|
Notices |
![]() |
Thread Tools |
![]() |
#31 |
Loremaster
Join Date: Nov 2004
Posts: 5
|
![]()
With stupid changes like this, and the way server merges are going I only have one question...When is Vanguard coming out?
|
![]() |
![]() |
![]() |
#32 |
Join Date: Nov 2004
Posts: 31
|
![]() Sadly to say: Not in the next 2 month. :smileysad: |
![]() |
![]() |
![]() |
#33 |
Loremaster
Join Date: Nov 2004
Posts: 297
|
![]()
Hah, sometimes it's great not having the coin the throw around on rares like most of you seem to.
__________________
... in bed. |
![]() |
![]() |
![]() |
#34 |
Loremaster
Join Date: Dec 2004
Posts: 1,178
|
![]() Hehe. Take your blessings where you can. :smileyhappy:
__________________
Come play EQ2...we have SOEmote, Dungeon Finder, and Dungeon Maker. |
![]() |
![]() |
![]() |
#35 |
Join Date: Nov 2004
Posts: 49
|
![]() I'm another customer who spent 2 rares, 2 extracts & 20G on 2 imbued strength rings all becasue I believe the buffs stacked. SOE, I understand if you made a mistake & need to rectify it. All I ask is that you give me a way to get my plat back. 4 plat is nothing to sneeze at. Un-attuning is not the answer either. Who wants to buy useless rings? |
![]() |
![]() |
![]() |
#36 |
Loremaster
Join Date: Dec 2004
Posts: 5
|
![]() Ring imbue changes are absolute madness About as big a nerf as you could get. A 1% to 3% chance of a 45 second proc?!?!! As a jeweler on live I was realy looking forward to levelling to 69 in order to produce T7 imbued rings but now I really can't see the point. And EVERYONE who has bought a ring is gonna be annoyed If they are over-powerful then don't let them stack OR make them temporary casts OR both BUT please dont let this go live. I cant think that any of your customers are gonna welcome their currently jewelery being made pointless Please take note of your customers while you still have some!! |
![]() |
![]() |
![]() |
#37 |
General
Join Date: Nov 2004
Posts: 33
|
![]()
- Sigil of Heroism will not affect an ally that has a spell from the Amends line on them.Does this also mean that sigil will no longer bug amends?
Message Edited by Perfection^ on 02-09-200608:47 AM
__________________
Heaylius - 70 Paladin on Splitpaw www.fable-guild.org |
![]() |
![]() |
![]() |
#38 |
Join Date: Dec 2004
Posts: 14
|
![]() For those thinking about going to WoW, just wait SOE is turning EQ2 into a WoW clone.
Do not change the way rings currently work. The changes that were made on TEST (20a) have made player made rings useless. I see the proposed change to the rings being a PvP issue to ballance out the classes. I do not intend on playing on a PvP server and in a PvP envrionment. |
![]() |
![]() |
![]() |
#39 |
Loremaster
Join Date: Dec 2004
Posts: 53
|
![]() How about this.....for imbued rings only.
In Eve Online if you add a module that does the same as a previous module you receive a negative to the bonus. So, let's take the rings for exmaple. Let's say you get two rings that could add a total of 32 str to your character. +16 for each ring. I am just throwing this out. Since they are the same effect, + to str, then instead of the + 16 from the second ring you get + 8, so instead of 32 you get 24 added to your total str. Again it is just a thought. |
![]() |
![]() |
![]() |
#40 |
Join Date: Dec 2004
Posts: 9
|
![]() Any word on enchanter changes? We've been pretty patient lately and not starting new threads but you promised you were taking a look at us months ago and still nothing, not even an update.
