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#1 |
Loremaster
Join Date: Sep 2006
Posts: 40
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Okay so I was playing on my 26 fury, app 1 root, yea never bothered to upgrade since eof, never play this toon. I checked and saw its a 17.5second duration and 5% chance to break, uber! Um except its not lasting 17.5 seconds and im not doing a single point of damage, de-threat, or debuffs. Its just ENDING with 10 seconds or so lerft, it varies..... anyone else getting this? Earthen roots is the name I think.
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#2 |
Lord
Join Date: Feb 2006
Posts: 102
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I think that mobs have a "chance" to break a root every second even if you not doing anything to them. This should be a check against subjugation skill. If it is breaking a lot, you might work on subjugation skill a little and avoid dots.
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#3 |
Champion
Join Date: Jan 2007
Posts: 24
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Hehe, so you just root, and watch, and count how long it lasts? :smileytongue: But um, Apprentice 1 prolly doesnt help anything. Also, if your Subjucation (sp?) is low that prolly affects it also. At level 70, my Adept 3 root breaks all the time, mainly just cuz Furys use a lot of DoTs when we fight, and each time target takes damage it has time to break root. Message Edited by Myrjin on 02-03-2007 11:05 PM |
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#4 |
Lord
Join Date: Feb 2006
Posts: 125
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I just reactivated like a week ago, from back in the olden days pre EoF. so far, the root seems awesome-o to me. You just ad3 it up, root, snare, then dot/nuke away. When the root breaks, snare is still there. Which in PvE should give you time to re-root. Rinse and repeat and you can drop nameds with ez.
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#5 |
Loremaster
Join Date: Jan 2006
Posts: 491
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![]() OK, there are a lot of things contributing to this, most of which can be improved. Firstly, there is a periodic (every 1 second or 3 seconds or soemthing) for it to break. Secondly, any time it is damaged there's another chance for it to break, so landing one DoT on it means it will check for a break each tick of the DoT. Thirdly, it's checked against your Subjugation skill, so if that isn't maxxed, then there is a higher chance for it to break on each of those occasions. Fourthly, the quality of the spell matters, so upgrading it to Adept 1, Adept 3 or Master 1 really helps your chances as each time a check is made to determine whether it breaks, the better spell quality means it's checked against a lower % chance to break. Fifthly, it can be cured away ... nothing you can really do about that one though. Those 5 things definitely factor into when your root actually breaks. Also, I think there is a skill your opponent has that determines whether the spell lands and can increase his chance to break it ... not sure about that one, but I *think* it may be your opponents Magic Resistance. If so, debuffing his magic resistance can improve your chances of keeping him rooted. Message Edited by Radigazt on 02-04-2007 09:28 PM |
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#6 |
Lord
Join Date: Feb 2006
Posts: 125
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to add on to what he just said. I tend to stand at max distance, start with a thunderbolt, with the root queued. Then followed by the snare, plus dots. That way the innitial burst damage isn't held against the root. At ad3 at lvl70 with over max sub, I have no problem holding a 68^^^ heroic for almost the entire root time. And when it breaks, I'm far enough away the root breaks, but snare is still there, so I can re reroot, back up, heal what they did do to me. and re-apply as neccessary. Root is what furies have been lacking since release. imo it makes us better then wardens. It's all they really had on us. With our roots we can solo the same stuff they did. (PvE wise) and just the same, with max sub and ad3/m1 in PvP versus melee and our higher burst dps, we can wipe a melee class faster. I've only been back a week since EoF release. But (good) zerkers used to pwn me. The other day with root I had one to <30% before he got loose. After that I just healed and kept my DoTs up. Was so simple it made me cry.
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#7 |
Tester
Join Date: Nov 2004
Posts: 689
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![]() I don't believe the amount of damage done seems to have any influence over whether it breaks. It seems as likely to be broken by a 20pt tick of a dot as it is by a 2k nuke. /shrug When you see the time displayed for your root think of that as a best case scenario, like the max dmg on a weapon. Our root is fine as is, and is suitably unreliable. If it were perfectly reliable this class would just be too easy / powerful. Your root is a powerful tool but it always brings a strong measure of chance with it.
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My latest character is not in the database yet. Returning Player & Forum Critic |
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#8 |
General
Join Date: Dec 2004
Posts: 253
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Root, Thunderbolt, Starnova, DOT's, Root, More Dots, Snare, Thunderbolt, StarNova, Dot's ...Dead. For 3 up's Double up everything listed.
