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#1 |
General
Join Date: Sep 2005
Posts: 67
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![]() Please seperate the dinosaurs from the goblins is SS. The dang raptors move so fast, you can be perfectly safe killing a gob for your writ and suddenly your health is yellow and you turn around and get disemboweled by one of the dang things. Yes I know that you need to be aware, but the things move so far so fast that it really is difficult to be focusing on the fight at hand *and* keep constantly watching for the raptors. Wandering heroic agro should be kept seperate from non heroic agro, and in 99% of the areas I've soloed it is. I haven't even died that much from it, but I'm a conj, so every time I get attacked by one, the pet dies defending me and I run out of power and it's just a pain in the rear. As to the solution, you can either move them away from the goblins, or make them not run quite so far so fast (or just not as far), and make them run a bit less often. Normal stuff that you need to avoid moves fairly slowly, so if you keep an eye out you can avoid it, but these raptors move so dang fast that it's very difficult to avoid them if they decide to run in your direction.
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#2 |
Loremaster
Join Date: Nov 2004
Posts: 692
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![]() Why don't we continue the trend and put all the mobs in their own little pens too nice and segregated so you never have to be carefull about where or how you fight. That way they can come out 1 by 1 like lambs to the slaughter and we can all have fun!! /sarcasm off
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#3 |
Join Date: May 2005
Posts: 37
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Sorry man, terrible request. Besides, raptors are suppose to move fast. When I'm out in that area with my wiz (or even my zerker) I just know I have to stay on my toes cause of them; which is fun, they're unpredictable (to a degree).
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Alixx Klavier, Lvl 60 Berserker (on sabatical) Thome Aketh, Lvl 50 Wizard (on sabatical) Dread Crushbone USN MA3 Yokosuka, Japan |
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#4 |
Join Date: Apr 2005
Posts: 1,332
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Find a better spot to stand. The raptors don't go far up towards the cliff.
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#5 |
General
Join Date: Sep 2005
Posts: 67
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![]() I don't mind wandering heroic agro in areas that are mainly heroic, because then if you get an add you should be able to handle it, and I don't even mind having some normal heroics wandering around a solo area a bit, because most mobs move slow enough that you have time to react. I know raptors are supposed to be fast, I just think putting fast moving agro in an area a lot of people have to go to do solo quests is kinda silly. I wouldn't mind if they were giants say, or even spiders (The giants would be pretty hard to miss, so if you want it to be a challenge make it spiders, you would have to keep an eye out). Whenever I go into the raptors area I always look to be sure there isn't one nearby, and a lot of the time mid fight my health suddenly turns yellow and I have to run for it. I know you were being sarcastic, but still it's a far cry from what I suggest to what you said. If you want that much excitement, go play on the pvp servers..... |
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#6 |
General
Join Date: Sep 2005
Posts: 67
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![]() Problem is that the raptors roam well past where some of the goblins are, essentially making them entirely off limits as theres usually quite a few raptors about. If the raptors only went a bit farther than the farthest goblin tents it would be manageable, but they come right onto the rocks, making it next to impossible to get at some of the goblins. I usually do manage to avoid the raptors, I just think it's kinda silly to have to play dodge the dino just to do some writs. Having to watch out for the wandering goblins so that you don't get too many adds should be challenge enough without the dang raptors breathing down your neck. |
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#7 |
Loremaster
Join Date: Dec 2004
Location: Here nor there
Posts: 320
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![]() The raptors are really not that hard to avoid. Just pull a goblin then run up the hill. The gobbies are really pretty easy so adds shouldn't be a major concern. I don't see the issue here.
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 125
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![]() Agreed with Khalan. :smileytongue: Stuff like this is what made other zones (ex: Nek Forest) easy. I used to love the challenge of running through that zone at lower levels now it's all solo so you can train all the way. /sigh
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----------:-HORATIOUS-:---------- -:- First 70 Paladin World Wide -:- ----:- First 70 of Crushbone -:---- |
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#9 |
Loremaster
Join Date: Feb 2005
Posts: 185
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![]() Yeah basically what he said.C'mon, people, requiring players to have a TINY bit of skill is not that hard to deal with.IMO, it's too easy as it is.
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Traldan Tralnak - 80 Necro/80 Tailor - Mistmoore - Divinus |
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#10 |
Loremaster
Join Date: May 2005
Location: Sacramento, CA
Posts: 54
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![]() Best way to try and fend off the aggro before it's on you is to be in 3rd person mode and scroll all the way out. When you're engaged you can hold down the Shift Key and then either use the left & right arrows or hold down the right mouse button to pan around you to check out your surroundings.
