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Unread 11-04-2006, 07:34 PM   #1
Crombie

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Straight from the Beta Boards ~
 
  • Enhance: NightBlade (Invis Strike)
  • Passive Spell
    • Increases the duration of Night Blade and its higher level upgrades.
  • Effects:
    • Increases duration by 1.0 sec on the first rank
  • Enhance: Shrill (Scream Ranged Attack)
  • Passive Spell
    • Improves the casting and recovery speed of shrill and its higher level upgrades
  • Effects:
    • Improves recovery speed by 0.05 sec on the first rank
    • improves casting speed by by 0.1 on the first rank
  • Enhance: Cheap Shot (Stun)
  • Passive Spell
    • Increases the duration of Cheap Shot
  • Effects:
    • Increases the Duration by 0.1 seconds on the first rank
  • Enhance: Performer's Talent (Self Buff)
  • Passive Spell
    • Increases the trigger percentage of Performer's Talent and its higher level upgrades
  • Effects:
    • Increases trigger chance by 2.0% on the first rank
  • Enhance: Brilliant Blade (Flank Attack)
  • Passive Spell
    • Increases the duration of Brilliant Blade and it's higher level upgrades
  • Effects:
    • Increases duration by 1.0 sec on the first rank
  • Enhance: Sybil's Slowing Chant (Single Target mental Debuff and slow)
  • Passive Spell
    • Increases the mental resistance reduction of Sybil's Slowing Chant and its higher level upgrades
  • Effects:
    • Increases mental resist reduction by 3.0% on the first rank
  • Enhance: Bria's Stirring Ballad (Mana Regen)
  • Passive Spell
    • Increases the power regeneration of Bria's Stirring Ballad and its higher level upgrades.
  • Effects:
    • Increases power regeneration by 1.0 on the first rank
  • Enhance: Aria of Excitement (Proc Buff)
  • Passive Spell
    • Increases the trigger percentage of Ariaof Excitement and its higher level upgrades
  • Effects:
    • Increases trigger chance by 2.0% on the first rank
  • Enhance: Alin's Keening Lamentation (Group Attack)
  • Passive Spell
    • Improves the casting and recovery speed of Alin's Keening Lamentation and its higher level upgrades
  • Effects:
    • Improves casting speed by 0.1 sec on the first rank
    • Improves recovery speed by 0.05 sec on the first rank
  • Enhance: Singing Shot (Double Arrow Attack and Debuff)
  • Passive Spell
    • Increases the duration of singing Shot and its higher level upgrades.
  • Effects:
    • Increases duration by 0.30 seconds on the first rank
  • Enhance: Bria's Enrancing Sonnet (Charm)
  • Passive Spell
    • Increases the duration of Bria's Entrancing Sonnet and its higher level upgrades.
  • Effects:
    • Increases duration by 0.5 sec on the first rank
  • Enahnce: Arcane Chorus (Arcane Resist Buff)
  • Passive Spell
    • Adds an arcane ward component to Arcane Chorus and its higher level upgrades.
    • (wards about 260 dmg collectively 5pts lvl 70)
  • Effects:
    • Addes a ward that will absorb magic, mental, and divine damage
  • Enhance: Kian's Destructive Anthem (Group Wis Debuff and Dot)
  • Passive Spell
    • Increases the wisdom reduction of Kian's Destructive Anthem and its higher level upgrades
  • Effects:
    • Increases wisdom reduction by 3.0% on the first rank
  • Enhance: Zander's Choral Rebuff (Magic Resist Debuff)
  • Passive Spell
    • Increases the spell resistance reduction of Zander's Choral Rebuff
  • Effects:
    • Increases spell resist reduction by 3.0% on the first rank
  • Enhance: Quiron's Joyous Celebration (Heath Regen Buff)
  • Passive Spell
    • Increases the health regeneration of Quiron's Joyous Celebration and its higher level upgrades
  • Effects:
    • Increases health regeneration by 2.0 on the first rank
  • Enhance: Demoralizing Processional (Ability Debuff)
  • Passive Spell
    • Increases the skill reduction of Demoralizing Processional
  • Effects:
    • Improves combat and spell skill reduction by 3.0%
  • Enhance: Eli's Thunderous Hymn (Short Distance Scream Attack)
  • Passive Spell
    • Improves the casting and recovery speed of Eli's Thunderous Hymn and its higher level upgrades
  • Effects:
    • Improves casting speed by 0.1 sec on the first rank
    • Improves recovery speed by 0.05 sec on the first rank
  • Enhance: Lullaby (Mez)
  • Passive Spell
    • Increases the duration of Lullaby and its higher level upgrades
  • Effects:
    • Increases duration by 1.0 sec on the first rank
  • Enhance: Breathtaking Bellow (Group Knockdown and Interrupt)
  • Passive Spell
    • Increases the trigger chances of Breathtaking Bellow and its higher level upgrades.
  • Effects:
    • Adds additional 3.0% chance at knockdown on the first rank
  • Enhance: Elemental Chorus (group resist buff)
  • Passive Spell
    • Adds an elemental ward component to Elemental Chorus and its higher level upgrades.
  • Effects:
    • Adds a ward that will absorb heat and cold damage on the first rank
    • (wards about 260 dmg collectively 5pts lvl 70)
  • Demoralization (debuff enhancement)
  • Passive Spell
    • for each demorlizer ability active on an enemy, their chance to miss with combat arts is increased.
  • Effects:
    • increases chance for combat arts to miss by 1% max ranks 3 cost 2 per ran
  • Sonics interferance (debuff)
  • Passive Spell
    • reduces the durations of an enemys spells and combat arts.
  • Effects:
    • reduces durations by 5% per rank max 5
  • Harmonization (passive spell proc)
  • Passive Spell
    • increases the duration of group members spell that have duratiions that do not directly heal or  cause damage.
  • Effects:
    • Increase duration by 1 second max 1 rank 5 per rank
  • Resonance (new buff)
  • Active Spell
    • Extends the range of all spells of the Troubador's group.
  • Effects:
    • Increases range of all spells by 1.0 on the first rank

