|
Notices |
![]() |
Thread Tools |
![]() |
#241 |
General
Join Date: Nov 2004
Posts: 5
|
![]() What a great letter, thank you! I am so validated that soloing is recognized by the staff as a valid way to play an MMORPG. Thank you so much! This has really made my week! With that said I cant resist the need to express that I sincerely hope that you will also consider making crafting a soloable task as well. Currently, crafters must rely on other crafters in order to complete a project and they must rely on adventurers to find dropped recipe books for those special items. This isn't working for many of us and there are ways to fix this without hurting those who enjoy teaming up with other crafters. Everyone wins. If individuals could craft their own items then those who enjoy crafting would not have to wait on others in order to finish a project, and crafters would not be able to or feel the need to dominate the market with over priced or rare items, because everyone would have the ability to make what they wanted with some solo time and effort. I propose that crafters be allowed to quest in order to obtain mastery of the other tradeskills. Oh how exciting! Please do this! This would be so amazingly fun! I also propose that crafters be allowed to quest for specific recipe books rather than rely on adventurers to find them (and have the time to sell them on the market). Thank you so much for the changes you are making to solo play. Your response to player demand is touching and validating and I have renewed faith that crafting will also somday get a fix that is equally surprising and validating! |
![]() |
![]() |
![]() |
#242 |
Join Date: Nov 2004
Posts: 2
|
![]() I have sent in many, many feedbacks in the past couple of months and from your letter, it appears the input you received from others closely parallels my own. I appreciate the fact that you say you are paying attention to our input because for many of us EQ1 simply did not and we left. From play this morning, I can visibly see the improvement in experience. Thank you! The "added" solo content, over the past few weeks, too often still requires a group to do or complete (or am I missing the solo stuff? If so, some directional assistance would be nice). Finally, delivering on the remainder of your letter is the right thing to do for us and SoE. I am looking forward to seeing and experiencing its implementation. I now have 7 active characters (not counting Test). I like a lot of variety and it takes a lot to keep me interested. Your follow through on this letter will keep me busy and keep both my accounts active. Thanks again for letting us know "The Plan"
|
![]() |
![]() |
![]() |
#243 |
Join Date: Jan 2005
Posts: 1
|
![]() I do hope that all the changes that are mentioned are just as good for solo or small groups. I do think tho one thing, it is hard enough to harvest in many area's with so many people, understandable. Tho i do find it a little hard to understand when you have the ability to make spells if you are a scholar class that requires rare harvested items
|
![]() |
![]() |
![]() |
#244 |
Loremaster
Join Date: Nov 2004
Posts: 21
|
![]()
I wished people would stop asking for an ETA. No company is going to give you an ETA on software development, so just stop asking for it. It is getting boring. The fact that things are being worked on should be sufficient.
__________________
================================================== ============= It's just me, so open the door. |
![]() |
![]() |
![]() |
#245 |
Loremaster
Join Date: Nov 2004
Posts: 6
|
![]() I think that is great about the exp bonus for small groups and solo players. Being a person that only gets to play an hour or two in the morning that will help alot. The only thing I want to say is that even though it is a start it still give the biggest benifit to the players the are on all the time and accually gives them even more of an chance to advance faster. Where small time players like myself will still be behind the pack. I have played a couple different online games like EQ1, DAoC, WOW, and now EQ2. I think WOW has the best solution to the time issue and that is to give bonus exp to the char based on how long it is offline. This would be great especially for trade skilling it took me 4 days to work up my skill a few levels between harvesting and making the items. I dont know how hard it would be to put something in place like this but to be on an even lvl with the player that play all the time would be great. Please dont get me wrong I not a WOW fan but there are a couple things I think they did right. Along with the time issue is the selling issue (I know off track alittle but) I think it is crazy to have my char logged on to sell or to have to sell with my char and not game with that time. Star Wars had a Bazaar and WOW has an Auction both you pay a vendor to sell your items for you that would be the best yet if something like that would be establisted. Anyway just my 2cp worth Faydark Server Lohe 18 Level sorcerer 13 level Scholar Kaldian 20 Level Monk
|
![]() |
![]() |
![]() |
#246 |
Loremaster
Join Date: Nov 2004
Posts: 21
|
![]()
__________________
================================================== ============= It's just me, so open the door. |
![]() |
![]() |
![]() |
#247 |
Loremaster
Join Date: Nov 2004
Posts: 21
|
![]() You vision is flawed because zones would be overcrowded. The reason the zone grays out is so you will move on making room for the next group of adventurers who are ready to adventure in the zone you are leaving.
