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Unread 07-13-2006, 06:54 PM   #1
Shidonya

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Hey guys I've been in this zone twice and basically the trash mobs are cake but named mobs own us. I am a casual player I have a couple of fabled and almost all M1 except devitilize which is A3. Anyhow I run with my rl friends as a group always. We consist of a 69 Zerker (not raid equipped) 70 Coercer, 70 Necro, 70 Warlock, 70 Inquiz. Is this zone possible with this group makeup, if so I'm missing something. I realize the zerker needs to get 70 and better equipped but our guild has vanished so I don't see him raiding anytime soon. Any thoughts suggestions.
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Unread 07-13-2006, 07:07 PM   #2
Goonch

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Drop the 'lock, and add a druid for fast/group heals.

Group Mez, assist zerker and burn em all one at a time.  Some prefer killing adds first, some prefer killing the nameds first.  A lot of mobs AE through the mez so we tend to kill those first. 

Other than that other members should have max fire resists.

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Unread 07-14-2006, 12:53 AM   #3
Arvas

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''and almost all M1 except devitilize which is A3. ''.......
 
Another poster on these boards claming to have ''almost'' all Masters....
 
Do these drop like candy on every server but mine? Because in all the raids I have ever been on T5,T6,T7...I have seen 1 Brig Master drop EVER.....my guild has gotten one total ever.....its becoming almost a running joke among us...and its not just bad luck on my part its server wide...you have 3 choices for masters....1. Appeal for Mercy 2.Decietfulness 3.Vaunt....
 
I'm not saying that your not being truthfull...its just amazing hearing and seeing your statement posted by so many others....when options are so limited on my server

Message Edited by Arvas on 07-13-2006 01:55 PM

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Unread 07-14-2006, 02:53 AM   #4
The-Fourm-Pirate

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Brigand masters are pretty uncommon, the 3 crappy ones just pile up because nobody is paying 4p for one.

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Unread 07-14-2006, 03:34 AM   #5
Gyilok

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i dont think its possible with the mentioned setup, that group would have a hard time even if better equipped, a second healer is strongly advised there, not to mention a skilled lvl 70 tank being a must with all the legendary gear that can be aquired from kos instances, claymore quest line items (there is good enough legendary gear out there to have a tank easily above 5k miti solo)

even if you can clear all the zone with a lot of mezzing, i dont think you got a chance against the lvl 65 endmob

the zone is intended for the above average geared people, and this time, it actually might be true

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Unread 07-15-2006, 03:34 PM   #6
ibeo

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Arvas wrote:
''and almost all M1 except devitilize which is A3. ''.......
 
Another poster on these boards claming to have ''almost'' all Masters....
 
Do these drop like candy on every server but mine? Because in all the raids I have ever been on T5,T6,T7...I have seen 1 Brig Master drop EVER.....my guild has gotten one total ever.....its becoming almost a running joke among us...and its not just bad luck on my part its server wide...you have 3 choices for masters....1. Appeal for Mercy 2.Decietfulness 3.Vaunt....
 
I'm not saying that your not being truthfull...its just amazing hearing and seeing your statement posted by so many others....when options are so limited on my server

Message Edited by Arvas on 07-13-2006 01:55 PM


start paying attn to the channels alot of brig spells never make it to the market

 

 

(have all mine but the cross class ones) 

Message Edited by ibeo on 07-15-2006 04:35 AM

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Unread 07-17-2006, 05:08 PM   #7
Shidonya

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Arvas wrote:
''and almost all M1 except devitilize which is A3. ''.......
 
Another poster on these boards claming to have ''almost'' all Masters....
 
Do these drop like candy on every server but mine? Because in all the raids I have ever been on T5,T6,T7...I have seen 1 Brig Master drop EVER.....my guild has gotten one total ever.....its becoming almost a running joke among us...and its not just bad luck on my part its server wide...you have 3 choices for masters....1. Appeal for Mercy 2.Decietfulness 3.Vaunt....
 
I'm not saying that your not being truthfull...its just amazing hearing and seeing your statement posted by so many others....when options are so limited on my server

Message Edited by Arvas on 07-13-2006 01:55 PM



I'm not home to check but last I checked I had about 15 to 18 masters at t6 and t7 (usable ones). I only had to buy 3 of them the rest my guild gave to me since I was the only brigand in the guild. Infact I believe only ones I still need as master are Devitalize, Dauntless Advance and Subterfuge (just because it agrovates me to use this skill since it's broke - warlock will steal agro too fast for it to go off - so I've not invested in it). Of course I still use Ruthless Cunning but there is no master for it. Funny thing is Entangle was the first t7 master I got and I believe if I'm not mistaken it's pretty rare. Unfortunately guild went PvP so I'm a brig without a guild basically so masters will have to come from broker now.

p.s. I noticed you put that in all the raids you'd been on. Most of the masters did not come from raids maybe about 4 of them rest were from instance zones. We were a casual raiding guild so most nights groups would be out doing instances when I'd get these mailed to me.

