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Unread 10-19-2005, 08:27 PM   #31
Bjerde

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Sorry, I don't buy it. With the same INT as a Fury, a templar could do over 80 dps only using the ae there in CoR, and no other damage spell. And you can't argue it because I already know...... --------------------------------------------------------------------------- 80 dps....that will wipe them out quick. I know, I leveled from 52 to 59 in CoR, everyone does sick dmg if they have AE, so yes a Fury will do pretty good in there as well. The warlock was doing 1k+ DPS in there. Almost everyone was over 300 dps  in there because of the group mobs. My highest in there was 90 DPS as a Templar, I parsed a lot and was in there for many, many hours. That probably compares with the 400+ dps that  a Fury was getting in there.
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Unread 10-20-2005, 12:19 AM   #32
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The biggest problem I have with our nukes is they take way too long and I get interrupted a lot. I would rather see faster casting and less dmg.  Starfire is almost pointless to cast on linked mobs when soloing. I get interrupted at least 3 times. Once I get down to one mob then the interrupts go down but whats the point of having an aoe nuke then? This doesnt bother me that much though becuase I am grped about 90% of my playing time, I can see it being a problem for solo players though. 

As far as Templers go they are balanced other then they need a DPS boost. It just pisses me of that Furrys got balanced with everyone else and now we got a bunch of Templers calling for nerfs because they are not uber healers anymore and finaly got balanced with everyone else. Templers can still heal better then a furry IMO. I dont ever remember Furry's calling for nerfs on Templers prior to 13.

Message Edited by DarkxLordxBurn on 10-19-2005 01:24 PM

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Unread 10-20-2005, 08:11 PM   #33
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If you read the Templar boards, there are very few Templars that want the Fury's to be nerfed. They are happy you got a heal boost...the whole point is, that the classes are not balanced with this change.It seems they will forever be flip flopping the classes around. /shrugThe funny thing is that is balances out the Warden/Templar pretty well. They still have better DPS, but it isn't huge. But, if they change regens for Warden they have to for the Fury, so you guys get the best of both worlds.
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Unread 10-21-2005, 01:52 AM   #34
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Problem is, increase anyone else's dps too much or decrease fury, then you're back to more threads about "why play this class?" threads because then you're relagated to nothing special all over again... or conversely... a templar could turn around and think... "I nuke and heal just like a fury... what's the point of playing a templar, there's nothing special other than wearing plate?"

I think differences between classes may need strengthened in some ways to make them realize XXX is where they are superior to other priests.  The difference in the fury is the DPS, other than invis and SOW, they've very little to offer other than equal healing... almost every buff and debuff and nuke strengthens that idea.  Other classes probably need something that makes them feel noted in a simlar manner, it may not be big flashy dps numbers, but something special nonetheless.

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Unread 10-27-2005, 10:12 PM   #35
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I DON'T WANT YOU NERFED! A Fury above me in this thread said it best... the Fury said if he was healing his DPS would be low too.  lol The point is YOU HAVE THE CHOICE because you have BOTH almost equal healing and very good DPS for a priest. Balance would be for all ends of the offense (great DPS) and defense (great healing) spectrum to be represented in the priest classes.  If you want to be "offensive priest" then you should not be healing as good as the "defensive priest".  And when the DPS difference is 300% on average and the healing difference is a few percent then it is not balance. Here come all the "I'm a priest I should heal as well as any other priest" responses. OK.. fine.  Then every other priest should DPS as good as you do.  You have to balance all variables in an equation for it to balance folks. How is this not asking for you to be nerfed?  I play a Templar.  Dial my healing up several notches I'm the "defensive cleric".  Leave you guys alone.  You rock IMO.  Just give me back my cleric.  Otherwise -- I have no choice but to ask for crazy stuff like DPS just to hold my own.
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Unread 10-27-2005, 10:48 PM   #36
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bigmak2010 wrote:
I DON'T WANT YOU NERFED!

A Fury above me in this thread said it best... the Fury said if he was healing his DPS would be low too.  lol

The point is YOU HAVE THE CHOICE because you have BOTH almost equal healing and very good DPS for a priest.

Balance would be for all ends of the offense (great DPS) and defense (great healing) spectrum to be represented in the priest classes.  If you want to be "offensive priest" then you should not be healing as good as the "defensive priest".  And when the DPS difference is 300% on average and the healing difference is a few percent then it is not balance.

Here come all the "I'm a priest I should heal as well as any other priest" responses.

OK.. fine.  Then every other priest should DPS as good as you do. 

You have to balance all variables in an equation for it to balance folks.

How is this not asking for you to be nerfed?  I play a Templar.  Dial my healing up several notches I'm the "defensive cleric".  Leave you guys alone.  You rock IMO. 

