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#1 |
Loremaster
Join Date: Nov 2004
Posts: 675
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![]() I know this topic is pretty much being run into the ground, but I for one would like to have a choice whether or not I want to craft outside instead of being forced out. I would like a choice whether or not I want to craft in lag (for me, the big city zones already lag) and with mounts clogging things up even worse. Honestly, this is a really bad update that is being made worse by the fact that SOE is trying to force us to use it... TS instances should be left where they are so that we can have a choice to have a broker in each district and craft in a well laid out (minus the fact that the book merchants aren't in the instances) and familiar zone... I could care a flying frack less if SOE decides to implement their worst idea ever so long as they leave the instances in place... my whole reason for making crafters is so that I can make my own stuff and not have to pay the often times outrageous prices of others. If I am forced to craft out in in the lagy zones, I won't be able to craft... as it stands, even a small amount of lag causes me to drag an icon rather than press it to activate the counter...
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Faynar: Level 71 Ranger Daynar: Level 57 Bruiser Tulnar: Level 61 Necromancer Kulnar: Level 50 Templar Bronar: Level 43 Paladin Vronar: Level 40 Defiler Everfrost FTW! |
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#2 |
ZAM Copy Editor
Join Date: Nov 2004
Location: San Diego, CA/GMT -8
Posts: 735
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Agree. Sony please don't go down the road where you decide that you know what's best for the players/payers. Crafters must be able to decide where they will craft and the overwhelming majority have stated that they prefer the instances, not the lag ridden, overcrowded, griefing prone areas you are attempting to create.
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#3 |
General
Join Date: Jun 2005
Location: USA - TX
Posts: 72
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![]() /Agree This crafter likes her "dungeon" and wants to stay there. Stop fixing things that aren't broken and start fixing things that are!
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Tired, sleepy, stuck at work. So what else is new? |
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#4 |
Server: Nagafen
Guild: Purity
Rank: Friends And Family
General
Join Date: Apr 2005
Location: England
Posts: 1,083
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I agree. I havent had a chance to see things on test yet, but we should have the choice to be able to craft in instances if we want to.
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Squeeeek, 80 Brigand - Nagafen Rattface, 80 Fury - Nagafen |
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#5 |
Loremaster
Join Date: Oct 2005
Posts: 18
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![]() /Agree Keep instances alive. Add outdoor crafting if you want to you silly gooses you, but don't [expletive haxx0red by Raijinn] things up for the rest of us.
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#6 |
Loremaster
Join Date: Nov 2004
Posts: 60
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![]() What a ludicrous idea to put he crafting stations outside and to do away with the instances. Never have I heard so much codswallop and hype to some pointless idea. Instead of using manpower to come up with this crap, fix whats broken. Release the expansion early, as nearly every 70 is bored out of his/hers skull, and u SoE come up with this little gem.
WHAT A LOAD OF TOSH !!!! |
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#7 |
Join Date: Dec 2004
Posts: 439
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![]() Actually... they did this in SWG. Crafting tables of all types were placed around outside for everyone to use, and they were of a lesser quality. This made it better for the crafters who could engineer the particular crafting equipment that the player needed in order to make goods, and these items could be placed in the player house. Those player crafted table were the best available as well. I think this would be a good change if the game was not so lag oriented for a large number of people. Right now, I cant see this as a feasable change until player made crafting stations are put in game for general purchase and until they fix some of the lag associated to some of the zones in the game. |
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#8 |
Loremaster
Join Date: Nov 2004
Posts: 3,313
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I agree, Please NO CHANGES -- Sony!!
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 2
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OMG, Yes! I just logged out of test (hadnt been in quite awhile) and almost cried trying to find a crafting station let alone try to do a work order! PLEASE do not remove the TS Instances, they are THE home for 7 out of my 8 toons!!!
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#10 |
Loremaster
Join Date: Dec 2004
Posts: 1,239
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![]() My concern is that they're doing this to free up instance servers, maybe save some money or use them for EoF, and I worry that our houses are next... It's similar to a feeling I got when we merged, that the game as established is being cut away at to make it cheaper to run. What fat will be trimmed next? Will they cut out the instances in Zek next? Make Deathfist contested? Turn all of the instanced raids to contested, and therefore nowhere near as enjoyable as a story arc... How far will it go? If I lose my house, I'm out, and I think that's definitely coming. I have a bad feeling that it will happen around or before expansion 5.
