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#31 |
Loremaster
Join Date: Nov 2004
Location: San Diego, CA
Posts: 46
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Love the sarcasm! :smileyvery-happy: You forgot to mention the part where they made our creature mastery skills stealth only :smileymad: My assassin doesn't care for the shaft shoved up his assassin by this latest nerf. :smileysad:
~ Njal G'Nox, the Carpenter http://theharrowers.guildportal.com
Message Edited by Haeven Ash on 12-20-2005 01:08 AM
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“If you doubt the existence of evil, we obviously haven't met.” - Lord Bane |
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#32 |
Join Date: Nov 2004
Posts: 46
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![]() Poisons/potions/etc.. surviving after death???? [expletive haxx0red by Raijinn]. Can they make the game any more easier? So, what IS the point of dying now? Apart from dropping a shard which is usually not too bad to get back when your group wipes and the xp loss is gone in about 2-5 mobs. I can see why they shouldnt go in a duel as thats just costs assassins cash. The game is just getting toooo nubified, I was about to say classes will soon be able to solo epic level 60+ ^^^ mobs for kicks.... But it looks like many classes now can.... Roll on the next online game, this one is dead.
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#33 |
Loremaster
Join Date: Dec 2004
Posts: 360
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![]() Poisons/potions/etc.. surviving after death???? [expletive haxx0red by Raijinn]. Can they make the game any more easier? So, what IS the point of dying now? Apart from dropping a shard which is usually not too bad to get back when your group wipes and the xp loss is gone in about 2-5 mobs. I can see why they shouldnt go in a duel as thats just costs assassins cash. The game is just getting toooo nubified, I was about to say classes will soon be able to solo epic level 60+ ^^^ mobs for kicks.... But it looks like many classes now can.... Roll on the next online game, this one is dead. Go troll in some other forum, we have enough proplems without having to listen to someon cry about how the game is getting "toooo nubified".... Gwern - 60 Assassin / Parody - 54 Troubador
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#34 |
Join Date: Dec 2004
Posts: 2
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If I remember correctly (and I may be wrong on this) but I think dual wield weapons innately had a lower proc chance, being that you had two of them. So if the proc from the off-hand was removed, then that limitation should be removed and the proc chance should be calculated with the same delay/proc ratio as a 1h/2her. That will still probably be a decrease in the poison proc'age, but not halved as what many think its going to be. Well... thats what I'm hoping anyway, otherwise that will indeed suck heh.
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#35 |
Loremaster
Join Date: Nov 2004
Location: UK
Posts: 18
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![]() Um , LOL shoot I am so loathed to say this as I am probably going to get majorly shot down BUT I use poisons all the time now, and I could be wrong, but when a poison has hit the mob, you get a little poison icon counting down for the duration of the "life" of the poison..... and only once the poison has actually run out does it ever re-proc and start again. Maybe I am off base with what I have seen.... the poisons I use are always high DD, small DoT as mobs are not usually alive long enough to waste the poison DPS with DoTs. Getting to the point, if this is the case and poisons don't re-proc until the current poison has run out does it make a difference? I haven't really stacked a debuff & a damage poison, would it affect that?
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Andale Wildmistress 70 Assassin 70 Alchemist |
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#36 |
Join Date: Aug 2005
Posts: 7
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![]() Hmmm I play a SK as my main, love the class and all for the soloing ability, it is on a completely different scale as assassins though, I solo a mob over a longer period of time because... lack of dps, but I also have a less chance of dying. Getting to the point, isn't an "assassin" by name someone or something that kills ruthlessly? Shouldn't a class like this be able to kill something better than any other class head on? I mean I could understand grouped mobs being a pain, not enough hp to handle the situation if you were to screw up during the fight. I know all this because my main alt is an assassin, I love the class, it is fun to play, because it is a challenge sometimes. But... someone just coming into the game would think hmmm... assassin... sounds like the highest damage to me considering the name implements "assassination" one shot death or whatever. Excuse the example but I've never seen an assassination in the history of leaders where to culprit had to fight his victim because it was more powerful than himself. Isn't that why it is called an assassination? Only when the target is dead, or it's called an attempted assassination, in that since I think SOE needs to change the name of this class to Attemptassassin... Come on SOE give this class what it deserves, the highest dps role, that is what the name means. For god sakes it isn't like assassins have the highest HP pool. As far as I can tell it's either kill the target fast, or die. And just to through a complete crazy rant... Bruisers are [expletive haxx0red by Raijinn]! Classes like that are kind of out of the whole magic and swords theme to begin with, add the fact that they come from fighters... they should have high hit points and nothing else. A fighter class out damaging a so called dps class? This game has lost any moral it had, I refuse to play a bruiser, simply because everyone knows their capabilities and personally I think it's cheap... Assassins should have the reigning role of dps... period. |
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#37 |
Join Date: Jan 2005
Posts: 427
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Poisons most definitely re-proc and override the proc already in effect. Examine your logs after a single-target battle and look for the poison damage numbers. Most likely you'll find numbers indicating the initial "onset" damage before the DoT damage numbers have run their course.