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--- Nilgiris Shortcuppa Webdorf & Lvl 70 Mystic Extraordinaire. Oblivious Guild on the Unrest Server http://www.obliviousguild.com/ |
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#11 |
Join Date: Nov 2004
Posts: 178
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![]() It's an overall game design flaw. The area the raptors inhabit is far too small to contain their wandering range. The area simply needs to be made much larger.
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#12 |
General
Join Date: Dec 2004
Posts: 220
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![]() Personally, I'd much prefer SOE to email each mob to me in my innroom so I can use my in-room mailbox to receive them and get a little XP while I craft
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#13 |
Loremaster
Join Date: Feb 2005
Location: Delaware:Home of...Home of...we got stuff!
Posts: 1,527
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QFE
I hunt the goblins everyday up there, I have only been killed once by a raptor and it was my own fault. I wasnt paying attention...I for one am glad that for the most part when I am playing this game I have to watch or get beat to hell. There is a game out there like that...where you can play and watch TV because it is so simple...I dont like that game. Target a Goblin, get agro, pull him up the cliff....there are like a bazillion places to kill the gobbies. Better luck on your next try. Sai |
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#14 |
Loremaster
Join Date: Jul 2005
Posts: 63
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![]() They really aren't that much trouble to avoid. You certainly shouldn't have any trouble as a conjuror since you can use your pet to pull the goblins from the complete safety of the cliffs if needs be. |
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#15 |
Loremaster
Join Date: Sep 2005
Posts: 54
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![]() Better yet, just don't do that writ. By deleting your writs until you get your favored one, you can get four writs in the Bay of Anuk. So you literally can work on four writs at once. Usually takes me less then an fourty-five mins to do all four. Just my two cents.
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#16 |
Loremaster
Join Date: Jan 2005
Posts: 61
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![]() It makes things fun! Well, as fun as you can get when having to defend yourself from a heroic mob as a ranger: stun, get at range for stream, stream, dead raptor :smileyvery-happy:
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#17 |
Loremaster
Join Date: Feb 2005
Posts: 23
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![]() Conversely, I wouldn't mind seeing the raptors raised up to higher level so that the lvl 60 writ farmers would at least have to pay attention a little in that area. That place is perma-camped on my server, it seems. If you are under level 60 it is hard to complete a writ there, or hunt anything for a quest. They run to all the tents and tag all the goblins and pull a big train to a spot and kill them all. No chance to compete. Mulgrew
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#18 |
Loremaster
Join Date: Nov 2004
Posts: 187
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![]() I wish SOE would make more of these dangerous solo areas. Its not much fun soloing when you can walk away from your computer with no fear of being attacked :/
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 114
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The best way from getting killed in SS is to wear your Legendary Radiant Cloak of the CareBear.
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#20 |
Loremaster
Join Date: Feb 2005
Posts: 219
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![]() We don't need training wheels on every area. What makes the goblin camp fun and less repetitve when grinding writs is the possible dangers that could occur. You should be well aware of your surroundings, no matter how fast a mob moves. If you can't keep track of the raptors in the general area, then that is your own gameplay fault. With that said, there are several ways to shrug off aggroe to a raptor. * It is rather easy to out run anything in an open area. Out run the raptor if you get aggroe, they don't follow you for a long distance. * If they con green or even blue to you, then it is fairly easy to take one out, even with a few goblin adds. Just because a mob is heroic doesn't mean it can't be killed. |
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#21 |
General
Join Date: Nov 2004
Posts: 100
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OMG chance of being killed! quick SOE nerf the whole zone!
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#22 |
Loremaster
Join Date: Dec 2004
Posts: 293
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![]() I hated raptors in eq1, to bad the cataclisum didnt whipe them out. I have a phoba aginist them when I see them I try to run far far around and im a guardian... lol Anyways, they fine just need to relocate your writ mob pulls. |
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#23 |
Join Date: Jan 2005
Posts: 17
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![]() Ahhh....quad kiting Raptors in TD.....Good times. Good times.
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#24 |
Loremaster
Join Date: Aug 2005
Posts: 126
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![]() LOL this thread invited slings and arrows. Big ol' Meathooks is the only raptor that you can't run from if you aggro him... although he's pretty wimpy for a X2 raid mob.
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#25 |
Loremaster
Join Date: Feb 2005
Posts: 219
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![]() You mean X3 Raid mob, still wimpy. |
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