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Unread 04-01-2005, 07:23 AM   #1
Cindersk

 
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you know, im a reseller.
 
 
i appraise the market, and make purchases to resell for higher values.
 
It's how i outfit my main and alt- and what i'd done since eq1.
 
 
IF you bloody change all the rules every week- it RUINS the game experience for me.
 
 
if half my inventory of investments turns no trade- you just ended the game for me.
 
 
 
So lets see a list- and lets see some  high NPC sale prices for em too because i'm beyond sick and tired of this retroactive nerf BULL$^#T.
 
 
I was sick if it in eq1 and im SICK OF IT NOW.

Message Edited by Cinderskin on 03-31-2005 06:35 PM

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Unread 04-01-2005, 07:27 AM   #2
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it's just as the notes said, lots of quest reward items are goin no-trade.

better unload before it hits normal servers!

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Unread 04-01-2005, 07:35 AM   #3
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hmmm

Lets see, you buy up all the affordable nice gear and then jack the prices up so normal people cant afford them.

Please remind me to care.

If you left the game like you threaten, that would only help us I would say

Lord knows what we would do if the prices on equip were affordable without scalpers...erm I mean resellers.

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Unread 04-01-2005, 07:38 AM   #4
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oh im sorry the real world of buying and selling isn't to you liking.
 
you can adventure or tradeskill all day or you can play the stock market all day-
 
i don't judge you for your time in the game do i?
 
 
so please- and i'm saying this politely,
 
bugger off with that whiney blathering.
 
 
I'm on an issue here, a real one.   Changing items after they are introduced into the game world is a sick joke- its an evil they perpetrated on eq players for years and always were lambasted for it.   
 
If this is a new game, not eq, then prove it.
 
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Unread 04-01-2005, 07:41 AM   #5
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My issue is alot of quest items ive gotten lately have been items i cant use. Ive been helping equip some of my friends who dont get to play as much as I do with them. With this change it pretty much screws that. Along with reselling any that no one wants. Now if you increase the buy back from merchants then I might not be as upset. So far youve made everything attunable killing resell. Now your making the rest no trade.
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Unread 04-01-2005, 09:55 AM   #6
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KvanNvar wrote:My issue is alot of quest items ive gotten lately have been items i cant use. Ive been helping equip some of my friends who dont get to play as much as I do with them. With this change it pretty much screws that. Along with reselling any that no one wants. Now if you increase the buy back from merchants then I might not be as upset. So far youve made everything attunable killing resell. Now your making the rest no trade.

Yea, I'm not too keen on this change to Quest rewards either. Most of the time I don't know what the rewards going to be (meaning I don't camp 3rd party websites and research to min/max my quests like the powerpro's do) and when I get a junk item (ie: Red or blue/green) I'll toss it to my wife if she needs or put it in my shared vault for another of my characters who might be able to use it. It's an unfortunate change, but I guess the powerleveling alts with items thing is going to be squashed sooner rather than later. Like I said, it only really hinders those of us that don't research a quest/npc before doing it. While I wasn't doing the quest for the reward per se, its helpful to my gaming time if I can at least get some use out of my time spent doing that quest on at least ONE of my characters.
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Unread 04-01-2005, 10:23 AM   #7
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KvanNvar wrote:
My issue is alot of quest items ive gotten lately have been items i cant use. Ive been helping equip some of my friends who dont get to play as much as I do with them.

With this change it pretty much screws that. Along with reselling any that no one wants.

Now if you increase the buy back from merchants then I might not be as upset.

So far youve made everything attunable killing resell.

Now your making the rest no trade.




I think like most other players, by the time I finished a quest the item is generally gray out or it is something I can't used.

With all quest items no trade - this will mean that a lot of the quests now are not worth doing as they will no longer offer any rewards.

With heritage quests I can at least display them in my house, but general quests once they grey out they will have no value as I won't be able to sell it or pass it on to someone else or an alts.

I am sure this will cut down a lot of contents for alot of players. It also reduce flexibility in the game and restricted players to get a certain quests item while it is still useful to them.

I believe this is a bad move from SOE. Please reconsider before implementing it.

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Unread 04-01-2005, 10:30 AM   #8
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maybe 1 or 2 of 10 quest rewards, i can hand over to a friend, rest i simply sell to NPCs already. will be a nice change for me actually, as one can assume the price the NPCs pay to be upped a bit.
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Unread 04-01-2005, 10:34 AM   #9
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Iseabeil wrote:
maybe 1 or 2 of 10 quest rewards, i can hand over to a friend, rest i simply sell to NPCs already. will be a nice change for me actually, as one can assume the price the NPCs pay to be upped a bit.