 

Sadly all the new aa buffs cant be cast while moving like the KoS ones (except DKTM lol) The Sonics ability is basicly pointless since it lasts for 1 second unless yoursome how manage to time a spell cast perfectly...  The Ward buffs only ward 260 damage group wide before the ward is gone and it doesnt refresh unless you recast the resist buff again.  Not overly impressed with the AAs ~ who know what they plan on changing though.

Message Edited by Crombie on 11-04-2006 08:39 AM

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Unread 11-04-2006, 07:56 PM   #2
Antipalad

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Fellow Troubadors, join me in a big collective "Huh?" here.This has got to be the worst joke ever Sony.Edit to add some thoughts:Zander's buffing: Seriously this "debuff" hasn't worked since lu13 went live, and it's a lvl 35 shared spell that doesn't drop in master. Worst AA ever.Quiron's buffing: Last time I used this buff was to train to the forge in Sanctum of the scaleborn.Shrill casting improvement: 0.05 sec boost for one rank? This will get eaten up in server/client lag. Thanks muchlyNightblade: Duration is longer on live than recast, unless the duration gets nerfed. This is still a joke.Cheap shot: You've got to kidding here.Brilliant Blade: Will allow us to keep debuff on at all times unless duration has also been nerfed.Sybil's slowing chant: A boost to our single target snare/debuff will hardly counter the fact that mobs are supposed to resist twice as easily. Give us encounter debuff insteadBria's stirring ballad: 1 extra power per tick? ok. Not gonna matter any at all.Aria of Excitement: will prolly be loved by the castersAlin's keening lamentation: Gains in casting recovery are so minute they will get eaten up in lag, again.Singing Shot: Nice one, sell us back what you took away from us a few updates back.Resist buffs: 260 dmg ward for the entire group at lvl 70? Slap in the face is what this is, would rock if we were fighting lvl 10 gnolls at lvl 70.Kian's destructive Anthem: Wis debuff is probably well and nice, but how about upping the dmg or shortening the ticks on it instead? I highly doubt a few points of wisdom extra will make ANY difference whatsoever.Demoralizing Processional: well, if skill debuffs will matter after combat changes, this might be nice. On live at the moment the only thing I notice different when running this debuff is my power runs dry faster.Eli's thundering hymn: Again, minute changes, worthlessLullaby: and again, we get to pay to get back part of what was taken from us a few updates back.Breathtaking bellow: again, a joke. extra % to knockdown?The remaining I won't comment on.