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#9 |
General
Join Date: Apr 2005
Posts: 400
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Our root rocks. . .5% chance to break is great 1. But u should have to have a decent version of the spell. adept or somthing
Message Edited by TheBuzZ on 02-05-2007 07:02 AM |
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#10 |
General
Join Date: Apr 2005
Posts: 400
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![]() [edit] never press tab while typing in the forum Message Edited by TheBuzZ on 02-05-2007 06:53 AM |
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#11 |
General
Join Date: Apr 2005
Posts: 400
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![]() [edit] never press tab while typing in the forum Message Edited by TheBuzZ on 02-05-2007 06:53 AM |
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#12 |
Loremaster
Join Date: Nov 2004
Posts: 1,336
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![]() Depending how fast vs safe I want something dead i use or dont use dots like meg said if you dot when your timer for root is back up you can safely dot and reroot if needed if you want it dead faster. Or to be much safer you can just nuke nuke etc. ofc some nameds like to shrug root off quite often tho hehe. |
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#13 |
General
Join Date: Dec 2004
Posts: 253
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I very rarely have any issues with Root and dot's unless it's a high lvl mob, and when root does break i recast and move out of range and continue to nuke and dot. My Sub is maxxed out from using snare every chance I got lvling my Fury and playing him for 2 yrs.
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#14 |
Champion
Join Date: Jan 2007
Posts: 24
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I wish i wasn't an idiot and snared so i could raise my sub... :smileysad: |
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#15 |
Tester
Join Date: Nov 2004
Posts: 689
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![]() Although in theory this is true, in practice I find it's best to just unload, and deal with refreshing the root as needed. You really can't predict when it will break, and often even with dots it lasts quite long, whereas sometimes even with no dots it breaks right away. Because of the random factor I find my fights go best if I don't restrain my dps.
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My latest character is not in the database yet. Returning Player & Forum Critic |
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#16 |
Loremaster
Join Date: Nov 2005
Posts: 331
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When soloing this is my pattern for hard named and ^^^ mobs. Keep in mind that I have maxed out my casting time and recast reductions on Thunderbolt, so it cycles quickly. 1. Pull with hex doll at max range. Have root queued so that it lands almost instantly afterward. 2. Queue snare while root is casting. 3. Initiate HO 4. Energy Vortex 5. Thunderbolt 6. Tempest to complete HO. Cancel Tempest immediately to avoid ticking the root away. 7. Bestial Intimidation to fill the time while HO is recycling 8. Initiate HO 9. Starnova 10. Thunderbolt to complete HO. This pattern can be repeated almost indefinitely, with slight variations according to what spells are up and when root breaks. With mastered Thunderbolt and Energy Vortex you will nuke for up to 4k /without/ critical hits, and with five points into Thunderbolt in the EoF line it will cycle so quickly you can almost chain it. Always keep using HOs as often as the command recycles, throw in debuffs while you're waiting for it or Thunderbolt to cycle. Mobs melt. If you stay at max range, keep the mob snared, and root the moment it breaks, you will not get touched.
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Sotanyavejin: 80 Fury / Provisioner Truancy: 70 Coercer / Sage Old World Guardians @ Guk |
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#17 |
General
Join Date: Dec 2004
Posts: 253
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I really don't see what the big deal is casting Dots. Sometimes I just root snare and then cast my dots with an HO and continue to use them without the biggens just to see what it takes to break root and I rarely have it broken, and if I do I reroot. Most mobs in EoF make it easy to maintain the root.
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#18 |
Loremaster
Join Date: Nov 2005
Posts: 331
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It's a question of odds and numbers. Sure, the root has a chance of breaking whether you dot or not. Sure, you can usually get the mob re-rooted anyway without any real risk to you. And sure, you do a little more damage if you use your dots. But recasting the root and repositioning yourself wastes time and puts you at risk of adds in a crowded area, and using dots considerably increases your statistical chances of the root breaking, and soloing tough mobs is all about minimizing risk and maximizing return. I have the recast reductions on my big nukes maxed in the fury AA tree, so I really don't have to wait around much when cycling my nukes, and I consider the minimal wait times to be a good tradeoff for keeping the mob more reliably rooted. If you get good results from dotting rooted mobs, then by all means, more dots more dots for you.
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Sotanyavejin: 80 Fury / Provisioner Truancy: 70 Coercer / Sage Old World Guardians @ Guk |
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