|
Notices |
![]() |
Thread Tools |
![]() |
#1 |
Tester
Join Date: Nov 2004
Posts: 689
|
![]() I have experienced a bug, and it also effects my friend on his computer. The bug is as follows: If you have a damage shield on you, and a mob hits you, while you and the mob will both take damage, you will see no combat animation played for that mob. In other words, it takes damage from the shield, you take damage from his hit, but you are both just standing in place when this happens. I am trying to determine if this bug applies to all damage shield spells, or only certain spells. I have tested it with Bristles and Bristleskin, and it is 100% repeatable and two different computers. Has anyone noticed this, and could you please test this in-game and post your findings? If you find it works ok with your current damage shield, please try it with the two I mentioned. Again, the specific thing you are looking for is the case where a mob lands a hit on you. If you have the bug, you'll see the red dmg figure over your head, you'll see the orange dmg figure over his head, but you will not see the mob play its attacking animation. Thank you.
__________________
My latest character is not in the database yet. Returning Player & Forum Critic |
![]() |
![]() |
![]() |
#2 |
Tester
Join Date: Nov 2004
Posts: 689
|
![]()
Did any of you get a chance to test this in-game? :smileyhappy:
__________________
My latest character is not in the database yet. Returning Player & Forum Critic |
![]() |
![]() |
![]() |
#3 |
Tester
Join Date: Nov 2004
Posts: 689
|
![]() Nobody on this forum uses their damage shield I guess? :smileyindifferent:
__________________
My latest character is not in the database yet. Returning Player & Forum Critic |
![]() |
![]() |
![]() |
#4 |
Loremaster
Join Date: Nov 2004
Location: Rotterdam
Posts: 152
|
![]() I have never noticed this bug.... Then again the damage the shield does is so small that its barely even noticable. Will have a look next time im soloing and have my damageshield on.
__________________
Alt: Kodran 70 Berserker |
![]() |
![]() |
![]() |
#5 |
Loremaster
Join Date: Nov 2004
Posts: 1,425
|
![]()
I've had my autoatatck freeze up on occasion - but I have been unable to trace it back to anythign in particualr and have just put it down to 'one of those things' as it doesn't happen often and returns to normal soon afterwards.
|
![]() |
![]() |
![]() |
#6 |
Loremaster
Join Date: Nov 2004
Posts: 1,336
|
![]() yes it happens sometimes but quite frankly who cares, thats prolly the reason you didnt get a response as I dont really care about a gfx/anim bug like that as there are more bugs that quite a bit more important imo. /feedback /bug in game not really important enough to start a thread about. |
![]() |
![]() |
![]() |
#7 |
Tester
Join Date: Nov 2004
Posts: 689
|
![]() I'm glad you have decided that for everyone. To me, the fact that no enemy attack that lands on my character is ever animated is a bit of a drag. :smileyindifferent:
__________________
My latest character is not in the database yet. Returning Player & Forum Critic |
![]() |
![]() |
![]() |
#8 |
General
Join Date: Dec 2004
Posts: 253
|
![]()
No he is right, it's doesn't make the GAF Factor, and there are more important things for them to fix to make the game better. Sorry.
|
![]() |
![]() |
![]() |
#9 |
Loremaster
Join Date: Sep 2005
Posts: 518
|
![]() I have to agree, unless it really effects gameplay I don't see it as an important issue personally. Now if the damage shield wasn't procing I would have tested it myself and then /bug it. Animations are a cool part of the game, but does it really effect gameplay?
