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#1 |
Loremaster
Join Date: Nov 2004
Posts: 191
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The Discordant Boon that went to test server last night now buffs slashing, piercing, crushing, and ranged by 9.1 at adept 1. I'm not playing at home, hence the lack of a screenshot. But I wanted to keep ya'll updated. Upon asking a troubador what the current incarnation of Swan Song is, she responded that it was still broken. This can be hotfixed to change at any moment tho. Also, Zanders officially reads that it is bugged and will be addressed later, Claras debuffs about 100 more at adept 1, and the hate gain buff% on Hyrans was upped a bit. When logging in I gained 2 new spells, a low level (9 i think) CA and another copy of the tier 5 evade upgrade, under a different name. I can post screenshots later tonight.
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#2 |
Loremaster
Join Date: Mar 2005
Posts: 61
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Could you please check Riana's as well? It seems like the haste buff that troubs get was reduced some in % and now only costs one conc. slot. I'd hate to see our DPS buff get reduced some % and only cost 1 conc. slot as well.
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#3 |
Join Date: Nov 2004
Posts: 197
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![]() Rianas is now a 23% at Master 1, straight dps buff and uses 1 conc Discordant Boon v3 is a waste of space at Master 1 it is a 12 point buff to pierce slash ranged and crush. edit: also Boon is now 1 conc Message Edited by MiscreantPyro on 08-15-2005 09:40 AM
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Symphonia -70 Buffbot / 62 Armorer, Halcyon Affinity Stop calling me dps. |
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#4 |
Loremaster
Join Date: Jan 2005
Posts: 66
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Im curious why you'd call it a waste of space. It doesnt sound bad to me, especially at 1 conc slot. |
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#5 |
Loremaster
Join Date: Nov 2004
Posts: 640
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![]() calculated by a blond, so don't take this for certain but blond logic says: Skill is 250 at lvl 50. Boon adds 12 Skill total is 262 not even 1 % improvement to the skill, and i guess the same effect to the dps. Errr, only if it would add 2 levels (5 skillpoint per level) it would add significantly to dps. Is this SO? and if so how much? BTW, is there a noticable DPS increase when you wear VLA or Chain Armor? I would like to start my VLA set if so Message Edited by firza on 08-16-2005 04:06 AM |
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#6 |
Join Date: Nov 2004
Posts: 197
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Rianas 1 conc: 23% dps mana song 1 conc: 24 a tick Lithe Disbelief 1 conc: +56 agi ( +7ish to range pierce slash) JMA 1 conc: 60 str agi sta, 31% run, 6.5% dps Hyrans 1 conc: 66 str 24% hate Not to mention I never see any difference when its played, also note it does not have +12 to disruption, subjugation, or defense anymore
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Symphonia -70 Buffbot / 62 Armorer, Halcyon Affinity Stop calling me dps. |
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#7 |
Join Date: Nov 2004
Posts: 197
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I wear vla and chain. And there isn;t a level increase to dps from Boon, it supposedly make it easier to hit red con mobs by upping your general skill, I never have a problem hitting them, just keep swindlers going or that fighter/scout ho.
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Symphonia -70 Buffbot / 62 Armorer, Halcyon Affinity Stop calling me dps. |
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#8 |
General
Join Date: Nov 2004
Posts: 54
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umm that statment about the +12 not even being a 1% differnce.. It doenst need to be a huge change... a +12 makes you hit as if you were about 2.4 levels higher wich would definally improve yoru damge ablity.. assuming that those skills work similar to how they are now..
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 1,527
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How they are now is a comparison of one skill versus another. 12 points being sub 1% of 250 would matter, if it was compared to itself in that way; it's not. Your 250 attack is compared to the level 54 mobs 270 defense (example), and that determines your basic chance to hit the monster. Adding 12 to your ability makes it 262 versus 270 (example).
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 640
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![]() OK, 2-1 in answers for increasing the ease with which you hit a mob. No dps increas....I believe the majority always.
What i wanted to ask with the VLA/Chain question, if there is an increase in either chance to hit, or an increase in dps when using lighter armor. (see patch notes from first combat update) I understand that the lighter the armor the easier to dodge. But would one also be able to swing faster and more accurate? |
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#11 |
Loremaster
Join Date: Nov 2004
Location: Boise, ID
Posts: 1,114
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hehe, Miscreant, enjoy JMA in that version while you can. It'll be nerfed into the ground.
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#12 |
Join Date: Nov 2004
Posts: 197
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I know
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Symphonia -70 Buffbot / 62 Armorer, Halcyon Affinity Stop calling me dps. |
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#13 |
General
Join Date: Nov 2004
Posts: 54
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Umm an increase in how much you hit the mob is an increase in DPS ... If I hit a mob 16 out of 20 times and go to hitting it 18 out of 20 I am doing 2 hits more damge over 20 swings wich is an increase in DPS. Plus does anyone know the fourmla in wich wepaon damage is caculated.. Under old system a + piercing skill could increase your base damage however I don't think under the new system it will (not verified) . (examine any weapon you see a base damge of like 10-20 but shows yoru damge at like 60-80) How these numbers interact in the new system its hard to say.. Dont discont a bonus to hit as meanless you could have a +2000% DPS and it wouldnt matter a hill of beans if you cant hit your target. Also bonuses to hit mean the high damge occasional use skills people use have a betetr chance of landing..
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#14 |
Loremaster
Join Date: Nov 2004
Posts: 1,527
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![]() your combat arts often use a different to-hit number. Agreed that more successful hits increase your DPS. People often erroneously use DPS when they really mean damage per swing/attack, which increasing your weapon skill will not impact. The damage calculation formula is not public, but involves weapon damage base, your strength versus the mob's agility, and then mitigation, in one or another order. Possibly some other modifiers, including direct DPS buffs. =)
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