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Unread 06-01-2006, 02:13 PM   #1
SonicSorce

 
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I read all the so-called ins and outs of the TS mods. As they stand, they have ruined my game, I cancelled. Randomly making TS harder for lower levels in order to make it easier for higher levels...I guess...whatever..very bad choices here...this is NOT the path for TS
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Unread 06-01-2006, 03:09 PM   #2
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Well I must say to not let the proverbial virtual door hit you on your rear on the way out.
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Unread 06-01-2006, 03:25 PM   #3
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SonicSorcery wrote:
I read all the so-called ins and outs of the TS mods. As they stand, they have ruined my game, I cancelled. Randomly making TS harder for lower levels in order to make it easier for higher levels...I guess...whatever..very bad choices here...this is NOT the path for TS



What he said above :smileyvery-happy:

Personally I'd prefer to make a decision on trying for myself when they go live to see the final result  - rather than reading posts.
But as they say each to their own!

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Unread 06-01-2006, 04:24 PM   #4
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ximo wrote:


SonicSorcery wrote:
I read all the so-called ins and outs of the TS mods. As they stand, they have ruined my game, I cancelled. Randomly making TS harder for lower levels in order to make it easier for higher levels...I guess...whatever..very bad choices here...this is NOT the path for TS



What he said above :smileyvery-happy:

Personally I'd prefer to make a decision on trying for myself when they go live to see the final result  - rather than reading posts.
But as they say each to their own!



Quoted for emphasis, experience is everything.  Reading about something and actually delving into it is 1000x's more credible, more illuminating and allows you to make judgements based on fact and not fiction.
 
When the update comes out, I will make my decisions on how good or bad I think they are.  I will certainly not write posts that attempt to blackmail SOE's Dev's into removing a change.  If I dont like what they did for a legitimate reason (not some selfish one) then I will make appropriate posts.
 
But hey...cancel, but I suggest that you keep your over reacting to the virtual world.  Over react like this in real life and you will inevitably hurt yourself or someone else at some point...especially when it involves just reading something....I can think of quite a few things that people just read about or heard second or third hand and acted upon only to find out that the original information was entirely fictional or not based on facts.
 
Good Luck
 
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Unread 06-01-2006, 04:44 PM   #5
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Saihung23 wrote:

ximo wrote:

SonicSorcery wrote:I read all the so-called ins and outs of the TS mods. As they stand, they have ruined my game, I cancelled. Randomly making TS harder for lower levels in order to make it easier for higher levels...I guess...whatever..very bad choices here...this is NOT the path for TS

What he said above :smileyvery-happy:

Personally I'd prefer to make a decision on trying for myself when they go live to see the final result  - rather than reading posts.But as they say each to their own!


Quoted for emphasis, experience is everything.  Reading about something and actually delving into it is 1000x's more credible, more illuminating and allows you to make judgements based on fact and not fiction.
 
When the update comes out, I will make my decisions on how good or bad I think they are.  I will certainly not write posts that attempt to blackmail SOE's Dev's into removing a change.  If I dont like what they did for a legitimate reason (not some selfish one) then I will make appropriate posts.
 
But hey...cancel, but I suggest that you keep your over reacting to the virtual world.  Over react like this in real life and you will inevitably hurt yourself or someone else at some point...especially when it involves just reading something....I can think of quite a few things that people just read about or heard second or third hand and acted upon only to find out that the original information was entirely fictional or not based on facts.
 
Good Luck
 
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Very well said.::applaud::
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Unread 06-01-2006, 04:54 PM   #6
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Even I, who is not enthused about the changes, am willing to wait until they are implemented to make my decision...  To leave without trying the changes out is not the right way to go, but hey, to each their own.
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Unread 06-01-2006, 05:07 PM   #7
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I am confused by his statement "randomly making it harder on lower levels", what? TS is much easier on test.
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Unread 06-01-2006, 06:23 PM   #8
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I have done quite a bit of crafting with the new system and with a few different classes.  For the most part, it is a positive change.  Now I have to confess that from just reading about it, I was against the idea.  There are some problems with recipes and such yet... but it is still being tested and finalized.  I encourage everyone to give the changes a chance and not to cut and run before they see for themselves what is coming.  That goes for a lot of test content.  Some does not go live as it is first announced or at all.  If you are playing this game because you are enjoying yourself, then perhaps you owe yourself a chance to decide whether you like the new changes or not.  If you are not enjoying the game, why are you still here?

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Unread 06-01-2006, 10:41 PM   #9
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skidmark wrote:
I am confused by his statement "randomly making it harder on lower levels", what? TS is much easier on test.