__________________
Naldir -=New Outriders=- |
![]() |
![]() |
![]() |
#10 |
Loremaster
Join Date: Jan 2005
Posts: 796
|
![]()
Wow. To hear someone who's paying money each month say they could care less about how it looks is sad. I know I personally pay SOE each month for the best possible experience, whether that be the animations that accompany my attacks to making sure half the mobs in the game don't glitch into walls and become unattackable. To say some things are more or less important when it comes to making a game are purely foolish. Give any game developer an excuse to lag in one part of making a game closer to perfection and they will take that excuse and run with it...I've seen it happen in too many games, so I agree with the OP about this one. Anything we notice should be brought to their attention. What can it hurt? It isn't like they spend a hell of a lot of time fixing much of anything that we as a whole thing is wrong anyways.
|
![]() |
![]() |
![]() |
#11 |
Loremaster
Join Date: Sep 2005
Posts: 518
|
![]()
I do understand that ppl want to see every effect in the game to get the most out of their 15-25 bucks a month, but would you rather have a team working to ensure that the game works as a whole or have a team drop everything they are doing just to fix something that may not even be a bug? I think I'll go with option A personally so I can enjoy the game in ever aspect instead of worrying about 1 graphic not being there 100% of the time.
__________________
Naldir -=New Outriders=- |
![]() |
![]() |
![]() |
#12 |
Loremaster
Join Date: Jan 2005
Posts: 796
|
![]()
Well, the main point is, do you honestly think that the devs WOULD ignore a major flaw in the game, one that would make players run off? I seriously doubt it. Some people like their games to look and function well, and while I don't run the game at full graphics with aa and such, I do enjoy it when I can watch the cool animations and such when I'm not in a raid group. Cause don't get me wrong, I was raiding in this game well before many people even owned the game, but this comes back to the old arguement of casual over harcore players, and consider the fact that probably 90% of the EQ2 community is casual. The game doesn't revolve around us raiders as much as we'd like to think it does, otherwise there would be a hell of a lot more raid content than there is. So no, not all people are going to run around in gumby mode and look at their players in stick form. Some people paid a lot of money to be able to enjoy this graphically advanced game in all its splendor, and the point is they should have as much of a say as anyone. I don't think that the people who go out, spend thousands of dollars on a top-end rig to make their games look good and who graphical glitches tend to annoy the hell out of should be looked down on for wanting the game to look nice. No, I don't believe a graphical glitch that affects no gameplay should take precedence over fixing broken mobs and such, but as I said before, we already know that the devs work on those problems constantly, even if it takes them forever and a day to fix things sometimes. That's my 2c, don't have to agree with me, and I don't personally care if you do, cause it wasn't my intention to argue with anyone, rather to let the OP know that there are others out there who feel the same way about things as he/she does.
|
![]() |
![]() |
![]() |
#13 |
Loremaster
Join Date: Sep 2005
Posts: 518
|
![]() Don't get me wrong, if it's effecting the enjoyment of the game for one person then a /bug would be appropriate. My point was that it was not effecting the mechanics of the game and ergo not effecting game play so much so I did not see it as a major issue. If it's bothering the OP then by all means, /bug that bastiage and let the devs do their jobs =).
__________________
Naldir -=New Outriders=- |
![]() |
![]() |
![]() |
#14 |
Tester
Join Date: Nov 2004
Posts: 689
|
![]() So since you guys do not care what is displayed on your screen at all, why are you playing EQ2 and not playing a MUD? It's amazing to me that people would go out of their way to be contrary, and in fact stand in opposition of getting a really sloppy bug fixed. You guys have it on some sort of bizarre principle that bugs should not be fixed? You say it's not the most important bug. Are you a human resources manager at SOE? Do you understand the specific schedules of each and every programmer? Do you understand which portion of their dev team would be responsible for fixing this? If you cannot answer yes to all three of these, then guess what: you are in no position to make assumptions about priorities or tradeoffs in their schedule. As the customer you ask for everything to be as good as it can be. If SOE wants to explain why they will not have time to fix this bug for another year, then SOE is allowed to explain that to me. You guys are not. More to the point: what I asked for in this thread was help to test a bug. None of you guys took the five seconds required to test this, but all of you have the time to write out posts explaining why I am violating some obscure code of conduct you have for even suggesting that this bug be fixed. Since you people are in fact playing a graphical game, and not playing a text-based MUD, I presume you would agree that if a game came out today, with ZERO animation, just a bunch of non-animated avatars moving around, that product would not be very popular. Well, that is the product I am playing. If I use a damage shield during combat, there is no animation 90% of the time. I should think that SOE would be a bit embarassed to have such an ugly and glaring bug living comfortably in the game for.. apparently forever?
