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#61 |
Join Date: Dec 2004
Posts: 102
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![]() Do you have an entry level positions? Such as the mailroom, data entry, etc. Maybe you have a few positions open for janitoral. thanks
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Pero Salmon (Iksar) Butcherblock server Level 60 Shadowknight Level 28 Tailor one full year experienced Retired |
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#62 |
General
Join Date: May 2005
Posts: 2,833
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I think the do Pero saw it before like game tester/developer where it would be like we are doing now except you would need good written/oral communications skills so that you can convey your findings to them. Course anyone with a 10th grade education can probably write up a decent report. I took technical writting in CC so I know how to do buisness deals and convey information with presentation software, graphs, charts and movies.
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#63 |
Loremaster
Join Date: Jun 2005
Posts: 13
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![]() Hey Scott, *waves from Milwaukee* Yeah you remember! =)
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#64 |
Join Date: Sep 2005
Posts: 323
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![]() I have to wonder how many of you have been out in the job market recently, particularly in white collar fields. Bachelors degrees have become practically pre-requisites now while masters degrees are required to set yourself apart from the legions of UNDERgraduates out there. Today 25% of the professional workforce already has 4 year bachelors degrees, which is a staggering number when you think about it, compared to 10, even 5 years ago. That's why so many employers emphasize post-graduate education in your resume. But as always, desired experience is the #1 bullet you can have. Of course, if you graduated from the Ivy Leagues then you probably had your job lined up in your junior year of college.
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#65 |
General
Join Date: May 2005
Posts: 2,833
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Dang you serious Nose? Man if I have to put away nearly 4 years or more for a masters degree or a doctorate i'll be miffed. Had a simple plan in the begin but now i'm lookin at computer game level design as an opportunity. But if I need a masters degree to get into it i'll just have to become a receptionist/secretary I guess :smileysad: . Course I originally wanted to become a genetic engineer planing to go away to get my Doctorate Degree in Chemical engineering. I did make a startling discovery that was quiet sad. A high end Computer Level designer can make fifty thousand to nearly eighty thousand dollars where a top ranked genetic engineer can make only fourty to sixty thousand dollars. Something to think about since the gaming industry is a multi billion dollar industry earning about four to six billion a year :smileywink: .
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#66 |
Join Date: Sep 2005
Posts: 323
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Of course there are many ways to go about maximizing your resume, so you don't have to get a master's degree in many jobs. The bachelor's degree is required just to allow you to apply, and any internship or other job experience relevent to the position you seek will be highly desireable. If you have significant work history, you may trump competition that is highly educated with no experience. Some people spend years and years aquiring advanced degrees before they enter the workforce and find out that it is still tough getting their foot in the door. Employers tend to like folks who are well-rounded, not just bookworms with no track record of reliability, not to mention lack of interpersonal skills. Lastly, as you look towards entering management positions advanced degrees gain in importance as you compete with other people in your field or company. Most of these executive positions require certain levels of advanced education because of your heightened administrative responsibilities. In your case, you may toil away as a coder or graphics artist for several years, but later if you look towards directing the design and development, you'll need the skill set to manage people like yourself who actually do the ground work. That's where the advanced education comes in.
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#67 |
General
Join Date: May 2005
Posts: 2,833
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Guess thats good news to hear but still master degrees do sound quiet complicated. When I was in community college I wanted to get certified in Cisco Systems but unfortunately it required four major courses. One delt with developing computer management skills from constructing LANs to intranets all the way to developing advanced protocols for managing multiple user access points on a huge server. Never got around to taking that course though now I wish I had taken it. Seems in this day and age if you don't know how to opperate a computer your kind of out in the rain. I guess i'm lucky since I was raised with computers. First one I had was a packard Bell 486 or 680 I believe :smileywink:, with the oldest computer I messed with being an IBM with 500mb HD I believe.
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#68 |
Loremaster
Join Date: Nov 2004
Posts: 632
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![]() Wow you guys know your info. I am a noob in help though. Figure this might be a good thread ask. I am currently in community college and want to trasfer to a school that provides classes for the skill posted. I very much want a school that has egineering and Artisit/animation classes/degrees. I have found many schools but i know noone that can tell me how good they are. Any ideas from the experts? And for the DEVS you guys take in interns from area colleges?