Maybe because right now the subcombine system is the only thing keeping advanced tradeskillers from making gobs of pristine low level stuff and spamming the market with them, leaving the low level crafters to suffer by not making any money.

Whew, long sentence.  Mark my words, this new system will be the death of primary tradeskillers (probably including myself).  They will be unable to support their craft simply by selling items as they level up.

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Unread 06-01-2006, 10:50 PM   #10
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I tradeskill just to equip my alts and such.  This update is good for me in that respect.  I never sell anything anyways. But, they are taking a lot of flair and originality out of the Alchemist profession (my current TS) and that really annoys me.  Making things easier or harder is one thing.  Dumbing down the game is another thing.  But taking out the creativity is the first sign of a game going out to pasture. I honestly think this update will irrevocably chang EQ2 for the worse.  A few years fown the road, people will point to this update as the straw that broke the vulrich;s back. suw
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Unread 06-01-2006, 11:39 PM   #11
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Since no one has beaten me to it, Can I have your stuff?

Message Edited by Weizen Heimer on 06-01-2006 12:41 PM

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Unread 06-01-2006, 11:43 PM   #12
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Well... uhm.. you may have typed it b4 me but I thought of it first!  :smileyvery-happy:
 
 
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Unread 06-02-2006, 12:15 AM   #13
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GCT wrote:

skidmark wrote:
I am confused by his statement "randomly making it harder on lower levels", what? TS is much easier on test.




Maybe because right now the subcombine system is the only thing keeping advanced tradeskillers from making gobs of pristine low level stuff and spamming the market with them, leaving the low level crafters to suffer by not making any money.


What possible reason would I have to make N low level scrolls, where I could make, at best, a few silver profit, when I could spend the exact same time to make N high level scrolls, where I could make a few gold profit?The only thing this does is make it so that when I want to outfit a low level alt, or a RL friend, I can do so without spending hours in the TS society grinding out grey subs to make grey scrolls.Right now, if someone asks me to make a T1-T4 scroll, I suggest the find a T1-T4 sage who can still get xp on the scrolls. This won't change just because those tiers are going to no-sub.--Plague
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Unread 06-02-2006, 12:35 AM   #14
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Zmobie wrote:


GCT wrote:





skidmark wrote:
I am confused by his statement "randomly making it harder on lower levels", what? TS is much easier on test.







Maybe because right now the subcombine system is the only thing keeping advanced tradeskillers from making gobs of pristine low level stuff and spamming the market with them, leaving the low level crafters to suffer by not making any money.






What possible reason would I have to make N low level scrolls, where I could make, at best, a few silver profit, when I could spend the exact same time to make N high level scrolls, where I could make a few gold profit?

The only thing this does is make it so that when I want to outfit a low level alt, or a RL friend, I can do so without spending hours in the TS society grinding out grey subs to make grey scrolls.

Right now, if someone asks me to make a T1-T4 scroll, I suggest the find a T1-T4 sage who can still get xp on the scrolls. This won't change just because those tiers are going to no-sub.

--Plague


Because it would take you no time at all to do it.  I can tell you that after this change if I have the resources (and I usually keep soem extra around, with these changes it will be easier too as well since there won't be as many) if someone requests for me to make a t2 set of chain, I'd do it without any thought.
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Unread 06-02-2006, 01:09 AM   #15
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Raston wrote:

Because it would take you no time at all to do it.  I can tell you that after this change if I have the resources (and I usually keep soem extra around, with these changes it will be easier too as well since there won't be as many) if someone requests for me to make a t2 set of chain, I'd do it without any thought.

This is not quite the same thing as 'flooding the broker' with lower level items. If a friend or guildie asks I'll do so, but then Id have done so even when subs were a factor. Unless it takes me markedly less time to make a T3 combine vs a T7 combine and Im talking more that a few seconds..I'll focus on T7. T7 sales = gold/plat...T3 sales = silver/gold...hmm tough choice I know.

Unless someone is seriously bored I just dont see any high level crafter wasting their time making lower tiered stuff in bulk to sell on the broker..you still have to have the raws for that tier whether you have to make subs or not.


 

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Unread 06-02-2006, 02:39 AM   #16
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/shrugI craft for the level that hasn’t got a flood of items on it - my 46 smith often builds lvl 20 and lvl 30 stuff - same time and at least they sell unlike the lvl 40 gear.  Sure I'm selling mostly rares but without the pain of making chain ill also be making commons if there is a gap in the market.The most unpredictable thing about this change is the people who play the game, no one can predict what people are going to do so its all a matter of wait and see. I have heaps of old raws to burn through that I haven’t bothered with because of the effort to make grey armor wasn’t worth my time - you can bet that ill be using it all post revamp. The other thing that makes the lower tiers appealing is that the mobs around nodes are all grey to me and my 240+ skills will allow me to harvest more for less time - so its easy to build & easy to harvest & sells just as well - so why not target these lvls?who knows..Mylin
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Unread 06-02-2006, 10:36 AM   #17
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WHile there are good things coming for the tradeskillers, I canceled my account as well. 
 