__________________
My latest character is not in the database yet. Returning Player & Forum Critic |
![]() |
![]() |
![]() |
#15 |
Loremaster
Join Date: Nov 2004
Posts: 1,336
|
![]() Don't be a drama queen, everyone cares about the gfx etc. so saying people who feel no animation being played after a mob gets hit by a dmg shield isnt that important = people who dont care about gfx/animation at all is very very far off. Yes it sometimes annoys me but this has been in game such a long time and there are more important bugs in this game still, that I don't see the point of this thread bug it in game and be done with it this thread is of such low priority it shouldve died with 0 replies the day you posted it IMO. |
![]() |
![]() |
![]() |
#16 |
Tester
Join Date: Nov 2004
Posts: 689
|
![]() The thread was started to gather feedback, because at the time I was not certain whether the problem was on my end, or whether this was a universal problem experienced by everyone. You could reply with a simple: "yes I experience the bug also" and that would be that. Instead you have proclaimed yourself arbiter of worthiness. Fortunately that is not your decision to make. The decision you faced was: (a) be helpful / informative, (b) ignore, (c) be condescending. Despite the non-constructive choice you made, I was able to gather further information in-game and from the Test community, so hopefully this long-standing and sloppy bug can be addressed in the near future. It seems the only purpose this thread now serves is to bash a community member that was trying to get a bug fixed. So, by all means, continue doing that mister arbiter.
__________________
My latest character is not in the database yet. Returning Player & Forum Critic |
![]() |
![]() |
![]() |
#17 |
Loremaster
Join Date: Sep 2005
Posts: 518
|
![]() Just to be the voice of controversay here (which is something i'm good at) you do realize that the only flames and insults thrown here were started by you. Can you now explain why you expect an opinionated community to not voice these opinions on an open forum because of some type of unwritten ruleset that you have when you post? I was sure that you couldn't answer that question as well. Nobody here has insulted you or your observation based on the game, several of us have stated that we did not see the bug as a MAJOR issue overall. That is our opinion and no amount of flamming or insulting will invalidate our opinions. I have not tested this bug because I see other issues in the game that should have attention focused towards them and I expend my efforts in hopes to have those bugs fixed and to enjoy the game I pay my 25 bucks a month to play. If you will, can you now stop the insults and flames or else I can help to turn this into a flame war that you may not like =). Be civil here man, most of us are supposed to be adults and would like to be treated as such =).
__________________
Naldir -=New Outriders=- |
![]() |
![]() |
![]() |
#18 |
Tester
Join Date: Nov 2004
Posts: 689
|
![]() So, you state that we're all adults, and urge me to act like one. But you also threaten to flame me, and act as if that is a threat I should take seriously? Please. Can I now explain why I expect an opinionated community to not voice these opinions on an open forum? Perhaps part of the reason you felt assured that I could not answer your question is because it was based on a false premise. The issue here is not my expectations. Bottom line: thread was asking for help identifying a potential bug. Hence the title: need help identifying a bug. I have been able to gather the information I needed, despite the efforts of some, so, as I said, the only purpose of this thread now is for the forum royalty to make assessments of my judgement and character. Its your prerogative to continue to make this a discussion about me, but you're wrong if you think I let any personal commentary effect me, whether you consider yourself good at flame wars or not.