Message Edited by Antipaladin on 11-04-2006 04:26 PM

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Unread 11-04-2006, 08:46 PM   #3
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Unread 11-04-2006, 08:51 PM   #4
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Unread 11-04-2006, 08:58 PM   #5
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Unread 11-04-2006, 09:47 PM   #6
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The only word comming to my mind is "Worthless".Very disapointed. :smileysad:
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Unread 11-04-2006, 10:08 PM   #7
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Troub AA lines, some feedback on usefullness.
Enhance: Midnight tempo. Adds 5 seconds to duration. Completely useless. In any troubs cycle this spell is refreshed before the 20s timer runs out. Suggestion: Either increase the debuff, or increase damage. A recast reduction is not helpfull as it depends on the troubs invisibility spell . recast of that is longer then Midnight tempo.
Enhance Perfect Shrill. Limited usefullness. In a real combat situation it wont do much diffrence as most troubs use a cast cycle. At best a 3% dps increase, in practical use none. Reduce recast, add a component to spell or  increase damage instead.
Enhance Cheap Shot: Decent change. Would still like to see an increase that would alow sneak+midnight+backstab in solo situations. Added epic target functionality would also be a better bonus, but might be overpowered.
Enhance Daeli's frolocking of Blades: Decent change for solo. Adds nothing to group/raid. Proc chance increase from 15 to 25%
Enhance Dancing Blade: Increase duration by 5s. Decent upgrade. This will make it possible to keep the debuff on npc permanently.
Enhance Guivenas Apathetic Chant. Good upgrade. The 15% mental debuff increase is usefull.
Enhance Bria's Inspiring Balad: +5 to power regen. Good upgrade.
Enhance Aria of Acclamation: Increases proc chance by 10% (30%->40%) Among the better changes.
Enhance Alins Incadescent: Useless. Spell is of limited use, half a second of casting time makes little real diffrence in how you fight. Change this to double its damage output. Then maybe someone would consider upgrading this one.
Enhance Guviena's Overpowering: Useless spell and useless upgrade. Why? Very low damage even for T6, dont know how usefull the stifle component is in pvp, but in pve ... to be ignored. Enters my ranged spell cycle for one reason - extra damage with nothing else to cast between bow shots. If I didnt have free arrows, this wouldnt be used at all...
Troub AA feedback continued:
Enhance Charm: Spell itself is of limited usefullness. the 2.5 seconds added would be usefull when its used, and I guess troubs that do use charm a lot will get this upgrade. For a group/raids centered troubadour I wouldnt expect them to consider a charm upgrade. Double charm duration however would give more players difficult choices...
Enhance Arcane Dissertation: Ward is too small for me to consider spending points here. Its a permabuff, so having the ward renew every 6s or so would make it more usefull. Still have a feeling most will find other parts of the tree to spend points.
Enhance Kians Catastrophic: Good upgrade. It hits the spell for the reason its used. If the wisdom debuff actually help is debated, but I think it do :p
Enhance Zanders Choral Rebuff. Spell really show that its T4. This need a much higher boost then 15% to be made important again. Add 200% with 5 points and its more in line with the power it had at T4.
Enhance Quirons Blissful Celebration: Decent change. 20 points added lifts the spell til T7.
Enhance Demoralized Processional: Expensive upgrade. adds about 4 points to the debuff for 5 aa spent. Still one of the better upgrades. Giving 30% instead of 15% wouldnt be overpowered. Remember that this is a T6 spell, and is a bit gimped in T7.
Enhance Elis Thunderous Drum: This spell got more then a few problems. Cant cast while moving. Less DPS then autoattack over same time. However, the shorter cast time will help this spell a lot. In a 1-hander setup this can actually be used in between autoattacks, so might be worth some AA points.
Troub AA tree feedback Continued 3:
Enhance Reverie: 5 seconds is just enough to chain mez 2 mobs. Pray for no resist tough. This upgrade do make sense.
Enhance Mighty Bellow: Good for procing getting a Precision proc. Other then that the spell itself is rather useless. Increase to 30% knockback might actually make it usefull against Heroic and less. Still wouldnt hurt to give it even more %.
Enhance Elemental Concerto: Again, make the ward cycle. Ward is too low in itself to make much diffrence.
Demoralization: This might be the best of our new AA.  Still, the effect is missing on a few spell lines: Disheartening Discante, Lores Euphuistic Romp and Cheap shot. Add the effect to those tree spells too and you've got a winner.
Sonic Interference: 1s duration? Is it working on enemy spells and debuffs already cast? Or do you have to be incrediby lucky to get that 25% reduction? Its not only hitting a cast, but actually hitting a spell it will work on... Useless unless someone can give some incredible success story.
Harmonization: Increase duration by 1 second. I'm failing to see where this will make a diffrence. Wont for any of our buffs that I can think off.
Resonance: Increase range of spell by 5. My second favourite. Will help at lot on Elist Thunderous and our debuffs. And the snare will be pretty good with this. Usefull change.
 
