EQ2 Forum Archive @ EQ2Wire

 

Go Back   EQ2 Forum Archive @ EQ2Wire > EverQuest II > Class Discussion > Scout's Den > Ranger
Members List

Notices

Reply
Thread Tools
Unread 11-07-2005, 09:12 PM   #1
Sephr

 
Join Date: Nov 2005
Posts: 14
Default

I must take my refuge at the rangers, as I've come to see one cannot be an assassin as a good wood elf. But during my change to predator, I choose Camoflauge as a special trait. It's was a folly descision wasen't it? It has no benefits over sneak, and will not progress?
Sephr is offline   Reply With Quote
Unread 11-07-2005, 09:19 PM   #2
Jay

General
 
Join Date: Jan 2005
Posts: 2,137
Default

Hey, we don't mind being second best. SMILEY

Sorry, I'm not really sure what "Camouflage" is, can you explain a bit further? Keep in mind most of the higher-level folks haven't seen what the pre-20 game looks like since the combat update, so there are skills there that I haven't even heard of. Either way, I'm sure whatever choice you made wasn't game-breaking or even much of a setback.

__________________
Jay is offline   Reply With Quote
Unread 11-07-2005, 09:22 PM   #3
Dasanhgul

Loremaster
Dasanhgul's Avatar
 
Join Date: Dec 2004
Location: Freeport
Posts: 308
Default

Its a racial trait you pickout, which allows you to stay stealthed in one spot (but you cant move at all).

Don't worry mate, you have always /respec

:smileyhappy:

 

Dasanhgul is offline   Reply With Quote
Unread 11-07-2005, 09:25 PM   #4
Jay

General
 
Join Date: Jan 2005
Posts: 2,137
Default

Oh! I've seen an identical ability on my dark elf inquisitor. Yeah, it's just a racial trait, doesn't harm anything. Personally when picking the traits (whether you /respec or not), I always go for the permanent enhancements - stuff like +4 to AGI or bonuses to Mental resistance. Only when all the good ones are used up did I start picking things like Ultravision or increased Tracking.

But yeah, this was a very minor pick, the /respec will allow you to correct it, but I wouldn't use it just yet. Wait for a while so you can revisit some other choices after having a chance to try them out.

__________________
Jay is offline   Reply With Quote
Unread 11-07-2005, 09:25 PM   #5
Sephr

 
Join Date: Nov 2005
Posts: 14
Default

Camoflauge in its description is very much like sneak....but has a 3 minute uptime and 14 min +- downtime (camoflauge 2, I could choose it as a benefit when I became level 10...a predator). Amongst those choices were agility benefits, or accuracy....this and that, able to pick any of my liking. When I picked camoflauge option, I initially believed it to be a choice of Predator itself...an advanced version of sneak.
Sephr is offline   Reply With Quote
Unread 11-07-2005, 09:27 PM   #6
Sephr

 
Join Date: Nov 2005
Posts: 14
Default

At what time do you think I should correct this with /respec....and what racial wood elf benefits would benefit ranger most of all?
Sephr is offline   Reply With Quote
Unread 11-07-2005, 09:34 PM   #7
Jay

General
 
Join Date: Jan 2005
Posts: 2,137
Default

The AGI boost should be a priority, but you can pick that next time you get a racial tradition. Any other stat or resist boost is good, given that they all have at least some use to us rangers. (Ironically, Intelligence boosts your poison damage... go figure.) Just anything permanent; IMO you want to avoid the ones that say "augmentation, placed upon you..." etc. Those mean "another ability to put on your hotbar." Generally I haven't found those to be very worthwhile, but they probably got updated in the revamp. I just want something that improves my character, not a new spell-like ability that I have to cast in certain situations.