__________________
My latest character is not in the database yet. Returning Player & Forum Critic |
![]() |
![]() |
![]() |
#19 |
Tormentor of Fae
Join Date: Dec 2004
Location: Middle of Nowhere, Arizona
Posts: 1,862
|
![]() I haven't experienced this visual bug. I have (2) different Druids. Both at play at the same time. Fury & Warden. I USED to have an issue every once in a while a few dozen LU's ago where the Graphic stopped fighting even though the damage keep rolling .. but .. as I said that was a long time ago. Now, the only time my Graphic stops fighting is when I forget to turn autoattack back on after looting during a multiple encounter fight .. |
![]() |
![]() |
![]() |
#20 |
Tester
Join Date: Nov 2004
Posts: 689
|
![]() That's interesting actually. That would make you the only person I could find that doesn't experience this graphical bug. Just to make sure, the test procedure is: put damage shield on yourself, let mob attack. What you are looking for specifically is what happens when the mob successfully hits you and takes damage from the dmg shield. Do you see animation in that specific case? For example, if you test this bug on a grey or green mob, you'll think everything is fine, because as long as the mob misses, you will see animation. It's only in the case where the mob takes damage from your shield, and did NOT do a special move of some sort, that you'll see the bug. In other words, its most of the time if you are fighting white/yellow mobs. If you're sure you don't experience this bug at all, it might be helpful to know what makes your system so different from everyone else's. Gfx card / driver version / anything else you can think of? Thanks.
__________________
My latest character is not in the database yet. Returning Player & Forum Critic |
![]() |
![]() |
![]() |
#21 |
Loremaster
Join Date: Sep 2005
Posts: 518
|
![]() Overall I believe that others that shared my opinion of this issue of yours did not see it to be game breaking and therefore did not take it upon themselves to dig deeper into the issue due to their general lack of concern for anything that is not breaking the game itself. I understand that you pay your big bucks every month and want to feel satisified in the money that you spend, so do the rest of us. To me, as long as I can log into the game and not have to worry about a bug effecting my gameplay I am generally happy. The rest is just an added bonus. Hope you find the answers you look for personally.
__________________
Naldir -=New Outriders=- |
![]() |
![]() |
![]() |
#22 |
Tester
Join Date: Nov 2004
Posts: 689
|
![]() Sarasoon your rhetoric is so self serving and jumbled that I wonder if even you know what you're talking about. If you think you have enough material to psycho-analyze me, go right ahead. But please spare both of us the passive-aggressive nonsense. If you're interested in being helpful then I would like to know what spell(s) you tested the bug with. So far I had roughly ~20 people involved in testing this bug, and it has effected every single one of them in the exact same way. So, no, its certainly not a simple matter of my system. Now all of a sudden two people on this thread claim to not be affected by it, so I'm interested in learning why that is. You two are the first; it is otherwise 100% reproducible without exception, and not only effects the caster but also any third parties that have the buff cast on them, both on the caster's monitor and everyone else's (meaning it is NOT a local issue but a fundamental coding problem). If you consider it a minor issue to play a modern-day rpg with what amounts to no animation during combat, ok. The numerous people that have helped in-game and in the Test community do not share your indifference. And this is part of the reason I roll my eyes at you and the other member of this forum's royalty, who presume that because YOU, as the hypothetical manager of SOE's staff, do not think this is the bug that you personally want fixed first, that an effort by other community members to get it resolved should be stifled. By way of analogy, let us say someone has decided to open a soup kitchen to help feed homeless people in your neighborhood/city. Well maybe you personally don't think that is the greatest cause in the world. But this person is doing something helpful. So you walk right up to his soup kitchen, and proclaim: "This is a waste of time. You're just enabling them to continue being leeches. If you want to help build them a house." And then, following that with an amazing act of passive-aggressiveness, you express surprise when he is offended. Now if you are truly so infatuated with my psychology as to take another failed stab at it, kindly do it via PM as this is entirely off topic. If you want to share information that would be helpful in resolving this bug, that would be appreciated.