All in all I'm a little disapointed. The aa fail to pad some of our weaknesses, it doesnt get us back on the progression curve we fall off in T5. It also fails to add significant changes to our strong point - the buff bot.
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Unread 11-04-2006, 11:03 PM   #8
VericSauvari

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yep, now that the NDA is lifted i can officially say:our AA's suck and it does NOT IMPROVE the troubador situation of being time and time again ignored by the dev team. for example one of our final AAs is to increase spells by *ONE SECOND*that final aa sums up nicely the direction and the focus on our class from the development team. they clearly have no intentions of improving or upgrading bards anytime soon. im utterly disgusted by this clear and utter bull[expletive haxx0red by Raijinn] that has been packaged as an improvement. as usual in the beta forums not one dev/mod even acknowledged our concerns. the majority of focus went to the sorcerers and tanks. the brigs who got hit hard with the AR nerf at least got some really nice AAs.i for one am tempted to cancel my troubador account and stick to my inquis or try and limp along on my brigandSONY STOP PROMOTING THE TROUBADOR BARD BOT SYSTEM
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Unread 11-05-2006, 12:12 AM   #9
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VericSauvari wrote:
yep, now that the NDA is lifted i can officially say:


our AA's suck and it does NOT IMPROVE the troubador situation of being time and time again ignored by the dev team. for example one of our final AAs is to increase spells by *ONE SECOND*


that final aa sums up nicely the direction and the focus on our class from the development team. they clearly have no intentions of improving or upgrading bards anytime soon. im utterly disgusted by this clear and utter bull[expletive haxx0red by Raijinn] that has been packaged as an improvement. as usual in the beta forums not one dev/mod even acknowledged our concerns. the majority of focus went to the sorcerers and tanks. the brigs who got hit hard with the AR nerf at least got some really nice AAs.

i for one am tempted to cancel my troubador account and stick to my inquis or try and limp along on my brigand



SONY STOP PROMOTING THE TROUBADOR BARD BOT SYSTEM



Until I test a fixed Demoralization in a raid setting, I'll reserve ultimate judgement. Currently, maintaining all 6 of our Demoralizers can result in a ~55% chance for the debuffed mob to outright miss a CA if your debuffs are m1 or greater. That is a meaningful enough debuff to try to keep all 6 of them up.
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Unread 11-05-2006, 12:40 AM   #10
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Malicorp wrote:

VericSauvari wrote:yep, now that the NDA is lifted i can officially say:our AA's suck and it does NOT IMPROVE the troubador situation of being time and time again ignored by the dev team. for example one of our final AAs is to increase spells by *ONE SECOND*that final aa sums up nicely the direction and the focus on our class from the development team. they clearly have no intentions of improving or upgrading bards anytime soon. im utterly disgusted by this clear and utter bull[expletive haxx0red by Raijinn] that has been packaged as an improvement. as usual in the beta forums not one dev/mod even acknowledged our concerns. the majority of focus went to the sorcerers and tanks. the brigs who got hit hard with the AR nerf at least got some really nice AAs.i for one am tempted to cancel my troubador account and stick to my inquis or try and limp along on my brigandSONY STOP PROMOTING THE TROUBADOR BARD BOT SYSTEM
Until I test a fixed Demoralization in a raid setting, I'll reserve ultimate judgement. Currently, maintaining all 6 of our Demoralizers can result in a ~55% chance for the debuffed mob to outright miss a CA if your debuffs are m1 or greater. That is a meaningful enough debuff to try to keep all 6 of them up.
If thats the case id probably switch to troubador.
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Unread 11-05-2006, 08:39 AM   #11
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The Demoralizer AA
 
  • Demoralization (debuff enhancement)
  • Passive Spell
    • for each demorlizer ability active on an enemy, their chance to miss with combat arts is increased.
  • Effects:
    • increases chance for combat arts to miss by 1% max ranks 3 cost 2 per ran
       
      is currently broken in Beta ~ Adding the % based off the quality of the spell reguardless of the points you have in the AA ability itself.    If you manage to maintain all 6 of the debuffs on the mob with 6 points in the AA, youll make the mob have a 18% chance to miss with combat arts for however long all those debuffs stay on the target at one time (when this works correctly)

      Message Edited by Crombie on 11-04-2006 09:53 PM

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      Unread 11-05-2006, 08:52 AM   #12
      SpiralDown

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      Harmonization and Sonic Interference are confusing...  I wonder if Harmonizing will effect debuffs that dont do damage, or just the non dmg part of a debuff (adding to a brigand's Dispatch duration wouldn't be too shabby) and if it would effect Jesters and/or PotM.  It is group wide, so it needs to be looked at as what spells/CAs will be effected across all the classes. Also I wonder if Sonic Interference is just an automatic 25% knock off of whatever spells the mob has up.  So if they have a 40s debuff maintained on you, Sonic will knock 10s off it, making it 30s... it perhaps could effect a druid heal-over-time or a temp buff too.   If it effects all spells the mob has maintained at the moment you cast, it could be good and the 1s duration would make sense.