Yes I played test, yes I know whats on its way.
 
my problems lay in the simple fact that legendary crafter, master crafted whatever... is useless in T7, yes i know you can sell it.  but that armor can be replaced for free if the purchasers just trolled instanced zones such as cazels mesa, poets palace etc.  my guardian had a full set of fabled from doing just that.  remember when people who had a full set of ebon, or even more rare rubicite were concidered the best equiped? 
 
Baring fabled X4 raid gear you couldnt find any better than rare crafted gear.  Unless you were reallly lucky, i remember the day i got the soul harvester off of shakey in RV I didn't ditch that untill it went grey, and only saw afew people that had the same weapon.
 
They made a mistake in seperating resist gear with regular gear, that made my life hard as a tank... should I have to fill my bags with a significant variaty of gear so i can change it around if the curcumstances are needed? well yes and no.  but 2 or 3 differant sets of jewelery is dumb... plain and simple.  [expletive haxx0red by Raijinn] i can max my stats with this gear... hey where did my resisits go? ah crap....
 
So basically I was a avid crafter, and avid adventurer.  when i saw what pieces of crap the rare crafted gear was in T7 I was bummed, adventured a little and it lost its touch.
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Unread 06-02-2006, 07:13 PM   #18
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Funny all these people (threatening to) cancelling when the devs have said they will look at the T7 armors' resists over stats issue.Cancelling is different than deleting (but you can still beg to restore deleted characters too).
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Unread 06-02-2006, 10:45 PM   #19
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GCT wrote:

skidmark wrote:I am confused by his statement "randomly making it harder on lower levels", what? TS is much easier on test.

Maybe because right now the subcombine system is the only thing keeping advanced tradeskillers from making gobs of pristine low level stuff and spamming the market with them, leaving the low level crafters to suffer by not making any money.

Whew, long sentence.  Mark my words, this new system will be the death of primary tradeskillers (probably including myself).  They will be unable to support their craft simply by selling items as they level up.


very very good point.   and umm *ahem* ahh yes, I was going to try that... maybe....  I can't confirm nor deny....
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Unread 06-03-2006, 12:39 AM   #20
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GCT wrote:
Whew, long sentence.  Mark my words, this new system will be the death of primary tradeskillers (probably including myself).  They will be unable to support their craft simply by selling items as they level up.
I was never able to support myself selling items I made leveling up before, how will this be different.
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Unread 06-03-2006, 12:43 AM   #21
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Gah! All these abbreviations, implications, innuendos, and general implications. I thought TS meant Thundering Steppes.

We're not only talking in code, everyone has their own code :smileysad: I'm so confused.

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Unread 06-03-2006, 01:20 AM   #22
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9 out of 10 people who say they are cancelling after a nerf never really do
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Unread 06-03-2006, 01:55 AM   #23
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Celestian_GC wrote:


GCT wrote:
Whew, long sentence.  Mark my words, this new system will be the death of primary tradeskillers (probably including myself).  They will be unable to support their craft simply by selling items as they level up.


I was never able to support myself selling items I made leveling up before, how will this be different.




Plus you can sell your finished goods to an NPC vendor for a small profit (if you harvest your own rares) and they're adding the capability to sell to the city factions for coin and status.  99% of the common crafted items I made were vendored before, and it will be the same after.
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Unread 06-03-2006, 03:25 AM   #24
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GCT wrote:

skidmark wrote:I am confused by his statement "randomly making it harder on lower levels", what? TS is much easier on test.

Maybe because right now the subcombine system is the only thing keeping advanced tradeskillers from making gobs of pristine low level stuff and spamming the market with them, leaving the low level crafters to suffer by not making any money.

Whew, long sentence.  Mark my words, this new system will be the death of primary tradeskillers (probably including myself).  They will be unable to support their craft simply by selling items as they level up.


