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Unread 02-26-2005, 09:24 AM   #31
Damari

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I'd like to add that I believe theres a problem with strangling shot.  I have been using a shortbow with carbonite arrows since level 20.  I target a mob and use the CA, arrow fires, draws mobs attention and it attacks.  the error is that the shot does no damage and an error comes up saying the mob is out of range.
 
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Unread 02-27-2005, 04:51 AM   #32
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Another issue to add to the list, but possibly more for skills in general.
 
I just upgraded Evade from App something to Adept III.  The only change was a drop in the power requirement from 74 to 70.  OOOH!
 
I imagine Evade is just one skill on a long list that isn't effected by upgrades.
 
Is anyone compiling a list comparing App I, App IV, Adept I, and Adept III skills ?  It would be very beneficial as useless upgrades can get a bit expensive.
 
EDIT:  Oops, actually, it costs 83 instead of 74 power.  Same description otherwise.  It's also white to me.  Not sure what my app version was.

Message Edited by Gnef on 02-26-2005 05:09 PM

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Unread 02-28-2005, 03:49 AM   #33
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Gnef,
 
I was about to make my own adept3 evade, you didn't notice an increase in the hate reduction?
 
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Unread 02-28-2005, 06:41 PM   #34
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Assuming the examine of each spell is correct, there is no additional hate reduction.  It's still 18-30.
 
Does it seem any better forgetting the details provided in-game... I do remember being surprised a few times when evade worked after upgrading, but that may just have been someone hitting taunt as I hit evade.
 
If the descriptions are generally wrong, it would be good to know.
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Unread 03-02-2005, 08:46 PM   #35
ag

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Yeah... this isn't so good..You'd think there'd be a much larger improvement considering it's 14 levels later..
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Unread 03-02-2005, 10:10 PM   #36
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Early on I found a piece a copper and went through the work of having it turned into ink.
A short time later, a shiny new Pathfinding Adept III spell was produced and soon scribed.
 
The effect: Zero change.
My brigand runs no faster then any other scout class with pathfinding.
 
If certain spells are not meant to be upgraded, could it please be stated somewhere? and or the spells taken out of the recipe books?
 
There are so many other things I could have used that copper for. And now it seems wasted and I've lost on the benefits it could have produced elsewhere.
 
 

Message Edited by Whitekami on 03-02-2005 09:12 AM

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Unread 03-02-2005, 11:00 PM   #37
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agra wrote:You'd think there'd be a much larger improvement considering it's 14 levels later..
I would say that is a bug, and you should /bug, /feedback it in game
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Unread 03-02-2005, 11:25 PM   #38
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well Daring Advance Adept 1 gives 32 attack was it ? i got Master 1 copy of Daring Advance for an additional 2 attack over adept 1....  awesome! ;p
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Unread 03-03-2005, 12:03 AM   #39
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Chock up another useless upgrade - Snag (it was a mostly useless spell to begin with)
 
App 1 and Master I have the same effect with Master 1's HUGE advantage being that it requires more power
 
 
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Unread 03-09-2005, 11:00 PM   #40
ag

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Updated as per 20050308 patch. Please reply with corrections, if any.
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Unread 03-09-2005, 11:59 PM   #41
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agra wrote:
Yeah... this isn't so good..  [clipped picture - see below]

You'd think there'd be a much larger improvement considering it's 14 levels later..

I'm assuming (:smileytongue: ) you took the screenshot of both at skill 208?
You need to compare the upgrade at the level you first get it to the previous one when you first got it (i.e. @ skill 13SMILEY.
Note: I took my screenshot @ skill 150.