__________________
================================================== ============= It's just me, so open the door. |
![]() |
![]() |
![]() |
#248 |
Loremaster
Join Date: Nov 2004
Posts: 20
|
![]() Welcome Scott aka Gallenite.... I read your letter on my way to log on and had to stop and link from it to post here right away. I am very, very excited about Sony's plans for soloist and small groups. I was a 2-boxer in EQ1 for 5 years and now in EQ2 I one-box and solo a SK. In EQ1 I grouped with hubby and daughter in a small group, but we were limited in what we could do. In EQ2, we have our family group and are having a blast. I tend to be a soloist although I do have a cleric in EQ2 I am starting to think about being a strictly pick-up group character. Guilds do not fit into my solo, small family group and occasional pick-up group nature. I love soloing my SK and have grouped occasionally with quest seekers where we had a common goal. Once achieved, we went our separate ways. Our family group of 3 usually can manage most quests and will send out an /ooc request for members if we need more help with a quest or adventure. Soloing, small groups, pick-up groups give flexibility and playing time always tailored to our mood and RL situation atm. If I could not solo or our family could not accomplish anything but limited outdoor exp, we would have to look for an online game which would. But....thanks to your letter, we can stick to Everquest, which we have loved for these many years. :smileyvery-happy: Thank you!
|
![]() |
![]() |
![]() |
#249 |
Loremaster
Join Date: Nov 2004
Posts: 15
|
![]()
To be honest I dont know what to say about this thread. This game is already so easy yet folks want it to be easier and I just dont get it. Heres my solution....Create a new server for the "GIVE IT TO ME NOW" players. When you join you will be lvl 50 with 10 plat, the best armor and weapons, and master I upgrades to all your spells. You will be able to kill solo or in groups if you want. God mode for all on the "GIVE IT TO ME NOW" server.
Message Edited by Onup Foo on 01-26-2005 01:17 PM |
![]() |
![]() |
![]() |
#250 |
Loremaster
Join Date: Nov 2004
Posts: 40
|
![]() I normally don't do this (comment on a letter) but to date this has been the most friendly and concerned letter from a developer I have read to date. It's easy with my jaded sense of cynicism to chalk up all this talk to "PR" and believe it's all fluff. But Scott Hartsman (aka Gallenite) seems sincere. As a solo player, like others out there, I feel gratified that as a whole casual gamers are being validated in thier concerns. in fact i'm pretty blown away by the amount of attention. FANTASTIC. I think it would be a slap in the face to ask for other stuff i'd like to see in the game after getting this "gift" of solo/small group player content. I mean personally I wasn't expecting any xp boost at all or new conent. It's a nice change to get something COOL in an update instead of getting hit across the face with a nerf bat and feeling your cheekbone shatter and lose a few teeth. (bitter much? har) SO i'll see how it goes and enjoy the game. EQII is one hell of a roller coaster ride i'll give you that. I think this Scott guy is legit. Grats to SOE for letting this guy step up to the plate. Now hit a few home-runs for us all!
__________________
"For history teaches us with unmistakable emphasis that appeasement but begets new and bloodier war. "it lays down the basis for new and increasingly greater demands until, as in blackmail, violence becomes the only alternative." Quote from Gen. Douglas MacArthur as played by Gregory Peck in "MacArthur" (1977) |
![]() |
![]() |
![]() |
#251 |
Join Date: Nov 2004
Posts: 23
|
![]() I have to say that playing EQ2 today after the patch was actually a joy. I felt like I was making progress and it was the most fun I've had with the game in 2 or 3 weeks. This was definitely a step in the right direction and I hope the next few patches will be even more positive for the players.
