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Unread 03-10-2006, 02:07 AM   #1
Haeli

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  Howdy all,Curious what your thoughts are on the int line for troub APs.Tier 1 - The int of course will give you more power and I think increase your spells ( i assume this means our single target and our encounter mental dmg attack )damage.Tier 2 - Hits for x dmg and gives you a buff to all combat skills and casting techniques of 7 at pt 1.  Just how good of a buff is this? I do not quite understand how skills play into the game yet. I assume raising my skill in say piercing will grant me a better chance to hit my target while using a piercing weapon. Does it have any other effect?Tier 3 - Increases casting techniques for troubs... similar question to the one above.Tier 4 - Increases haste song. I have heard a lot of people saying using haste song is useless because you're only buffing your base attacks. Thoughts?Tier 5 - Finishes your HO move. I dont really understand this ability.At any rate, 1-3 looked interesting and i am just not sure on 4 and 5. I'd love your thoughts.Thanks.
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Unread 03-10-2006, 06:25 AM   #2
911GT3

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Incrasing your skills will allow you to land hits more often on higher level mobs, comes in handy for yellow to red con mobs.As for haste, I use that buff ALOT. Especially when soloing. It is great because it lets the tank do more dmg to help him hold aggro better and since casters do such good damage anyway I usually use this instead of the spell proc song because casters also dont need to get more hate than they already normally do.
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Unread 03-10-2006, 06:29 AM   #3
VericSauvari

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Haelius wrote:  Howdy all,Curious what your thoughts are on the int line for troub APs.Tier 1 - The int of course will give you more power and I think increase your spells ( i assume this means our single target and our encounter mental dmg attack )damage.bingoTier 2 - Hits for x dmg and gives you a buff to all combat skills and casting techniques of 7 at pt 1.  Just how good of a buff is this? I do not quite understand how skills play into the game yet. I assume raising my skill in say piercing will grant me a better chance to hit my target while using a piercing weapon. Does it have any other effect?i consider it a short term offensive stance, you will be able to hit mobs easier and land spells/debuffs easierTier 3 - Increases casting techniques for troubs... similar question to the one above.improves the numbers for swan/dove song, specifically group members disruption,ministration, ordination, etc.  the higher someones disruption the easier it is for people to land spells on higher mobs...i am unsure if higher disruption will also increase the damage such spells do.Tier 4 - Increases haste song. I have heard a lot of people saying using haste song is useless because you're only buffing your base attacks. Thoughts?there is a line in there where it says it can increase your attack speed or DPS..if its dps that is significant in improving our damage..if its haste, well i can do without haste because haste only effects base autoattack swing speed at the moment.Tier 5 - Finishes your HO move. I dont really understand this ability.if you are spamming HO's for the damage attacks... this one will help

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Unread 03-10-2006, 06:30 AM   #4
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911GT3 wrote:Incrasing your skills will allow you to land hits more often on higher level mobs, comes in handy for yellow to red con mobs.As for haste, I use that buff ALOT. Especially when soloing. It is great because it lets the tank do more dmg to help him hold aggro better and since casters do such good damage anyway I usually use this instead of the spell proc song because casters also dont need to get more hate than they already normally do.

yeah the only time i will ever consider putting up haste song is with a tank in the group.....and i hope i did not just read you do not put up aria's 911GT3  :smileysurprised: alin's should cover any excess hate (as long as you have smart casters)

Message Edited by VericSauvari on 03-09-200608:32 PM

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Unread 03-10-2006, 11:06 AM   #5
911GT3

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yeah the only time i will ever consider putting up haste song is with a tank in the group.....and i hope i did not just read you do not put up aria's 911GT3  :smileysurprised: alin's should cover any excess hate (as long as you have smart casters)

I like to have Self Buff, STR/STA Buff, Power Regen, and Avoidance Buff up when in a group which leaves only 1 spot left, soo I usually ask the group, unless the choice is obvious, which they would perfer, haste, spell proc, aggro reduction and most of the time they want haste.
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Unread 03-10-2006, 01:35 PM   #6
Myrddhinn

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I like the 1st three abilities. But i agree with the OP :

- Haste increase seems useless,

- HO Mastery wound have been more attractive if the Special Move could complete ANY class icon... The "joker" move... I would have taken the 4 useless AA points in Haste to reach it...

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Unread 03-10-2006, 01:46 PM   #7
Iggyopalus

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what I still find funny is the lvl 70 haste master is 3% more than the old one, big upgrade SMILEY
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Unread 03-10-2006, 08:35 PM   #8
Frigid2000

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This is the line I'm currently going down.  Since my main focus is songs, I thought that this would be the best line to go down, since two of the five improve some songs.