Comparing them when they were both relatively new (i.e. orange) nets a better improvement (debatable, heh):

  • Decrease Defense worse by 1
  • Increase P, C, and S improved by 3

You were 20 points above Mastery for Risky Advance and just at Required for Daring Advance.  Maybe when you are 20 points above Mastery for Daring Adance (i.e. 278, unobtainable), you will see even better improvements over Risky Advance SMILEY

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Unread 03-10-2005, 12:05 AM   #42
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To continue:
 
Since it seems that our Mastery skill of the previous art scales somewhat smoothly into the Required skill for the upgrade art (or close), why have any upgrade at all?  Why not just have the arts continue to scale throughout the Brigands levels?  I guess because it makes it look like we are getting new arts every so many levels :smileysad:
 
Either use only 1 art that scales throughout our levels, or give us significant upgrades!
 
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Message Edited by Kendera on 03-09-2005 02:51 PM

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Unread 03-10-2005, 12:05 AM   #43
ag

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Fair enough, but the Skill Mastery for Risky Advance is 188. The Min Skill for Daring Advance is 208. What happened to the four levels in between there?I wholeheartedly agree that at 188, your argument is valid, if the one skill picked up exactly where the other left off, numerically. But in this case, There's a 4 level gap of improvement that is "missing" from my perspective.I suspect (although I don't have a screenshot to prove it) that Daring Advance App3 would be exactly the same or worse than Risky Advance Adept 1.That's a skill 14 levels below me being the same (or better) than the skill I just got. To me, that is just wrong. SMILEY
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Unread 03-10-2005, 12:21 AM   #44
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I'm guessing that the previous art goes White at its' Mastery skill, and that it probably doesn't do any scaling after Mastery. I'm also guessing that it will go Gray not long after you get the upgrade.  That would account for the 20 skill points (i.e 4 levels), since at 208 (20 points above Mastery) it was still green.

See my post right above yours (probably as you were writing yours).  I agree that they should be better upgrades.

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Unread 03-10-2005, 11:49 PM   #45
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Rough skin str bonus and knave strenght bonus do not stack. Dunno if its bug or intended but well worth mentioning it here since i havent found anything from dev stating its how it should be
 
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Unread 03-14-2005, 04:26 AM   #46
Damari

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I noticed similar threads about this, but thought I'd put my experience in.
 
Cravens Walk.
 
Would be sneaking arround like a good brigand should and would see a potential mark.
Would open up with a bow attack, thus bringing me out of stealth mode.
While the furious mob would be charging to me, I can usually finiah a HO on it
If im lucky, maybe even another CA attack.
When the mob finally hits for the first time, bang! I've feigned death, the encounter is broken and the mob is re-healled.
 
I have bugged this ingame several times, but it is broke and needed to be added to the list.
 
Thxs
 
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Unread 03-15-2005, 08:29 PM   #47
ag

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Damari,I think what you're describing is a successfull feign. That's why the encounter is broken, because effectively, the encounter no longer has a target (you're "gone", from it's perspective).The new Craven Walk / Lurk is causing massive problems, there's no doubt. I'm not sure if there's a solution, to be honest.At this point, I'd rather see the skill broken (like it was for weeks) than the way it is now. Having to right-click-cancel Cower at the start of every fight because i'm taking AoE damage when trying to BushWhack is just a tad annoying.
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Unread 03-16-2005, 12:31 AM   #48
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One thing I would have liked to seen done differently is our level 50 fluff spell. Most classes at 50 get something that is special to their class. Shadowknights get a glowing red fire aura that cover one of their hands. Wardens get a swirling green aura surronding their avatar. Assassins get an awesome looking pulsating shadow effect. On the other hand Brigands get an effect that any character at level 1 with a few gold can emulate. Illusion: Ogre IMO is a pretty big let down for countless hours of work. It would have been nice to have something on par with the rest of the level 50 fluff spells. Just my opinion.
 