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#38 |
General
Join Date: Oct 2005
Posts: 56
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![]() I really dont understand what they're doing with this class. I would delete my 29 assassin to free up a character slot if not for the fact that he's also a 35 alchemist.
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#39 |
Loremaster
Join Date: Nov 2004
Posts: 521
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![]() do you actually play the game? they took shards out about 2 weeks ago. no one drops shards anymore. the only death penalty is debt and the cost of repairing gear. or i should say the above is the death penalty for 18 of the 22 classes. For the following four: assassin, brigand, swashbuckler & ranger you had the added and significant cost of poison which you need to reapply after every death. it's fine to think the penalty is not enough but the penalty should be at least close to even. |
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#40 |
Join Date: Dec 2004
Posts: 88
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![]() the nerf to poison isnt that bad for us compared to swash/brig since they made exposing mark freaking bad [expletive haxx0red by Raijinn] now, it more than makes up for the loss of dps from poison, but rangers can still do more sustained DPS than us. I get so sick of seeing them sit back and never have to melee, bow nearly the entire time. They are like a freaking wizard in a scouts body, its BS ![]() Message Edited by Alza on 12-21-2005 12:39 AM |
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#41 |
Join Date: Jan 2005
Posts: 427
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It sounds like Exposing Mark got a damage upgrade to where it was a long time ago. Supposedly, back then its damage was swapped with Blade Flurry. I wonder if someone screwed up again or if someone finally threw us a bone.
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#42 |
Loremaster
Join Date: Feb 2005
Posts: 26
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Personally, I have no [Removed for Content] clue why the Devs are jacking around with proc rates anyway. Of the four poison using scout classes, assassin and ranger are supposed to be tier 1 DPS. Brigands and Swashbucklers are supposed to be tier 2 dps. Additionally, this change affects non-poison classes as well. In another thread, it was pointed out that monks have a taunt that relies on proc rates and templars have a couple of heals that rely on proc rates. I knew that this was a huge hit to the scout classes, but I had no idea how big of a change this actually is. Not to mention that CA's that provide extra attacks totally disregard weapon wield style and proc at full rate. Based on this one change alone (I recently returned after a 6 month hiatus) and seeing what was implemented in SWG, I must say this purely SOE's attempt at normalizing all classes to be the same in regards to "balance". I see to many [expletive haxx0red by Raijinn] similarities between the two games in which the only thing they have in common is they are both SOE products. I'm sorry, but classes are meant to have a unique role in this game. Tanks are meant to tank, casters are meant to nuke, and healers are meant to heal. But for some people, they pick their class and are not happy with what its unique role is. Instead of re-rolling a class they will be happy with, then complain that they can't do this or that and class X can. Hello, McFly, that class isn't meant to do what class X is supposed to do, they both have unique roles. Okay, I've gone off on a tangent and started ranting. Sorry about that Glace, only the first paragraph pertains to your statement. /Sigh, I've already got a wizard and they've had their own problems since launch. I choose assassin thinking that things will be different with this class. Turns out they're worse off than wizards based on proc rate reductions and insanely long cool-down timers. I may just end up re-rolling a ranger or something and keep my assassin around since he's been leveled quite a bit in alchemy for poison crafting. |
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#43 |
General
Join Date: Nov 2004
Posts: 206
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...Ice...commet.....
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There's not enough... Blood. |
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#44 |
Loremaster
Join Date: Nov 2004
Posts: 892
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![]() Umm i'm a Ranger and yes I use my bow for nearly all my attacks, thats the reason I play a Ranger. Sorry if it seems unfair but I kinda think Rangers should have the majority of their attacks from the bow, to me that makes perfect sense.As for you guys if you need a DPS increase then I hope you get it, no problems here. I aint no Wizard who's going to go cry if i'm not at the top of the DPS chart in any situation. |
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#45 |
General
Join Date: Nov 2004
Posts: 206
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W.T.F DOES RESISTABILITY MEAN ON THE SKILLS NOW?! rofl, no one seems to know how to explain it clearly...
