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#1 |
Lord
Join Date: Jan 2006
Posts: 4
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I am a level 23 fury with 75 wis and 36 int unbuffed ( I would say 90ish wis and 70ish int buffed if I remember). I have been trying to solo and have been running into some problems, namely interrupts. I get them constantly. What do I need to raise to lower these? My general strategy is to blast with thunder then do heroics while the mob/mobs are in my face taking damage from thorns and my measly 23 point mace. Is this how others are soloing? I was under the impression that furies were pretty good soloers, but I am getting knocked to half health by a blue bear in thundering steppes. I am simply not sure if I am employing the right strategies. Any help/hints would be appreciated.
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#2 |
Loremaster
Join Date: Nov 2005
Posts: 40
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![]() Not sure of your spells currently, but I can tell you that interrupts are part of a fury's life. As a solo fury i tend to think they take on the lower level group mops the best. That was using the group area spell, and the singel target spell. You also need to have on the thorn spells to cause damage every time they hit you. I seem to heal once, get damage spell off, heal again, get damage spell off... back and forth. yes, interrupts are very frustrating. Fury do not kill fast, but can handle most things. For a solo enemy... i coudl usual handle a fightt with a heroic ^^^ that was 7 or so levels lower than me, or green. Multiple (group) heroics always give me troubles, but some can be handled sometimes... jsut not worth it. I tend to forget to even turn on my mellee during fights because it does so little damage. I just never counted on mellee killing anything for me. Also, make sure your spells are upgraded to adept 1 if you can, that does help ALOT. Hope this helps some... I am newb in some regards since I have only been in game for 2-3 months, but my only character is 59 fury. |
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#3 |
Join Date: Oct 2005
Posts: 54
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![]() Make sure to use your HOs. They help a lot when soloing. Alternate heals with damage spells when necessary. HoTs are good for soloing because they continue to tick health while you cast your damage spells. Debuffs and auto-attacks can help as well. Before you get AEs (level 32), I found it hardest to take on big groups because of the interrupts. As the previous poster mentioned, thorns is a big help. I only took on large groups if they were below my level (blue or green), and they usually took up a lot of power because I had to heal a lot. I just hit 32, so I haven't tried groups yet with my new AE, but hopefully it will be a bit easier. |
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#4 |
Loremaster
Join Date: Dec 2004
Posts: 53
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![]() I am only level 15, however, my int and wisdom are near your level unbuffed. So, make sure your gear is up to date with what you can afford. This is what I do. I pull with Intimidation, then start my HO. I use stinging swarm (app 2) and finish it with twirl (app 3). I use regrowth which i got fabled with the free upgrade at level 14 I think. I take on groups of 4 or 5 even vvv grouped mobs. I use greater salve (app 3) as a stop gap when I need to recast regrowth. I have been using that strategy since I got Intimidation. Also, I use a one-handed hammer and shield. |
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#5 |
Join Date: Jun 2005
Posts: 116
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![]() Mystral does not solo. Takes too long and is inefficient. You can duo with just about anyone though. I've duoed with a monk, a mystic, a troub, a warlock, a wizard, and various tanks etc etc. I've played tank, healer, dps.. we're really very versatile(though I was the worst tank ever) Mystral |
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#6 |
Loremaster
Join Date: Jul 2005
Posts: 62
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A lot of a fury's soloability will be based on the level of your spells and the gear that you wear, as we're not necessarilty meant to take lots of hits over and over. IE.. don't expect to have crap gear and all app 1 spells and think youll easily take out heroics. That being said.... as a fury, you need to look at what your strengths are and pick out enemies that suit your strengths. As a 23 fury, look for 20ish heroic groups to fight, the more mobs the better. Why do you ask? Your damage shield will hit every mob that hits you, so more mobs equals more damage. Also, all heroic encounters are similar..... ie.... if you find a 23 ^^^ that had 4k hp (just a guess, I have no idea what mobs of that level have anymore) a group of 4 heroic mobs, all no arrows, will have about 1k hp each. The group will also do less damage each than the ^^^ will, meaning as you get 1 to die, you lower the amount of damage you're actually taking on, whereas that would be impossble to do with the ^^^ as its only 1 mob. Another thing to think about while soloing, is.... how is your power pool looking??? I