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#61 |
Loremaster
Join Date: Dec 2004
Posts: 187
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![]() The gods kind of had their 'reset' buttons pressed so it would not be shocking for them to seek the assistance of an eager god want-to-be to get their agendas rolling.
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#62 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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![]() Nah man. The whole Solusek Ro Elddar Forest thing. He kinda did that out of boredom and stuff.
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#63 |
General
Join Date: Nov 2004
Posts: 387
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Either way, I'm really interested in finding out where this Peacock club with its "vistors" will be going. With all the vampires making deals and such as well.
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___________________ Retired Cleric of The Spires of Innoruuk Your life is in our hands |
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#64 |
Loremaster
Join Date: Dec 2004
Posts: 187
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![]() After learning about the Enlightened Thinkers and how they will come for you when you are needed my guess is that it will be the LDoN of EQ2... "This is just one of our many locations in the world,,,," or something like that is spoken by a NPC in there The really weird thing is that Christoph views the Peacock club as a force of evil but the NPC’s in there seemingly fight evil despite some of them being ‘evil’ races. Just seems to be way to in line with LDoN for it not to evolve into the EQ2 version of it.
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#65 |
Loremaster
Join Date: Jan 2005
Posts: 616
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Forgive my ignorance, but I never played EQ1. LDoN?
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#66 |
Loremaster
Join Date: Dec 2004
Location: Emerald Server
Posts: 525
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![]() Lost Dungeons of Norrath. It was an expansion that added a point system and slots in to armor/weapons so we could add gems (Powerful gems). You would get a group together and head in to an instance zone. You would have an objective and it would be timed. Very few people, when it started, liked going in to the Guk zone, even fewer liked the MM zone. One person messing up would pretty much mean the group failed. Between lvl 20 and 30, you would basically get a level an instance. I miss that expansion. |
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#67 |
Loremaster
Join Date: Oct 2005
Posts: 848
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I used to love Guk and MM LDoNs-I hated boring click-kill-rinse-repeat exping and those dungeons early on in the expansion were alot of dangerous fun. Reminds me of the old days of Ik'kinz and Yxxta before they made them easier to get into and survive in.
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#68 |
General
Join Date: Nov 2004
Posts: 387
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![]() Exactly how to you pronounce Yxxta? rofl I quit EQ1 right after LDoN came out.
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___________________ Retired Cleric of The Spires of Innoruuk Your life is in our hands |
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#69 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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![]() Yicksta
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#70 |
Loremaster
Join Date: Oct 2005
Posts: 848
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I always say it as "yex-sta", but have no idea if that's right or wrong according to SoE. The people I always played with used the same pronunciation, so that's all that I needed. "That zone below Kod-Taz" used to work, too. Good exp, especially just above the temple-spent alot of time there farming meldstones and exp back in the day.
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#71 |
Loremaster
Join Date: Dec 2004
Posts: 368
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![]() more info from the peacock tavern : Linyen : Hail Fiddy of Rivergate Fiddy : Yes? What can I help you with? Linyen : Are you related to the legendary Fiddy Bobick of Rivervale? Fiddy : Umm... Fiddy Bobick... No, no, no. Ummm... Fiddy Bobick lived centuries ago. Hah! How could I possibly be THE Fiddy Bobick? That is ludicrous! Right? Linyen : *looks to the dolls fighting on the table* Why are they named Lucan and Antonius? Fiddy : After I found the little moppets and brought them to life, I had to name them of course. Why not name them after a few of my old adventuring associates from the past... I mean...not mine. That would be impossible. ========================= More hints as to some kind of time travel happening. Message Edited by Lleinen on 01-17-200612:02 AM |
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#72 |
Loremaster
Join Date: Dec 2004
Posts: 760
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![]() After reading the new lore on the EQ1 Prophecy of Ro page today (reposted below), I had a new theory that might explain a lot about what's happening with both Mayong Mistmoore and the Desert of Ro. The gods have returned and the mortal realm shifts with their influence. But a new presence walking among the gods - a malevolent force that was released into godhood by the follies of mortals. Unbound by the laws of the pantheon, it leaves corruption in its wake and threatens to bring the entire pantheon crumbling down. The only hope for Norrath hangs on the very mortals who have unleashed this upheaval. They may be the only ones with a chance of stopping it. In Freeport, Druzzil has opened a portal within the Academy of Arcane Science to her home plane. The city, already strained politically, falls into chaos and power struggles as fanatics cry that the end is near. Rallos Zek, learning of Druzzil's actions, resolves to guide Norrathians to the Plane of Rage. His daughter, Sullon Zek, the demigod of Rage, has been overtaken by the very rage she grants to mortals. Confined to a tower within her realm, she unleashes her fury upon her realm. Can intrepid mortals bring a balance to the chaos of her realm and restore Sullon? The nature god Tunare, having lost her Chosen, has a growing sense of foreboding. She, too, has heard of Druzzil’s efforts and now joins the fight against the threat. Her plan is bold but, as even Tunare herself admits, problematic. She intends to revive the ancient knowledge of her now-extinct first children, the Elddar elves. To do so, she calls upon Druzzil and Karana, the god of storms, for assistance. Karana sends great winds across the deserts of Ro to uncover the lost center of power of the Elddar elves, the palace of Takish-Hiz. Its walls and petrified gardens uncovered, Druzzil then manipulates time and space to provide Norrathians with passage into Takish-Hiz of Old, so they may learn from the most ancient race of elves and return that great knowledge to Norrath. Though the gods have returned, time is short and the future of Norrath lies once again in the hands of mortals! It doesn't take a genius to work out that the "malevolent force" that the lore mentions is Mayong. It's obvious without poking around on EQ1's forums for dev feedback (which there is, a lot of it). Another point to consider is that Druzzil is messing around with time and space again. I need to establish a few points before I start explaining my theory.
Here is what I think is going on.
Message Edited by Astralmage on 01-31-200608:20 AM |
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#73 |
Loremaster
Join Date: Nov 2004
Posts: 388
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![]() I have to post up some screens of lore from the Peacock club, but the D'morte's already were vampires before Malkonis, Dimion and others discovered the Ewer. It will shed a bit of interesting light on things, but the thing is, the change was gradual. The Ewer did grant eternal life, but it was in the end eternal unlife. Godking Anuk and all his servants are undead, one and all. Now there ARE hints of a ''threat from Faydwer'', of people interested in the Ewer. When I get home today I will post up a crapload of screens about it. Geburia, send me a tell in game and I may be able to get you into the Peacock club as it is post peacock quest and you can speak to some interesting individuals.
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![]() Solufein Alastrarran |
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#74 |
Join Date: Nov 2004
Posts: 105
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About a post a few messages back, I think it would be easier to have a host body than project an astral image of your self. The more powerfull the person is physicaly the easier for you, the more powerfull mentaly the harder.
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#75 |
Loremaster
Join Date: Mar 2005
Posts: 61
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#76 |
Join Date: Nov 2004
Posts: 105
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just noticed on the epic side of silent city, there are robotic gaurdian snakes, any lore on the different gaurdians of this city?
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#77 |
Loremaster
Join Date: Dec 2004
Location: Cheeseland, USA
Posts: 14,919
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![]() Silent City isn't the only place these mechanical cobras show up. That one Djinn's lamp on Pirate's Perch in Sinking Sands has one too. No information behind where they came from.
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