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#91 |
Loremaster
Join Date: Dec 2004
Posts: 1,149
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and not just monks.. please dont foget us Bruisers .. we want Gi's just like the monks do. I'd do almost anything for craftable T1-T6 Gi's with the same stats as crafted leather chest armor. Make them the same graphic, just dye changes if you have too for all the Tiers.. but for the love of god.. PLEASE bring us crafted and legendary Gi's .. we dont want to look like healers ! (no offence healers.. loves yas but you deserve to not have a bunch of monk/bruiser imposters!)Please, PLEASE , PLEASE make craftable Gi's !
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#92 |
Loremaster
Join Date: Mar 2005
Location: MPLS, MN
Posts: 221
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![]() Despite what Gaige said in another thread, I think GI's should be craftable. Yes, they are unique, but every other class can have their armor crafted, so why not the Monks and Bruisers. Why don't they have an option to buy handcrafted or Legendary GI's. Just because they would be craftable doesn't make it so other classes can wear them as well. I am sure they can be made so only Bruiser and Monks can wear them.
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Lord Sarron-Level 80 Swashbuckler Serpaw-Level 74 Berserker Simbarth-Level 22 Shadowknight/76 Alchemist |
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#93 |
Tester
Join Date: Nov 2004
Posts: 84
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![]() When I converted my level 5 fighter to a monk, she got her gi ... it wasn't nearly as good as her existing Isle of Refuge armor, but it sure was pretty. You get the quest from the Treant by going through the Tainted quest line ... I think that's the right name .. the one you have to kill all the spiders for.And add me to the list of folks who would like craftable gi's ... I think they look great for monks/bruisers and should be more available.
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~ Ariaya, Mystic and Provisioner of Unrest |
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#94 |
Loremaster
Join Date: Dec 2004
Posts: 53
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I just did a check after I seen the post by Gaige about not liking the idea of crafted Gi's. He the best raided Gi that I know if in game now. Which is why he would not want all Monks/Bruisers to have one as easily atained as crafted. Gi's are not suposed to be unique in themselves. The style and color of the Gi is what is supoosed to be unique. There is no reason they can not have crafted Gi's that have a differing style and maybe color to raided Gi's. MG posted a few weeks back about how they Dev team had a color system in place for the differant levels of the Monk Gi's. As far as I know there are few Gi's in the game as is. This should not be the case. A Monks Gi should be his armor. A caster wears a robe... robes are all over of differingg styles in game dropped and player made, a Warrior ( IE: Any plate tank ) has all plate armor... all kinds drop from every level of the game and player made. I am quite happy with my armor as is right now and even if they added player made Gi's I would stick with it. ( Dont really care for the Gi look personaly ) But that dose not mean that the 100s of other Monks that do like the look should be left with the choice of wear leather or raid till your eyes pop out to get one.