|
![]() |
![]() |
![]() |
#41 |
Join Date: Nov 2004
Posts: 433
|
![]() I really hope this is not the case. Items and equipement that is/could be used for PvE should never be changed just for PvP to balance out classes. Message Edited by perano on 02-09-200609:24 AM
__________________
- Igus 70 Dirge, Second Dawn Best Quote Ever: "BREAKING: New York subways smell funny" |
![]() |
![]() |
![]() |
#42 |
General
Join Date: Nov 2004
Posts: 12
|
![]() The change to imbued rings is poor. Given that you ~just~ changed rings last test -- and are now once again changing them, this time to something completely differant -- it makes it look like you guys do not know what the hell you are doing. Not trying to flame, bash, or make anyone's mother cry. Just pointing out the fact that it ~looks~ like you guys do not know what the hell you are doing. |
![]() |
![]() |
![]() |
#43 |
Loremaster
Join Date: Nov 2004
Posts: 225
|
![]() LOL, Why are people whinning about the rings and the precious plat they spent on them. While I'm sure that some people never harvest and have no money to buy the rares, but come on, most of these same people who want their money back would have spent another 4pp on a T7 version of the rings anyhow. At least now there will be a market for fabled rings again. I've seen the Shimmering ring of the Djinn drop a few times in PPR and no one felt enough of a need for it to spend points on it. Now that's wrong. The ring change is good, and much needed. |
![]() |
![]() |
![]() |
#44 |
Tester
Join Date: Nov 2004
Posts: 3,423
|
![]() Ring change is NOT good. The rings below t6 aren't even good enough that I have them on my alts. T6 rings were overpowered. The ones from all the tiers below? Not even a little bit. Sure this is nothing to lvl 60s with cash to toss around, but for the people who aren't who spend what little money they do have on these rings, they have gotten shafted bigtime. All they have to do to COMPLETELY fix the ring situation is to have imbuing rings change the base stat of the rings a few points to the positive side for whichever stat you are imbuing for. (like maybe 1-6 points for normal items in the tier, slightly more for the rare ones). It could be done. Maybe at the sacrifice of another of the base stats on non-imbued jewelry. But making them proc? And only proc on under conditions that make certain rings completely useless to certain classes is going way too far to the other extreme from the perma buff (which I definately agree was a big mistake). Heck, they could even have left them as 30 minute buffs, but limit you to having only 1 or 2 up at a time.
|
![]() |
![]() |
![]() |
#45 |
Join Date: Nov 2004
Posts: 433
|
![]()
I'll be able to play and test this out more tonight. but with a 1-3%chance to proc is extreamly low for the short duration of the bufffs. Now say if the % chance was closer to 6 - 10 it wouldnt be so bad and the short duration of the buff would make since, and then really i think it would be a great change, but with the % so low and the duration so low the usefull ness of these items (as they stand atm) is very very low.
__________________
- Igus 70 Dirge, Second Dawn Best Quote Ever: "BREAKING: New York subways smell funny" |
![]() |
![]() |
![]() |
#46 |
Loremaster
Join Date: Nov 2004
Posts: 5,999
|
![]() Vangard is not an option here - go throughly read their FAQs, vangard = 1999 everquest 1 with updated graphics, including contested spawns, 6 hour CR's with no equipment and long runs back to your corpse.
__________________
Fixing computer issues, one SOC7 at a time. Yes Jim, the user has experienced the dreaded PICNIC error |
![]() |
![]() |
![]() |
#47 |
Join Date: Nov 2004
Posts: 433
|
![]() I do have to agree with thi sso far :-/ I've been kind of disapointed with vanguard so far i know its only in early beta but still ....
__________________
- Igus 70 Dirge, Second Dawn Best Quote Ever: "BREAKING: New York subways smell funny" |
![]() |
![]() |
![]() |
#48 |
Loremaster
Join Date: Oct 2005
Posts: 30
|
![]() Do the math .... first ring change good for regular players to group and kill heroics,bad for people who live to raid so that's 1-0 second ring change is bad for both 0-0 so all around a big 0so don't do it. I have 2 pp left after equipping for lv 55 and making what i have spent in the past worthless makes the game worth less if you get my meaning don't nerf to a point of no return as SOE in this for the return. |
![]() |
![]() |
![]() |
#49 |
Loremaster
Join Date: Dec 2004
Posts: 364
|
![]()
OK ENOUGH IS ENOUGH YOU NOW HAVE NERFED OUR PULLING SPELLS GIVE ME A BREAK ALRDY. I HAVE TESTED THIS AND ONCE AGAIN IT IS A UNNEEDED NERF TO AN ALRDY WEAKENED CLASS TO THE POINT OF I MAY RETIRED MY SHADOWKNIGHT. HOW WOULD YOU DEVS LIKE US TO PULL WITH OUR SRY LVL 59 TAUNT SEEMS TO BE THE ONLY THING WE CAN CAST ON THE RUN NOW. NEED TO FIX ASAP ZORDIE 60 SK PERMAFROST
|
![]() |
![]() |
![]() |
#50 |
Loremaster
Join Date: Nov 2004
Posts: 185
|
![]() Nerfing the rings is a BAD IDEA....BAD BAD BAD BAD BAD
You have people that spent 4PP+ for these rings, or spent hours and hours harvesting for a full set of cobalt, accessories, and rings....people spent ALOT OF MONEY AND ALOT OF TIME on these items. You are going to [Removed for Content] people off to no end with this SoE....this could REALLY hurt you. You may not take the monetary value into consideration in your decision, but I am telling you, if you do this, you are going to run off even more people. This is not a good idea, and I am a supporter of your product.
