acquired by a raid force led by a rat who may or may not have existed." - Chingdai A.K.A Lopan13 is my hero! - - Jaison - 68 Warden of Najena - Member of The Crew |
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#21 |
Loremaster
Join Date: Mar 2005
Posts: 23
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![]() Yes Learning is GREAT! thats half the fun of raiding: learning, adapting and developing your plan of attack. But when your faced with a 30 minute timer (that isn't even in the quest journal so you have no idea how much time you have left), not knowing what to expect, and then once you figure it out you only have time to get 6 folks out of 24 updated... does not make for a very fun experience. Now we are faced with getting the eyes once again... getting everyone together, and going at it once more with our knowledge of the previous raid. It didn't help that the adds poped both at the bottom and top of the climbable wall, doubling our fun. We figured it out like I said... but the 30 minutes was just not enough time with all the adds we had to deal with. *Thumbs down* |
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#22 |
Loremaster
Join Date: Nov 2004
Posts: 234
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I knew about the 30 minute timer. If you haven't done the zone before or don't have someone that told you exactly what kind of mess was going to be created when trying to get your update, most of the people in your raid are going to miss the update. The change Ilucide put in will help, but it will still require some patience to make sure everyone gets their update. The point of my post was that the 30 minute timer kept legitimate people on my raid from getting their update. There should be a learning curve for learning how to kill new encounters. There shouldn't be a learning curve for getting a quest update after you've beaten the encounter. |
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#23 |
General
Join Date: Nov 2004
Posts: 43
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![]() Everything in the Fountain of Life seemed so well thought out. Having only 30 minutes to destroy the Ewer seems arbitrary. Realistically the Ewer should need smashing only once. Perhaps one person shattering the Ewer should give an update to everyone in the raid. Inviting the entire server into the Fountain for their updates should still be disallowed, so the kind of crap Sovereign pulled on Crushbone a few weeks back would be impossible. |
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#24 |
Loremaster
Join Date: May 2005
Posts: 148
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![]() A simpler change to Wrapping it All Up should have been made. Add the following step: Kill the Godking Then proceed with the rest of the quest as is, with no time limit. That way only 24 people at most can get the update. I guess this was too simple though. Sort of like allowing us to jump off clouds/griffins instead of fixing the problem that makes us stuck on them. Having safe fall though, I do like jumping off of them when I need to!
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#25 |
Developer
Join Date: Nov 2004
Location: San Diego, CA
Posts: 193
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There were a lot of reasons why we didn't do that, not the least of which is that it doesn't make sense with the lore of the quest.
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__________ Noel "Ilucide" Walling Lead Content Designer, EverQuest II |
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#26 |
Loremaster
Join Date: Dec 2004
Posts: 256
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And a 30 minute limit does? :smileyindifferent:"Hey guys, we just killed this big bad boss, but the Ewer is so uber that in 30 minutes it'll ignore any of our attempts to break it. Tough luck to you slow people, enjoy the minions!"Edit: Speaking of lore, the quest series started out investigating the goddess Anashti'Sul then threw it all completely out the window the instant D'Morte showed up. After that, never a peep of the goddess again. Who needs her, eh? Got the Ewer and some baddie vampire to focus on anyway. At least her portrait was in the Fountain of Life so she wasn't completely ignored.
Message Edited by Gertack on 03-10-200601:38 PM |
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#27 |
Join Date: Nov 2004
Posts: 62
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![]() Why not put the update on the god kings death and then make it so the last thing the god king does just before death is break the ewer giving everyone on the raid thier update. One of those if I can't have it no one will type things.... |
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#28 |
Loremaster
Join Date: Nov 2004
Posts: 234
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![]() I like the fact that you can zone in guildies/alts afterwords to get the update. We had more than 24 people on our first raid that needed the update, this allowed the chance that everyone would be able to get it, so I didn't have to feel so bad about leaving them out of the raid (like I did on our first Darathar kill way back when, I actually had people quit over it). Of course, it has to be limited so that people can't zone the whole server in, hence the 30 minute update timer. On the other hand, I don't feel that it should be overly difficult to get the update, and the possibility to get in some additional guildmates and/or alts should be there. |
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#29 |
Developer
Join Date: Nov 2004
Location: San Diego, CA
Posts: 193
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![]() I like the fact that you can zone in guildies/alts afterwords to get the update. We had more than 24 people on our first raid that needed the update, this allowed the chance that everyone would be able to get it, so I didn't have to feel so bad about leaving them out of the raid Yes, exactly.
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__________ Noel "Ilucide" Walling Lead Content Designer, EverQuest II |
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#30 |
Join Date: Dec 2004
Posts: 46
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It would also be nice if there was some description in game that the 2H Dark Fury Halberd of Anuk can be converted into the 1H Dark Fury Sword of Anuk. When presented with the weapon choices, the only items listed for me were a 2H, DW, and 1HB weapon. I am usually the main tank so I use 1H and shield. The 1HB in this case had stats more suited to a priest. I finally chose the DW Dark Fury Sabre of Anuk because I thought I might use it more than the Halberd. I only found out that the Halberd can be converted into a 1 Hander when I checked the forums afterwards. I tried petitioning to have the Sabre swapped out for the Sword, but was told they couldn't do that and to feedback it. So I submitted feedback and tried to petition again as I knew from a forum post that the swap could be done. I finally got an answer from a somewhat more knowledgable GM, but he said they could only do the swap if the quest was completed before March 2nd. I had completed it on the 5th.Anyway, I would suggest a description in game, or even better list the Sword as a separate selection, to prevent future mistakes like mine and a way for those of us who made the mistake after the March 2nd deadline to get the right weapon. Meanwhile I'll try to petition again and see if I can find someone who still has the ability to swap the weapon for me.
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