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There's not enough... Blood. |
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#46 |
Join Date: Jan 2005
Posts: 95
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![]() 1) Allow assassin's to poison melee weapons only (pri & sec), Rangers to poison bows only this would shift the focus of the ranger being the supreme ranged personality and the assassin to be the supreme melee personality. Other scout classes wouldn't be "poison specialists" that assassin and rangers are so they could only coat the primary weapon. Maybe turn "Apply Poison" to be the buff that lets Assassin's do this? " That's actually a pretty good idea. And while they're swinging the nerf bat around, why not drop rogues ability to use poisons? I've never really understood why they've been able to in the first place, and although I'm more of an advocate of classes getting boosted instead of others being nerfed, we've been waiting way too long. That would at least drag rogues dps down to equal / slightly less than ours WHERE IT EFFING SHOULD BE. Sick of brigands/swashies not only having WAY more utility, debuffs, stuns, soloability and such but more dps too? It's ridiculous. -Dastard, 55 assassin, Neriak
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#47 |
Join Date: Sep 2005
Posts: 123
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Greenjelly you apperentlly have never played a rougue class have you, soe's idea of utility is- 1)pathfinding-which all scouts get and is pointless once you hit t6 and get a carpet 2)group invis-i think there are 2 or 3 other classes that now have this 3)ummm actually thats all we provide for a group neither rogue has a group buff, none, nada. zilch if we go back to eq1 (and pretty much any other game) rouges used poison, not rangers and not a soe made up assasin class we where hit harder by this nerf than you could ever imagine, be lucky your weapons dont proc posion, we lost posion procs, half of our agro proc and interupt, and ID which is on a 3 min timer and is "supposed to proc" off of every melee hit for 12 seconds now only proc off of primary as well. so take your class defining skill cut damage by half and then you can complain. I agree whole heartedly that assasins are taking it in the [expletive haxx0red by Raijinn], and i agree that you are t2 dps right now, but so are we and we are supposed to be. saying that another class needs to be nerfed becasue of anothers short comings is not the way to go. thats the reason classes are so messed up now. soe refuses to admit they made a mistake, so they "fix" another class. i honestly wouldnt expect to ever have anything proc off of secondary weapons again, they will find a way to re-up the dps and subsequently nerf that... its the way this game has been going since combat revamp, why change it now. If you think things are bad now wait until the next expanision and the release date of vanguard gets closer.... then you will see all kinds of grasping for straws to keep customer and a game that is complety [Removed for Content].
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#48 |
Loremaster
Join Date: Nov 2004
Posts: 150
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I don't really wana see any class "nerfed", I think most assassins will agree with this. What we want as assassins is to be DEFINED. Basically you have 2 charts for DPS. Caster and Melee. Tier 1 caster is Wizard Warlok so let them fight over DPS from nukes whos better or whatever. Melee, Assassins and Rangers. A ranger SHOULD DO HIGH DPS from their ranged attack as opposed to their melee attack, this isn't disputed by any assassins here. The problem is this, as a ranger you are defined as such, ranged attacks that do massive damage, avoiding incoming damage from being able to stay at distance to perform your attacks. During raids you guys can stand back fire away and if there are AE's involved you see /raid "AE down DPS now" you can run in drop your atacks debuffs whatever then get back out and continue DPSing. Assassins, masters of stealth
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Lokas VonBlitzkrieg Assassin of Sinister Nektulos |
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#49 |
Join Date: Jan 2005
Posts: 95
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![]() eq1 and eq2 are utterly different games, comparing them is baseless. And I would say dispatch is a helluva lot more class defining than a melee proc, that only affects your personal dps, dispatch makes mobs dead. Period. And yes, I DO consider group invis utility. Definitely one of the better utility spells, as I understand swash get a limited mez (somewhat useful) and both of them get more stuns than the stupid cheap shot we're stuck with (I consider stun utility, well timed can sway the balance of a close fight.) I admit, I'm not a fan of nerfs either, but as it stands now, there is NO reason whatsoever to include an assassin in a raid if there's a brigand/swash available. -Dastard, 55 assassin,
Neriak |
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#50 |
Loremaster
Join Date: Nov 2004
Posts: 150
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Also whoever was talking bout EQ rogues compared to EQ2, if you remember right in EQ all rogues had to be was in the back of a mob not stealthed. You had to sneak up hidden on aggro mobs but in a general battle in a group the only time you hade to stealth was to evade aggro other then that you just backstabbed the mobs. Thats why I still say the key seperation to all this mess is make assassins the TRUE masters of stealth and give us innate stealth with a higher chance of not being seen by anything under epics, and not force them into stealth to attack, this negates the whole AE mess, and defines us as a class, masters of stealthed combat.
