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#61 |
Loremaster
Join Date: Nov 2004
Posts: 472
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![]() --------------------------------------------------------- Eldarn wrote: What kind of DPS are you talking here for the INQ, and what level? My friends lv 51 Inq does crap for damage, same ~100 dps as most other priests. ________________________________________- at 51, in clefts of rujark killing epic X2 level 54 encounters, Salastine the inquistor did 200+ dps on almost every encounter, he was only rolling as a backup healer, parses showed he did about half the healing I did. This was over a 5 hour period. Although, I am a templar, so I haven't a clue as to what spells he was casting in what order or how. But to this day he still does that sort of DPS if he doesn't have to roll as the main healer. I will say that I've grouped with other inquistors and seen they don't do DPS as well, which leaves me to believe it's a skill/ability issue.
Message Edited by Blast2hell on 11-09-2005 04:36 PM Message Edited by Blast2hell on 11-09-2005 04:36 PM
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Athian Miere 70 Barbarian Templar Paradigm-Unrest EQ2 Utility Programs Written By me: Priest Healing Parser EQ2MusicModder |
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#62 |
Loremaster
Join Date: Apr 2005
Location: Brianza, Italy
Posts: 51
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![]() I agree with many of the opinions posted here. In 56 levels as templar I have never care about my dps and those long fight when soloing. I have chose to be an healer, my works is to heal, that's ok, worked fine for me. However, I'd like to post some personal suggestion and considerations about our class... We are Templar, we wear heavy armor. This means for me that we can better take a melee fight than other classes that cannot mitigate (without spells) melee damage. Maybe for this reason we have no good dps or stun utility, ok. IMHO, it would be correct for a Templar to have: - With damage spells we do always divine damage; the new Mark of ... is great, that's the way. But maybe is better to put on the effect some "increase mitigation vs physical damage" as it had before LU15 - For same reason, Sign of Infirmity too need a little improvment - not for healing power but in it's utility, such as "decrease physical mitigation of target" of target by a little or "decrease STR of target", as was before LU15. Our only debuff for STR decreasing is only "weakness" (L7 spell... around -15 STR on target as adept III, that's useless) - A group buffs that increase stats such STR and/or WIS (we are battle priest, why we have only a single target buff?) - Add a "Increase mitigation of target vs physical damage" as before LU15 to Viglilant benediction - We need another power that can decrease the hate toward us. Were 3 before LU15, now just 1. Decrease recast time of Harmony spell line or add some effects to exiting power. - To equip a better version of shields can help when soloing (buckler is ridiculous... at least round and kite shield) - Think to remove those useless stun powers (maybe changing them to a target buff that can stun target for 2/3 seconds when u are hit by...) My consideration are not regarding "do more damage". Just to "fix" existing power to improve both our group/raid effectivitiness and our solo capability. Message Edited by adaman on 11-10-2005 01:31 PM
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#63 |
Join Date: Dec 2004
Posts: 63
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Interesting.... But unless something REALLY insane has happened, like templars don't have reactives anymore, then I can't imagine templars being booted out of groups for another healer sub-class. Even after the patch, no healer heals like a templar. I'm sorry. There's no if, ands or buts. I have yet to see any other healer heal 4k of damage from a group member in the matter of? 2-3 seconds. Our reactives are our bread & butter (coupled with Atoning Fate...omg, what's the problem here, people!). I think that, yes, other sub-class healers have much more utility (and now more healing)...but isn't that the point? Shouldn't you choose classes for your group depending on the circumstances you're going to face? I left the game 5 months ago. At that time, my spot Greater Restoration Adept 3 did 948 hp heal....now, 1002-1294 (at level 50). Should i complain?? most certainly NOT! A good warden, shaman, mystic, fury, etc are all very competent healers now. And in the hands of a skilled player...an excellent complement to any group/raid. As they should be.
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#64 |
Join Date: Nov 2004
Posts: 36
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![]() I dont understand why healers are discussing DPS. Who cares about DPS being a healer... Anyway to the OP. If you dont know where to go, come join the chanters in the UCA (Useless Class Anonymous) group. Our next meeting is this evening in Stonestairs at 8pm.