Message Edited by Shidonya on 07-17-2006 06:25 AM

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Unread 07-17-2006, 05:28 PM   #8
Shidonya

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Thanks for the replies all looks like gonna have to run zerker through KoS a lot and hope we can get extremely lucky in zone for some named to die.
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Unread 07-17-2006, 07:52 PM   #9
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halls of fate has a few pretty good plate armor drops.
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Unread 07-18-2006, 12:33 AM   #10
Kegofbud

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I can't imagine trying to do this zone without 2 healers and a great tank.
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Unread 07-18-2006, 04:52 PM   #11
Wildfury77

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2 healers may not be necessary.....My experience suggests that a group that knows each other well adds a *7 man* if u know what I mean. Personally I prefer 1 good healer....a dirge and a monk/bruiser backing up a platetank with the other 2 slots being maxed melee DPS.My favorite group hasn't been to nizara yet but I doubt wether a group of Zerker;Monk;Dirge;Swashie;Brigand;Fury would struggle - i'll let u know shortly SMILEYAs for your group......You must lvl up your zerker and get him kitted up with HOF/Den/Vault and claymore items SMILEY Master spells will be needed too i'm afraid! SMILEYMax out all that DPS with the right items and masters and not much is going to like your burst dmg!!Also your coercer will need to be on top of his game!With a much improved tank, good crowd control and maxed out DPS I reckon it might be possible........P.S. To explain why i think 1 healer is sufficient:
  • A good dirge vastly boosts dmg output....CoB and has power regen
  • The Monk/Bruiser *2nd tank* can provide a big avoidance buff and increases haste/dps repectively. They can also take some of the dmg from the zerker......helping the healer
  • The buffs from zerker,dirge,monk and fury ALL massively ramp up the 2 melee scouts DPS ---->Net result is that the MOB/Named dies in a burst of melee damage before the tank goes down.

Message Edited by Wildfury77 on 07-18-2006 05:59 AM

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Unread 07-18-2006, 06:51 PM   #12
MilkToa

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Wildfury77 wrote:
2 healers may not be necessary.....My experience suggests that a group that knows each other well adds a *7 man* if u know what I mean. Personally I prefer 1 good healer....a dirge and a monk/bruiser backing up a platetank with the other 2 slots being maxed melee DPS.My favorite group hasn't been to nizara yet but I doubt wether a group of Zerker;Monk;Dirge;Swashie;Brigand;Fury would struggle - i'll let u know shortly SMILEYAs for your group......You must lvl up your zerker and get him kitted up with HOF/Den/Vault and claymore items SMILEY Master spells will be needed too i'm afraid! SMILEYMax out all that DPS with the right items and masters and not much is going to like your burst dmg!!Also your coercer will need to be on top of his game!With a much improved tank, good crowd control and maxed out DPS I reckon it might be possible........P.S. To explain why i think 1 healer is sufficient:
  • A good dirge vastly boosts dmg output....CoB and has power regen
  • The Monk/Bruiser *2nd tank* can provide a big avoidance buff and increases haste/dps repectively. They can also take some of the dmg from the zerker......helping the healer
  • The buffs from zerker,dirge,monk and fury ALL massively ramp up the 2 melee scouts DPS ---->Net result is that the MOB/Named dies in a burst of melee damage before the tank goes down.

Message Edited by Wildfury77 on 07-18-2006 05:59 AM


I don't think there's anyway you'll kill the final mob with that group - not sure you'll even make it that far. The final mob is orange so your tank is going to take some serious damage. I think this zone is going to require 2 healers for a while even though it's been toned down since the adventure pack was released.
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Unread 07-28-2006, 01:54 PM   #13
ibeo

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we did it when it first went live with:
sk, brig, fury, assas, defiler and coercer
 
if you were to pick perfect classes
i doubt this would be your setup
 
but it worked
 
 

Message Edited by ibeo on 07-28-2006 02:55 AM

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Unread 07-28-2006, 11:33 PM   #14
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there's the t7 offensive stance m1..at least it dropped for us on nek like last week
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Unread 07-29-2006, 01:37 AM   #15
ibeo

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aye the cross class spells are starting to pop up
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Unread 09-15-2006, 06:04 PM   #16
Shidonya

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After wearing out Nek 3 we've gone back to this zone to test our abilities. We've killed 3 named thus far with same group setup, only difference is I am Tanking it with stamina AA line. We're doing fairly well I believe considering we are still doing it with only one healer however, I'm curious what the trick is to the Named in the bladed barrier? After killing up to the floating named we decided we wanted to give that named mob a try so we went back down and put our herb in the pot and proceeded to zerg her till we were all naked except me.

The funny thing is, most of the deaths were suicide deaths to comeback with full mana. I think we fought this mob for over 30 minutes she just kept healing herself to full everytime we got her below 80% health. It wasn't a hard encounter we just kept ooping even with coercer. I myself was using mental breach which allowed me to never run out of power but the rest of the group kept running dry. So what is the trick with this mob we've drained her power to nill and yet she still heals or is something else healing her?

Message Edited by Shidonya on 09-15-2006 07:06 AM

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Unread 09-15-2006, 11:17 PM   #17
Tuna

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blade barrier chic... use herbs to unlock... we usually just burn her down fast... high dps groups tend to own her.
 
The Defiler and a mezzer are the two most important classes for the first 90% of this zone imho.  Wards are key to dealing with Flameclaw.  Other healer combo's can work (we have cleared to final named 3 times with fury/temp) but I like Fury/Shaman most.
 
Mezzing thru the zone simply makes the whole thing alot easier.  We have cleared all but the fire guy and the final mob without a mezzer but have never beaten the rest without one.
 
We are gonna try to change that tomorrow morning.  We are going in with Zerker, Dirge, Assassin, Warden, Defiler, Temp.  I know that this combination can beat the final encounter because it has on Crushbone... but not sure if it can get us there.  We shall see.
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Unread 09-15-2006, 11:19 PM   #18
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blargh... sorry shidonya... I didn't read your post fully...

That simply sounds bugged to me.  She usually heals a couple of times but she never heals to full and her heals rarely can keep up with the damage we are dealing.

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Unread 09-18-2006, 07:08 PM   #19
Shidonya

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Thanks we'll try it again zone was very buggy that night.
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Unread 09-18-2006, 07:42 PM   #20
FuzzBall

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I normally do it with a druid, a shammy, a pally and a coercer (only because we can never find an illy) as the backbone, and dps around them as you like but make sure that if its a warlock, that you pull the mobs a good distance away from the messer
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