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Then Than You're Your They're There Their |
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#11 |
Loremaster
Join Date: May 2006
Posts: 3,292
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The point of the updates should be to bring in new accounts and subscriptions -- thus increasing revenue. Why try to cut marginal costs for a game you're hoping to expand soon and draw in a larger player base? Doesn't make sense.. there has to be something else behind this. It's too awlful an idea not to have a better reason than this. |
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#12 |
Loremaster
Join Date: Feb 2005
Location: Delaware:Home of...Home of...we got stuff!
Posts: 1,527
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Not that I like the changes...but this has no bearing in anything stated by the devs or intimated by SOE.... Where did you come up with this idea? I think your being, pardon if this seems insulting...its just a description of your state, paranoid. Again, I dont like the changes...but how about you stick with what is actually going on (on test)rather than what might be.... |
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#13 |
General
Join Date: Nov 2004
Posts: 766
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#14 |
Mouse Betrayer!
Join Date: Mar 2006
Posts: 2,579
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![]() This sounds great for pvp................. not Oh i would just love getting ganked wile crafting, oh goodie a mage crafting outside, thump. hahah Please say it isnt so? |
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#15 |
Loremaster
Join Date: May 2006
Posts: 3,292
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Unless... what if we took a huge group of guys from opposing city over to their city, in an effort to lag out their crafters so all their guys are wearing shaped or crudly shaped armor and weapons? |
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#16 |
Loremaster
Join Date: Dec 2004
Posts: 1,239
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I love this game... this particular change seems to have no good reason behind it, except maybe the addition of new types of workstations for EoF, and no place to put them in the current instances. Was it ever that big of a deal that people could stay indoors and craft? Please, one person who found it offensive, speak up. Tell us what you really hated about it. Explain what makes having more people around you, observing you, actually better... is this a performance piece? do you really do a lot of other typing when you tradeskill? And it doesn't matter how cheap hardware is, there's always someone at the top saying "reduce inventory". It's the nature of many corporations to take good ideas and work on ways to make them cheaper. Sometime that makes the product slightly inferior to the previous version, but not so inferior that you lose customers. It's the job I do every day, taking machines and changing materials, thicknesses, processes, planning, suppliers... all for designs that work just fine as they are.
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Then Than You're Your They're There Their |
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#17 |
Loremaster
Join Date: Nov 2004
Posts: 912
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AOL, Amazon just to name two. You dont want to outlay capital for upgrades until you get a influx of cash. So you either LAG out your resources until you get said cash and or you cut services and free up space. Its really not that far fetched. It happens all the time.
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#18 |
Loremaster
Join Date: Nov 2004
Posts: 675
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![]() Please do not derail my thread please... I made this so that SOE could see (without all the flames and rants of other threads) that we as crafters very much dislike this update and would like a choice as to where we craft. They can implement this crappy idea if they want to, just so long as they do not take away the instances... I love them and they are great for what they were made for. I don't want to craft while people watch... people = lag and lag = dead crafting. Message Edited by littleman17 on 09-26-2006 11:31 AM
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Faynar: Level 71 Ranger Daynar: Level 57 Bruiser Tulnar: Level 61 Necromancer Kulnar: Level 50 Templar Bronar: Level 43 Paladin Vronar: Level 40 Defiler Everfrost FTW! |
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#19 |
General
Join Date: Nov 2004
Location: In front of my computer
Posts: 359
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I agree. I believe in having choices.
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Soloist addicted to finding fabled gear. |
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#20 |
Loremaster
Join Date: Jun 2005
Posts: 188
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![]() Amen. :smileyindifferent: Message Edited by Igu on 09-26-2006 11:44 AM |
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#21 |
Loremaster
Join Date: Nov 2004
Posts: 2,606
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![]() Time to burst bubbles! I believe that Sony knows what they are doing... I am thinking that 1/3 of the update is up. Sony knows what their servers and the people's pcs can and cannot handle. Plus during the playtest they took what we said into consideration. I think in the end they will make the correct decisions.
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#22 |
Loremaster
Join Date: Apr 2005
Location: England
Posts: 1,902
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I think this will have the opposite effect of integrating crafters and adventurers. Crafters will buy their own stations and do so in their own homes thus isolating them even more than they were before. If this goes live I'm going full house crafting for all my toons. No way I'm crafting in the street. Besides all the detrimental gameplay issues it just doesnt make any sense at all. Imagine going into your local pizza house and casually walking up to and using their pizza oven for your own crafting! Crazy, loopy idea.
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