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#65 |
General
Join Date: Jan 2005
Posts: 447
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![]() ... because all healers have near equal healing and some healers have significant DPS and Utility in addition to healing while others do not -- i.e. it's terribly out of balance.
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Borekai 60 Templar Asuryan 30 Warlock it all started with the Kung-fu kiddy wanna-be tanks being put in charge of game design. Leather tanks. Mage DPS'ing 'priests' healing like clerics. Dogs and cats living together. .... |
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#66 |
Tester
Join Date: Jul 2005
Posts: 25
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![]() I don't care about DPS as a healer and I can still heal just fine ... what I do care about is the fact that I can no longer solo supposedly soloable quests and have fun doing it like I did before the combat update and that's assuming (huge assumption) I can solo them at all. My tendency in mmorpg's has generally been caster first with healer alt ... this time I decided to go healer first with caster alt when I started EQ2 in July. It was slow but I really, really enjoyed most aspects of my templar and decided to make her my main. After the revamp, I finished a few of the quests that I could still finish and dinged level 31 then shelved my templar. The longer it goes without something to bring the fun back for me on my templar, then the closer I'm coming to naming my necromancer my main. I hate the fact that I am now ... not just some of the time but most of the time ... dependant on others for personal quests. My understanding from what I've read on these forums is that high level templars have a lot fewer issues with the revamp than the lower level templars still trying to level, especially if they need to rely on pickup groups like I do. In my opinion, the excessive interrupts, stuns, and fizzles are even more aggravating to me than my already low dps and are the biggest reason it's no longer fun to play my templar. Message Edited by Meribor on 11-10-2005 07:40 AM Message Edited by Meribor on 11-07-2005 07:41 AM |
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#67 |
Loremaster
Join Date: Mar 2005
Posts: 255
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![]() My inquisitor is very cool to look at especially when she is sitting on her horse. But thats as good as it gets she looks good. I re-rolled another toon and only knock the dust off my inquisitor when I need to harvest. My inquisitor is a level 51 so she is able to harvest very well for my new toons trade skill items. I stopped playing her after update 13 when she was no longer fun to play anymore. My inquisitor is trivial at fizzle. She gets interrupted more than she cast. She heals like an grandma driving on a freeway .... very slowly.... by the time she gets off her biggest heal it's oops sorry u died but ... wait ... yeah I can rez u .... opps sorry.... I got interrupted and now Im dead too... My inquisitor is trival at shard recovery also. it became an easter egg hunt game before I quit playing her. Fighting solo to finish up minor quest took forever... swat... cast ... fizzle... fizzle... interrupt... cast... interrupt... interrupt... interupt.. swat... interrupt... interrupt...boring boring boring...yawn... yawn.. rinse, wash and repeat. Fights are forever because inquisitors take forever to .. well swat like a girl.. and then casting is so sloooow... the interrupts are annoying and deadly. So I dust her off now and then to forage or help a guildie other than that I play my new toon. Before its all said and done there will not be any Templers or Inquisitors in the game, most have already quit or rolled another toon like me. If i knew then what i know now I WOULD NEVER have made an inquisitor and I will never make a Templar thats for sure too. Good luck fellow Templars and Inquisitors, my advice re-roll a toon. Nothing is going to change for our classes. Our classes are a phased out dead and forgotten class. There is alot to the game to enjoy and I am enjoying playing my new class. Yes I hated starting all over again but until another game comes out that I want to play online other than eq I'll stay. If another game comes out that I can enjoy I'll quickly pack my bags and be on my way. There are some new games coming online soon and I look forward to playing some of them. Until then stay safe .. fizzle,fizzle, SAFE.. interrrupt... interrupt.. IN YOUR...interrupt.. fizzle.. interrupt.. TRAVELS... lol wink : )
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#68 |
Join Date: Nov 2004
Posts: 81
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Meribor My Inquisitor is 54 and I must admidt my quest entries are maxed because it takes so long to kill a mob. My ranger friend and I started doing some solo quests and he was giving me a hard time because I was only half way complete with one quest when he had finished 2 and logged out, not much fun there. Joosul
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#69 |
Join Date: Feb 2005
Location: Minnesota
Posts: 492
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![]() Well here on the home front I have just interviewed a Dev in training. Mr. Developer what do you think of the issues brought up by the Templar community? "Well since none of us Developers that actually play EQ2 would ever play a Cleric class (when I could be playing WOW) your concerns really do not bother me. Now if they nerfed my Fury, well someone would be unemployed." Et. Cetera, I dont even have the heart anymore to complain. I rerolled a Fury and am looking forward to something new coming out. Lack of Dev Response here just kills me.
