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Unread 03-01-2005, 08:59 PM   #31
Lancealittle

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I think unique loot needs to be on the epic mobs. Not just the level 50 ones either. Raiding is not that same as EQ1, but it can still be a fun thing to do.
 
I don't know how much more video memory they can put in for new skins, but even if I don't do the raids myself, I like to say 'wow' when I see a new look.
 
The loot does not even need to be better than a piece of armor crafted from rare resource. It would give options for raid guilds and group players.
 
I'd like to see it go back to 'no drop' items for raid mobs too. If you do the work, you get the reward. I don't want to see a Helm of Vox on a broker.
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Unread 03-02-2005, 12:30 AM   #32
Melamp

 
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Yes LancealittleAll epic lvl mobs should drop something unique...I just said 50 because that's what I kill and I don't remember things in the lower lvls that took 24 ppl to kill.But it should be better than crafted...If not then why try to organize a lot of ppl and take many deaths to learn how to defeat an encounter...and what since of pride do you get from wearing something that not only took 24 ppl to kill but also you beat out 23 ppl to win the item.Crafted armor should be a viable option when wearing armor...rare crafted armor should be really nice..but don't make crafted items the end all be all of the game...other wise instead of seeing guilds getting together to kill a dragon they will all get together and harvest.But then again if they did do that you wouldn't have a reason to kill a dragonand for the person that wrote:Also you guys at 50 obviously are already able to defeat the toughest encounters currently in the game, so having them drop super uber drops will only accomplish two things imho. 1) After a time completely trivialize the current content to where you can walk in and farm it all day long without thinking twice. Something I am sure the devs dont want. 2) Make the upcoming expansion a cake walk for these people. Again something they dont want. Doesn't all drops do this?if you can defeat the encounter which you obviously did to get the chest drop...then getting loot from it that is an upgrade will only make you beat it easier next time..this doesn't go for lvl 50s it goes for all levels....and probably even more so at the lower end where they are increasing mob drops.If it takes 24 lvl 50's to kill a lvl 53^^^ mob then it will be the same encounter next time..where as a grp of 6 lvl 30's killing a mob may be a grp of lvl 31's next time they kill a mob
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Unread 03-02-2005, 02:12 AM   #33
Mezrin_Kort

 
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I agree that the end game mobs (if there are any) need to be populated with loot.  That's only fair right?  They are there to be killed, they should have some goodies on them.  But the individuals at this level make up a ver usmall minority of hte game, and if SOE devotes the majority of their resources to this crowd then they will have fallen into the same trap which devastated EQ1 - bowing to the vocal MINORITY. 
 
Let's hope the EQ2 team doesn't make the same mistake.
 
I do feel for you power gamers that are level 50 and yet are TS level 3-4.  You've missed a large portion of the game in terms of TSkills and quests and fun. 
 
Being first to level 50 and a nickel will buy you a gum ball - FYI.  What did you expect?  Did you think SOE was kidding when they said EQ2 wasn't a raiding game and there wasn't an end game yet?
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Unread 03-02-2005, 09:23 PM   #34
Jaffa Tamarin

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Powergamers whining that they can't get their uber-loot fix should go back to playing EQ1 and leave EQ2 for those of us who realise that the fun is in the journey, not in sprinting through just to be first to get to some arbitrary destination.
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Unread 03-03-2005, 12:08 AM   #35
Evyn

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Mezrin_Kortex said:"I do feel for you power gamers that are level 50 and yet are TS level 3-4. You've missed a large portion of the game in terms of TSkills and quests and fun"Just had to chime in here - Tradeskills are the antithesis of "fun" for many people. Unless by "fun" you mean poking yourself in the eye with a rusty knife =p
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Unread 03-03-2005, 01:02 AM   #36
Melamp

 
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Mezrin_Kortex wrote:Being first to level 50 and a nickel will buy you a gum ball - FYI. What did you expect? Did you think SOE was kidding when they said EQ2 wasn't a raiding game and there wasn't an end game yet?

Where is this written? Who has said this.If you want I can quote many devs who say the game is built for ALL play styles...not the casual player that remains lvl 32 for 8 weeks..EVERYBODY.I do tradeskill...it's not fun...very boring....can't stand it...but when I determine to do something I don't lolley gag around with it.
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