      Message Edited by SpiralDown on 11-04-2006 07:58 PM

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      Unread 11-05-2006, 07:38 PM   #13
      Mulilla

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      I had to reply to this...

      Am i the only one that thinks that:

      a) All of out feedback to BALANCE the current spells was taken into AAs (leaving our plain spells as "useful" as they are but having us to spend AAs if we want to get something worthy) although gimped

      b) We really dont get anything new, just tweaks to existing things.

      c) Most of the latest nerfs were turned into AAs... "want your spells as they where? spend some AAs you silly troub!"

      d) Not a word about scaling

      e) Not a single member of the dev team plays or will ever play a troub

       

       

      I am really disappointed, really...

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      Unread 11-05-2006, 09:41 PM   #14
      Tri

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      as usual, a nice amount of nonsense so first i start with the ranting- raising the duration of clara's backstab O_o- getting 5 seconds back on the mez, maybe by next expansion they will reduce the reuse by 1 sec per rank- same goes for bowshot, giving back the lost seconds of stifle- group DD needs a damage bonus too, that thing is only used if you have a load of procs on you- add a def bonus to self buff, to toss a bone given the new effects of defensive stances for all the other melee class The % need to be changed, definetely. 3% bonus on skills is not enough. This will lead to the samesituation as with some KoS AAs. I do find it quite ridiculous to spend 4 AA points for a +1 defense bonusThis will give a master lvl 60 kian an additional 20 points of wis debuff.A master demoralizing will recieve a 3.5 boost to skill debuff, 3.5 for 5 pointsAdept 3 Zanders , that s an added 73,5 to magic damage debuff.these 3 spells will consume 880 power a minute , and add another 330 per minute for dishearting sonate. --> needs changeAdding range is a nice idea, adding the % to miss CA on debuffs is a nice idea, now for everything else ...I guess the itemisation will be on par with DoF to KoS upgrade in order to give players a feeling of progression,because it won t come from these AAs ( besides that component which will make the buffs usefull, compared to those 3% ... )
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      Unread 11-05-2006, 10:17 PM   #15
      Killerbee3000

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      Crombie wrote:
      Straight from the Beta Boards ~
       