mean, do you have enough power at the end of the fight, or have you been dying because you just dont have enough power to keep up. If you find yourself running out of power, then you might want to nuke less and heal more. There have been some encounters that were hitting me so hard, that I had to just keep myself alive as the damage shield worked down the mobs. As you get to higher levels, there will be other strats you can use based on other spells you will get. I like to use my hibernation before any pull, as it will give me a delayed heal, and I also like to throw down my ring of fire for added dps. I also will at times use porcupine on myself for the added mit and damage shield, but you wont get those spells until 58,55, and 50 respectively. I also have enough gear on me at any given time (for different raid setups) that I can pretty much get my stats the way I want them for any given fight. If I feel that I'm going to need the extra mit, I'll take off the robe I use that gives me better stats in favor of a leather bp that gives me more mit. I'll sometimes swap out my stillwater orb for a pearl orb that has a little less wis, but has 14 int on it for more nuking power. There are some times when int may be more important than wis in some soloing situations, as, if your power and resists are already good, you can use the extra nuking power to burn stuff down. Claria60 Fury of NektulosGuild Leader of Sanctus Immortalis
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#7 |
Lord
Join Date: Jan 2006
Posts: 4
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![]() Thank you all for the replies, they were very helpful. As for equipment I have upgrades once to get more wis and some int and I am in the process of doing my level 20 armor quests so that should help. I guess the key must be the spell levels, I do have some adept 1's and my twirl is master 2 but most are apprentice 1's, especially the thorns spell, I will start there. Thanks for all the tips
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#8 |
Join Date: Dec 2005
Posts: 6
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![]() Well, I'm a 28 Fury now, but that's usually what I do. Granted right now at 28 I can take the 25 ^^^ Heroic Griffons. I usually just TS(Master I), Heroic Opportunity, Cyclone(Master I), Insects(Apprentice IV {I think}), Greater Regrowth(Master II). Rinse and repeat. I have 70 or so int, and around 90 wis unbuffed at 28. With a power pool around 1300 or 1400 and close to the same for health.
If you didn't get Master II Regrowth you're going to have a harder time. I find that Master II Regrowth healed me for more the first tick than my straight heal did, and for about the same amount, and then it continued for 10 seconds. My TS does around 500-700 Damage, Cyclone is like 70-80 damage a tick, and swarm is like 25. If you haven't already done it, all Master II's in my opinion should go into HoT's. At 24 make sure you take Greater Regrowth as your Master II. You pretty much have the strategy, but you should be able to last a LONG time. For a 24 ^^^ Griffon I go to about 25% mana, and 5-0% on 25^^^, but they're worth it Xp wise. At your level if it's not ^^^ Heroic, you should be able to take it on, and even Green ^^^ Heroics you should be able to take.
I'm told a Fury can take almost anything, which I've learned from experience. All other healers I was told can generally take down tougher targets, but take a LOT longer to kill, and can't solo the smaller stuff as fast.
Oh, when I was speaking of Griffons, I meant the ones in TS. And I just read that you have Master II Twirl..there's the problem. With Regrowth as your Master II, you'll spend 50% less power healer for any given fight. Also, you spend a hell of a lot less time healing yourself. I find that my Master II HoT is the only thing I need to actually heal me if I cast it when I'm at 80%. Sometimes an extra Elixer or Salve, but mostly the Regrowth will keep me up on its own. Message Edited by Nalge on 02-15-200608:31 PM Message Edited by Nalge on 02-15-200608:34 PM |
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#9 |
Loremaster
Join Date: Nov 2004
Posts: 18
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Wear cloth, your avoidance will go through the roof.If you want to cry about interrupts, try playing a plate healer.Then you can see how nice you have it in your leather armor (in terms of interrupts).It is difficult for me to comprehend furies having problems with soloing.I think you all should be nerfed.That is all,Loving you, through it all,Sump
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#10 |
Loremaster
Join Date: Nov 2004
Posts: 1,336
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What a nice post nicely thought out and so well placed on the fury forums, thanks a lot. Do you play a fury even? Or should I just say shut the [expletive haxx0red by Raijinn] up whiner? |
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#11 |
Loremaster
Join Date: Nov 2004
Location: Rotterdam
Posts: 152
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Just go back to your templar forum and whine over there cuse you dont have a clue how to play your class. Even better: delete your old chararacter and create a fury if you think we are so uber.
