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Unread 12-19-2006, 12:43 AM   #91
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Magnamundian wrote:Yes it will be trivial and therefore no big deal.However again we have a change that the average non-forum reading players won't know about and instead will wonder why they suddenly cannot taunt successfully and are dying multiple times.  It is yet another example of the Sony mentality of make a change and not care how it affects players.Then they wonder why the average player becomes switched off...

Because people don't hit the Update Notes button ever!
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Unread 12-19-2006, 03:37 AM   #92
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Well I am a raider, and you know what I really don't see a major problem in this.  I can go out and farm some crud, and likely get my skill up in an a hour.  Its not like I only raid.  A lot of us raiders do writs, solo, quest, group etc.  Its not a big deal folks, lets complain about something important vs a minor annoyance.

Would it have been nice to start out max ... sure, but its not a big deal.  Complain about other things, bugs ... broken quest, warriors stamina line (sorry couldn't resist) things that actually have long term effects on the game not a extremly small annoyance.

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Unread 12-19-2006, 04:09 AM   #93
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The point is there is no reason for this other than the fact it is the lazy way out and keeps them from having to write code that will scale the skill for each player based upon level.  Just start everybody at zero, problem solved.  IT IS LAZY!
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Unread 12-19-2006, 04:40 AM   #94
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Margen wrote:

Well I am a raider, and you know what I really don't see a major problem in this.  I can go out and farm some crud, and likely get my skill up in an a hour.  Its not like I only raid.  A lot of us raiders do writs, solo, quest, group etc.  Its not a big deal folks, lets complain about something important vs a minor annoyance.

Would it have been nice to start out max ... sure, but its not a big deal.  Complain about other things, bugs ... broken quest, warriors stamina line (sorry couldn't resist) things that actually have long term effects on the game not a extremly small annoyance.


Thats just it tho, Sony lose players everytime they move the goalposts and people find themselves unable to play the way they used to.  Especially when it's for no apparent reason.And yes, people *dont* read update notes, they should... but as somebody who maintains an internal procedural website for a company I can vouch that most people NEVER read updates!
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Unread 12-19-2006, 06:15 AM   #95
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"another nail in the coffin"  an apt quote SMILEY
 
end of the world = no
 
massive whine = no
 
Lets be clear I am one of those sad power gaming raid tanks, If i have to i will max the skill as the first thing I do if and when it goes live.
 
but can I ever be bothered to spam those buttons on my lvl 50 monk or my 67 swashbuckler as well as my 70 guild MT or will I simply never play the alts again......
 
the people saying this is no big deal simply do not get it.
 
Setting this skill at  0 serves no other purpose than to annoy people for absolutely no good reason.
 
There is no in game justification for it.
 
 
 
 
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Unread 12-19-2006, 06:19 PM   #96
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Domiuk wrote:
"another nail in the coffin"  an apt quote SMILEY
 
end of the world = no
 
massive whine = no
 
Lets be clear I am one of those sad power gaming raid tanks, If i have to i will max the skill as the first thing I do if and when it goes live.
 
but can I ever be bothered to spam those buttons on my lvl 50 monk or my 67 swashbuckler as well as my 70 guild MT or will I simply never play the alts again......
 
the people saying this is no big deal simply do not get it.
 
Setting this skill at  0 serves no other purpose than to annoy people for absolutely no good reason.
 
There is no in game justification for it.
 
 
 
 



Especially since the last time they added a whole new skill to the game to help casters prevent Interrupts they maxed it for every current player. I just see this as a bad decision and to tell you the truth I am not sure why they would have made it since they were almost guartneed to get some complaints.
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Unread 12-19-2006, 07:35 PM   #97
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Lockeye wrote:
Unfortunately, it does start at rock bottom because it is a practiced skill. Setting it as a practiced skill is what allows a skill to have bonuses and penalties. To compensate, Aggression automatically skills up whenver you use any taunt, regardless if it is resisted or not. 345 button mashes later will get a level 70 player to their practiced cap.



As much as I get resisted at the current stage it wont take but a full raid in Labs to be 350 :smileywink:
 
hate transfer ftw
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Unread 12-19-2006, 08:44 PM   #98
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Impressive.  Whiny ppl calling whiny ppl whiners.  ppl too lazy to raise the skill,  calling the devs lazy for not writing the code.

Ive read most every post in this thread.  Some of what im going to say could just be heresay,  from this thread,  some may be factual,  but heres the way i understand it,  and unless im way off,  means that half the people posting arent even readint the threads.

Q:  Why have an number at all?  Simple,  because you have to have a base line,  so that different buffs at different tiers can buff a different amount,  without jacking things up.  With skill 25 at level 5, adding say 50 pts,  to it, would be way out of wack,  but at 350,  its about right,  thus picking a number.  Some people say 'well just make it calculate on level * 5 each time,  but doing un-necessary math is not needed. 

Q: Why not just set the skill?  Well,  i believe they said that they can,  but then the skill wont be able to be buffed.  One poster argued 'make it like poison skill'.  As far as I know poison cant be buffed. 

Q: Why make me suck till the skills up? Well,  I think,  again could be heresay but I had heard that the mechanic was already in and factoring this skill into taunts,  therefore THATS why theres so much resist happening.  Again could be heresay.

Q: Why not just max my skill 2:  Well,  it would seem to me that seeing the #'s go up,  adn the resists get less and less,  would give you a better understanding and feel for the point system.  How it will affect you etc. 

While I do agree it should put you to up to about  80% of your max, and let you learn the rest,  I would think that ppl would be excited,  or at least be willing to wait on judgement until they see how it will actually work.

Again I dont know that when they 'turn on' the skill gain,  that at 0 pts, your taunting will be any different.  I read somewhere the mechanic was already in.  If this is the case every skill gain will be an improvement to your char.

To all those that 'log in and head directly to raids',  that [expletive haxx0red by Raijinn] cracks me up.  Your telling me your 'hardcore uber self whom can only raid out of extreme uberness'  is going to be so directly affected by this,  but the fact that your aa's will not be filled up till 2009 has no effect on your game play.

Say what you want,  but there is no way in hell that you can get ALL of your AA points in a timely fashion by only raiding,  and your not raiding the new zones without a fair share of AA.   Chuckle.

 

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