I hope I am wrong. But I think "No trade" means you can't sell it to NPC merchants either. This means if you can't use the quest items you will have to destroy it.
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Unread 04-01-2005, 12:54 PM   #10
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C10UDW4LKER wrote:

Iseabeil wrote:
maybe 1 or 2 of 10 quest rewards, i can hand over to a friend, rest i simply sell to NPCs already. will be a nice change for me actually, as one can assume the price the NPCs pay to be upped a bit.



I hope I am wrong. But I think "No trade" means you can't sell it to NPC merchants either. This means if you can't use the quest items you will have to destroy it.

If it is turned to no value you can't sell it to the NPC. No trade is not being allowed to trade it to other players.
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Unread 04-01-2005, 03:54 PM   #11
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aye no trade means you can now sell high end quested items like the ancient slayer rings- for 1 gold to a npc instead of 75 to a player.

 

 

wonderful- way to give tradeskillers the entire market again sony.

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Unread 04-01-2005, 04:06 PM   #12
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i love these guys that know the value of an item

 

lets look at my server where opal has gone up from 60g to 2pp because 2 or 3 people decided to buy everysingle item and hike the price.  Now nooby X comes along with his opal looks on the broker and says ooh wow everyone is selling for 2pp ! ill sell mine for 2pp!!  

Then nooby Y comes along, "opal 2pp !?!? RUBY =T5! MORE PP," and promptly puts it up for sale for 4pp etc etc etc.

Now we have a broker full of clogged up rares that no one is going to buy for that money all cos some kid(s) thinks he is a 1337 stockbroker/trader.

GEt a grip

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Unread 04-01-2005, 04:41 PM   #13
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This does appear to be a very silly move.

I'm not a reseller or even much of a trader, but are you saying that if I now want to get an item I have to do the quest for it?

Not everyone in the game wants to do, or can do every quest. Especially solo players. What about all the tradeskillers who dont want to adventure? Now they can have no access to any rewards. But with this new change you effectively put stop to quite a large part of the fun i.e purchasing some nice items that you could otherwise not get.

I'm sure everyone has bought some armour or a robe, or some jewllery that was a quest reward at some time.

Also, new players like to sell their quest rewards to make some much needed silver. This too is now gone.

Please reconsider this?

Message Edited by Palleon on 04-01-2005 11:43 AM

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Unread 04-01-2005, 04:50 PM   #14
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this is gonna be a killer for those playing the stock-market game on quest items :smileyvery-happy:
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Unread 04-01-2005, 07:12 PM   #15
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Yeah...although Cinderskin is my arch-nemesis on Befallen, I do feel some sympathy.  I've never been a "re-seller" for quest items, but when a cheap are is available, I will grab it.  I bit the bullet on this one; I had two non-sullied high quality pelts that I bought for 90g each.  Given that they won't be used for the manastone anymore, I sold one for 50g and one for 75g.  Once this goes live, the price for those should drop down to about 10g. 

 

I'd like to know if making quest items no-trade affects their value for selling to an NPC?  For example, I did the Stormfire quest, put my 19 hours into camping Lord Gydack, got my "1337" bow...if its worth 75s to sell to the NPC, post patch will it still be 75s? 

Has anyone compared?  I suppose I can make a character on test tonight, do a quest on noobie island to get those constructed wrist spanners, and see if the value is different than on live.

Retribution - Befallen

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Unread 04-01-2005, 07:44 PM   #16
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This really isnt a well thought out idea. I know it will stop those who resell, and this is great, but it will make doing alot of the quests uselss for a lot of the classes. Think of all the quests that give Heavy armour, these are now useless to Mages. All the quests that give items with +Int, these are now uselss to priests. There will be no need to go back and do grey quests as the items will be grey, which as the dev's have said is how a lot of solo players work.
This will not only restrict the number of things there is any point to doing, it will also cause alot of fustration and annoyance to players, who having just spent a week completeing an epic quest find the reward is no good to them, they are unable to sell it, and end up destroying it or selling it to the vendor for a few copper.
Maybe have a new flag "1 sale only" so this can be sold once, stopping reselling, yet still allowing people to get items they want or need?
But just blanket saying "all quest items no trade" seems to be a step in the wrong direction.
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Unread 04-01-2005, 07:54 PM   #17
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First off to those that are re-sellers.. do you have any idea what that does to the market?? it inflates the market and causes money issues among your fellow game players. Have some curtesy and respect.