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Lokas VonBlitzkrieg Assassin of Sinister Nektulos |
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#51 |
Join Date: Jan 2005
Posts: 95
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![]() That's a hell of a good idea, actually. Considering how much work it takes to churn out our mediocre damage, we seriously need a fix along this magnitude, either by increasing CA damage or an original idea like this one. -Dastard, 55 assassin, Neriak
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#52 |
Loremaster
Join Date: Nov 2004
Posts: 892
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![]() And you'd be happy playing a class where you simply walked upto a mob pressed one button and it dies?Sorry but isnt what makes a Assasin unique is that it is a tough class to play and you cant simply stand still and attack.I rolled a Ranger because I liked the idea of using the bow, I thought it looked cool and I just like the whole Ranger style character. I never rolled the Ranger to do 'UBER DPS' and 'LEET DAMAGE' |
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#53 |
Loremaster
Join Date: Nov 2004
Posts: 150
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![]() Im not sure what you are trying to say but I can tell you, I know very well what exactly a assassin has to do already thanks. You might not have rolled a ranger to do "L33T DAMAGE" or "UBER DPS", but you are in the same category as my class is as a tier 1 DPS and I did roll a assassin to be at the top of the DPS chain, I played a healer for 6 years in EQ, when I came here I wanted nothing to do with healing just death baby just death... Your not getting quite what I am saying, we can already walk up on mobs and 1 shot them, that is if they arent a bruiser or monk tagged mob or 1 of the 75% of the see stealth mobs SoE has put all over the [expletive haxx0red by Raijinn] place, I just love how people seem to forget [expletive haxx0red by Raijinn] assassins actually are, WE ARENT TANKS, WE ARENT RANGED so we sneak in and BACKSTAB stuff suprising and should do MASSIVE suprise atack damage, I really hate to use caps but I don't think some folks get it, we got 1 massive damage attack every 15 minutes thats it, and before you go "but but but they lowered the timer on" yeah then they also lowered the damage thanks. You guys at soe are a piece of work, for every good change you take 3 things away or make us have to pat our head and rub our stomachs 40 times before we can perform a attack. p.s. I am not mad or anything at ppl playing the game or posting here, I am just frustrated that the people that are in charge of my class continue to ignore the real issues that were posted ie raid wide threat transfer, and i still say the reason they changed poison was for PvP reasons and should never have happened regardless.
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Lokas VonBlitzkrieg Assassin of Sinister Nektulos |
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#54 |
General
Join Date: Nov 2004
Posts: 206
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![]() You bring a tear to my eye... ![]() Message Edited by Tealdeath on 12-25-2005 02:02 PM
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There's not enough... Blood. |
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#55 |
Loremaster
Join Date: Dec 2004
Posts: 360
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![]() Exposing Mark, getting a damage increase LIKE IT SERIOUSLY NEEDED, but lowered the % to proc from 10% to 5% You forgot that this was originally Assassin's Mark with no upgrade and Assassin's Mark Master 1 was alot better than the current version of Exposing Mark Master 1.... So, in the end, it is still a nerfed down version of the original... 2/3 of the ranged skills made positional, 1 flanking/behind, other strictly behind, no other change (movement is allowed) I could have sworn that they had also reduced the damage on the Assailing Blast line.... As it is now, the only good thing about it is that it has 2 chances to proc poisons / weapon procs, the damage is terrible.... You also forgot that they reduced the duration of Honed Reflexes.... Another thing is with the curent changes in run speed.... This is a side effect that I am not sure was intended, but does happen sometimes.... Since mobs move faster now, sometimes it's impossible to get off your second ranged attack (Assailing Blast) while pulling, because mobs close in faster and your not allowed to move while using this bow attack.... The solution to this is that cast time has to reduced in proportion to the increase in run speed (if run speed was increased by 20%, then ranged CA cast times need to be reduced by 20% to make up for the lost time from engagement and mob closing into melee range)...
Gwern - 60 Assassin / Parody - 54 Troubador / Nilla - 59 Alchemist
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