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=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^=^ =^=^=^=^ Dalick Bloodclaw Monk/Tailor Remnoq Bloodclaw Conjuror/Armorer Veldore Bloodclaw Berzerker/Provisioner Zectash Bloodclaw Druid/Jeweler Zorlach Bloodclaw Shaman/Alchemist Miqlee Bloodclaw Ranger/Woodworker |
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#95 |
Loremaster
Join Date: Nov 2004
Location: Arizona
Posts: 9,500
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You suck at checking into things then, as I don't have the Gi of the Dark Disciple. I use a Pristine Tailored Scaled Tunic when I'm tanking in raids, and I normally wear a robe or something if I'm not. The gi's I have are Gi of the Disciple (T5 from AoW raid), Gi of the Ashen Disciple (Treasured), and the AQ ones. So no, that isn't why I'm not fond of the crafted gi idea. |
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#96 |
Loremaster
Join Date: Nov 2004
Posts: 173
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![]() I am completely in agreement with this.Here, let me put this in big letters: We need more gis!And absolutely, positively, for-the-love-of-whatever-you-hold-dear, we need crafted gis! Monks who choose to want to wear gis need to be able to have them available for their entire careers. I do agree that the crafted gis ought to look different from the dropped gis and especially from the raided gis, but that is another matter entirely. The fact is that we need more gis, period.As far as only using the newbie armor through level 10.... nah, I am just going to figure my chest slot out of my combat stats, and pad everything else with the best gear I can possibly find. I need my gi!Jen ![]() |
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#97 |
Developer
Join Date: Nov 2004
Posts: 120
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Do you recall the names of the quests involved? The first bullet point sounds like "Doggone It!" which you can get either if you've slain the Moraks around the base of a tree and helped the scout down, or if perhaps someone else has already gotten him to the ground and he's still standing there waiting to be devoured This quest doesn't send you to talk to any Qeynosian scouts, however, so it sounds as though in some of the other bullet points, you were actually getting updates for an entirely different quest. If he's re-starting his initial quest offering, then this poor lost scout is definitely missing something (besides his shirt). I know you didn't keep notes, but do you recall what the halfling scout's response options are when you went back to him after doing in some of the Moraks before he sends you to scout out the village ahead? Thanks! PS. I'm also adding in an option to his dialog to re-get the diplomatic gift for folks who choose to follow friends to another instance of the Queen's Colony. It's set to no-zone so that you don't accidentally wander off with it. |
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#98 |
Loremaster
Join Date: Dec 2004
Posts: 51
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![]() Yes, please, pleas, please let the newbie Gis be obtainable by current monks and bruisers. I have two that I would love to have more gi options for simply for the sake of looks, and I really can't reroll either of them get it. |
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#99 |
Join Date: Nov 2004
Posts: 26
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![]() Actually, on this quest, which I've done several times, the only problem that I see is that the quest giver does not have anything above his head to show he gives a quest. The quest goes as follows: You must take out 4 of the Moraks around, then return to him. You must scout the area for more Moraks, take out 4 and return to him. You must then scout the Lost village and Moraks hill (something like that) then return to him. He then gives you something to give to the Soothsayer in the Last Stand. The soothsayer then asks you to great a number of the goblins around, then you have to great Grexx. Done.
I did find that not everytime I did the quest did the scout get chased up the tree by the Moraks.
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Reavyn Nevermore the Lore Seeker Templar of 70 seasons Officer of Portent Alliance |
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#100 |
Join Date: Jun 2005
Posts: 33
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Is the gi thing just for female monks or certain races? I created a high elf monk, and he was shirtless.
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#101 |
Loremaster
Join Date: Nov 2004
Posts: 173
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![]() Yes, that is the one. Someone else (who WAS kind enough to take notes) posted this, and I am going to repost with comments, if that is all right: I am very sorry that this is not more specific. I really wish I had kept better notes. I hope that this is helpful. ![]() |
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#102 |
General
Join Date: Mar 2005
Location: Bellevue, WA
Posts: 358
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![]() The male monk gi is called a harness (was on my froglock) and leaves you barechested but gives you wrist wraps. |
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#103 |
General
Join Date: Mar 2005
Location: Bellevue, WA
Posts: 358
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#104 |
Lord
Join Date: Nov 2005
Posts: 8
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![]() I LOVE the changes....... However i find it very tough to level past 10 as a caster. I think alot of this issue is a lack of groups. However, this could be fixed when crafting is brought back up. If my lvl 10 warlock had the ablity to craft himself better spells then he would easily lvl solo. I also am a huge fan of the new gi's. I do think that once the current quests are debugged that there should be more quests added. Also the biggest problem i have run across is the parry / avoid issue with mobs. I am a tank by nature so when i created a tank on the test server i found that i could barely solo a blue bear cub. Um thats crazy. So once these 2 issues are fixed i would be in heaven playing eq2 again. I have also done /feedback and will continue as i find bugs. I hope the crafting will be brought back soon so i can continue with my warlock and bug check the different area's for the teen lvl's and up. Thank You, Josh
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#105 |
Join Date: Nov 2004
Posts: 51
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I bugged this in game as well. I hope they fix it. I have not tried to where my pants above my waist since I was 3 adn trying to dress myself. Maybe the Devs are still learning *snicker* Just playing Devs.:smileyvery-happy: |
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#106 |
Lord
Join Date: Nov 2005
Posts: 8
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![]() Adding to my last post in reference to the high parry ratio to mobs My toon was a level 4 shadow knight. I was fighting a Cow (level 4) My strikes were parried 1/2 times and this ratio increases with the any type of bears. I personal feel that a tank type should be able to solo 2 whites at a time but with this parry ratio it is not possible. I also feel that by level 4 you should recieve another higher hitting melee attack my current one that i believe stays till lvl 7 or 8 hits for 3-5 damage ( wow that could be tweaked a bit maybe to do 5-9 dmg which isn't a big difference but would certenly help a ton if this whole parry issue is going to stay that high.