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#69 |
Loremaster
Join Date: Nov 2004
Location: Ottawa, Ontario, Canada
Posts: 175
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Im thinking this is part of the problem, your too leniant on experience, in the end the games suffer for it. Yes its good to learn on your own and show that, but going to school proves your reliability. So you cant just base decisions on knowledge, but also reliability. Something im not seeing in this Producers post and makes me wonder..... |
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#70 |
Loremaster
Join Date: Aug 2005
Posts: 126
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![]() Hi! Cool thread. SOE starts one saying they are looking for people, and list some examples of jobs that are available. I've been outta the job market for so long... here's my two cents. I'm in the U.S. Navy working in information technology. I'm stationed in Japan doing radio communications (right now) but also have 2 years experience in LAN administration. I like it. The military is kinda lame (especially when you have people with no leadership skills in positions of power) but it does look good on a resume. It's a job, except you wear the same clothes as mostly everyone else and you get to travel to countries that you probably wouldn't otherwise. I just wanna say that I appreciate the effort that all of you engineering types (PE accredited or otherwise lol) put into the world of EQ2. Myself and many of my friends have had many hours of enjoyment doing it. Say what you will about SOE, they have faults (but what large company doesn't), however I think they'd be a decent company to work for. They do make an effort to please there customers, so you would think that they treat their employees well. |
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#71 |
Loremaster
Join Date: Feb 2005
Location: Argonia
Posts: 122
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I know that one VERY well.... I was a Gunner's Mate on the USS Kitty Hawk when it was stationed in San Diego. My LPO was a complete tool. He was book smart....but had no real world knowledge. I have so many stories about that tool. lol But that would derail this thread.. Don't want to do that. I'd still like to telecommute, because of having 2 young boys, and the wife works at her family's restaraunt...can't quite take her away from that.
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Professional Lobber of Arrows *Sig unavailable* |
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#72 |
Loremaster
Join Date: Dec 2004
Location: Yes
Posts: 55
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Sure wish they'd hire somebody to fix the guild site and forums, but that's secondary as the actual game engine comes first. Good luck finding some qualified engineers to fill those positions. Hope they do find some experienced gamers to work there. Helps to know the program (unlike some gm's i've ran across but that's another issue).
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#73 |
Loremaster
Join Date: Nov 2004
Posts: 71
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SOE doesn't work on the web site, Lithium does. I do believe they just upgraded the web site to a new version a coupld days ago and I've found it to be working a lot better... |
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#74 |
Loremaster
Join Date: Dec 2004
Location: Yes
Posts: 55
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Yep, logged in today to find the site working pretty good for a change.
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#75 |
Join Date: Nov 2004
Posts: 84
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I beg to differ. If you look up the definition of Engineering you will see this, "The application of scientific and mathematical principles to practical ends such as the design, manufacture, and operation of efficient and economical structures, machines, processes, and systems. "
Since a "Computer Programmer" designs and builds software (especially in a C++ atmosphere where objects are built upon other objects) then the term engineer definitely applies. Building a computer program is no different than building a bridge.
Also, I think that the term engineer should be relegated to the white collar type of jobs since it implies that there is a higher degree of knowledge and training involved in the job than a "janitor" would normally provide.
But to stay on topic, I would LOVE to apply for the "Engineer" job, but I am not willing to relocate to California for it
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#76 |
Loremaster
Join Date: Feb 2005
Posts: 143
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Hi,this is gerrie from splitpaw.is sony still looking for some inquisitors? i could join you guys and inquisit the heck out of everybody who stepps on my toes.greetings, Gerrietell me when i should move to your town.
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#77 |
Loremaster
Join Date: Nov 2004
Posts: 10
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![]() Anything for telecommuters? I'd have to take the SOE job and then work another 8 hours at another IT job just to afford a simple mortgage payment out in San Diego... :smileysurprised:
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#78 |
Loremaster
Join Date: Nov 2004
Posts: 73
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i keep hoping for entry level positions, even in my own region getting a fulltime job lately is rough. nothing entry level just experienced.
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#79 |
Join Date: May 2005
Posts: 1
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Would you have any part time telecommuting positions available? I am employed as a software engineer full time, and plan to stay with my current company. However, I spend enough time in the game and I would like to opportunity to contribute a few hours a week. I would not need to be paid much (or at all). Are there any opportunities like this available?
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#80 |
Loremaster
Join Date: Sep 2005
Posts: 23
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![]() Hey there ![]() I'm working on it...although I am not yet old enough, I'm getting there. 16 years old I have been messing around with modeling software for quite some time. I currently use Blender, Maya(PLE)(hopefully getting the full version soon, money permitting), and a small newbie level program called Anim8or(for fun) I can model a lot of things, but my favorite stuff to model is environments. Currently making landscapes for a friend at school, who is making his own game. I have taken every computer class available at my school(twice or more) Trying to take a programming class, for C(only if enough students apply) Been playing video games since 1995(sega genesis lol) Been playing MMO games for 3 years, first was EQOA. I now play EQII, and love it ![]() Note, this is not a resime, just wondering if anyone had any suggestions on things I should focus on. Thanks ![]() STUPID QUESTION ALERT! I wonder if SOE would take free models from people? If they were in the correct format, of course.