You do this and you are going to find your population dropping further...even with a KoS expansion release. I just don't want even LESS population on my server. This is probably the 1st nerf in game that I have seen that has truly worried me. This is not good.... |
![]() |
![]() |
![]() |
#51 |
Loremaster
Join Date: Jul 2005
Location: CA
Posts: 13
|
![]() Balls on Sony's idea with the rings. If they feel they messed them up on the last LU, change it back to the way it was. That was workable, hell I didn't even mind them like that. The stackable thing was nice, but it was overpowered. So go back to how it was. I don't have a toon high enough on test to check this, but it sounds like [expletive haxx0red by Raijinn] to me. Hopefully enough people will give them hell and they'll change their bloody minds.
|
![]() |
![]() |
![]() |
#52 |
Loremaster
Join Date: Dec 2004
Posts: 258
|
![]() Seriously. No matter what people say about "its r teh overpowered!!1111one", that had to be a monumental stroke of "brilliance" to make a change like this, only to 1 week later do a 540 (like 180 but worse). Ok, so your teams don't work together when developing new items for a single tier, zone, aspect of the game, etc. But jesus almighty, what was going on here? Does no one but Blackguard read the final, consolidated version of the patch notes before it hits the servers? Do the other teams at least not have a common place to post and share information? Hell, a white board with yellow post-it notes? Come on guys.
__________________
_______________________________________ Lavastorm Server. R.I.P. 70 Fury, 70 Jeweler. old school Fury, rolled 12/10/04 90 Brigand, 90 Armorer LU13 Fury bandwagon FTL. |
![]() |
![]() |
![]() |
#53 |
Loremaster
Join Date: Jun 2005
Posts: 362
|
![]()
Update Notes: Qeynos and Freeport Guards will be attackable.Is it possible to make it so that the guards do not drop any loot and provide no xp? Otherwise, you might be setting up a system where people from opposing sides would farm them.
|
![]() |
![]() |
![]() |
#54 |
Loremaster
Join Date: Aug 2005
Posts: 44
|
![]()
bah, another tank with PET and EVAC and HEAL whining bout being nerfed ... lol as for the ring issue: i'd prefer the "EVE"-version as stated on page 2 in this thread. changing the behavior of how imbued rings work so soon after they already have been changed looks ... strange - and make them useless. not everyone is farming and mining 8 hours a day to be able to afford the pp for equipment t5/t6 a proc for rings would make things worse, both for crafters and players on live. (and imbued rings already have been nerfed - at least for tank classes who used to have agi, sta and str buffs running, which is currently no longer possible, the proc-thing is another big nerf, making crafted rings quite obsolete - tho i agree that they were quite overpowered compared to fabled rings.) if it is only a PvP-issue, try to make the changes only for PvP-servers another suggestion: lower the stats on imbued rings. so for instance a str-inbued ring would give you +3 agi +3 sta and perma +14,8 str instead of +7/+7/+14,8 Message Edited by HereticNovalis on 02-10-200606:16 AM |
![]() |
![]() |
![]() |
#55 |
Loremaster
Join Date: Dec 2004
Location: Crushbone
Posts: 5,378
|
![]() Actually most buffs dont stack in game. So when you coudl get 64+ to any stat it was a bit overpower. Anyway i liek the proc changes but i think they should go more like this. agi rings buff on any attack 5% and and haste 15% for 45secs. sta rings buff when they get hit 5% and proc a 200hp rune duration 45secs. int rings proc 5% on any detrimental spell casts and proc a spell debuff neg 250 to all resists and a small DoT 200hp total in 45secs. str ring buff on any attack 5% and add 15% DPS for 45secs wis buff proc 5% on any beneficial spell cast and buff 15 to all spell attributes and a small power regen proc 200power total in 45 secs This may not be to bad if 2 of the same rings stack so 2x 5% should = 10% chance this will also give scouts extra dps or haste, caster more dd or power and tanks more hp's. W/O overpowering craftable items. Message Edited by Gungo on 02-09-200609:53 PM |
![]() |
![]() |
![]() |
#56 |
General
Join Date: Dec 2004
Posts: 894
|
![]() ![]()
