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Unread 05-04-2005, 09:46 PM   #1
Banditman

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In reviewing the sub-Class specific changes in LU #8, check it out:

Brigand changes:

- Snarl will once again affect all members of an encounter.

 

Fury changes:

- Ferocity of the Eel's description now correctly indicates that it adds crushing damage over time rather than increasing the target's crushing skill.

 

Guardian changes:

- Iron Conviction will now improve as it is upgraded.

- Slate's Steely Resolve now lasts for 15 minutes.

 

Illusionist changes:

- Esida's Chromatic Deluge, Chromatic Storm, and Cerebral Tempest now provide a stifle effect.

 

Inquisitor changes:

- Conversion of the Soul will now heal more damage on a resurrected character than Reforming Soul.

- Dogmatic Healing and Intolerant Healing will now cast their haste effect on the target rather than the caster.

- Acts of Belief and Acts of Faith will now proc 5 times instead of 1.

- Unholy Fear should now have a more appropriate visual.

 

Monk changes:

- Goran's Slumbering Dragon can now be used in the same Heroic Opportunities as Swooping Dragon.

- Spider Stance will now provide a greater attack speed bonus as it is upgraded.

 

Mystic changes:

- Shadowy Attendants will no longer melee attack NPCs if they are hit with an AoE spell.

 

Paladin changes:

- Holy Sunder now requires a two-handed weapon to be cast, as described.

 

Predator changes:

- Blade Flurry will now only affect members of the targeted encounter.

 

Templar changes:

- Resurrect will now heal more damage on a resurrected character than Battle's Reprieve.

- Involuntary Healer and Involuntary Curate's healing effects should now work correctly.

 

Warden changes:

- Nature's Caress no longer has a fuel cost.


Mystics are the only sub-Class who actually had something taken away.  Truth is sometimes stranger than fiction.

Hey, I realize that the DPS an aggro'ed badger contributes was completely meaningless.  Yea, I realize that the badger only lasts 30 seconds.  Certainly, I acknowledge that the badger rarely even got hit in a manner which would trigger his melee abilities.

But (*@#.  Once again, the appearance is one of looking for a way to weaken an already weak class further.

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Unread 05-04-2005, 10:53 PM   #2
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So..... DDO looks pretty nice.
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Unread 05-04-2005, 11:45 PM   #3
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Dungeons and Dragons Online ?  Link ?
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Unread 05-05-2005, 12:09 AM   #4
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Banditman wrote:Dungeons and Dragons Online ?  Link ?
Offical Website is here.This movie shows the graphics and gameplay of DDO that is slated for release in 2nd half of 2005. Notice the unique combat system.movie trailerSome of these videos have short commercials before them.Gameplay footage 1 - running around town.Gameplay footage 2 - breaking stuff.
Gameplay footage 3 - Cleric: flamestrike and turn undead.Gameplay footage 4 - fight with a scorpion dryder.Gameplay footage 5 - dungeon puzzle.Gameplay footage 6 - traps can hurt enemies too.Gameplay footage 7 - dungeon traps.Gameplay footage 8 - fight with either a giant or construct. Gameplay footage 9 - rouge: forest fight. Gameplay footage 10 - manually dodging to avoid being hit. Gameplay footage 11 - wizard or sorcerer: laying the smackdown on a giant. Gameplay footage 12 - wizard or sorcerer: laying the smackdown on a group of mobs.

Message Edited by disrupt on 05-04-2005 01:43 PM

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Unread 05-05-2005, 12:12 AM   #5
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I suppose Bandit, it always has to get worse before it gets better? right? I agree, it's a little disconcerting their 'fixes' don't solve anything but drive a wedge further between them and their players.What scares me more than anything is that if priest changes and combat changes are going in together, and only once the combat changes go in why we don't see at least some level of priest changes in test notes. Either they're going to takes months to make the changes, or they're only going to take time on combat and then rush in some 'percieved' healing changes, which given the trend will only short change Shamans.edit: on a side note I started a crusader, and it's pretty impressive what a fighter can do for a party that has wards.

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Unread 05-05-2005, 12:13 AM   #6
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These are the IGN Pre-E3 screenshots released 5/2/05. Purdy!