You could really /respec any time you want, but you'll only probably get one of them (I think?) so you want to make it count. I advised waiting b/c you'll probably have choices down the road that you'll end up wanting to revisit, so doing the respec later would enable you to tweak a variety of things. That said, I created my toon in January and have /respec'd at least 3 times in my 54 levels, so who knows. Don't lose a lot of sleep over it either way, though - this is a minor thing and will not make or break your character in the slightest.

__________________
Jay is offline   Reply With Quote
Unread 11-07-2005, 10:17 PM   #8
Sephr

 
Join Date: Nov 2005
Posts: 14
Default

what kind of different styles of play will I find in ranger? Is there anything I need to invest in to reach that, wichever I seek.
Sephr is offline   Reply With Quote
Unread 11-07-2005, 11:15 PM   #9
Star

Loremaster
 
Join Date: Nov 2004
Posts: 481
Default

Gasp, I disagree with Jay. Up your Str, it will allow you to do more damage. Agi is nice but it's the one stat that increases the most on it's own as you level (or seems to) I would vote Str over Agi if you have the choice and then Agi over anything else if Str is not an option. If you can list the Wood Elf traditions I can try to tell you what I picked. SMILEY
__________________
Star is offline   Reply With Quote
Unread 11-07-2005, 11:29 PM   #10
Sephr

 
Join Date: Nov 2005
Posts: 14
Default

doesnt agility affect power to ranged classes?
Sephr is offline   Reply With Quote
Unread 11-07-2005, 11:48 PM   #11
Star

Loremaster
 
Join Date: Nov 2004
Posts: 481
Default

Yeah it does, but as a DPS based class my personal theory is that the more damage I can do faster the better. I rarely rarely find myself running out of power outside of raid situations. In a well balanced group we can take things down way faster than I could hope to drain my power pool. I don't solo very much anymore so I dunno about that. I can say that agi also increases your avoidance and being avoidance based agi would be helpful for soloing, but as I don't really solo it's not key for me. Your stat balance really applies to your play style. Do what fits best for you. :smileyvery-happy:
__________________
Star is offline   Reply With Quote
Unread 11-08-2005, 01:33 AM   #12
Sephr

 
Join Date: Nov 2005
Posts: 14
Default

so strength does increase the damage for arrows, can I get more confirmations? Because it's a tad confusing to see it happen like that SMILEY..compared to other mmo's
Sephr is offline   Reply With Quote
Unread 11-08-2005, 02:23 AM   #13
Crychtonn

Loremaster
 
Join Date: Nov 2004
Posts: 684
Default

Strength increases all your damage skills, both melee and ranged.  I definitely recomment you choose + Str every chance you can when you reach a training stage.  Agi does increase a rangers power pool but we get many self buff to increase Agi and none to buff Str.

 

Crychtonn is offline   Reply With Quote
Unread 11-08-2005, 05:00 AM   #14
Gaelrond

Loremaster
 
Join Date: Nov 2004
Posts: 19
Default

FWIW I think they have disabled the /respec command again...  seems like I tried it about 10 days or so after they last offered it and got an error that said I "could not /respec at this time".  So unless someone has done it since...

As has been said, choosing Camouflage is not the end of the world.  I wound up picking it at L50, cuz it was the least sucky of my remaining choices.

Gaelrond is offline   Reply With Quote
Unread 11-08-2005, 01:13 PM   #15
Dasanhgul

Loremaster
Dasanhgul's Avatar
 
Join Date: Dec 2004
Location: Freeport
Posts: 308
Default



Gaelrond wrote:

FWIW I think they have disabled the /respec command again...  seems like I tried it about 10 days or so after they last offered it and got an error that said I "could not /respec at this time".  So unless someone has done it since...




Are you sure you havent used it yet since LU 13 ? My necro used his last nite and was able to respec just fine... Im pretty sure my Ranger also has one saved up for emergencies.
 
