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#1 |
Join Date: Nov 2005
Posts: 14
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I must take my refuge at the rangers, as I've come to see one cannot be an assassin as a good wood elf. But during my change to predator, I choose Camoflauge as a special trait. It's was a folly descision wasen't it? It has no benefits over sneak, and will not progress?
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#2 |
General
Join Date: Jan 2005
Posts: 2,137
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![]() Hey, we don't mind being second best. Sorry, I'm not really sure what "Camouflage" is, can you explain a bit further? Keep in mind most of the higher-level folks haven't seen what the pre-20 game looks like since the combat update, so there are skills there that I haven't even heard of. Either way, I'm sure whatever choice you made wasn't game-breaking or even much of a setback.
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#3 |
Loremaster
Join Date: Dec 2004
Location: Freeport
Posts: 308
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![]() Its a racial trait you pickout, which allows you to stay stealthed in one spot (but you cant move at all). Don't worry mate, you have always /respec :smileyhappy:
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#4 |
General
Join Date: Jan 2005
Posts: 2,137
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![]() Oh! I've seen an identical ability on my dark elf inquisitor. Yeah, it's just a racial trait, doesn't harm anything. Personally when picking the traits (whether you /respec or not), I always go for the permanent enhancements - stuff like +4 to AGI or bonuses to Mental resistance. Only when all the good ones are used up did I start picking things like Ultravision or increased Tracking. But yeah, this was a very minor pick, the /respec will allow you to correct it, but I wouldn't use it just yet. Wait for a while so you can revisit some other choices after having a chance to try them out.
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#5 |
Join Date: Nov 2005
Posts: 14
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Camoflauge in its description is very much like sneak....but has a 3 minute uptime and 14 min +- downtime (camoflauge 2, I could choose it as a benefit when I became level 10...a predator). Amongst those choices were agility benefits, or accuracy....this and that, able to pick any of my liking. When I picked camoflauge option, I initially believed it to be a choice of Predator itself...an advanced version of sneak.
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#6 |
Join Date: Nov 2005
Posts: 14
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At what time do you think I should correct this with /respec....and what racial wood elf benefits would benefit ranger most of all?
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#7 |
General
Join Date: Jan 2005
Posts: 2,137
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![]() The AGI boost should be a priority, but you can pick that next time you get a racial tradition. Any other stat or resist boost is good, given that they all have at least some use to us rangers. (Ironically, Intelligence boosts your poison damage... go figure.) Just anything permanent; IMO you want to avoid the ones that say "augmentation, placed upon you..." etc. Those mean "another ability to put on your hotbar." Generally I haven't found those to be very worthwhile, but they probably got updated in the revamp. I just want something that improves my character, not a new spell-like ability that I have to cast in certain situations. You could really /respec any time you want, but you'll only probably get one of them (I think?) so you want to make it count. I advised waiting b/c you'll probably have choices down the road that you'll end up wanting to revisit, so doing the respec later would enable you to tweak a variety of things. That said, I created my toon in January and have /respec'd at least 3 times in my 54 levels, so who knows. Don't lose a lot of sleep over it either way, though - this is a minor thing and will not make or break your character in the slightest.
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#8 |
Join Date: Nov 2005
Posts: 14
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what kind of different styles of play will I find in ranger? Is there anything I need to invest in to reach that, wichever I seek.
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 481
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Gasp, I disagree with Jay. Up your Str, it will allow you to do more damage. Agi is nice but it's the one stat that increases the most on it's own as you level (or seems to) I would vote Str over Agi if you have the choice and then Agi over anything else if Str is not an option. If you can list the Wood Elf traditions I can try to tell you what I picked.
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#10 |
Join Date: Nov 2005
Posts: 14
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doesnt agility affect power to ranged classes?
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#11 |
Loremaster
Join Date: Nov 2004
Posts: 481
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Yeah it does, but as a DPS based class my personal theory is that the more damage I can do faster the better. I rarely rarely find myself running out of power outside of raid situations. In a well balanced group we can take things down way faster than I could hope to drain my power pool. I don't solo very much anymore so I dunno about that. I can say that agi also increases your avoidance and being avoidance based agi would be helpful for soloing, but as I don't really solo it's not key for me. Your stat balance really applies to your play style. Do what fits best for you. :smileyvery-happy:
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#12 |
Join Date: Nov 2005
Posts: 14
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so strength does increase the damage for arrows, can I get more confirmations? Because it's a tad confusing to see it happen like that
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#13 |
Loremaster
Join Date: Nov 2004
Posts: 684
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![]() Strength increases all your damage skills, both melee and ranged. I definitely recomment you choose + Str every chance you can when you reach a training stage. Agi does increase a rangers power pool but we get many self buff to increase Agi and none to buff Str.