Message Edited by disrupt on 05-04-2005 01:14 PM

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Unread 05-05-2005, 05:44 AM   #7
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I completely forgot about DDO.....but lately Ive had an eye on Guild Wars at least as something to do a few nights a week. Looks very interesting.
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Unread 05-05-2005, 06:28 AM   #8
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For anyone who's on Guild Wars, I'll be on Mystique Rouge or Elle Bloodwish, look me up.
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Unread 05-05-2005, 10:47 AM   #9
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Hmm, that drider shot really piqued my interest.

If their graphic design dept uses some of the other artwork from the original MMI and MMII as a basis, I will have to take a look just for nostalgias sake.

 

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Unread 05-05-2005, 02:01 PM   #10
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What will becomes earlier? priest balancing or DDO release?

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Unread 05-05-2005, 07:25 PM   #11
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Level 50 mystic here.
Canceled account 2 weeks ago. Had some time left on account so still can post.
Tried WoW. And [expletive ninja'd by Faarbot] I am having an absolute BLAST!
It hell of a game.
Ever since I started i logged to EQ2 once just to tell my friends to switch asap.
I cant absolutly see ONE thing that would be superior in EQ2.
 
Oh well if you are in EU see ya maybe on Bloodfeather realm.
Oteb 50 mystic Crushbone (very retired)
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For The HORDE!
 
 
btw WarCRAFT game about QUESTING, EverQUEST game about CRAFTING..
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Unread 05-05-2005, 08:16 PM   #12
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Oteb wrote:
 
 
btw WarCRAFT game about QUESTING, EverQUEST game about CRAFTING..



Thats the funniest thing I have heard all week!!!!
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Unread 05-05-2005, 08:21 PM   #13
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Oteb wrote:
Level 50 mystic here.
Canceled account 2 weeks ago. Had some time left on account so still can post.
Tried WoW. And [expletive ninja'd by Faarbot] I am having an absolute BLAST!
It hell of a game.
Ever since I started i logged to EQ2 once just to tell my friends to switch asap.
I cant absolutly see ONE thing that would be superior in EQ2.
 
Oh well if you are in EU see ya maybe on Bloodfeather realm.
Oteb 50 mystic Crushbone (very retired)
Oteb 25 shaman Bloodfeather realm
 
For The HORDE!
 
 
btw WarCRAFT game about QUESTING, EverQUEST game about CRAFTING..


Hehe same here Oteb.  I cancelled EQ2 on Monday.  I was kind of sad because I had high hopes for EQ2, after playing EQ1 for 4+ years.  I played both EQ2 and WoW in Beta, and quite frankly I liked the feel of EQ2 more, mostly because I prefered the graphics, sound, combat animations and immersion.  But I realized this weekend that SoE just plain did a bad job with implementation.  The game is definately suffering from their decision to rush it to the shelves to beat WoW to the punch.  Having to revamp the entire combat and spell system this late in the game is sad.  I'd been feeling this way for awhile now, but the Haze nerf was the proverbial straw for me.  It wasn't the nerf itself that upset me, but the way they handled it.  It just made me realize that the developers just don't get it, and probably never will.  So in the end I decided to move on.  SoE lost a long time customer.

I bought WoW on Friday and Oteb is right ... it's a very fun game.  It's not everything I would look for in a MMOG, but I can't deny the fact that it's extremely fun.  It's also nice to know that since leveling is more forgiving in WoW, I can try different race/class combinations and go through a whole new set quests.  I think replayability in EQ2 is badly hurt by the fact that if you start another character of the same faction, you go through the same exact quests that you did before.  /yawn  EQ2 really should have made a separate city for each race so rolling up a new race meant exploring a whole new series of quests.  I tried to roll a couple new characters after the Haze nerf and I was terribly bored.  I guess that was the beginning of the end for me.

Anyhoo, good luck my fellow Mystics.  I do truely hope you get the attention the class deserves sooner rather than later.

 

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Unread 05-05-2005, 08:35 PM   #14
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Well ya actually spell animations are better in eq2.
But as for immersion WoW wins hands down. World is seemless. No silly zoning, when you take a ship you sail it, when you take a zeppelin you fly it. And not just appear in a different place.
I am playing a tauren. And [expletive ninja'd by Faarbot] straight i was really impressed when i saw a hometown of orcs. Different part of world different architecture etc. Same for all forsaken cities and trolls. Its much more immersive than EQ qeynos where by level 9 you know whole hometown which pretty much look alike (well maybe bauble is a tad different)
Not to mention no access quests. If you stumble upon another zone that is too high level there is no gate that wont let you pass. You just cross some mountain pass and get ganked by mobs on other side.
Enuff of this. gotta finish work and head home to wipe some alliance in ashenvale
 