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70 Templar Befallen, Xlrate 70 Warlock Befallen, Boom 23 Swashbuckler Befallen, Dreadmore 18 Troubador Befallen, Xenus I am a M.O.F.O. Misfits of the Forgotten Order |
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#70 |
Join Date: Nov 2004
Posts: 55
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Last night my guild had its usual late night group: 52 defiler, 52 (he leveled) inquisitor, 54 templar 51 fury along w tank and a coercer (yeah, teh uber group makeup, we know). We ran around in shimmering citadel for over 2 hrs xping and doing some light questing. As usual i spent a good deal of the evening parsing. I think I may have notied a trend in DPS for priests which some of you may be aware of. First of all, we took turns being the only healer for the group so that we could get some decent parses. Now, of course, many of us slacked at times, and pulled like 25 dps....but on specific battles I asked people to push their DPS without using any of the 3-4 minute reuse special abilities. The results were a bit shocking. Many of these battles were in the towers, so lots of them were large groups. On single target ^^^ heroics: inq: 90 dps temp: 90 dps defiler: 120 dps fury: 130 dps guardian: 230 dps On groups of 3 heroics inq: 130 dps temp: 120 dps defiler: 70 dps fury: 180 dps guardian: 200 dps On groups of ~5 heroics inq: 150 dps temp: 130 dps defiler: 50 dps fury: 250 dps guardian: 170 dps Essentially, as the groups got larger, the fury and the inquisitor did more and more damage, where as the guardian and the defiler got lower and lower. The temp didnt have the same boost in damage, but didnt drop down either. I don't know whats up with the guard, he probably had to spend more time getting agro i assume on larger groups....however as a defiler, i know why my output sucked. My largest nuke is for 230. Yep, im not lying. All of my damage comes from 6 weakish DOT spells. Most of these have a 2-3 second cast time....so in order to reach my damage potential i need about 14 seconds of casting DoT's on a target. Clearly, i dont get that 14 seconds when fighting a group of 3-4 heroics, they all die too fast, and i literally full burn cant output more than 60 dps in that situation. You can also see that furies big numbers seem to come in the opposite situation, however when there are less and less mobs to kill, their long recast nukes end up keeping their DPS about as low as the other priests. I'd say that my point here is that DPS number's don't exist in a vaccum. Every class wants more DPS, sure, even defilers. I used to do 150-180 DPS at level 38 before the revamp...so I know how it feels to lose potency. But to compare DPS, at least use a fury's optimal (like in a 5 target situation) DPS to your optimal DPS (like against 3 undead targets). Against a single target, I can out DPS you templars by a notable margin. Against a solo mob when i can get my procs to work and so on, I can get near 140 DPS. However in groups, pulls are as likely to be larger than just one, and i dont have enough time to get procs to work or stack 6 DoT's....especially on 2-3 targets. Generally, equal level templars outdamage me in groups, just because of how my spells work. I simply dont have the time to stack 6 spells while you guys can get some decent output by casting 2-3. Yes, i still concede and agree that all priest classes should be able to do fury style damage when soloing. There's no reason that we shouldn't all pull at least 180-200 dps in the mid 50's....anything less is unfair... However, in a group, I know that this doesnt matter. No one, and I mean no one, is inviting me to a group, or not inviting me for that matter because of my DPS. To be honest, i dont get invited to many groups, why? Because IM THE ONE FORMING them, rather than sitting lfg worrying about where my next invite will be taken by a temp, who some people think can out heal me, or a fury, who some ppl can think can out DPS me. I form the group, i pick the spot, i invite who i want. And i have easy pick from my templar, and fury friends, who sit LFG lots of the time, because they both get invited to groups at the same slow rate, each probably silently worrying about how the other is going to get picked because of ubbah DPS or ubbah healing.