      • Enhance: NightBlade (Invis Strike)
      • Passive Spell
        • Increases the duration of Night Blade and its higher level upgrades.            i barely use it....
      • Effects:
        • Increases duration by 1.0 sec on the first rank
      • Enhance: Shrill (Scream Ranged Attack)
      • Passive Spell
        • Improves the casting and recovery speed of shrill and its higher level upgrades
      • Effects:
        • Improves recovery speed by 0.05 sec on the first rank                                   not enough...
        • improves casting speed by by 0.1 on the first rank                                        not enough....
      • Enhance: Cheap Shot (Stun)
      • Passive Spell
        • Increases the duration of Cheap Shot                                                           pointless for raiding bards....
      • Effects:
        • Increases the Duration by 0.1 seconds on the first rank
      • Enhance: Performer's Talent (Self Buff)
      • Passive Spell
        • Increases the trigger percentage of Performer's Talent and its higher level upgrades
      • Effects:
        • Increases trigger chance by 2.0% on the first rank
      • Enhance: Brilliant Blade (Flank Attack)
      • Passive Spell
        • Increases the duration of Brilliant Blade and it's higher level upgrades               its recast is rather short.... instead of a duration increasse i would prefer a effect increase....
      • Effects:
        • Increases duration by 1.0 sec on the first rank
      • Enhance: Sybil's Slowing Chant (Single Target mental Debuff and slow)
      • Passive Spell
        • Increases the mental resistance reduction of Sybil's Slowing Chant and its higher level upgrades
      • Effects:
        • Increases mental resist reduction by 3.0% on the first rank
      • Enhance: Bria's Stirring Ballad (Mana Regen)
      • Passive Spell
        • Increases the power regeneration of Bria's Stirring Ballad and its higher level upgrades.
      • Effects:
        • Increases power regeneration by 1.0 on the first rank                                              power regen is the thing we exist for... any increase to it is good.
      • Enhance: Aria of Excitement (Proc Buff)
      • Passive Spell
        • Increases the trigger percentage of Ariaof Excitement and its higher level upgrades
      • Effects:
        • Increases trigger chance by 2.0% on the first rank                                                     only usefull in raids
      • Enhance: Alin's Keening Lamentation (Group Attack)
      • Passive Spell
        • Improves the casting and recovery speed of Alin's Keening Lamentation and its higher level upgrades
      • Effects:
        • Improves casting speed by 0.1 sec on the first rank
        • Improves recovery speed by 0.05 sec on the first rank
      • Enhance: Singing Shot (Double Arrow Attack and Debuff)
      • Passive Spell
        • Increases the duration of singing Shot and its higher level upgrades.
      • Effects:
        • Increases duration by 0.30 seconds on the first rank
      • Enhance: Bria's Enrancing Sonnet (Charm)
      • Passive Spell
        • Increases the duration of Bria's Entrancing Sonnet and its higher level upgrades.
      • Effects:
        • Increases duration by 0.5 sec on the first rank                                           they nerfed its duration into oblivion... just remove it... its pointless
      • Enahnce: Arcane Chorus (Arcane Resist Buff)
      • Passive Spell
        • Adds an arcane ward component to Arcane Chorus and its higher level upgrades.
        • (wards about 260 dmg collectively 5pts lvl 70)
      • Effects:
        • Addes a ward that will absorb magic, mental, and divine damage           those 260 arent going to make much of a difference... but hey we can use every little bit of love...
      • Enhance: Kian's Destructive Anthem (Group Wis Debuff and Dot)
      • Passive Spell
        • Increases the wisdom reduction of Kian's Destructive Anthem and its higher level upgrades
      • Effects:
        • Increases wisdom reduction by 3.0% on the first rank
      • Enhance: Zander's Choral Rebuff (Magic Resist Debuff)
      • Passive Spell
        • Increases the spell resistance reduction of Zander's Choral Rebuff
      • Effects:
        • Increases spell resist reduction by 3.0% on the first rank
      • Enhance: Quiron's Joyous Celebration (Heath Regen Buff)
      • Passive Spell
        • Increases the health regeneration of Quiron's Joyous Celebration and its higher level upgrades
      • Effects:
        • Increases health regeneration by 2.0 on the first rank                                        never use it.
      • Enhance: Demoralizing Processional (Ability Debuff)
      • Passive Spell
        • Increases the skill reduction of Demoralizing Processional
      • Effects:
        • Improves combat and spell skill reduction by 3.0%                                       we can use every little bit of love......
      • Enhance: Eli's Thunderous Hymn (Short Distance Scream Attack)
      • Passive Spell
        • Improves the casting and recovery speed of Eli's Thunderous Hymn and its higher level upgrades
      • Effects:
        • Improves casting speed by 0.1 sec on the first rank
        • Improves recovery speed by 0.05 sec on the first rank
      • Enhance: Lullaby (Mez)
      • Passive Spell
        • Increases the duration of Lullaby and its higher level upgrades
      • Effects:
        • Increases duration by 1.0 sec on the first rank                                             well... first nerf it into oblivion and then let us grind aa's to get somehwat closer to what it was prenerf?
      • Enhance: Breathtaking Bellow (Group Knockdown and Interrupt)
      • Passive Spell
        • Increases the trigger chances of Breathtaking Bellow and its higher level upgrades.
      • Effects:
        • Adds additional 3.0% chance at knockdown on the first rank
      • Enhance: Elemental Chorus (group resist buff)
      • Passive Spell
        • Adds an elemental ward component to Elemental Chorus and its higher level upgrades.
      • Effects:
        • Adds a ward that will absorb heat and cold damage on the first rank
        • (wards about 260 dmg collectively 5pts lvl 70)
      • Demoralization (debuff enhancement)
      • Passive Spell
        • for each demorlizer ability active on an enemy, their chance to miss with combat arts is increased.
      • Effects:
        • increases chance for combat arts to miss by 1% max ranks 3 cost 2 per ran
      • Sonics interferance (debuff)
      • Passive Spell
        • reduces the durations of an enemys spells and combat arts.
      • Effects:
        • reduces durations by 5% per rank max 5
      • Harmonization (passive spell proc)
      • Passive Spell
        • increases the duration of group members spell that have duratiions that do not directly heal or  cause damage.
      • Effects:
        • Increase duration by 1 second max 1 rank 5 per rank
      • Resonance (new buff)
      • Active Spell
        • Extends the range of all spells of the Troubador's group.
      • Effects:
        • Increases range of all spells by 1.0 on the first rank          uber for increasing range someone can have to be to dodge aoe's..... prolly a must have ability like the crit chace of kos aa's...

       

      Sadly all the new aa buffs cant be cast while moving like the KoS ones (except DKTM lol) The Sonics ability is basicly pointless since it lasts for 1 second unless yoursome how manage to time a spell cast perfectly...  The Ward buffs only ward 260 damage group wide before the ward is gone and it doesnt refresh unless you recast the resist buff again.  Not overly impressed with the AAs ~ who know what they plan on changing though.