Dasanhgul is offline   Reply With Quote
Unread 11-08-2005, 05:10 PM   #16
Cron

General
 
Join Date: Mar 2005
Posts: 170
Default


jwmaynar wrote:Yeah it does, but as a DPS based class my personal theory is that the more damage I can do faster the better. I rarely rarely find myself running out of power outside of raid situations. In a well balanced group we can take things down way faster than I could hope to drain my power pool. I don't solo very much anymore so I dunno about that. I can say that agi also increases your avoidance and being avoidance based agi would be helpful for soloing, but as I don't really solo it's not key for me. Your stat balance really applies to your play style. Do what fits best for you. :smileyvery-happy:

And with LU 13, apparently Int affects Poison damage like a spell, so maybe we should be looking into Int as well.  My poison procs all over the place, think if I could get it's damage up by a good piece of Int gear.. w00t.
__________________
Narsan's Signature
Cron is offline   Reply With Quote
Unread 11-08-2005, 07:39 PM   #17
coltla

General
coltla's Avatar
 
Join Date: Mar 2005
Posts: 107
Default

STR Defiantly effects damage on CAs that use Melee damage. IE not spells. (It may effect those, but I don't know.) You can test this by highlighting a CA, remember the numbers then cancel a STR ring, or remove an STR hex doll. I plan on using two legendary STR hex dolls, and I have a Ruby imbued STR ring. I have an AGI ring as well, and probably won't dump my legendary AGI doll from the previous level in case it comes up as being needed. However, in the groups I've been with power is less of an issue, (with drinks and totems I've been waiting on everyone else) so we might as well drop the mob fast.
coltla is offline   Reply With Quote
Unread 11-09-2005, 02:39 AM   #18
Jay

General
 
Join Date: Jan 2005
Posts: 2,137
Default



jwmaynar wrote:
Gasp, I disagree with Jay. Up your Str, it will allow you to do more damage. Agi is nice but it's the one stat that increases the most on it's own as you level (or seems to) I would vote Str over Agi if you have the choice and then Agi over anything else if Str is not an option. If you can list the Wood Elf traditions I can try to tell you what I picked. SMILEY

You'd disagree with me if I'd said "increasing your AGI is always a higher priority than increasing your STR." But I didn't. SMILEY I said that the +4 AGI racial trait should be a priority; to my knowledge, wood elves don't get a +4 STR racial trait. If they do, pick that one too. SMILEY
__________________
Jay is offline   Reply With Quote
Unread 11-09-2005, 02:56 AM   #19
~Mercu

 
Join Date: Nov 2004
Posts: 109
Default

or ye could be a dwarf like me an' then ye'd huv all the racial strength traits.
~Mercu is offline   Reply With Quote
Unread 11-09-2005, 02:58 AM   #20
Star

Loremaster
 
Join Date: Nov 2004
Posts: 481
Default



Jay42 wrote:

You'd disagree with me if I'd said "increasing your AGI is always a higher priority than increasing your STR." But I didn't. SMILEY I said that the +4 AGI racial trait should be a priority; to my knowledge, wood elves don't get a +4 STR racial trait. If they do, pick that one too. SMILEY



Doh! Jay wins. Yes, the racial trait for +4 agi is a good one. Hehehe... I ran out of goot traits actually and broke down and got the +5 to Fleching.
__________________
Star is offline   Reply With Quote
Unread 11-10-2005, 04:17 PM   #21
Lysanthir Ahmquissar

Loremaster
Lysanthir Ahmquissar's Avatar
 
Join Date: May 2005
Location: England, UK
Posts: 41
Default

Is there actually a list or racial traits anywhere as i've been looking for one for ages?

 

__________________
Lady Lysanthir Ahmquissar
Ranger and Jeweller Extraordinaire
Band of Brothers, Splitpaw
Lysanthir Ahmquissar is offline   Reply With Quote
Unread 11-10-2005, 06:45 PM   #22
Dasanhgul

Loremaster
Dasanhgul's Avatar
 
Join Date: Dec 2004
Location: Freeport
Posts: 308
Default

Found this on Allakhazam, unsure if its up to date or not...

http://eq2.allakhazam.com/db/guides.html?guide=308

Below is a list of all the known racial traits that each race gets. One racial trait may be selected at levels 18, 26, 34 and 44.