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Unread 03-17-2005, 12:17 PM   #49
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You people want to make me stay level 30 until everything is fixed =(
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Unread 03-22-2005, 11:15 AM   #50
ag

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Updated to reflect changes in the 20050321 patch. If you want something added I've missed from the patch, throw it here in the thread, and I'll put it in ASAP.
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Unread 03-22-2005, 12:48 PM   #51
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all combat arts have a decreased damage in description, my waylay has lost about 70 dmg from max, this was the most obvious, but also Subdue has lots about 50, going from 371 to 321 for example, maybe to get them nearer to the amounts you are actually hitting for, maybe not, only ruse has the same dmg indicated but that aint worth shet as we all know

to sum it all up there have been a lot of changes to our skills without any notice AGAIN

Message Edited by Gyilok on 03-21-2005 11:50 PM

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Unread 03-22-2005, 04:38 PM   #52
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Sap, the upgrade skill to Black Jack, seem to not be HO-active as Black Jack is. Just noticed it last night so i'm not sure if this was the case pre-patch also.
 
 
 

Message Edited by Andai on 03-22-2005 01:06 PM

Message Edited by Andai on 03-22-2005 01:06 PM

Message Edited by Andai on 03-22-2005 01:07 PM

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Unread 03-23-2005, 05:08 PM   #53
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Poison: There need to be fixed much. It cant be that brigands as dps class have to pay for poison which is fading 20 minutes after activation (possibly about ~100 procs).

As already mentioned on top of this thread most 40+ skills arent balanced in any case. The de-aggro plead for mercy works exaclty as pray for mercy (it deaggros the same value and i got both on adp 1, so this upgrade is completely useless).

If SOE implements Stealth Attacks for Brigands then we need Stealhs without FD-component to use them without problems. If you give use ruse then keep it work. Unlike to the Assassins who can easyly use their corresponding skill simply without going in FD.

I wrote a bunch of bug-repots since november last year but most of them are still not changed.

If SOE doesnt balance and fix this bad things in near future we see us in ANOTHER WORLD.

*bow and bye*

 

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Unread 03-27-2005, 11:35 PM   #54
ag

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updated the list, added a few new items. Brigands, please review and add any items you think require attention to this thread.
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Unread 03-29-2005, 10:19 AM   #55
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As of today (3/28/05) the Brigand combat art Forceful Negotiation is not working as intended or implied. It does do the stated damage to the target encounter but it does not increase the Agility of the caster for the duration of the effect. Would be nice to see this implemeted. Thanks and keep up the good work.

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Unread 03-29-2005, 11:26 AM   #56
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Fairlane wrote:

As of today (3/28/05) the Brigand combat art Forceful Negotiation is not working as intended or implied. It does do the stated damage to the target encounter but it does not increase the Agility of the caster for the duration of the effect. Would be nice to see this implemeted. Thanks and keep up the good work.

-Cheeb of Neriak




it does, it just does not stack with aegis, or whatever selfbuff you have on
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Unread 04-01-2005, 05:38 AM   #57
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Hopefully, the change on test will make it live for Knave and Rough skin, apparently the strength buffs will now stack.
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Unread 04-04-2005, 10:45 PM   #58
ag

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Added three new issues.. if anyone has found any more HO completions that don't "fire" from non-damaging arts, please post them.
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Unread 04-04-2005, 11:38 PM   #59
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HOs that don't activate:

Any of our AoE skills (30 training one, forceful negotiation, etc.) will not complete ringing blow, but they will complete swindlers luck.  I have never had a chance to test it on Bravo's Dance.

Ruse will not complete either HOs (haven't tried Bravo's Dance).  It acts as it completes both swindlers luck and ringing blow, but it does not do any damage.

Scout/Fighter - Luck's Bite will not do any damage to the mob if you use a buff with the hood icon (i.e. knave).  If you use an attack with the hood icon (sap) it will do the damage to the mob.

Also, Blackjack had the sword icon and its upgrade Sap has a hood icon.

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Unread 04-05-2005, 02:37 PM   #60
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Dtrick wrote:

Also, Blackjack had the sword icon and its upgrade Sap has a hood icon.



Thank you so much Dtrick, that would explain the problem i posted about a few posts up.
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