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#71 |
Join Date: Nov 2004
Posts: 55
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Top 5 reasons to stop asking priests why they care about DPS:
5. sometimes you sit lfg for a long time without an invite, and so you end up soloing 4. sometimes your guild or friends aren't on to group with, and so you end up soloing 3. sometimes there aren't enough people on LFG to form a group with, and so you end up soloing 2. sometimes we want to play for 15-20 min....not enough time to meet up w a group, and so you end up soloing
and the number one reason priests need to DPS is......
1) BECAUSE 80% of quests in the game are SOLO...AND YOU END UP SOLOING!
thanks for playing
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#72 |
Fansite Staff
Join Date: Apr 2005
Posts: 849
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I perfer to be buffed for soloing.. in groups additional dps for templars is not needed so much IMO. But thats my opinion Elder
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#73 |
Loremaster
Join Date: Nov 2005
Posts: 400
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46 Templar here.
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#74 |
Join Date: Nov 2004
Posts: 55
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Yes, amen. All priests should do near 200 DPS while soloing in the mid 50's. Doing damage in a group is fun, but really, we dont need to...which is why i have no problem w fury group damage.
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#75 |
Loremaster
Join Date: Nov 2004
Posts: 4
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Love the changes from LU13. Many people hate, and have even quit their class, because of it. I personally don't understand it myself. I can't solo as well as _______, but frankly don't care. I can solo, you can solo, we all can solo, but as soon as someone does it better than us? what then? :smileysad::smileymad: Now we're :smileymad:that the same archtype does one or 3 things better than us? Pulease. If spells/skills are the only defining thing that get you into groups, invited to raids, and on people's "friends list", you're missing half of what the game offers, and what you offer to the game. The common underlying theme? YOU. And if there are "friends" out there that are "dropping me from group" because they want some DPS + Healing, maybe it's time to find some different friends, or at least a different group of people with whom to group. I know I had an excruciating time right after trying to do the same things after LU13 that I was doing before LU13. People were dying left and right and [expletive haxx0red by Raijinn]ing at me like nobody's business. I was ready to quit, but went off by myself and had to re-learn and adapt to the changes. Asked a few friends go bare with me and lets go kill some stuff so we can all re-learn our skills/spells. It was tough. No doubt about it. But we all overcame and are better for it. As an aside, I would challenge any other healer-type, of the same level, to out heal my templar. I dare ya. :smileywink: I'll be waiting for several group invites this weekend. hehehe I dunno, maybe you've had a few bad days worth of luck. Maybe the problem lies elsewhere. Maybe I'm just full of it and don't know jack. What? It's possible. Slim, but possible. :smileyhappy: Game on...
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#76 |
Loremaster
Join Date: Nov 2004
Posts: 109
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Lol, that is pretty much how I feel now. My inquisitor just does not feel fun or even like he can do much of anything. O well, I am having fun blowing pp on twinks.
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*** L80 Necromancer, Inquisitor, Bruiser, Berzerker, Defiler *** *** L80 Sage, Alchemist, Armorer, Jeweler, Tailor *** |
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#77 |
General
Join Date: Sep 2005
Posts: 67
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![]() The problem with you templar's is that your just too stupid
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#78 |
General
Join Date: Dec 2004
Posts: 137
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![]() However, nothing else was significantly changed. This means that Templar nukes still have a base damage approximately one-third that of Furies. It means Templars still have no vitally useful utility, like root, SoW, Snare, Evac, Slow, Group Invis ... and the list goes on ... all abilities available to various of the other priest classes. We have Odyssey which has fast recast time and I love it especially at questing. SoW and Invis can be covered with Totems but not Odyssey. Regarding balancing clases, I do agree that it is lame to do that. Each class should have their own characteristic and role. For solo issue, yes we are terrible at soloing. In return we receive less damage from the same mob compared to other healer classes as we can wear plate armors. White ^^^s hit me like 80 -100 when I am in full buffed T6 treasured platemail compared to others who went down in 4 hits. Plus we can now equip orbs. A pearl orb gives 60 resist to all physical types of attack now. Heck we have RH which could do immediate heals unlike regeneration which IMO not that reliable in such critical situations. So we should be proud that we are templars. And yes, if you want more damage output, boost your int and grab an ironwood wand with 14wis and do magic damage by using it. I could solo a grp of Lv53-54 Heroeic easily at Lv60. We have a lot advantage in grp IMO so I would say templars are doing fine. The only thing that I do not like about templar is, both cast and recast time for healing spell are too hella long. Fury IS NOT the best healer class. It is the players who are keeping the good job. Althought it would be nice to have more damage output for soloing, I am satisfied with current situation. Wish I am not the only templar that thinks this way. :p Message Edited by Matek on 11-13-2005 08:00 PM |
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#79 |
Join Date: Nov 2004
Posts: 35
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Clerics are the lamest class in the game (IMO). You don't have to agree, and I am sure many of you don't. I have shelved my 53 Inqy and just use her to feed other toons. It's not funny how much more satisfying other classes are in this game. You have to be easily entertained to play a cleric. If we are not superior healers by far then we should have our dps and utility increased so that it is in line with druids.
