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#31 |
Tester
Join Date: Nov 2004
Posts: 689
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Thanks, I appreciate it.
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My latest character is not in the database yet. Returning Player & Forum Critic |
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#32 |
Tester
Join Date: Nov 2004
Posts: 689
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![]() Had someone from Test also confirm that the SK dmg shield is not bugged. So now it becomes a matter of tracking down which dmg shields are bugged and which are not. But it also means SOE should be able to fix it easily, since they do have dmg shields that work fine.
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My latest character is not in the database yet. Returning Player & Forum Critic |
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#33 |
Loremaster
Join Date: Sep 2005
Posts: 518
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![]() I tested out this theory a little differntly last night. I turned up the graphics during our raids and had my damage shield on our ST while our warden had his DS on our MT. I did notice that on certian named fights that the mobs would stop attacking when the damage shield was procing, most notably was the Corsilander. If you are unfamiliar with this encounter it also has a damage shield. Unless it was performing a special attack it did not seem to have any other effect as if it were meleeing and the MT would just be standing there. After the raid I went on a HoF run and noticed that the bug that you're concerned with was happening on the named fights but the trash mobs were still meleeing our MT so idk what to think about it.
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#34 |
Tester
Join Date: Nov 2004
Posts: 689
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Now that's really odd. That would suggest that the coding problem is associated with each individual npc-type/model, and not with the spell. However I can say that I have not yet found an npc model that isn't effected by this (of course I haven't been to any of the places you mention, being a lowbie yet). The other possibility is that those named encounters have something peculiar to them, in terms of their model's animation, that overrides the bug. In any even, that's great additional info, thx.
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My latest character is not in the database yet. Returning Player & Forum Critic |
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