OK ENOUGH IS ENOUGH YOU NOW HAVE NERFED OUR PULLING SPELLS GIVE ME A BREAK ALRDY. I HAVE TESTED THIS AND ONCE AGAIN IT IS A UNNEEDED NERF TO AN ALRDY WEAKENED CLASS TO THE POINT OF I MAY RETIRED MY SHADOWKNIGHT. HOW WOULD YOU DEVS LIKE US TO PULL WITH OUR SRY LVL 59 TAUNT SEEMS TO BE THE ONLY THING WE CAN CAST ON THE RUN NOW. NEED TO FIX ASAP ZORDIE
yeah We all know Us Shadowknights are Agro God's LOL we know becuase dev's say we are working as intended even tho 98 % of the Highlevel shadowknights have Proven we are not
and to the Guardian that replied about a Pet, Evac , Heal whiner , stick it were the sun don't shine. don't need to here the Most used Tank ingame for Everything Bashing Shadowknight's, GIVE IT UP, can't belive there are about 50 Some threads 10 + pages long on Various forum's about SK problems and then Low and Behold ANother SK Tuant nerf : ( What is the purpose behind NErfin our Cast'S ? PVP ? PVP isn't suppose to Effect the PVE GAME,
__________________
who's more of a Fool, the fool or the fool who follows the fool. . . Account Terminated as of 12-27-08, RMT=Evil |
![]() |
![]() |
![]() |
#57 |
Lord
Join Date: Feb 2006
Posts: 7
|
![]()
This sickens me to no extent. I love eq2 and have constantly back you up SOE with all the changes. Comign from the ffxi world where nothing ever changed it was the same thing over and over it was a very nice change. The thing i loved most about eq2 was teh crafting thouhg,it was so much more real than ffxi. also i could make profit for myself from the get go a feat impossible in ffxi. Now after putting a lot of time into my jeweler i almost want to cry reading these posts. I understand fabled rings should be better than crafted rings, but crafting take a lot of time, patience and hard work. You have to obtain the rare(lots of $$ or time harvesting), level to the recipe teir you want, buy the advanced recipe book (again either lots of time or $$) and then invest in making the item. In my mind that should also reward players with excellent gear! what is the point in crafting at all if you are just gonna make all the desirable gear random drops? I love how you change things and keep the game progressing but I think you might have pushed things a little to far in these last couple moves. There are always gonna be ranters for every change, i dont want change stopped, just thought out. This move will make nobody happy. not the jewelers, not the people with the rings, not nebody. I am all for making fabled rings better than crafted ones, just not like this! just put the rings the way they were and drop the stat increase a very little bit!
|
![]() |
![]() |
![]() |
#58 |
Loremaster
Join Date: Jul 2005
Posts: 155
|
![]() No, why would I? They had just "fixed" it. How the heck would I see a nerf coming a couple of days after the fix!?Money down the drain...
__________________
Ecum - 80 Necromancer Lekoaf - 75 Guardian Pooc - 73 Bruiser/80 Alchemist Member of Mythic Legion of Runnyeye |
![]() |
![]() |
![]() |
#59 |
Loremaster
Join Date: Nov 2004
Posts: 350
|
![]() Agree I beta tested DDO also. That game really sucks. I however will never forgive SOE for what they did to SWG with their stupid NGE. A lot of people who play EQ2 also played SWG and see a lot of stupid ideas coming into this game like SWG had. Message Edited by Suraklin on 02-10-200604:21 AM
__________________
Relax...it's just an update for the patch to fix the nerf that nerfed the fix for the update of the patch that broke the fix that was fixed on the previous nerf they called an update... Friends don't let friends ask for another classes nerf. |
![]() |
![]() |
![]() |
#60 |
Loremaster
Join Date: Nov 2004
Posts: 48
|
![]() OMG! Guards can now be killed?! Say goodbye Deputy Splitshin. I'm getting you and your little dog too. And it has nothing to do with farming him, or getting XP. He's 20th, and I'm 51st. I just hate him. And Lance. As for the rings...*shrug* Come on. Spending even 2 platt for a T6 +23 STR ring (with the buff now added) was too good to be true. I bought those rings way before the last patch, and thought they were pretty nice. +7 STR and +7 DEX rings is what I got. I'm an effing halfing SK, I need all the STR boosts I can get. I'm not overly concerned about a boo boo they made, and now have to backtrack. Message Edited by peasant007 on 02-10-200607:17 AM
__________________
~peasant007 57 Halfling Shadowknight-Unrest The most adorable Halfling Shadowknight in all of Norrath! 56 Ratonga Necromancer~Unrest |
![]() |
![]() |