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#107 |
Loremaster
Join Date: Nov 2004
Location: Arizona
Posts: 22
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I've really enjoyed many of the changes thus far, but currently my biggest complaint is the overall difficulty of killing mobs. Fighters have less problems, from my experience, but a new mage has a very difficult time even killing single even con mobs. I have died more on the newb isle in one afternoon than I have for months on the live servers. From the perspective of a new player, I would find this frustrating and irritating to say the least.
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#108 |
Lord
Join Date: Nov 2005
Posts: 8
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![]() really>? i have no problem soloing groups of yellows with a warlock but i can barely solo a blue bear with any class tank
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#109 |
General
Join Date: Mar 2005
Location: Bellevue, WA
Posts: 358
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Same experience for me, and so far on test I've played 3 classes I haven't played before. I'm sure I'd have a different experience if I played a monk (my main on live is a 57 monk). I wanted to do my best for the 'new player' experience so took classes I hadn't played: swashbuckler, warlock, and shadowknight. My experiences: Warlock - whites and yellows without too much problem as long as I was careful and used bind and poison cloud.Swashbuckler - careful and if I could get a stealthed attack in whites and blues, if not whites were iffy and blues were rough but doable.Shadowknight - too low melee damage (1-2 on most attacks, melee or CA) and high mob parry/block rate. Made it hard to even do blues. Also its annoying that as a swash going into stealth I can't break the NPC targetting even on mobs without see invis but they can do it to me. I even tried turning off auto-attack so my melee attack wouldn't break stealth and still couldn't do anything except have stealth immediately broken by an attack from a mob without see invis. I like that the mobs have class abilities but I wish they worked the same for them that the do for players, stealth once combat is initiated should fail to break target (but nothing wrong with them going stealth and doing a sneak attack if nobody currently has them targetted since a player scout can do that). Something else that might be causing a problem: my warlock seems to always have avoidance. My shadowknight has 0 avoidance until I got his defense and parry over 45 then it jumped a lot. My swashbucker had avoidance for a while then he lost it and had 0 after doing errand quests in town and levelled a couple times, leaving his defensive skills about 20 points below their cap. It seems avoidance isn't based purely on skill level but on how close your skill is to your current cap. I'm not sure if this behavior exists on the live servers but I don't recall ever having 0 avoidance with any character on live even if I hadn't built the skill up in a while. |
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#110 |
Loremaster
Join Date: Nov 2004
Posts: 54
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![]() I was wondering what the sky essence was for. I've recieved it many a time and it says to find a scholar but I have no idea who they are talking about. Is this a missing person later to be put in or am I missing the obvious?