__________________
___________________ The Zebmeister Goodwill Ambassador to Everquest II (I gave my copy to Goodwill) |
![]() |
![]() |
![]() |
#252 |
Join Date: Nov 2004
Location: Steamfont server
Posts: 109
|
![]() Sorry Moorgard, SOE, and Mr Heartman, I aint holding my breath here. The game is nice, I do enjoy playing, but I'm still disapointed to a point. I have been in the game since launch and all I have seen is false hopes fallowed by emtie promises. I will admit nice work is being made to the adventure side. But since beta, I have been hearing preaching that artisens where gona play a vital role in your game, and to date artisens are still on the back burner for fixes, and fixes that get applied to the are usually nerfs and not actual fixes. I could go on for a page and a half about the imbalances and issues plaquing you so called crafting system but all 1 needs to do is peek into the tradeskill forum to see what is going on there. Now you folks are saying to a point "We are supporting all forms of play group and solo." I dont see this happening, verry notable perks are given to groups in this game such as instanced zones, better loot from the same type of mob, and in town guild status points. You guys had a nice Idea in beta with the famlies, but never brought it through, why cant that be seet up for those who dont want to be a part of a large guild, and more of a click. The benifet to groups are suposed to be safty, and more fun to some people but way too much is given to large structures. Lets look at status point, nice Idea, but why do I have to be in a guild to get them. I play with 3 other friends, together we have all of our basis covered and dont want to be in a guild atm, yet we dont get the privlages of doing the writs. As far as groups go, I have grouped on 1 of my characters up to 24, and soloed the other to 24, there is a massive xp diffrence (suposidly going to be fixed, we will see). Also the loot is insanly better in a group, chests frop alot more from grouped conned mobs then non grouped, and im not talking about the groups, im refering to the single or double up mobs. Even the non chest drops are more common in groups. Start practicing what you preach. If these changes do come areound that would be a step in the right direction, but its up to you guys to keep walking in that direction.
__________________
Steamfont server (Marlys 32 Necro/50 Sage) (Fenthick 50 Dirge/50 Woodworker) (Demothises 33 Bruiser/50 Tailor) (Drakel 25 Defiler/ 30 Provisioner) (Krassith 34 Guardian) (Croke 26 Coercer) |
![]() |
![]() |
![]() |
#253 |
Join Date: Nov 2004
Posts: 2
|
![]() Nice letter. On tradeskills, I have a thought. The system is just un-fun and I have a view on why. The major issue is not the infrequency of success at pristine, its not the unpredictable random number generator which sometimes makes me fly into fits of rage and leave the room. Plain and simple, I believe it is a negative feedback system. You start with pristine and everything showing on the screen and when you lose a bar, its like saying "Awww you just screwed up again. No pristine for you! How you like them apples?" That's not the feeling a game should give me. Most times I just prefer to walk away and kill some gnolls. Instead it should be a positive feedback system, perhaps with new levels of the item showing up as you succeed in accomplishing them. More like "Congrats, you just made a shaped! Next is a regular! Maybe even pristine is possible!" Even keeping all else the same, a change to make the system give only positive feedback would probably make a lot less frustrated craftspeople out there. |
![]() |
![]() |
![]() |
#254 |
General
Join Date: Nov 2004
Posts: 15
|
![]() :smileyvery-happy: WOW!!!!! As a soloer I am so excited about the news .... Amen to that ... Now if they could only give us our own plot of land for a house to store our goods and show off our adventuring treasure's, that would make this game more rewarding for me .... I love a seperate housing zone.... was hopeing to see that added.. But for now TY SOE :smileyhappy:
|
![]() |
![]() |
![]() |
#255 |
Loremaster
Join Date: Nov 2004
Posts: 2
|
![]()
OMG - Coming from someone who spent 6 years in EQ1 and now plays EQ2 but still have that same busy RL as always, i'm glad to see that the game is finlly coming tobe what i expected. I got tired of the 6hr raids and all that since i do not have the time to group as much and like to solo. Lately i have felt like Soloing was very very slow (and no i do not expect ti to be griding) but i did want faster exp. See one of the things that turned me off in EQ1 was that fact that since it was so hardcore and i did not have the time as others do, i could not keep up with other players that were moving into other areas and when AA points came out, forget it i could never keep up with lvling and gettign my AA points done.Big thank you for keeping us players with a life in mind.