__________________
My latest character is not in the database yet. Returning Player & Forum Critic |
![]() |
![]() |
![]() |
#23 |
Loremaster
Join Date: Nov 2004
Posts: 1,336
|
![]() the only thing I said was that this bug isnt important enough to start a thread about ive bugged it in game a long time ago and so have a lot of other people, you started this thread on multiple forums exaggerating the problem saying people who dont see this bug (which doesnt happen all the time btw) as game breaking have no concern for gfx bugs or even gfx at all. What boggles me tho is I havent seen you around posting about major bugs in this class' forum so I am quite surprised to see you defend your thread/cause so adamantly. But do go on and post more Im sure in time this thread will get locked, I won't mourn the loss. |
![]() |
![]() |
![]() |
#24 |
Loremaster
Join Date: Mar 2005
Location: Minnesota, USA
Posts: 139
|
![]()
I wish you well in your research and in sending bug reports to SOE. I wish you well in coming to realistic conclusions about expecting people to drop everything else to fix a bug that does not affect gameplay. The mob is still taking damage - the mob still dies. Does it cause your system to lockup or crash when this happens? No? Then it's innocuous and inconsequential in the grand scheme of things and no matter how much you demand otherwise, that isn't going to change. Good hunting, safe travels.
|
![]() |
![]() |
![]() |
#25 |
Loremaster
Join Date: Sep 2005
Posts: 518
|
![]() Ok, i'll leave the analyzation of your character out of the equation on these forums as it is honetly fruitless as you accept no opinions unless they coorliate with your own opinion. Now to business. What stipulations would you like to set for an official test? When I tested the "bug" I tested it using myself as the target of the spell and attacks. What types of mobs are you wanting to test this with? (i.e. the con lvl of the mobs, herioc/epic/soloable mobs, ect.) What spell quality are you wishing to test this spell at? What zone are you wishing to test this in? What times of the day? Are you wanting it tested on the caster or on a third party? Is there a particular zone that you would have it tested in? What teir in the spell line are you wanting tested? Are you wanting it tested against special attacks form the mobs or just the general auto attack from the mob? Do you want it tested against another player or against a mob? As you can see there are going to be many factors that could effect this lack of procing on the spell effect. I still want to know something though, where was this passion when a "bug" effected game play? When the intercept lines were broken for all fighters, where were you in being so adament about the game? My orgionial intentions were based upon this information alone. Something such as what I just mentioned SHOULD take precedence imo over a minor graphical error that is not replicated 100% of the time by 100% of the individuals in the game. This bug you are so hard up to get fixed is NOT effecting true game play but more of the enjoyment of the graphical nature of the game that you enjoy. Does that mean that an issues such as this (not just this possible error itself, but any error on this small of a scale when the overall game is concerned) should take precedence because it effects the enjoyment of a few? My opinion, which has been attcked thus far and blown well out of proportion without taking the full context of the opinion into consideration, is that the SoE staff should focus their primary attention on anything effecting the game play itself first and foremost. To me, an entire line of spells for 6 classes not working correctly is a bit more important than 1 spell effect for 1 class not working properly for a percent of the time that it is active. I guess that the graphical effects of the game are more important than the game functioning correctly to you. /shrug To each their own. Reguardless of your opinion of the game, set up the variables of the test you wish us to perform and maybe a few of us will see if we can replicate the lack of effect that you are so adament about resolving.