Barbarians
Blood of Halas +5 Cold Resist Brew master Boosts Provisioner skills
Cold Retribution Special cold damage
Halasian Staple Summon Lager (No Rent)
Herbology Boosts Alchemist skills
Remembrance of Halas +3 Defense
Strength of the North +3 STR
Strong Jawed +3 Crushing resist
Teachings of Tundra Jack +3 Tracking skill
War Wounds +2 STA, +3 Health Regen
Dark Elf
Elven Reflexes +3 AGI
Embrace of Hate Rune that absorbs magic damage.
Fueled by Hate +3 Power Regen, +2 Magic resist
Innoruuks?s Cauldron +3% Power
Sinister Cunning +3 INT
Shadow Shroud Hide (can not move)
Strength of Will +5 Mental resist
Poison Crafter Boosts Alchemist skills
Pursuit of the Arcane Boosts Sage skills
Dwarf
Brell?s Blessing +3% Health
Butcherblock Body +2 STR, +3 Health Regen
Endurance +3 STA
Fortitude of Kaladim +3 Defense
Hearty Constitution +5 Disease resist
Master of the Trumpy Tonic Boosts Provisioner skills
Spell Shrug +3 Magic resist
Stormhammer Special divine damage
Spell Shrug +3 Magic resist
Vital Provisions Summon Ale (No Rent)
Weapon Forger Boosts Weaponsmith skills
Erudite
Chemist Boosts Alchemist skills
Ethereal Absorption +2 INT, +3 Power Regen
Erud?s Teachings +2 INT, +3% Power
Infusion Reactive magic damage
Knowledge of the Ether +3 Magic resist
Path of Learning +3 INT
Scholarly Pursuit Boosts Sage skills
Summon Wisp Summons a light source
Trained Mind +5 Mental resist
Ward of Glyphs Rune that absorbs magic damage
Gnome
Ak?Anon Innovation +3 INT
Chemical Calculations Boosts Alchemist skills
Confusing Babble Decrease Hate
Flash of Insight +3% Power
Gnomish Innovation Special heat damage
Sniffle Stopper +5 Disease resist
Forge Invention Boosts Weaponsmith skills
Lost in the Crowd Hide (can not move)
Power Surge +2 AGI, +3 Power Regen
Singed Eyebrows +5 Heat resist
Half Elf
Ayr?Dal Assult Special slash damage
Ayr?Dal Adornment Boosts Jeweler skills
Camouflage Hide (can not move)
Dual Breed +2 STA, +3% Power
Elven Reflexes +3 AGI
Gift of the Faydark Boosts Woodworking skills
Perseverance +3 STA
Sinister Cunning +3 INT
Tend Wounds +2 STR, +3 Health Regen
Tenet of Takish?Hiz +3 Magic resist
Halfling
Always Prepared Summon Food (No Rent)
Distracting Hoax Decrease Hate
Halfling Grand Tactics Hide (can not move)
Jumjum Regimen +3% Health
Light on the Feet +3 Avoidance
Lunch Time +2 AGI, +3% Health Regen
Mischief Maker Special mental damage
Niami?s Tutelage Boosts Provisioner skills
Pants Patcher Boosts Tailor skills
Protection of the Lucky Cabbage Rune that absorbs melee damage
High Elf
Apperception +3 INT
Elven Reflexes +3 AGI
Esoteric Study Boost Scribe skills
Firiona?s Zeal Special divine damage
Gift of Tunare +3 WIS
Gilding of Felwithe Boosts Jeweler skills
Graceful Movements +3 Avoidance
Harmonious Mind +2 WIS, +3 Power Regen
Strength of the Koada?Dal +3% Power
Tenet of Takish?Hiz +3 Magic resist
Human
Clothier Boosts Tailor skills
Determination +3% Power
Domination Special divine damage
Environmental Adaptability: Cold +3 Cold resist