|
![]() |
![]() |
![]() |
#256 |
General
Join Date: Nov 2004
Posts: 5
|
![]() Good to finally see some inprovment. I dont see things going very fast myself and have yet in all of EQ or EQ2 seen fast responces to any thing short of nerfing or a messed up patch so bad half the people cant play. But finally a good start on all the talkes about EQ2 before it went live. |
![]() |
![]() |
![]() |
#257 |
Loremaster
Join Date: Nov 2004
Posts: 47
|
![]() This is like a breath of fresh air. I've always maintained that any online game should have the means within it to allow advancement whatever the playstyle - a game that insists you must follow a strict path (forced to group, slog away for hours ect) is a game stiffled in dogma and without choice. Rewards should be available to anyone - all players should be able to reap those rewards however they play. It might take longer solo or be just a bit more tricky until you reach a certain level, but none the less, achievements should never be denied. Grouping is by far the best choice for the best rewards in terms of advancement and loot; soloists expect it this way, but at the same time, neither should soloists be excluded from it. These changes is the best news I've heard coming from a developer of any online game. |
![]() |
![]() |
![]() |
#258 |
Loremaster
Join Date: Nov 2004
Location: Durham, UK
Posts: 928
|
![]()
very nice point actualy, i dont think it would be a major issue compared to the more fundamental crafting issues that people have presented in this thread, but i think a more possitive crafting interface might be a nice way of presenting sucess and failure, and certainly allow palyers to see none pristine as still a sucess. |
![]() |
![]() |
![]() |
#259 |
Loremaster
Join Date: Nov 2004
Posts: 6
|
![]() Onup Foo Wrote: ================================================== ================================================== ============== To be honest I dont know what to say about this thread. This game is already so easy yet folks want it to be easier and I just dont get it. Heres my solution.... Create a new server for the "GIVE IT TO ME NOW" players. When you join you will be lvl 50 with 10 plat, the best armor and weapons, and master I upgrades to all your spells. You will be able to kill solo or in groups if you want. God mode for all on the "GIVE IT TO ME NOW" server. ================================================== ================================================== ============== LOL GIVE IT TO ME NOW thats a good one and it sounds like you are a I HAVE NO LIFE server person to me. All I want is to enjoy the game and be able to keep up with the friend I make in game. I have 4 kids and a wife so I have to get up 2 hours early for work just to play. I enjoy the game but it sucks when you make friends and in a week they are so far ahead of you, you cannot even touch there shoe there so much higher then you. What they are doing by addressing the solo and small group player will accually help me enjoy what little time I have with the already crazy life I lead. Lohe 18lvl sorcerer Kaldain 20lvl monk
|
![]() |
![]() |
![]() |
#260 |
Loremaster
Join Date: Nov 2004
Posts: 2
|
![]() I myself would like to see that when crafting foods......that when the finished product is made there is more than 1 item made. I say this cause as a provisioner...the only one in my guild....its next to possible to feed all those mouths. I know chemist get some of thier items in little stacks....up to 4 at a time. A cake or a casserole should feed more than one person.... Just a thought
|
![]() |
![]() |
![]() |
#261 |
Zombie Aardvark
Join Date: Nov 2004
Location: Fort Worth, Texas
Posts: 453
|
![]()
i really like this idea.
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#262 |
General
Join Date: Dec 2004
Posts: 1
|
![]() Is a great game already , and as long as the fixed notes are longer than the new added content notes for awhile I will be happy. As for crafting I can remember when player built ships, and monument building to repair the wartorn waysides were a huge selling point of the game. They are obviously not in the game now, but who knows what the next few months will bring. Give um time.