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Unread 05-05-2005, 09:33 PM   #15
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I guess I should explain what I mean by immersion.  In EQ1 and in EQ2 (moreso in EQ1) I played exclusively in the 1st person.  Playing in 1st person adds an element of attachment to your character.  Where it appears as if it's you exploring the world and you're viewing the world with your own eyes.  WoW is game more suited to be played in the 3rd person, where a player moves their character around the world rather than the illusion of actually being in the world.  Sure you can play WoW in 1st person, but everything seems too close and it's a bit awkward.  I'm sure people have different viewpoints on 1st person vs. 3rd person, but I find playing a MMOG in the 1st person much more enjoyable.

I agree with you about the seemless world though.  The only time you really "zone" in WoW is when zoning into an instance, which does go along way to add depth and size to the world IMO.

 

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Unread 05-05-2005, 10:36 PM   #16
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DDO isn't really "MMOG", is it? I thought it was a ... in-between game, sort of like a cross between an MMOG and NWN (i.e. a couple hundred players per "server"). /shrug Anyway, yeah, taking that awesome badger DPS out strikes me as "something that had to be done, regardless of other changes". SMILEY
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Unread 05-05-2005, 10:52 PM   #17
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Somewhere in the fourms Turbine posted they were planning on soft capping the servers at around 1000 players each because they want the players to have the feel of a small community. Everyone knows (or at least knows of) everyone.
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Unread 05-06-2005, 12:40 AM   #18
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Oteb wrote:
I cant absolutly see ONE thing that would be superior in EQ2.
 

Most of the dip[expletive ninja'd by Faarbot]s went to play WOW...thats one.
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Unread 05-06-2005, 07:50 PM   #19
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Sildaan wrote:


Oteb wrote:

I cant absolutly see ONE thing that would be superior in EQ2.
 


Most of the dip[expletive ninja'd by Faarbot]s went to play WOW...thats one.



Wow that's a broad generalization.  I guess that makes me a dip[expletive ninja'd by Faarbot] then eh?

 

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Unread 05-06-2005, 09:49 PM   #20
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Yeah, the badger DPS nerf was the last straw for me. It was the last thing I was having fun with. ATM my 50 Mystic and all my others are just sitting in crafting zones while I push the button over and over as I play GuildWars.

If your in GW look me up.

Guild: One Soul

Sebastian Kee (W/El)
Maiko Kee (R/Nec)
Monk Kee (hehe) (Mo/Me)

Probably will keep playing this once the expansion comes out since I like to quest. But once you hit 50 and get all the items it's just boring to farm over and over for gold you really never need. DDO looks interesting as well though. If there was a DAoC 2 .. man I would be all over it!!

Message Edited by ChristopherKee on 05-06-2005 01:51 PM

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Unread 05-06-2005, 10:20 PM   #21
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Well...  on one side I agree with you all that Mystics are lesser healer class, or a lesser class if you really wanna look on the negative side. BUT I would never change game to WoW or GW cause I just never liked them. Ive played both. GW during some free beta weekends and WoW for about 15 levels as an orc and a nightelf. GW wasnt my thing cause it felt too much like diablo 2 and less like a mmorpg. You didnt even care to get to learn anyone cause most the time (as I felt it anyway) you would play on your own anyway and when you did play with someone else it was just a competition on who would kill the most creatures or loot the most stuff. In short... I didnt like it.

WoW on the other hand felt even more repetative than EQ2. The worlds felt really really small, especially as the nightelf. Felt like I was running around in a ceramic fishbowl with no windows to the outer world. Im not a solo player either so that side of the game got boring fast. 15 levels of soloing... sure it was faster but still as boring as soloing is.

No imho EQ2 has still got alot that I like but I more and more often catch myself dreaming myself back to the beginning of the EQ1 era. All the excitement, all the zones (no accessquests !!!!)  all the lvl 30-35 giants/griffons that romed the newbie areas (EC/WC comes to mind) and killed everyone atleast once hehe. And another side of EQ1 that I truly loved was the way you could play Evil there. I played a necro up to lvl 56 and boy I really got a feeling of beeing evil *grin*. Gaining levels by killing innocent farmers/hermits(!) fishermen, Bards(roar!!!) etc...  I had only 2 cities I could enter cause of bad faction and I LOVED it !  Since I was an erudite I had to wait until I got to level 8 to get out of Odus (Gather Shadows gained at lvl SMILEY so I could sneak through Qeynos and out into the big world outside. Man the adrenaline was pumping back then.