Just give me back my cleric. 

Otherwise -- I have no choice but to ask for crazy stuff like DPS just to hold my own.








Your healing is already better than any other class.  There are about 15 different threads on the Templar forum saying exactly that. 

The argument I see the most is that Templars want to solo faster.  Not quite the same thing.

  

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Unread 10-27-2005, 11:11 PM   #37
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"Healing better" not true.  There are some "utility" spells that heal some.  In a best case scenario and under the right circumstances a Templar can heal a bit more.  The same can be said for any priest. Under all circumstances a Fury has superior DPS and almost equal or equal healing.

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Unread 10-28-2005, 12:43 AM   #38
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bigmak2010 wrote:
"Healing better" not true.  There are some "utility" spells that heal some.  In a best case scenario and under the right circumstances a Templar can heal a bit more.  The same can be said for any priest.

Under all circumstances a Fury has superior DPS and almost equal or equal healing.




Equal healing?? NUH UH.  I don't know if you've paid attention during raiding runs or if you've had a chance to compare healing with a fury in the same group you're in, but I *know* my healing is not up to par on a templar's level - I burn power way faster, my regen's are wasted in raid because of stacking issues and other healers all working to green the MT - a templar's spells only go off when needed, my ticks are wasted when my target is green!

I don't understand this need for Templars to be reassured that you're still the best healers - in any given raid a Templar is ALWAYS in the MT group, and it's rare for a Fury to be in the MT group - we're far better off in a caster group.

Stop worrying so much about our DPS and pay more attention to how uber you are, and always have been, in groups. SMILEY

 

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Unread 10-28-2005, 01:08 AM   #39
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catweaver wrote:


bigmak2010 wrote:
"Healing better" not true.  There are some "utility" spells that heal some.  In a best case scenario and under the right circumstances a Templar can heal a bit more.  The same can be said for any priest.

Under all circumstances a Fury has superior DPS and almost equal or equal healing.




Equal healing?? NUH UH.  I don't know if you've paid attention during raiding runs or if you've had a chance to compare healing with a fury in the same group you're in, but I *know* my healing is not up to par on a templar's level - I burn power way faster, my regen's are wasted in raid because of stacking issues and other healers all working to green the MT - a templar's spells only go off when needed, my ticks are wasted when my target is green!

I don't understand this need for Templars to be reassured that you're still the best healers - in any given raid a Templar is ALWAYS in the MT group, and it's rare for a Fury to be in the MT group - we're far better off in a caster group.

Stop worrying so much about our DPS and pay more attention to how uber you are, and always have been, in groups. SMILEY

 

Lubij, Ethereal Legacy
60 Fury, Shadowhaven

 




Furies will end up in the MT group because of the current bug with being able to dispel the stun on porcupine.  However, this isn't a feature and fully expect it to be 'fixed' shortly.  Templar heals and procs (GoC anyone?) are quite a bit better, saying they aren't is a serious downplay.  Just as Fury damage is better than a Templars, so are Templar heals better than a Fury. 

 

The only difference this makes is in the speed of soloing.  I see the point of wanting to be able to solo efficiently, but it's not nearly as dire of an issue as having a healing class unable to fill their main function.  All healing classes have strong points, all of them have weak points.  I just don't understand why some folks can't (or won't) see that.  

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Unread 10-28-2005, 01:49 AM   #40
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Hmm and also for a healer having more dps than another healer doesnt mean they should be moved down the healingladder more, as the offset for that could be the mitig buffs ac buffs hp(?) proc heal buffs whatever you guys get over us, thats what makes you more defensive than us imo you still heal better as a cleric utility is balanced imo odyssey and those crowd control spells are fine imo, you might not like them but invis aint that cool anymore too as everyone can go invis if needed.

Also for a healer as we all are healing is a more importan factor than doing damage so to balance healing vs dps is a bit off I mean dumbing down heals more cause of us being able to do more dmg  would make us a strange class we would do less dmg than almost everyone and we heal the least? that would make furies a viable class: not good in anything heh.

Also your [expletive haxx0red by Raijinn]fest about hvy armor 's mitig well if its broken then its gonna be fixed but the mitig isnt the only plus hvy armor has, its the ability to wear any piece of armor the choice to max out your stats get nice procs find a nice balance between mitig and avoidance whatever.

What offsets the big armor advantage clerics have over all other healers (especially over druids)?