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 19
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![]() FWIW I think they have disabled the /respec command again... seems like I tried it about 10 days or so after they last offered it and got an error that said I "could not /respec at this time". So unless someone has done it since... As has been said, choosing Camouflage is not the end of the world. I wound up picking it at L50, cuz it was the least sucky of my remaining choices. |
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#15 |
Loremaster
Join Date: Dec 2004
Location: Freeport
Posts: 308
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Are you sure you havent used it yet since LU 13 ? My necro used his last nite and was able to respec just fine... Im pretty sure my Ranger also has one saved up for emergencies. |
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#16 |
General
Join Date: Mar 2005
Posts: 170
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![]() And with LU 13, apparently Int affects Poison damage like a spell, so maybe we should be looking into Int as well. My poison procs all over the place, think if I could get it's damage up by a good piece of Int gear.. w00t. |
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#17 |
General
Join Date: Mar 2005
Posts: 107
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STR Defiantly effects damage on CAs that use Melee damage. IE not spells. (It may effect those, but I don't know.) You can test this by highlighting a CA, remember the numbers then cancel a STR ring, or remove an STR hex doll. I plan on using two legendary STR hex dolls, and I have a Ruby imbued STR ring. I have an AGI ring as well, and probably won't dump my legendary AGI doll from the previous level in case it comes up as being needed. However, in the groups I've been with power is less of an issue, (with drinks and totems I've been waiting on everyone else) so we might as well drop the mob fast.
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#18 |
General
Join Date: Jan 2005
Posts: 2,137
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You'd disagree with me if I'd said "increasing your AGI is always a higher priority than increasing your STR." But I didn't.
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#19 |
Join Date: Nov 2004
Posts: 109
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or ye could be a dwarf like me an' then ye'd huv all the racial strength traits.
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#20 |
Loremaster
Join Date: Nov 2004
Posts: 481
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Doh! Jay wins. Yes, the racial trait for +4 agi is a good one. Hehehe... I ran out of goot traits actually and broke down and got the +5 to Fleching.
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#21 |
Loremaster
Join Date: May 2005
Location: England, UK
Posts: 41
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![]() Is there actually a list or racial traits anywhere as i've been looking for one for ages?
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Lady Lysanthir Ahmquissar Ranger and Jeweller Extraordinaire Band of Brothers, Splitpaw |
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#22 |
Loremaster
Join Date: Dec 2004
Location: Freeport
Posts: 308
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![]() Found this on Allakhazam, unsure if its up to date or not... http://eq2.allakhazam.com/db/guides.html?guide=308 Below is a list of all the known racial traits that each race gets. One racial trait may be selected at levels 18, 26, 34 and 44. Barbarians Blood of Halas +5 Cold Resist Brew master Boosts Provisioner skills Cold Retribution Special cold damage Halasian Staple Summon Lager (No Rent) Herbology Boosts Alchemist skills Remembrance of Halas +3 Defense Strength of the North +3 STR Strong Jawed +3 Crushing resist Teachings of Tundra Jack +3 Tracking skill War Wounds +2 STA, +3 Health Regen Dark Elf Elven Reflexes +3 AGI Embrace of Hate Rune that absorbs magic damage. Fueled by Hate +3 Power Regen, +2 Magic resist Innoruuks?s Cauldron +3% Power Sinister Cunning +3 INT Shadow Shroud Hide (can not move) Strength of Will +5 Mental resist Poison Crafter Boosts Alchemist skills Pursuit of the Arcane Boosts Sage skills Dwarf Brell?s Blessing +3% Health Butcherblock Body +2 STR, +3 Health Regen Endurance +3 STA Fortitude of Kaladim +3 Defense Hearty Constitution +5 Disease resist Master of the Trumpy Tonic Boosts Provisioner skills Spell Shrug +3 Magic resist Stormhammer Special divine damage Spell Shrug +3 Magic resist Vital Provisions