You mean the low level tradeskillers that rarely if EVER broker any items?  You mean the ones that are going to be screwed by me begging the guild sages to make me spells for 1-20 because there isn't more than 3-5 adept1s (for 30g each) and no app4s on the market?  Really.  How nice, i hope they DO flood the low level market, at least i could find a spell for my alts on occasion... oh my god, maybe... just maybe I could find some craft armor and weapons under 20g too, that'd be a nice change. Jesh.
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Unread 06-03-2006, 01:18 PM   #25
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Threatening cancell--loo, No, tis done...delete, no, I cancell and remove a month or two of payment as a reasonable form of protest. The prostest is not willie-nillie, Im not flying off at the handle. I have  6 chars who are all TradeSkillers, and who exhance items for personal use. If it is a market then, someother solution should be found. As it stands, I, and pretty much any serious lower level TS'r on Test has been complaining of missing books, missing ingredients, impossible recipies. My chars are all mid level, and do TS at lower to Mid level, and focus on rares. This is apparently exactly the people DEV intends to affect...and the effect is making any kind of soloTS overly cumbersome, or downright un-doable, since items are literally missing from the wholesalers. As far as the door hitting my [expletive haxx0red by Raijinn], your comments are exactly useless.

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Unread 06-03-2006, 02:20 PM   #26
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I like the changes. I love EQ2. This does not mean I think it is perfect, nothing is. But if I didn't like the game or couldn't deal with the changes there are at least a dozen other games out there for me to try (and I have actually tried a few). Bottom line is that no one game works for everyone or there would only be one. Find the one you like and don't whine SMILEY Constructive suggestions and legitimate feedback is requested by EQ2 and can be sent by anyone at any time using the /feedback command. THAT is where to tell Sony how you feel about things. Warning, whinning there probably won't do anything either but well thought out suggestions may well do a lot of good.
 
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Unread 06-03-2006, 06:48 PM   #27
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Good riddance.  Are you on Crushbone?  If so then less lag for me now; thanks for leaving.

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Unread 06-03-2006, 07:28 PM   #28
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Shadus wrote:


GCT wrote:


skidmark wrote:
I am confused by his statement "randomly making it harder on lower levels", what? TS is much easier on test.




Maybe because right now the subcombine system is the only thing keeping advanced tradeskillers from making gobs of pristine low level stuff and spamming the market with them, leaving the low level crafters to suffer by not making any money.

Whew, long sentence.  Mark my words, this new system will be the death of primary tradeskillers (probably including myself).  They will be unable to support their craft simply by selling items as they level up.




You mean the low level tradeskillers that rarely if EVER broker any items?  You mean the ones that are going to be screwed by me begging the guild sages to make me spells for 1-20 because there isn't more than 3-5 adept1s (for 30g each) and no app4s on the market?  Really.  How nice, i hope they DO flood the low level market, at least i could find a spell for my alts on occasion... oh my god, maybe... just maybe I could find some craft armor and weapons under 20g too, that'd be a nice change. Jesh.



I put everything I make on the broker.  Armor flies off and I can't make enough, while weapons sit there forever.

I do not go out and harvest my own raws because I'd rather craft than adventure most of the time.  See my main character above -- 20ish paladin, 30ish weaponcrafter.  And she's the only one I take outside the city at all.

I am glad that you will be able to turn in crafted items for status, however, my main point remains.  Crafting will no longer be viable as a primary way of playing this game.

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Unread 06-05-2006, 09:55 AM   #29
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There will be some impact on the various server economies after this goes live.  For a brief period it may be a bit ugly... expect prices to drop for a bit.


Overall though, the new system is a very nice system.  Harvesting is pretty fun and the crafting keeps what was good in the current system while dropping a lot of the tedium.  More people will dabble in crafting, so yes low level crafting will have a harder time making money (this in itself is a good reason why high level crafters wont spend much time in the low level crafting levels, prices will get diluted pretty fast).  I haven't seen the T7 stuff, so I'm not qualified to discuss that.

 

I've played around with a couple of crafting builds on test since this patch went in and I enjoy them immensely more than my Alchemist on Mistmoore.

 

I'm more curious right now on how the new Broker system changes will impact the market.  As it stands right now (unless I'm completely daft and haven't figured the whole process out), it seems that it'll be quite hard to flood the market with anything as a single crafter.

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Unread 06-05-2006, 11:03 AM   #30
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I swear people will complain about anything. Next thing you know people will be complaining that DWB Req 10 wood and ore!!! im sure many of you remember looking for 100 of each and each nobe only gave 3 pulls no matter if you get a raw or not... AH the good ole days. Crap is almost too easy anymore. OK but back on topic. SOE can not please everyone. As for me I love the changes. If i make an alt and want to make a full set of armor for him/her it will take maybe 10 min instead of well over an hour will all the sub combines. and THANK GOD for the harvesting changes!!!

Message Edited by Inchidar on 06-05-2006 12:12 AM

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