Besides, the second one - the direct damage with a buff afterward.  You do a spinning 360 in mid-air.  How cool is that? =P

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Unread 03-10-2006, 09:02 PM   #9
Lazkr

 
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I thought INT to Minstrels Aris  ( Line 3 ) would be best way to start.  I have 4 Points in Int, 4 Points in Rhythm Blade, and 4 points in Minstrels, I really do not see any added bennies of this ATM.  I certainly like the added CA of Rhythm Blade and if the cost of respeccing doesnt get to exhorbitant might look at putting 8 point into it. Anyone else having also gone 12+ points into INT AA's  have any thoughts on this?  Anyone with 12+ points into  WIS, STR, AGI or STA have any thoughts or updates on what you are seeing? My thought at this time is to respec my 14 AA's Wis Line 1 to +4 Wis Line 2 to +4 Wis Line 3 to +4 Wis Line 4 tp +2 Any input or htoughts on this?  of course my goal is to get to Wis Line 5 Rank1 (Rank 1 requires 8 points)Slainte, Laz
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Unread 03-10-2006, 09:57 PM   #10
Sanju

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Tier 1: Fine. More INT is good.Tier 2: Ok. Extra damage + short combat skills increase. The rapier (or was it dagger?) requirement limits equipment selection, however.Tier 3: Completely worthless. No caster I've ever raided with has ever had any difficulty landing spells. On the rare occasion that I'd play this song, they (and the parse) showed no noticable difference in resists. Even on orange-con mobs.Tier 4: Possibly worthless. This one depends on how much it increases haste, and whether you group with a lot of scouts. Since the upgrade from T6 Master to T7 Master is a meager 6%, I doubt that this AA would add a lot. This song becomes less effective with fewer scouts in the group.Tier 5: I don't see how anyone could remotely justify wasting even one point on this ability, let alone 8 (or 16, since the 4 required for Tier 3, and 4 for Tier 4 are mostly wasted as well.)
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Unread 03-10-2006, 11:12 PM   #11
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Aye i personaly like the Wis Line the best expacialy for Dont kill the Messanger, Allegro is nice also a bit weak but nice.
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Unread 03-10-2006, 11:41 PM   #12
Sanju

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Allegro being "a bit weak" is an understatement. Would it be so horrible and game-breaking to see as much as a 50% reduction in casting times with 8 points invested? Hell, that would make Eli's actually worth casting! As it is, at 4 points of Allegro, it removes 0.8 of a second from a spell with a THIRTY SECOND cast time! At that rate, a spell with a 1 second cast time would take 0.97 seconds to cast. The game probably rounds up, so it'll still take 1 second to cast. A spell with a 2 second cast time will take 1.95 seconds to cast. Allegro is completly trivial, except to save 0.8 seconds on your call home.
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Unread 03-10-2006, 11:52 PM   #13
Haeli

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Thanks everyone for replying with their thoughts!!I am thinking about putting 5 points into INT right now to see how I like the rapier attack.Can anyone tell me what the dmg / debuff looks like with more than 1 point in the rapier attack?Also, going down the WIS line to grab dont kill the messenger. I am not sure how many points i will invest here, the 4th tier WIS talent seems like too small of a percentage to make it worth 8 vs. 4 points, I've read that we're capped for speed at 40% so the 3rd tier one isnt worth more than 4 either (of course i havent verified this with my whopping 2.9 points i have hehe).Beyond that, probably strength line to get some STR, the +defense buff and an increase to my stat song.I dont imagine i will ever be raiding, but who knows. Theres always respecc..

Message Edited by Haelius on 03-10-200611:20 AM

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Unread 03-11-2006, 08:12 PM   #14
Warond

 
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The haste\dps AA has brought my T6 opus from 23% to 26% after 3 points. 1% a point apparntly, might be bugged....it's at a 15% increase from 23%.
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Unread 03-12-2006, 05:34 AM   #15
Balmung of the Azure Sky

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The only thing that I would find any bit of use in the INT line is the Intelligence boost... (is pretty decent even at R4, if you obtain the master 1 daeli;s frolicking of blades it gives 217int and 85agi, always a plus)

T1: Int is good

T2: I can see this being of 'some' use if you are really getting resisted that much but doesn't seem like it would prove it's worth in the long run.

T3: This one I believe is pretty nice, although you have to spend 8pts just to get to it and then decipher if you want a specific amount to give leaway for others or not, but this one is pretty nice since we didnt get an upgrade to dove song in T7.

T4: I picked master 2 invigorating opus which is the T5 haste song. That is 20% haste. I think the adept 3 T7 haste is 23% and M1 is 26%. After placing I think 6 pts. into the haste song AA it comes out to 29~31% haste. Now thats a lot of haste, but I don't see it being that great. Most classes that would make use of haste, have AA's that increase their innate attack speed and usually have self buffs that increase attack speed or dps as well. Also I think haste caps at 90% making our haste increasing ability not very effective since most still have 1 or 2 haste items, self buffs and then if they have the agility imbued rings... =/  (Not too sure on that if someone else can post what the cap is)

T5: Honestly I think this is a slap in the face. Our Bard's Luck AA used to be +4.8 parry and avoidance, then they changed it to make our HO starters recast only 5 seconds, and this isnt even an AE buff... lame. Then on top of that make this joke of an AA.

1, and 3 are really nice, I'm not sure if 3 is really worth spending 4 points in an ability that you may/may not ever use. It's an extra damage attack in the least. =)

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