Summon Ale (No Rent) Weapon Forger Boosts Weaponsmith skills Erudite Chemist Boosts Alchemist skills Ethereal Absorption +2 INT, +3 Power Regen Erud?s Teachings +2 INT, +3% Power Infusion Reactive magic damage Knowledge of the Ether +3 Magic resist Path of Learning +3 INT Scholarly Pursuit Boosts Sage skills Summon Wisp Summons a light source Trained Mind +5 Mental resist Ward of Glyphs Rune that absorbs magic damage Gnome Ak?Anon Innovation +3 INT Chemical Calculations Boosts Alchemist skills Confusing Babble Decrease Hate Flash of Insight +3% Power Gnomish Innovation Special heat damage Sniffle Stopper +5 Disease resist Forge Invention Boosts Weaponsmith skills Lost in the Crowd Hide (can not move) Power Surge +2 AGI, +3 Power Regen Singed Eyebrows +5 Heat resist Half Elf Ayr?Dal Assult Special slash damage Ayr?Dal Adornment Boosts Jeweler skills Camouflage Hide (can not move) Dual Breed +2 STA, +3% Power Elven Reflexes +3 AGI Gift of the Faydark Boosts Woodworking skills Perseverance +3 STA Sinister Cunning +3 INT Tend Wounds +2 STR, +3 Health Regen Tenet of Takish?Hiz +3 Magic resist Halfling Always Prepared Summon Food (No Rent) Distracting Hoax Decrease Hate Halfling Grand Tactics Hide (can not move) Jumjum Regimen +3% Health Light on the Feet +3 Avoidance Lunch Time +2 AGI, +3% Health Regen Mischief Maker Special mental damage Niami?s Tutelage Boosts Provisioner skills Pants Patcher Boosts Tailor skills Protection of the Lucky Cabbage Rune that absorbs melee damage High Elf Apperception +3 INT Elven Reflexes +3 AGI Esoteric Study Boost Scribe skills Firiona?s Zeal Special divine damage Gift of Tunare +3 WIS Gilding of Felwithe Boosts Jeweler skills Graceful Movements +3 Avoidance Harmonious Mind +2 WIS, +3 Power Regen Strength of the Koada?Dal +3% Power Tenet of Takish?Hiz +3 Magic resist Human Clothier Boosts Tailor skills Determination +3% Power Domination Special divine damage Environmental Adaptability: Cold +3 Cold resist Environmental Adaptability: Heat +3 Heat resist Leadership +3 Defense Metallurgy Boosts Armorer skills Perseverance +3 STA Physical Adaptability +3 Defense Tend Wounds +2 STR, +3 Health Regen Iksar Dark Medicine Boosts Alchemist skills Defensive Coloration Hide (can not move) Greenmist Salvation +5 Disease resist Honed Body +3 AGI Natural Regeneration +2 AGI, +2 STR, +3 Health Regen Legacy of the Shissar +3% Power Proficient Swimmer Enduring Breath Sebilisian Strike Special crush strike Toughened Scales +3 Defense Whipstitch Boosts Tailor skills Kerra Ancestral Protection +3 Divine resist Commune with the Spirits +2 WIS, +3 Power Regen Eyes of the Night Ultravision Fleetness of Foot +3 AGI Gift of the Land Boosts Alchemist skills Hunter?s Instinct +3 Tracking Spiritual Enlightenment +3 WIS Tree Crafter Boosts Woodworker skills Unsheathed Claws Special slash damage Warm Fur +5 Cold resist Ogre Battle Rest +2 STR, +3 Health Regen Battlefield Command +3 Defense for group member Blessing of Zek +3 STR Murdunk?s Tactics Special slash damage Oggokian Trade Boosts Weaponsmith skills Rallosian Conditioning +3 STA Rallosian Readiness Boosts Armorer skills Toughened Hide +3 Defense War Ready +3% Health Ratonga Concealed Presence Hide (can not move) Dark Agenda Special poison damage Filth Forage +2 AGI, +3 Health Regen Increased Immunities +5 Disease resist Instrument of the Underfoot Boosts Weaponsmith skills Pitiful Plea Decrease Hate Poison Play Boosts Alchemist skills Rodent Reflexes +3 AGI Swift Scurry +3 Avoidance Toxic Tolerance +5 Poison resist Troll Bog Bully +3 STR Brutal Barshings Special crush damage Gift of Innothule +5 Disease resist Grobb Grub Summon Food (No Rent) Maniacal Madness +3% Power Mender of the Mire Boosts Armorer skills Natural Regeneration +2 STR, +2 STA, +3 Health Regen Resilience +3 STA Swamp Breath Able to last longer underwater Troll Gourmet Boosts Provisioner skills Wood Elf Camouflage Hide (can not move)
Elven Reflexes +3 AGI Faydwer Fashions Boosts Tailor skills Forage +2 STA, +3 Health Regen Gift of the Faydark Boosts Woodworker skills Herbal Protection +5 Disease resist Precision in Combat Special pierce damage Tunare?s Footsteps +3 Tracking Vitality of the Feir?Dal +3% Power Wind Warrior +3 Avoidance |
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#23 |
General
Join Date: Jan 2005
Posts: 2,137
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Nice find, but it does look a bit outdated - I don't think it's current as of the combat revamp, b/c there are traditions in there that were removed with LU13. Still better than nothing, tho.
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