Secondly, I really dislike this move Sony. Those of us that do not tradeskill are getting the shaft yet again. First you make everything attuneable so we cannot trade items once we have out grown them and now you are taking away our quest items that we cannot use to either A) sell the items to others in the game or B) Pass them down to an alt for friend. I find a lot of rewards I simply cannot use, even when given an option of a reward they are not a skill i can use or an armor style thats too low. Sony I love EQ2, I honestly do, but you keep adding more restrictions with each patch it seems which in turn takes some fun and reality from the game.

Also I understand tradeskilling is a big part of EQ2 for some of your gamers, but what about the large amount of the players who simply don't get into tradeskilling? Again I feel the adventurer is getting a serious shaft on this update.

Please Sony I beg of you to PLEASE reconsider this before putting it live. Its going to kill the economy even more, not to mention make finding items on the broker even harder to find.

Thanks for reading.

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Unread 04-01-2005, 08:14 PM   #18
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Palleon wrote:
This really isnt a well thought out idea. I know it will stop those who resell, and this is great, but it will make doing alot of the quests uselss for a lot of the classes. Think of all the quests that give Heavy armour, these are now useless to Mages. All the quests that give items with +Int, these are now uselss to priests. There will be no need to go back and do grey quests as the items will be grey, which as the dev's have said is how a lot of solo players work.
This will not only restrict the number of things there is any point to doing, it will also cause alot of fustration and annoyance to players, who having just spent a week completeing an epic quest find the reward is no good to them, they are unable to sell it, and end up destroying it or selling it to the vendor for a few copper.
Maybe have a new flag "1 sale only" so this can be sold once, stopping reselling, yet still allowing people to get items they want or need?
But just blanket saying "all quest items no trade" seems to be a step in the wrong direction.


this is actually a great idea. Palleon has a great point....many quests will be useless for classes to do now if the items they receive arent for their class and no trade. There should be a flag added to these items like he said "1 trade only" then the item is no trade. This would solve the reselling influx but also allow the true receivers of the loot to still make some cash on the item by selling to players only one time though.
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Unread 04-01-2005, 09:21 PM   #19
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Palleon has a good compromise.  I'm for that.
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Unread 04-01-2005, 11:07 PM   #20
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Tradeskill_Addict wrote:
this is gonna be a killer for those playing the stock-market game on quest items :smileyvery-happy:

The brokers are so flooded with quested items, I think it's more likely that people are buying undervalued items for everything EXCEPT quested items. I can't remember the last time I sold a quested item, I usually leave it selling overnight for a whopping 1s profit over a vendor (about the only choice I have with the others being sold), and when it doesn't sell, sell it in the morning to a vendor.
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Unread 04-03-2005, 11:35 AM   #21
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I don't think the items or rewards have been upped yet but the no trade on quest items is a first step. They had to do it first to implement the offline selling. But they have stated that they are going to one let you know what you will get when you take the quest, two they are working on changing up the mobs to make soloing quests a bit easier to have the rewards match your level instead of being above them, three the rewards and items won will be upped in value to equal time and risk. The thing that sucks about the change is that you have to wait for the full implementation of everything but personally I think overall these will be better changes. We just have to take each step at a time and see how things happen. At least we know where they are going with it and have had reasons stated to us why this is happening instead of just a hey we are changing this. I think the devs have done the best at communicating as much as they can here and personally that gives me faith in the long run of the game. I am still having fun and so far none of the changes I think kill the game but some do feel it, I think too many people think short term and personal gain and not the overall world.
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Unread 04-03-2005, 02:44 PM   #22
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Cinderskin wrote:
you know, im a reseller.
 
 
i appraise the market, and make purchases to resell for higher values.
 
It's how i outfit my main and alt- and what i'd done since eq1.
 
 
IF you bloody change all the rules every week- it RUINS the game experience for me.
 
 
if half my inventory of investments turns no trade- you just ended the game for me.
 
 
 
So lets see a list- and lets see some  high NPC sale prices for em too because i'm beyond sick and tired of this retroactive nerf BULL$^#T.
 
 
I was sick if it in eq1 and im SICK OF IT NOW.