      Message Edited by Crombie on 11-04-2006 08:39 AM


      well.... bards get shafted period....
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      Unread 11-05-2006, 10:56 PM   #16
      Nainitsuj

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      Crombie wrote:
      Straight from the Beta Boards ~
       
      • Harmonization (passive spell proc)
      • Passive Spell
        • increases the duration of group members spell that have duratiions that do not directly heal or  cause damage.
      • Effects:
        • Increase duration by 1 second max 1 rank 5 per rank

      What does Harmonization affect?  It's so poorly worded.  From what I read in to it, it affects Jester's cap, RoR and PotM.
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      Unread 11-06-2006, 12:20 AM   #17
      911GT3

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      wow, i feel like its a nerf because i was expecting something that might actually be good, there is not one thing on that whole list that I am actually excited about getting, aria % increase is the best thing there and still not that great, and half the thing up there that could be good dont affect epics.
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      Unread 11-06-2006, 12:27 AM   #18
      VericSauvari

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      so i posted in the in-testing forum about our concerns..lets see if the mods/devs have an /ignore troubador filter or not SMILEYEoF Troubador AA - slap in the face or clueless/lazy/unimaginative development team?  is my post
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      Unread 11-06-2006, 02:41 AM   #19
      VericSauvari

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      bah nm they locked it. made another more cleaned up version atEoF Troubador AA - constructive feedback on the upcoming AA's (cleaned up)chime in ladies and gents. only way of the left hand talking to the right hand development wise is if we raise awareness
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      Unread 11-06-2006, 09:31 AM   #20
      Unwise

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      [expletive haxx0red by Raijinn], this makes me want to slap my fellow dirges that are complaining about our AA lines. Much sympathy for you cousins. Just be aware that they are changing stuff around regularly in the beta still, so there is still hope.
       
      My reading of harmonisation is that it is not just for buffs. It effects all spells. Think about it grouped with an enchanter. All stuns and stifles having an extra second duration. At least against epics that is pretty great great, nice vs heroics too. Attacks like cheapshot become 50% better. Alot of fighters have minor stun and stifle attacks, Harmonization willl improve these all by 20-50%. Brigands debiliate gets 10% better I guess. Frankly, apart from stuns, stifles, cacophony of blade and debilitate I see little use for this though. I don't think you can call it 'useless' though.
       
      Making epic mobs miss 3% of combat arts is not to horrible, but that is frankly pretty terrible in any other situation. My reading of the spell is that the current description does not reflect the fact it is ment to increase in effect with the more debuffs that are on. If it is 3% per debuff, then that is not too bad.
       
      I hope things improve for you guys before this goes live.
       
      Cheers,
      -Kytar
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      Unread 11-06-2006, 09:55 AM   #21
      VericSauvari

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      Unwise wrote:
      [expletive haxx0red by Raijinn], this makes me want to slap my fellow dirges that are complaining about our AA lines. Much sympathy for you cousins. Just be aware that they are changing stuff around regularly in the beta still, so there is still hope.
       
      My reading of harmonisation is that it is not just for buffs. It effects all spells. Think about it grouped with an enchanter. All stuns and stifles having an extra second duration. At least against epics that is pretty great great, nice vs heroics too. Attacks like cheapshot become 50% better. Alot of fighters have minor stun and stifle attacks, Harmonization willl improve these all by 20-50%. Brigands debiliate gets 10% better I guess. Frankly, apart from stuns, stifles, cacophony of blade and debilitate I see little use for this though. I don't think you can call it 'useless' though.
       
      Making epic mobs miss 3% of combat arts is not to horrible, but that is frankly pretty terrible in any other situation. My reading of the spell is that the current description does not reflect the fact it is ment to increase in effect with the more debuffs that are on. If it is 3% per debuff, then that is not too bad.
       
      I hope things improve for you guys before this goes live.
       
      Cheers,
      -Kytar

      erm..your not perhaps employeed by sony to spindoctor stuff are you? O.o    making cheapshot 50% better...did you ebay?
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      Unread 11-06-2006, 11:45 AM   #22
      Unwise

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      Did you not read the beginning or end of my post (or for that matter hte middle)?  Yes, your AA lines appear really bad.
       
      " The sky is falling, there is no hope! All abilties are locked in stone! There can be no changes! All is lost! Whatever happens, do not look for any way in which these abilities can be useful! Do not try to work out what SOE were aiming for! Quick everyone, lets jump on-board the shortbus with Veric! "
       
      That post more to your liking Veric?
       
      Alot of people here are posting about info that is not current or has been misconstrued.
       
