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#31 |
Join Date: Jan 2005
Posts: 71
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![]() back to the thread topic troub ranger ranger conj conj coercer maybe cuz their sic dps boost and haste you dont have to worry about a healer cuz no1 jousts. hoopdee
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#32 |
General
Join Date: Jan 2005
Posts: 897
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![]() just for some variety Troubie Conj Necro Warlock Wizzy Coercer Both Conj and Necro with their fire pets out..... OMG this would rock |
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#33 |
Loremaster
Join Date: Feb 2005
Posts: 51
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![]() that must be a weak illu... my alt illu (at lvl 45) buffs atkspeed by 48% (master1) and its not the final one.. u get another one at lvl 57(?) witch buffs 67%atkspeed ftw
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#34 |
Join Date: Sep 2005
Posts: 130
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No I didn't ignore the -56 (times 7 I think), that was added in. The 35% DPS was hard to figure into numbers and I didn't figure anything like that from Brigands also. I was comparing straight debuff numbers and I included everything listed. Now, if you can figure out how to list 35% DPS as pure debuff numbers so that it's consistent among all mobs, go for it. Calculate it yourself if you don't like my numbers. They are pretty darn close. Even if you got EXACT, there would still be a HUGE difference. Actually, Lung Puncture is very useful. When used, the MT is taking a lot less damage than without it. If the MT is taking 5k or so without it, when I put it on, they take about 3k or so. That helps a LOT. 35% DPS is not bad. All the others are soso and other classes can do better. Message Edited by Successer on 02-02-200601:47 PM |
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#35 |
Loremaster
Join Date: Nov 2004
Posts: 81
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To REALLY get back to the original questions . . . as a Swashie I haven't found much use for group attack-related buffs. Oh, they would help increase my DPS . . . help me right to certain death lol. All of my aggro reducers are M1, as are all of my main combat arts. The 2 or 3 CA's that aren't are Adept 3. I can *absolutely* draw aggro at any time - without anyone else's buffs - unless I have some near-zero-dps-toon (some fighters, enchanters, bards, 24th-slot-fill-toon, or in a pinch even a healer) in the group so I can dump 23% of my hate. That's my personal top priority. And that's why the DPSers are often left without buffers. Buffing them is often useless since if they are well-tooned they likely already exceed the capability of the MT to generate aggro. So, if you are posting low numbers because you draw aggro, your MT is really bad, and attack-buffs won't help you. If you are just posting low numbers, then you are either not-well-equipped or not playing your Toon for max-DPS. So, my ideal DPS group is one that can minimize my hate generation, and I'm sure the other DPS-types feel the same way. That's the most effective way to increase our actual DPS. I guess that makes the Troub (Alin's Tranquil Serenade) or the Pally (Amends) the Swashy's best friend.
Message Edited by Twobox on 02-13-200612:05 AM Message Edited by Twobox on 02-13-200612:47 PM |
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#36 |
Loremaster
Join Date: Nov 2004
Posts: 964
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![]() I actually had a question related to this. Last night I took my Swash on his first raid (Spirits of the Lost), I'm 53, MT was a 60 Guardian. I was in a DPS group with a Dirge and a Zerker, both had their melee buffs up. I started off using Adeste's and another debuff poison (I think pierce/crush) with no swarthy diversion, and I began to notice that I was pulling aggro a lot more than usual. I quickly learned that ID would be an almost instant aggro pull (used it at 10% and the mob turned on me right as it died), and using more than one or two CAs per fight continually would also pull aggro, even with Evade.Eventually we got up to one mob, I was just autoattacking and using three CAs on a loop with evades, after my second evade refresh the mob turned on me, I hit shadow slip and it flipped over to a monk, the monk feigned and it turned back to me. This seemed nuts after I had ditched all that aggro, so I ended up finishing out the raid with no DPS poison and using auto-attack and using a very, very limited CA rotation. I also put Swarthy on the healer after that, but I was nervous about doing too much damage and getting people [Removed for Content], so I just did that limited rotation. Needless to say, this wasn't terribly satisfying.I was wondering if any of this was due to the group setup and if anyone's used similar setups before without yoinking aggro. At this point I can't imagine using ID at all except to burn down a mob at the end. |
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#37 |
General
Join Date: Jan 2005
Posts: 897
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![]() To make a full assessment of this I would need to know what level your detaunts are at, what level the tanks taunts are at and what you group was and what the MT group was, just on the info given though, I would seriously look at the tanks ability. If you dropped slip, and it went to another toon, then back to you, the tank didn't have much aggro up. |
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#38 |
General
Join Date: Nov 2004
Posts: 154
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![]() If you're looking at a dps group, I'd go with bruiser, zerker, swashy, fury, dirge, and probably a brigand or assassin. The fury mainly for the fae fire line. Group melee proc that deals ~120ish damage every hit for 3 hits for everyone in group. With the inq though, I wonder if the +dps increase is more than the fae line overall for the fury. . . |
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#39 |
General
Join Date: Nov 2004
Posts: 43
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Blatent Lies. At level 45 your Haste spell is level 34 Celerity which at Master 2 only buffs attack speed for 42%. At level 48 you get Legerity, our latest haste buff, which at Adept3 buffs for 49%, i believe its 52% at Master 1. On the Subject, our DPS Group used to be purely mage based plus a Ranger. Ranger Illusionist Wizard Conjuror Warlock Wizard (Sometimes a Fury) Our Wizards and Warlock are greatly helped by Transient Sentiment line which raises INT astronomically and also increases Spell level and Focus. Warlocks also have a +5 Level Spell buff. The Ranger's procs would go nuts from Dynamism and INT buffs, plus haste. Im not too sure if this was ideal but our Raid had superb DPS. Our MT Group consisted of: 1 Tank (Guardian) 1 Tank Buffer (Paladin) 3 Healers (Fury, Warden, Defilar) 1 MT Regen/Buffs (Dirge) Our Tank would easily get more than 10K hit points and insane Mitigation/Resists.
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