Message Edited by Cinderskin on 03-31-2005 06:35 PM



Oh so your one of the greedy market beyotches that think cornering the market is a good thing? For example buy all the adept ones and resell them at 20 gold? Its the greedy people like yourself that they need to nerf next.
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Unread 04-03-2005, 09:34 PM   #23
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Cinderskin has a good point -- it would be nice to know what all is going to become unavailable for sale.  I keep a pretty beefy supply of "stuff" up for sale at any point, and I've honestly forgotten what was quested and what wasn't.  On the reseller topic, I don't see it as a huge problem.  If there's a VERY limited supply of a certain item for sale, it makes sense to value it highly and to take steps to protect that value.  The offline selling aspect is going to play merry hell with the reseller economy, though... .sol
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Unread 04-03-2005, 10:33 PM   #24
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This idea from SoE is a really stupid one. Just another thing to ruin the game, they seem to be doing a lot of this lately.
I'm a quest-a-holic having done 490 at level 37, and probably sell 95% of the rewards I get. The reason for this being that even when you do the quests when they con yellow / white the reward is more often than not already tagged "you are considerably over qualified". Or the item is something that I cannot use. I don't mind this at present because I know I can sell the item and be happy with the cash as a reward.
 
I really would like to be a fly on the wall when the designers come up with something like this, just to see if they actually discuss the impact that these decisons will have on the game and its players.
What are your reasons for this change SoE? Give us an answer instead of just telling us about these new changes.
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Unread 04-04-2005, 02:53 AM   #25
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What are your reasons for this change SoE? Give us an answer instead of just telling us about these new changes.
They did tell us.  And you just described why they're doing it -- As they stand, a significant portion of the quest rewards aren't getting used, they're just being sold.  As time goes on and the supply increases, the value of these quested items will drop on the broker.  As a result, the value of crafted and dropped items that are similar will drop.  Unfortunately, with no cap on the supply of the quested goods, they'll drag down the value of most everything until it's just more "worth it" to sell the quested goods to the NPCs rather than waiting for a player to dish out an insignificant markup over NPC purchase price, and the market's bottomed out. This removes the quested items from the cycle -- or, rather, it takes them to the conclusion of that cycle without dragging crafted and dropped goods with them.  Long term, it's a good thing. It's an even better thing if they follow through with the promise to make the quest-rewared items better than they are now. .sol
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Unread 04-04-2005, 03:54 AM   #26
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Solento wrote:

It's an even better thing if they follow through with the promise to make the quest-rewared items better than they are now.

.sol


Thata a big if and will probably happen months after the initial no-trade change.

As I already pointed out those quest rewards are up for sale because most of the time you receive it its either out leveled or an item you cant use. But thanks for my 1 star anyway.

Message Edited by Jyster' on 04-04-2005 12:58 AM

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Unread 04-04-2005, 04:03 AM   #27
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Hmm.  Am I really allowed to reply here? 
 
As SOE nerfs EQ II, EQ I gets better and better. 
 
Make quest items no trade and I'm out of here.  I gave up on tradeskilling after the early March nerfs, so I'm depending on quest items for a livelyhood. 
 
Are we now supposed to stop in the middle of a fight to examine every loot item to see if we can use it before we bid on it?  How do you keep from bringing up the loot screen when someone accidentally clicks on a corpse instead of a live mob.  It's either bid or decline, not wait until later. 
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Unread 04-04-2005, 04:09 AM   #28
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I could live with the 1 sale only compromise at least it gives those of us non-crafters a chance to earn some money and still give the crafters the edge to sell there wares. I hope though that SoE seriously reconsiders this whole No-Trade issue and either scraps it or modifies it to make it fair for all types of players.

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Unread 04-04-2005, 04:10 AM   #29
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Solento wrote:

What are your reasons for this change SoE? Give us an answer instead of just telling us about these new changes.

They did tell us.  And you just described why they're doing it --

As they stand, a significant portion of the quest rewards aren't getting used, sol


The quest items aren't used because by the time you are advanced enough to solve the quest and get the item you have outgrown it! 
 
There is no way I can solo most of the quests that are white or blue to me.  I need a group.  Since one does not dare group with strangers in this game, that means you have to wait for your friends to be ready to help you out. 
 
I'm level 24 now.  Myself and another mage, level 23, have been on armor and heritage quests for weeks.  Since the other mage is the alt of a more experienced player, he knows we can't do our armor quests at our current level without an uber group.  Why does the game give us quests we can't do with rewards we can't use because we have outgrown the item by the time we can do the quest.
 
 
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Unread 04-04-2005, 04:11 AM   #30
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SilkenKidden wrote:
 
Are we now supposed to stop in the middle of a fight to examine every loot item to see if we can use it before we bid on it?  How do you keep from bringing up the loot screen when someone accidentally clicks on a corpse instead of a live mob.  It's either bid or decline, not wait until later. 


 

You are getting confused silk. Its not stuff you get from chests that drop from any corpse, its the items you get for finishing a quest.

Message Edited by Jyster' on 04-04-2005 01:14 AM

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