Message Edited by Kingman on 11-13-2005 05:01 AM |
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#80 |
Loremaster
Join Date: Nov 2004
Posts: 109
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Very true, I was bored/feeling worthless so finally I made my first real alt, a pet class. Wow, the pet alone soloes better than my inqusitor does. Now if i could just transfer exp from my inquisitor to my alt, I would do it, since I always hate levelling. Imo the game is fun now for dps classes. They should give clerics a good pet, that depops in groups or something similar, to make it solo only tool.
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#81 |
Join Date: Feb 2005
Location: Minnesota
Posts: 492
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I love it when Druids state, "Well you can use heavy armor and we cant." What they fail to tell you is they can use slashing weapons and crushing weapons when they choose. Yes while we can use most of the armor in the game they can use most of the weapons in the game. There is the balance for the armor.
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70 Templar Befallen, Xlrate 70 Warlock Befallen, Boom 23 Swashbuckler Befallen, Dreadmore 18 Troubador Befallen, Xenus I am a M.O.F.O. Misfits of the Forgotten Order |
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#82 |
Loremaster
Join Date: Nov 2004
Posts: 1,336
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![]() Oh is that so cow? yes druids can use 1h swords like scimitars does that balance out the vast choice templars have of armor? lol dont make me laugh youre full of it. we cant use all swords/weapons in game what are you talking about btw yeah those 1 h swords have sweet stats for a priest lol come on man.
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#83 |
Join Date: Feb 2005
Location: Minnesota
Posts: 492
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they do when soloing.
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70 Templar Befallen, Xlrate 70 Warlock Befallen, Boom 23 Swashbuckler Befallen, Dreadmore 18 Troubador Befallen, Xenus I am a M.O.F.O. Misfits of the Forgotten Order |
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#84 |
Loremaster
Join Date: Nov 2004
Posts: 1,336
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![]() K tell me what advantage I have soloing with my scimitar instead of a mace, tell me how much that is gonna help soloing? You think that me being able to use a scimitar is balanced against you being able to wear every piece of gear in game (ecept for class only gear of course)? I bet you think it does lol ah well. our bonus weapon choice (only 1h swords btw for druids and spears for shamans) is fluff whereas the armor choice is much more than fluff. Message Edited by quetzaqotl on 11-13-2005 06:37 AM |
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#85 |
Join Date: Feb 2005
Location: Minnesota
Posts: 492
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by your same reasoning then our additional armor choices are then fluff.
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70 Templar Befallen, Xlrate 70 Warlock Befallen, Boom 23 Swashbuckler Befallen, Dreadmore 18 Troubador Befallen, Xenus I am a M.O.F.O. Misfits of the Forgotten Order |
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#86 |
Loremaster
Join Date: Nov 2004
Posts: 1,336
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all i can say is lol and I give up hehe theres no point but please continue to make stupid posts like that cow, make me laugh :smileyvery-happy: Message Edited by quetzaqotl on 11-13-2005 08:21 AM |
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#87 |
Join Date: Feb 2005
Location: Minnesota
Posts: 492
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These issues need to be adressed and corrected. Of course that wont happen because people keep hijacking and flaming any thread that Templars post in. Which results in a lock and a move. Not to mention getting people off topic. SO I will volunteer to be the honest Templar here. One of 2 things need to happen. A. They boost all healers to be able to solo as well as Furies and boost all healers soloability across the board (preferred method) and fix the group regen so it has a max of 9 ticks between the group over 10 seconds. or B. They need to NERF Furies and Wardens Group Regens and Nerf Furies ability to do burst Damage down. (really dont want to see this happen.) Thats it, very simple and very easy.