      As I said above, an extra 1 second duration on a 2minute debuff is nothing, an extra 1 second duration on a 5 second stun just made it 20% better. Enchanters will like it. Is it still a bad AA? I say yes.
       
      Some reports say that the % chance to make CAs fail is actually now 5% per spell, meaning mobs have 20-30% chance to miss on all CAs if debuffs are stacked on.
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      Unread 11-06-2006, 02:50 PM   #23
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      They are not what I expected or hoped for.Some interesting skills to me are:- the extended range buff. I could allow casters to stay out of AE range for mobs with a large AE range.- the extra duration to buffs / debuffs. This works for debuffs and buffs for all your group members and also for our short term buffs like PoM and JC (1s is not much.
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      Unread 11-06-2006, 02:52 PM   #24
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      I'm disappointed too. I was expecting either a boost on our dps or a LARGE (positive... -.-) adjustment on our buffs to make up for the lack of our dps. Got neither SMILEYedit* tyepieing si hrad

      Message Edited by Sokthul on 11-06-2006 11:53 AM

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      Unread 11-06-2006, 05:54 PM   #25
      Tri

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      Now that the new AAs are coming out, think there is still a chance to change the old ones?
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      Unread 11-06-2006, 06:23 PM   #26
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      Oh my $deity!I will not fo into detail since I agree with Veric and Snublefot a lot, noone wants to read the same rant over and over again. Or none of the important people do. SMILEYI can spot 3 gems in a pile of crap:- Demoralization- Resonance- Enhance: Bria's Stirring BalladOther than that, it's not only a bad joke considering the "net gain" that Troubadours will have from all that, but these AA are, from their design, the least creative thing I've seen in quite a while... no wait, ever. This creativity thing btw. doesn't go exclusively for Troubadours.Please, oh please, fix at least the spelling of Troubadour! It took you over 2 years in EQ1, can't hurt to be a bit faster in EQ2./reroll SMILEY
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      Unread 11-06-2006, 11:01 PM   #27
      Killerbee3000

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      well... troubadours cant tank, cant heal and have crap dps.... what do they get in return? the best buffs.. but do they really?no, heres why:What stats can we buff (will be extreme important with stats cap increases).str + sta (both in same buff) group wide. in raids you are usually in a group of casters.... show me the wizzy that needs his str buffed.....agi + int self only.... agi is usefull when soloing.. but pointless in raids... we are usually found in caster gorups.... but we cant buff int for the casters in the group....what do we have to increase others dps?haste buff..    ever been in a group with a brawler tanking... they love it... otherwise pointless.aria...    casters love it.....our two short duration buffs.... ahem... they just dont add enough flavor to the class...thats it.our resist buffs are useless because resists gear is easy to get.our  debuffs are also nothing special.defense skill buff is nice when soloing... but completly pointless in raids.that leaves us with mana regen which is why we still exist....vote yes on petition #36345635 more unique and usefull buffs for troubadours thx.
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      Unread 11-07-2006, 07:34 PM   #28
      Plurke

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    • Harmonization (passive spell proc)
    • Passive Spell
      • increases the duration of group members spell that have duratiions that do not directly heal or  cause damage.
    • Effects:
      • Increase duration by 1 second max 1 rank 5 per rank
    •  

      i`m illussionist and i like troubs cause i love duoing nice debuffs reuse timer stuff  now harmonization kinda seems nice for my class like increase my stuns stifles mezzes etc.. especially on raid mob would be nice 5seconds longer on mezzes stuns and stifles would be nice not wow  but nice for rest can`t really think of other classes that can really benefit from that aa ability. 

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      Unread 11-07-2006, 07:52 PM   #29
      Dwergux

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      Plurke wrote:
    • Harmonization (passive spell proc)
    • Passive Spell
      • increases the duration of group members spell that have duratiions that do not directly heal or  cause damage.
    • Effects:
      • Increase duration by 1 second max 1 rank 5 per rank
    •  

      i`m illussionist and i like troubs cause i love duoing nice debuffs reuse timer stuff  now harmonization kinda seems nice for my class like increase my stuns stifles mezzes etc.. especially on raid mob would be nice 5seconds longer on mezzes stuns and stifles would be nice not wow  but nice for rest can`t really think of other classes that can really benefit from that aa ability. 


      It has 1 rank which costs 5 points, not 5 ranks, so the max extra duration will be 1s.
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      Unread 11-07-2006, 07:53 PM   #30
      Tri

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      Plurke , you re saying that 5 secs is not Wow :smileyhappy:iIf it was 5 seconds i would jump on this skill as well as the CA miss added effect to debuffs. :smileyvery-happy:( have to test that last one to know how/ how often / on what it works )max rank is one.
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