__________________
Naldir -=New Outriders=- |
![]() |
![]() |
![]() |
#26 |
General
Join Date: Nov 2004
Posts: 201
|
![]() Erm, I hadn't looked at this thread because I figured it was pretty much pointless and wow, I wish I had continued not to look at it. Heh. Is the OP complaining that when a mob or player character is hit by a damage shield it doesn't "wince" or something? Am I missing some point here? If that's the case, the mob would do nothing but wince in a raid considering how many damage shields can be stacked on a mt. Perhaps there is a priority of animations and the "wince" effect is subjugated to the mob swinging its sword or casting a spell. Perhaps it is intended that there is not any animation in response to taking a hit from a damage shield. And to be so arrogant and pompous because other people don't give a flying [expletive haxx0red by Raijinn] about this? /boggle Message Edited by Katxim on 01-03-2007 11:02 AM
__________________
Ximeni - 70 Fury Eithne - 70 Swashbuckler Troops of Doom - Master Officer Guk |
![]() |
![]() |
![]() |
#27 |
Tester
Join Date: Nov 2004
Posts: 689
|
![]() Sarasoon I am a returning player. While I was playing in the past I was not known for being shy about feedback, both in terms of game direction and in terms of number crunching / bug hunting on Test. As to why I picked this bug: its simply the one that impacts me the most. It isn't my choice or yours to assign priority to the bug fix; that's for SOE. But I will say that as I learned more about the bug, I realized it affected many more folks than I at first suspected. For example, let's say a warden casts a damage shield on the tank in his group. NO ONE will see animation for any mob that lands a successful hit on that tank. This means the caster, the recipient, the other people in the group, the people down the hall, etc. The bug seems to also impact people who have items with a dmg shield proc of any sort. So it is a universal issue with the way the client handles dmg shield data. This is why I'm so surprised that you cannot reproduce it. Because so far it has been entirely universal. I guess as to the specifics of where to start: try casting nettleshield (the first one you get, forget exact name) on yourself, and tank a mob that can land a hit on you. Verify that you can see the animation of the opponent attacking you, when it hits you and thereby takes damage shield damage. Note that if the mob performs a special move you may see that animation despite this bug: it seems limited to auto attack animation. As I said, if you CAN see the animation in that case, it really adds a new twist to this whole thing, because so far it has been 100% universal, across different spells, different classes, different computer systems, etc, etc. /edit: btw Kat if you are still reading, as you can see you had completely misunderstood the nature of this bug. Its nothing nearly as minor or isolated as how you portrayed it. In fact, the most common response from people helping me test this bug was something like: OMG I never realized it was the dmg shield causing this, or OMG I just always thought EQ2 had bugged animation never thought it was only due to this, or Wow I always assumed it was my computer that was messed up, etc, etc. Message Edited by Sebastien on 01-03-2007 12:59 PM
__________________
My latest character is not in the database yet. Returning Player & Forum Critic |
![]() |
![]() |
![]() |
#28 |
Loremaster
Join Date: Sep 2005
Posts: 518
|
![]() Interesting that you mention the lack of animation with all damage shields. I will argue with you on this. My former main was a SK and as a SK we have a damage shield of our own. This DS has a hate and damage proc associated with it which means that it should replicate what you are referring to. I can honestly not recall mobs ever standing in place just from the proc on the damage shield alone or else the mobs would have rarely auto attacked. Not to say that you are not correct, but even with epic fights the mobs auto attacked and the animation was there unless the mob was stunned/stiffled/mezzed/ect. I'll check out what you are referring to tonight after I finish raiding but I do want to know why you want me to use the very first DS we recieve. Are you not seeing the same effects from the higher teir version of the spell? Is it just happening with certian teirs of the spell? What other spells have you tested this theory with?
__________________
Naldir -=New Outriders=- |
![]() |
![]() |
![]() |
#29 |
Tester
Join Date: Nov 2004
Posts: 689
|
![]() Hey, if you can disprove my theory with SK damage shields, that would be good news, because it would indicate the bug should be even easier to fix. I tried to ask people what other classes have damage shields, but I haven't been methodical or thorough about testing non-druid damage shields. I guess wizards also have a damage shield, correct? As far as specific tiers/quality levels/etc.. I have personally only had the opportunity to test the first three damage shields that we get as furies, along the way they have been apprentice I, apprentice IV, and I think I settled for one apprentice III. I don't think the problem will be so specific. It appeared to be ALL damage shields, but I should definitely try to get some more info on non-druid shields. I know one player told me they experienced the bug using a damage shield-type proc on his gear, but its possible the gear was in essence using a druid spell. How high would I need to get an SK or Wiz to get their damage shields? Maybe I will just make a disposable alt.
__________________
My latest character is not in the database yet. Returning Player & Forum Critic |
![]() |
![]() |
![]() |
#30 |
Loremaster
Join Date: Sep 2005
Posts: 518
|
![]() Lvl 3 for a SK (Dark Caress is the name of the spell) and lvl 20 for a wizzies Coldshield. I can test both of these out as well when I get finished raiding tonight after work.
__________________
Naldir -=New Outriders=- |
![]() |
![]() |