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#111 |
General
Join Date: Mar 2005
Location: Bellevue, WA
Posts: 358
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![]() Not sure, I've found it in Oakmyst forest, the Peat Bog, the Thieve's way, Queen's COlony, Outpost of the Overlord. I think its a quest starter for a quest that isn't in place yet and I suspect by its name tied to KoS. |
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#112 |
Tester
Join Date: Nov 2004
Posts: 84
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Some more information on the vanishing mobs ...I was tackling a Sapswill scout today and he vanished on me. I remembered the comments about the mobs stealthing, so I went into stealth mode which is supposed to have see invis. No mob. I waited around for about 30 seconds then /yelled to break the encounter and went to talk to Sorcerer Oofala as I had just finished killing the Blademaster. I stayed in stealth and got my quest update from Oofala and turned to do something on another computer. About a minute later, I was being attacked by the same mob that I had previously attacked, and broken the encounter with. I was still stealth, and still standing next to Oofala. I unstealthed as soon as the mob hit me, of course. I ran the mob back through the guardian staffs and killed him.It looks like, at least in some cases, it's not a simple issue of the mob stealthing.
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~ Ariaya, Mystic and Provisioner of Unrest |
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#113 |
General
Join Date: Dec 2004
Posts: 150
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![]() Joining Qeynos gave me the message that I lost faction with Qeynos followed with the message that I gained facton with Qeynos. Gork(?) the left of the 2 named Goblins spawned on an unreachable location. Always got the message 'you are too far away ' when I wanted to greet him(for the Diplo-quest). He also did not get involverd in fighting the bad goblins and wolfs. His colleague had to do doubleshifts Luckily there was a 2nd Instance of QC in which he was moving, fighting and greetable.
Early damage of an Illu is too low (it gets better later). Not beeing able to kill blue Mobs is depressing for a class which after all should be a good(not the best but good) damage dealer.
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Fighting Mobs 10lvls below is neither challenging nor funny or rewarding but simply annoying. |
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#114 |
Loremaster
Join Date: Nov 2004
Posts: 173
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A couple of other bugs I have noticed:When I start a new character (which is quite often at the moment since I am playing around with the new way they are doing the classes) one of the first things I receive is a box which asks me which character's UI I would like to select. This box does not take notice of whether or not I have deleted a character, and will not delete any of the items it shows, so it is getting longer, and longer, and longer...Jen
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#115 |
General
Join Date: Dec 2005
Posts: 6
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![]() Actually, that list reflects the number of .ini files for ui settings you have in your test server folder. It'll generate one for each character you create with a different name so to shorten that list, just delete the corresponding .ini file and voila! The file reads like "test_charactername_eq2_uisettings.ini"
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#116 |
Loremaster
Join Date: Nov 2004
Posts: 394
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![]() I haven't made a new character for a few days, but I couldn't get that .ini selector to actually work. I chose an .ini file from the list, and nothing happened. Dunno. Maybe something did happen and I just didn't realize. All of my characters have similar UI setups though, and selecting one from the list made absolutely no difference in the default set up for the new character.
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#117 |
Loremaster
Join Date: Nov 2004
Posts: 51
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If Gonk is in an unreachable location and he cannot be hailed by clicking on him, I have found that if you target him with F8 and then hail him with the "h" key, it works.
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#118 |
Loremaster
Join Date: Nov 2004
Posts: 22
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![]() Mender was working and I was delighted that he only charged me 2c to repair all.
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#119 |
Loremaster
Join Date: Nov 2004
Posts: 189
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I've just played thought the first 10 levels, with a Dwarf Mystic and a Wood Elf Dirge.I must say the new introduction to the game is awesome, compared to what it was.I have two level 60 chars, and whenever i make an alt, i just use to zip through 3 levels and zone to twink out my char in the city. But with these changes, it will keep me on the island and then doing the faction quests in the revamped zones for some time, as its very enjoyable and a challenge to play.I hope we get a new influx of players into the game, just to experience these new changes
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......, oh i'm just a regular dirge ..... nothing to see here. |
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#120 |
Loremaster
Join Date: Nov 2004
Posts: 394
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![]() Maybe this already exists on the isles and I just didn't check the right vendors... An APP2 spell/combat arts vendor on the isle would introduce players to the concept of spell upgrades early on. Also, I haven't seen one Adept 1 scroll drop on the isle. For the same reason as stated above, I believe that giving a chance for these to drop (or perhaps having an adept 1 choice as a quest reward) on the island would give new players a better understanding of their upgrade options when it comes to spells and combat arts.
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