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70 Templar Befallen, Xlrate 70 Warlock Befallen, Boom 23 Swashbuckler Befallen, Dreadmore 18 Troubador Befallen, Xenus I am a M.O.F.O. Misfits of the Forgotten Order |
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#88 |
Join Date: Feb 2005
Location: Minnesota
Posts: 492
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![]() A Post Script on the last post. Quetz, I actually like you. Dont take anything I say personal. Some of your Warden and Fury friends on these boards are quite rude and offensive, but I like you. Let you and I agree to disagree, and keep everything civil.
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70 Templar Befallen, Xlrate 70 Warlock Befallen, Boom 23 Swashbuckler Befallen, Dreadmore 18 Troubador Befallen, Xenus I am a M.O.F.O. Misfits of the Forgotten Order |
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#89 |
General
Join Date: Apr 2005
Posts: 698
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I feel for ya and have to agree. I play a Guardian as my main and my Wife plays a Templar.. Although we have adapted to the changes and will likely stay with EQ2 atleast until Vanguard comes out.. The reason why I would still leave EQ2 even though we are still having fun (Never thought I would say that post LU 13), is the way LU 13 was implemented. You talk about "Ten months on, SOE decide to implement the "all priests must heal equally". This is my problem.. When he/she and my wife and I first rolled our characters months ago, after researching the characters we wanted to roll, we made our decision. Had I read anywhere in the EQ2 manual that shipped with the CD's or on any SoE EQ2 website something to the following: "We will be implementing some major changes to character spell lines and to the game mechanics in a few months that will essentially result in you having a "new" character. This means you will have to "Relearn" how to play your "New" character" and it's role in the game may infact change". Nowhere did I read such a statement. The fact is is that EQ2 was infact released well before it was ready. SoE decided to "Rush" it out the door and release it around the time WoW was being released in an attempt to get as many WoW customers as possible. Thats the reality of it all.. It was simply a greedy decision that resulted in SoE's "Paying" customer to take it in the shorts months down the road. LU 13 was a major change in the game and if the game wasn't working as intended then they should have finished it BEFORE releasing it. Period.. They figured they would "Fix" things as they go.. Well we got our "Fix" didn't we.. We (My wife and I) tried several other games after we tested LU13 changes for about 2 weeks.. Took three weeks and could not find another game that we liked so here we are waiting for some EQ2 competition.. Once we find a game we both like, we will cease giving SoE our money considering the way they chose to screw the customer in favor of lining their wallets.. It's a [Removed for Content] shame... I feel for all of you that are around for revamp number 2 or 3 or 4.. It's gonna happen.. we all know it.. it's just a matter of time.. My 2cp.. Message Edited by Trook on 11-13-2005 10:14 AM |
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#90 |
Loremaster
Join Date: Nov 2004
Posts: 4,032
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Templars can throw more healing at a main tank within a five second period of time than any other priest. I understand that under the right circumstances, Druid regenerations can spread out throughout a group to heal more damage overall. However, my group reactive (9 triggers), plus my solo reactive (5 triggers) plus reverence (tank heals him or herself for 1.4 health for every point of power used), on pre-pull plus Glory of Combat (which is always up on at least two of my group members), plus my Focused Benefaction "stun myself" reactive (a whopping 15 triggers at ~300 health each) is more than sufficient to keep any tank healed during the opening "alpha strike" of any challenging encounter or raid. If that's still not enough, add in my ability to fire off another emergency group and solo reactive (another 14 triggers with 0 cast time) and Salvation (you can't die - the moment your health hits 0, you stand right back up with ~500 health), I'd say I'm pretty covered on ways to keep someone standing. If somehow, all of that is not enough, I can add in my Mark of Kings and Involuntary Healers spells on the main target to give everyone - not just in my group, but EVERYONE that hits that target a chance at healing themselves for a small amount. If for some reason, at the end of the day, none of that is enough, I can cast an in-combat resurrection that brings the target back with full health and NO resurrection sickness. (Oh yeah, we also have direct heals...) Message Edited by Kendricke on 11-13-2005 05:14 PM
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