Environmental Adaptability: Heat +3 Heat resist
Leadership +3 Defense
Metallurgy Boosts Armorer skills
Perseverance +3 STA
Physical Adaptability +3 Defense
Tend Wounds +2 STR, +3 Health Regen
Iksar
Dark Medicine Boosts Alchemist skills
Defensive Coloration Hide (can not move)
Greenmist Salvation +5 Disease resist
Honed Body +3 AGI
Natural Regeneration +2 AGI, +2 STR, +3 Health Regen
Legacy of the Shissar +3% Power
Proficient Swimmer Enduring Breath
Sebilisian Strike Special crush strike
Toughened Scales +3 Defense
Whipstitch Boosts Tailor skills
Kerra
Ancestral Protection +3 Divine resist
Commune with the Spirits +2 WIS, +3 Power Regen
Eyes of the Night Ultravision
Fleetness of Foot +3 AGI
Gift of the Land Boosts Alchemist skills
Hunter?s Instinct +3 Tracking
Spiritual Enlightenment +3 WIS
Tree Crafter Boosts Woodworker skills
Unsheathed Claws Special slash damage
Warm Fur +5 Cold resist
Ogre
Battle Rest +2 STR, +3 Health Regen
Battlefield Command +3 Defense for group member
Blessing of Zek +3 STR
Murdunk?s Tactics Special slash damage
Oggokian Trade Boosts Weaponsmith skills
Rallosian Conditioning +3 STA
Rallosian Readiness Boosts Armorer skills
Toughened Hide +3 Defense
War Ready +3% Health
Ratonga
Concealed Presence Hide (can not move)
Dark Agenda Special poison damage
Filth Forage +2 AGI, +3 Health Regen
Increased Immunities +5 Disease resist
Instrument of the Underfoot Boosts Weaponsmith skills
Pitiful Plea Decrease Hate
Poison Play Boosts Alchemist skills
Rodent Reflexes +3 AGI
Swift Scurry +3 Avoidance
Toxic Tolerance +5 Poison resist
Troll
Bog Bully +3 STR
Brutal Barshings Special crush damage
Gift of Innothule +5 Disease resist
Grobb Grub Summon Food (No Rent)
Maniacal Madness +3% Power
Mender of the Mire Boosts Armorer skills
Natural Regeneration +2 STR, +2 STA, +3 Health Regen
Resilience +3 STA
Swamp Breath Able to last longer underwater
Troll Gourmet Boosts Provisioner skills
Wood Elf
Camouflage Hide (can not move)
Elven Reflexes +3 AGI
Faydwer Fashions Boosts Tailor skills
Forage +2 STA, +3 Health Regen
Gift of the Faydark Boosts Woodworker skills
Herbal Protection +5 Disease resist
Precision in Combat Special pierce damage
Tunare?s Footsteps +3 Tracking
Vitality of the Feir?Dal +3% Power
Wind Warrior +3 Avoidance
Dasanhgul is offline   Reply With Quote
Unread 11-10-2005, 07:34 PM   #23
Jay

General
 
Join Date: Jan 2005
Posts: 2,137
Default

Nice find, but it does look a bit outdated - I don't think it's current as of the combat revamp, b/c there are traditions in there that were removed with LU13. Still better than nothing, tho. SMILEY
__________________
Jay is offline   Reply With Quote
Reply


Forum Jump


All times are GMT. The time now is 11:43 AM.

vBulletin skin by: CompleteGFX.com
Powered by vBulletin® Version 3.7.5
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
All threads and posts originally from the EQ2 and Station forums operated by Sony Online Entertainment. Their use is by express written permission.