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#81 |
Loremaster
Join Date: Nov 2004
Posts: 355
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![]() How about we hire some people from in game (like me) to be ~creative logic~ engineers. IE we look at the list of projects, and see which one of them actually make sense for the largest amount of players and to add the most fun and enjoyment to the game. We also help on the creative side to come up with content. Some of us have alot of ideas that are born of the game (including zones, items, quests, models, recipes etc) that would greatly benefit the game. Some of us have even gone as far as posting detailed ideas to the forums. If we got to do this in the office, certainly things would get accomplished that would greatly benefit the game and its players.
/submit Resume /Sign dotten line /lets make this the best game ever
I know you have heard it before but SOMETIMES an outside opinion from an informed person (ie a player) can really help. |
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#82 |
Loremaster
Join Date: Sep 2005
Posts: 23
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![]() props to the poster above. great idea, really. But unfortunately, im not sure if SOE will actually HIRE people for it. I really wish they would though |
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#83 |
Loremaster
Join Date: Nov 2004
Posts: 251
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/SNIP The challenge is very real. In 1999, according to data compiled by the Business-Higher Education Forum (BHEF), only 61,000 bachelor-level engineering degrees were granted in the United States versus more than 134,000 in the EU, 103,000 in Japan, and more than 195,000 in China. And it has been projected that millions of jobs requiring math and science skills could go unfilled by 2008. For many years, we’ve supported education at the college and high school levels. Now we want to make sure we include -- indeed that we focus on -- another critical level of the educational experience: middle school. We recently conducted a survey of American 6th to 8th graders that showed that a combined 84% would rather do one of the following: clean their rooms, eat their vegetables, take out the garbage or go to the dentist than sit down with their math homework. But the survey also held out hope. The vast majority of students surveyed, 81%, said they would be more interested in math if they were shown how people in fields that excite them – music, sports, and video game design, for example – use math in their jobs. /END SNIP |
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#84 |
Join Date: Nov 2005
Posts: 14
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SOE should start an open admissions depot for each single game, things created and submitted are to be freely used by the game developers. Whats better then having a community helping for you to expand?
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#85 |
Loremaster
Join Date: Sep 2005
Posts: 23
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now thats a good idea....I would love to give my models to them...of course, everything would have to be in Maya format, but I say why not? That would save SOE time and money, AND give us some models of stuff in game that we want. All SOE devs would have to do is make sure the models are not too bulky(too many polygons), etc. I would love them for doing this ![]() |
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#86 |
Loremaster
Join Date: Dec 2004
Posts: 219
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![]() Try checking out the Guide Program or playing on the Test server, both of these are voluntary things you can do to help test and monitor the game. |
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#87 |
Developer
Join Date: Nov 2004
Posts: 169
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![]() Morning, everyone. Quick update. We've had some great interviews with folks, hooked up a few others with potential leads elsewhere at SOE, and it looks like this may just turn into new careers for a handful of people already. ![]() We're still looking for more resumes, so please do continue to apply via the website and PM me including a resume link if you fit the Engineering or Art descriptions in the original post in this thread. It's more than a little heartbreaking to have to turn away people who obviously have the passion covered, but don't have the specific expertise we're looking for. In our perfect world, there'd be a job for everyone who loves this game as much as we do. The sheer volume of folks who'd be interested in design, content, and community is staggering, and I wish that we did have a few hundred places to put new designers. Still, know that all of your writing in is appreciated more than we can really say. I've tried to reply to everyone who has PMed so far, but I'm sure that some did get missed in the flood. As always, thank you, and good hunting. - Scott
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____ Scott Hartsman Senior Producer Emeritus, EverQuest II |
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#88 |
Loremaster
Join Date: Nov 2004
Location: United Kingdom
Posts: 188
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![]() How about a Euro devision
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#89 |
Developer
Join Date: Nov 2004
Posts: 169
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Farthest thing east is Austin. Does that count? I'm more than happy to pass resumes their way just the same, if anyone with similar qualification is from there.
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____ Scott Hartsman Senior Producer Emeritus, EverQuest II |
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#90 |
ZAM EQII
Join Date: Nov 2004
Posts: 7,439
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And how about telecommuters? :smileywink:
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