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Alt: Kodran 70 Berserker |
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#12 |
Loremaster
Join Date: Sep 2005
Posts: 137
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![]() I feel I should point out that you don't *have* to wear plate. You choose to. Just because you can, doesn't mean you have to. Druids don't have the option for anything BUT LA or VLA.Also keep in mind: LA has less mitigation than Plate. Which means....... yep, we have to heal ourselves more.BTW. interrupts and fizzles are a big problem for all healers, not just Clerics |
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#13 |
Loremaster
Join Date: Jan 2005
Posts: 306
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![]() QFE |
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#14 |
Loremaster
Join Date: Sep 2005
Posts: 137
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![]() I'm gonna ask a stupid question..... "QFE"? |
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#15 |
Loremaster
Join Date: Jan 2005
Posts: 306
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![]() Quoted for emphasis. There are some that tend to think Furies are interrupt-free because we wear leather. |
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#16 |
General
Join Date: Dec 2004
Posts: 253
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Fury's are definately not interrupt free, and since the patch I've noticed it a little more then usual, but i find that if I cast snare first thing, then I'm less prone to interrupts. Ring of Fire Helps too.
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#17 |
Loremaster
Join Date: Nov 2004
Posts: 583
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![]() Any casting class trying to melee will get interrupts, it comes from being unable to root and cast at a distance. We have to accept that. My 36 Fury struggles against the melee mobs in Zek compared to a friend's wizard for just that reason. Forget Int. Wisdom is what drives our casting. Int is for pure casters, not healers. If you plan to solo predominantly then pick the traits and Master upgrades for that, ie nukes not heals. If you plan to group a lot you should have picked Warden :smileywink:! I've tended to get all my spells to Adept 1 if possible, and to opt for gear upgrades that give me power rather than health on the basis that the reason I lose some fights is usually because my power runs out before my health does. Starburst, an AE spell, will make a big difference to group fights. Meanwhile, I open with a dot, namely Cyclone, then open my HO with Thunder Strike, close it with Starburst or a special like Gnoll Mastery, depending on the mob, hit a couple more dots and then open the HO again with the same spells. Partway through I'll use a HoT if I need it. That way I've just been soloing green ^^^ Heroic Gnoll Legionaires in TS outside Splitpaw, only level 26/27 but fair xp and mainly chest drops, nothing too exciting but better than a copper or two. To anyone who doesn't bother with melee, I'd just say so what if it does paltry damage? Paltry damage can make the difference in a desperate fight. I never forfeit a single point of damage, you never know when you might need it!
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#18 |
Loremaster
Join Date: Oct 2005
Posts: 159
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![]() I'm sorry, but that's the one of the most misinformed statements I've ever read. Intelligence may not be our primary stats but it is certainly not to be discarded.You try soloing with 100 intelligence vs 400 intelligence and see what happens. |
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#19 |
Loremaster
Join Date: Nov 2004
Posts: 583
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Fair enough point, Rutabegah, in so far as Intelligence affects magical damage whereas Wisdom affects your power pool, so a case can be made for either. However, what would you sacrifice to make that gain in Intelligence? When I say to forget Intelligence I'm simply saying to concentrate on Wisdom. If you can get Intelligence up as well then all well and good, but as often as not it's a choice between the two. I've found thus far that Wisdom has served me well, However, the beauty of any game is that each can follow his own instincts and see what suits him best. I've never been one for FOTM templates. Message Edited by Seffrid on 02-22-200604:23 PM |
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#20 |
Loremaster
Join Date: Feb 2005
Posts: 130
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![]() Interrupts are a pain but they are definitely worse for Templars hehe :smileyhappy: Spells and gear are so important. As a priest I would concentrate on upgrading spells first, then gear. To be effective at soloing, you should have at least AppIV spells and handcrafted gear at a bare minimum. If you can afford that, then treasured gear and Adept I spells should still be in your price range and would be that much better. I can tell you that making the jump to legendary gear and adept III/Master I spells is HUGE in terms of your effectiveness. The better your spells, the more likely they are to land on the mob and the more effective they will be. Better gear makes it harder for the mob to land anything (spells or hits) on you. As far as interrupts go I don't seem to have too much trouble on my Fury - but maybe that's because I play a Templar too :smileytongue: . I'm also a halfling so I have pretty high AGI too which I'm sure helps a little. You won't be very effective against groups of mobs until you get your big AoE spell, which doesn't come until lvl 32 (unless they added a lower lvl version with the recent class progression changes). If you're getting interrupted a lot it's probably best to stick to single targets anyway. Also, I'm a big fan of melee and do it on all my characters. Obviously I try to go behind the mob if I can (can't when solo of course) so as to avoid AoE's or other frontal attacks. Any extra dmg helps, and if you have a weapon with a proc then going in to melee is actually quite effective. You won't proc as much as a monk for example because you don't hit very fast, but some weapons like imbued ones (and later prismatics which proc even more) have a nice effect on them. |
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#21 |
Loremaster
Join Date: Sep 2005
Location: Reading, England
Posts: 2,309
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![]() The bears in TS are worse than they are rated. You are not doing that badly. |
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#22 |
Loremaster
Join Date: Nov 2005
Posts: 331
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I play a 52 Fury on Guk and have had a great deal of success soloing. Over time I've developed a rhythm for the spells I cast while soloing, and while that rhythm necessarily varies depending on what I'm fighting, whether I get interrupted, and how much damage I'm taking, it stays roughly the same because it works.1. Starburst (queue Bolt of Storms)1a. While Starburst is casting, toggle autoattack on2. Bolt of Storms3. Heroic Op4. Whirlwind (begins HO)5. Swarm (completes HO)6. Feast (only needed once if it isn't resisted)There is a reason for each of these. Starburst comes first because it is my biggest nuke, doing the most damage, but takes the longest to cast and is on the longest timer. This ensures that I get off the big nuke at the very beginning without any chance of being interrupted. Storms comes next, as the next-biggest nuke. These two spells together are usually enough to kill a blue or green mob, but some with higher HP will still have a sliver of life left. Depending on how much they have left, I throw out Whirlwind or Swarm. White and yellow con mobs will usually be down to <50% health after the initial nuke one-two punch, so while Storms is casting I queue HO. The moment I see the HO symbols on the screen, I cast Whirlwind and queue Swarm. This will have most mobs in the red, and I cast Feast while I wait for them to die, so that my health is topped off while I move to the next mob.Some mobs will be tougher and survive this first cycle. For those, I queue Storms or Whirlwind while Feast is casting, depending on how much health they have left. Against groups, I'll queue Starburst instead of Storms, which is usually enough to either kill everything that's been hitting my Thorns, or whittle them down to slivers that I can take out with Whirlwind, Swarm, and autoattack.Again, this pattern isn't the same for all mobs--you have to be able to vary your tactics if you get resisted or interrupted a lot, or stfled, etc. But generally speaking, the philosophies behind /why/ I use this rhythm can be applied to any solo situation with the Fury:- Open with the biggest AOE nuke that has the longest casting/recast time, so that you're guaranteed to start a battle with big AOE damage without interruption.- When the enemy gets low on health, don't waste power on a bigger spell than necessary to finish it off.- Use Savage Feast to top off your health at the end of each battle and give you a STA boost to start the next one. Abuse this spell, and if you have a choice between comfortably finishing the enemy off and getting this spell cast on him, get Feast on him before he dies. Get Feast on every member of a group mob so that you get an automatic HOT cast on you when you kill each member, and spend less time/power healing yourself.- If the enemy has only a sliver of life left and you've used a lot of power, finish him off with autoattack unless you're taking a lot of damage. With good food and good use of Feast, it will be better to take a little bit of damage that heals quickly during melee instead of using power unnecessarily.- Autoattack /does/ make a difference, no matter how crappy your weapon is. It provides a steady stream of /free/ damage that adds up. Use it. Toggle it on as you're casting your opening spell, and even if you are steadily spamming spells one after another, you'll still get an attack off in between each spell.- Use your Heroic Opportunities. The one you'll be usually seeing solo is Divine Judgement, and the easiest way to get it off is Whirlwind/Swarm, both of which have short casting times and are less likely to be interrupted.- In a longer fight (one that will last more than one "cycle" of your spells), when you have more than one nuke available to cast, priority should go to the one with the longest recast timer so that you can cast shorter spells while waiting for it to recast, and will have more opportunities to cast it.That's probably the best I can do as far as spelling out my playing style. Obligatory disclaimer that it works for me and YMMV, etc.
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Sotanyavejin: 80 Fury / Provisioner Truancy: 70 Coercer / Sage Old World Guardians @ Guk |
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