__________________
Amss Bjorn 28 Zerker,Grolsch 26 Inquisitor Atoned Aegis 26 Templar Steamfont Excuses are the pillars of mediocrity, which build a monument to nothing. Bad day ? log in and have some fun. Bad game day ? log off and have some fun |
![]() |
![]() |
![]() |
#263 |
Loremaster
Join Date: Nov 2004
Posts: 2
|
![]() oh i allmost forgot.....a banker in the TS instance would be great too
|
![]() |
![]() |
![]() |
#264 |
Join Date: Nov 2004
Posts: 86
|
![]() Thanks for the communication. Having played EQ1 from its inception, I have to say you all have turned a new page in customer feedback and support. Keep up the good work!
|
![]() |
![]() |
![]() |
#265 |
Loremaster
Join Date: Nov 2004
Posts: 4
|
![]() Is there anything going to be done with housing? Such as fixing the disappearing pets...and making someone else like a co-owner so that they can place items in your house also and interact with pets? Sorry if this has already been asked...but there is too many posts to go through atm...heheh
__________________
Ravyn of Antonia Bayle Personal Healer to Captain Bugbig Shadow Company Level 57 Defiler Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways, Champagne in one hand - strawberries in the other, body thoroughly used up, totally worn out and screaming..."Holy Sh*t!!! What a Ride!!" |
![]() |
![]() |
![]() |
#266 |
Join Date: Nov 2004
Posts: 1
|
![]()
While all of these changes to adventurer's are great, it does nothing, in fact probably hurts, the artisan side of the game.There are a good many artisans in this game and I hope that the new producer will take the time to look at the artisan side of the game and fix it. There are a huge amount of complains in the General Tradeskill section of the forum due to the recent patch that makes tradeskill time consuming, boring, and most of the time, painful, with little reward or satisfaction.The last tradeskill nerf has taken the FUN out of the game when it comes to being an artisan.
|
![]() |
![]() |
![]() |
#267 |
Loremaster
Join Date: Nov 2004
Posts: 83
|
![]()
This is great as Aussie players my frind and i have difficulty in finding group on our time zone this will improve things greatly. Thanks
__________________
Darthbob Shadowknight/fury |
![]() |
![]() |
![]() |
#268 |
Zombie Aardvark
Join Date: Nov 2004
Location: Fort Worth, Texas
Posts: 453
|
![]()
oh aye i wish for this to be looked at to!
i'd like to see the no trade items to be flagged to them but be able to be put in a house they are a trustee in or maybe an administrative's level.
__________________
![]() |
![]() |
![]() |
![]() |
#269 |
Join Date: Nov 2004
Posts: 1
|
![]() Hi, Ive never posted before and Im not sure if this is the place to bring up ideas or ask if anyones has had this idea before but I guess I gotta ask somewhere. I was wondering if the developers or other fellow gamers ever thought of actually implementing a direct person to person voice transmitting program into the game. I know a lot of guilds have teamspeak or whatever and they use that to communicate in game but wouldnt it be awesome if the programers just made it so there was a teamspeak option in say groups? I think it would honestly just bring grouping to an entirely new level, it would be way easier to say do heroic opertunities or implement other group strategies. Anyway, if anyone knows anything about this or anyone else feels the same way Id love to hear about it, thanks
![]() |
![]() |
![]() |
![]() |
#270 |
Loremaster
Join Date: Nov 2004
Posts: 48
|
![]() The letter was like The Good, The Bad & The Ugly The Good: Solo XP. Thank god for that. Simpley well done. Thanks for listening to soloer and those husband & wife teams The Bad: More uber dropped stuff, more than we already have in the game? Can you give me one reason why I should still play an artisan? Why should I bother spending hours in a trade instance making weapons, when I could be adventuring and getting hold of items that are 10 times better than I could ever make, even with rare items? The Ugly: Considering the high profile of the thread starter, being the Producer, the total lack of any mention of artisan improvements, or acknowledgment of thier plights, stood out like an ugly thumb. The majority of the artisan community think that SOE don't care, and this letter just reinforces this attitude. There is a better chance of winning lotto, than seeing a "Red" post in the artisan forums. It does happen, but by god it's a very rare event. There is one question in the general forum that has been going over two weeks...All it needs is a yes/no responce. The silence is deafening Mr Producer Is it a case of a Marie-Antoinette type attitude from the top down?...Let them eat cake?
__________________
Quiting EQ2 is like quitting smoking...Easy to do, hard to maintain.... |
![]() |
![]() |