Beeing evil in EQ2 is just a place to call home (oh your evil, well have a drink and hows freeport this time of year ? *sigh* )  "Not an enemy" from EQ2 comes to mind. I tried to wreck havoc in North Qeynos with my bruiser by killing off the merchants and all I got was "Not an enemy!"  What the hell do you mean ?  Im evil and Im in Qeynos for crying out loud. They are ALL enemies there, arent they ?

Well to cut this short...  Of all the mmorpgs out there I could see myself "quiting" too is still going back to EQ1.

*nuff said*

/Anganthyr, 33 Mystic.

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Unread 05-08-2005, 09:29 PM   #22
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Sildaan wrote:


Oteb wrote:

I cant absolutly see ONE thing that would be superior in EQ2.
 


Most of the dip[expletive ninja'd by Faarbot]s went to play WOW...thats one.



Hehe how did you figure? Are you some mmonazi and everyone playing other game than yourself is a dip[expletive ninja'd by Faarbot]?
I just grew horribly tired of EQ2. The game was more frustrating than fun. Now in WoW i am enjoying every minute of playing. I have to actually pick between many fun thing to do as opposed to desperatly seeking an enjoyable thing to do in EQ2.
Oh and let me correct myself. I dont see one thing that is important to me that would be superior in EQ2. World design, balance, model variety, humor, pace, ammount of timesinks (or rather lack of them), integrity of gameworld, server uptimes, customization of character. The are things that matter most for me. And imo WoW has and upper hand in all of them
 
One example on model variety. So far i didnt see another leather armor wearing character or even another shaman that would look simmilar to mine. While in EQ2 thruout all tiers I looked almost the same as all other scouts mystics defilers in that given tier. In wow i use my shield just bc it looks cool. even tho i have 2 other shields with better stats. No choice like this in EQ2. where all bucklers are practically the same. They are all made with same model. Just with little variance in texture for rare shields. (only exception is sbs buckler version. But then sbs buckler looks same as sbs kite version...)
 
Anyway remember ya all to hold your torches high so templars can see who they are healing.

Message Edited by Oteb on 05-08-2005 10:39 PM

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Unread 05-13-2005, 04:13 PM   #23
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Homjak wrote:

What will becomes earlier? priest balancing or DDO release?


And that could be it for me and EQ2.  It's a shame - I played EQ1 for 5 years and, on the whole, was very happy.  I'm a big fan - but I'm sure I'm not alone in finding EQ2 an irritating, frustrating experience currently and for some time.
 
I think EQ2 is a great game, but for me (and most mystics, I think) it's flawed in so many ways such that it seriously detracts from the whole experience.  Personally, it's been annoying for some time, but far from unbearable - now? *shrug* I don't play very often (spend more time on the XBox) and I'll be looking at DDO and other games to get my MMO fix.
 
It's a shame, really.  I guess SOE, as a whole, are happy with a less demanding, smaller player-base.  I'd be fooling myself to think EQ2 will 'fail' without players like me, but, good grief, if EQ1 could keep me coming back regularly for 5 years, they are missing out on a lot of revenue if us 'demanding' players drift away.
 
The last few months as a mystic have left a bad taste in my mouth that isn't going away.  For want of some more effort in communication and more effort in fixing mistakes I'm going to drift off and find something else less frustrating to play.  I'm not saying the current staff having done all they can, maybe they need more staff, but it's not my place to worry about their problems - all I can do is express my concerns here and, ultimately, cancel subscription.
 
I don't have much hope left.
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Unread 05-13-2005, 06:57 PM   #24
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Since this thread has been hijacked by alternatives to EQII, I'll join in.  DDO is definitely high on my list of games to watch - I've long looked for a game that went beyond the traditional hack and slash in favor of some finesse and strategy.  I beta'd both Wow and GW and wasn't overwhelmed by either.  However, I'm curious if those playing the games since they've gone gold find them more engaging that EQII.
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Unread 05-13-2005, 08:29 PM   #25
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WoW is just . . . bad.  I mean, it's well done, yes, but it really is too cartoony.  Nothing about it is enticing. GW was a LOT better back in early beta.  I was slowly turned off by the game as it got closer and closer to release. DS2 might be ok . . . but right now it doesn't look a "clean" as the original. DDO looks promising. Vanguard looks promising.
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