 

Message Edited by quetzaqotl on 10-27-2005 02:54 PM

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Unread 10-28-2005, 06:01 PM   #41
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As for "healing better" -- we don't heal better in our core heal spells those are all situational now... reactives vs regens vs wards etc.  If you point at some of our "utility" spells that are healing and call that our utility -- and say that's how we potentially "heal better" (albeit only a few percent) --  I'll agree with you for the most part (and argue the proc rate on some of them is laughable -- Inv. Curate, MoK  -- so will fight to get that fixed).   So our utility is some of our healing specials?  Good arguement to be made. That still leaves DPS.... if our "utility" healing spells are the utility we bring why is DPS so dang low?  Are those utility heals we get in lieau of DPS or are they our utlity?  I don't think a Templar should DPS as good as a Fury... Fury is the offensive cleric (but that's EQ1 thinking).  I do think we should DPS atleast 80% as good.  But if you actually want balance all priests should have the same DPS.  It's lame isn't it?  But that's the tradeoff in the EQ2 world where there is no offensive vs. defensive priest.  There's only "priest" all healing the same (minor variation with utilities).  No offensive (DPS) vs defensive (Tank) fighter... etc. Note I'm asking for the Templar class to get dialed up DPS wise... NOT for Furies to get dialed down. If you think plate makes that big of a difference you aren't paying attention.  When SOE nerfed the [expletive haxx0red by Raijinn] out of plate and mit so leather wearers could tank as good as guards templars took a hit.  So I'm not going to go into that .. go read some other threads.
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Unread 10-28-2005, 06:05 PM   #42
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... as for the DPS only mattering for solo'ing?  Bullcrap.  Furies are asked to groups for DPS -and- for healing.  You are lying to yourself if you say otherwise.  You easily out DPS some fighter classes and obviously heal vastly better then a fighter.  lol
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Unread 10-28-2005, 06:27 PM   #43
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bigmak2010 wrote:
... as for the DPS only mattering for solo'ing?  Bullcrap.  Furies are asked to groups for DPS -and- for healing.  You are lying to yourself if you say otherwise.  You easily out DPS some fighter classes and obviously heal vastly better then a fighter.  lol




Sorry mate, Furies don't get asked to groups for DPS.  Why have a priest when you can have a mage or scout? 

 

We get asked to groups to heal, and then if the group make-up works well et cetera, we can add some damage.  That's a very different deal.  I'll stand by the statement that what Templars are asking for is a damage increase, and that they want it for the issue of soloing.  You guys don't give a rats behind about dps in groups.  Nor should you.

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Unread 10-28-2005, 06:55 PM   #44
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Lego23 wrote:

bigmak2010 wrote:... as for the DPS only mattering for solo'ing?  Bullcrap.  Furies are asked to groups for DPS -and- for healing.  You are lying to yourself if you say otherwise.  You easily out DPS some fighter classes and obviously heal vastly better then a fighter.  lol

Sorry mate, Furies don't get asked to groups for DPS.  Why have a priest when you can have a mage or scout? 

We get asked to groups to heal, and then if the group make-up works well et cetera, we can add some damage.  That's a very different deal.  I'll stand by the statement that what Templars are asking for is a damage increase, and that they want it for the issue of soloing.  You guys don't give a rats behind about dps in groups.  Nor should you.


Go re-read what I wrote.. haha I'll quote myself since you obviously didn't read it the first time: "
Furies are asked to groups for DPS -and- for healing."
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Unread 10-28-2005, 07:39 PM   #45
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Man im gonna say it again as your being somewhat dumb (=understatement btw) big mac and this has been said SOOOOO many times the difference between hvy armor vs light isnt only the mitig as Ive said before that might be broke atm or what not I dont really care to tell you the truth, its about having the choice to wear whatever you like maxxing out stats getting cool procs or change mitig for avoidance.

You have that VASTLY superior choice in armor what offsets that now theres no more hp bonus because of armor type?

Message Edited by quetzaqotl on 10-28-2005 08:40 AM

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Unread 10-28-2005, 08:03 PM   #46
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OOC.

catweaver wrote:

I don't understand this need for Templars to be reassured that you're still the best healers - in any given raid a Templar is ALWAYS in the MT group, and it's rare for a Fury to be in the MT group - we're far better off in a caster group.



You keep talking about raids. Most players almost never raid, you realise. Most of us are casual players, and many never even reach higher levels. Even of those who do, very few indeed are in raid guilds. To get to the point, raiding is not really important to many of us.
 
What is important is what we actually do do. That is - soloing, duoing, some trioing, and a little grouping in groups of 4-6 with friends to get XP or camp for a quest. This is normal play, the norm, for most players (of all classes).
 
In this domain, healing is easy now for all six healing classes. Having some proc heals in these settings is (almost) useless, they are not needed and, in small groups or soloing, are actually a waste of power. Playing my baby Fury, I have now seen how powerful the Fury class is, because not only can I heal in such situations as well as I could on my Templar, but I can nuke for THREE TIMES as much damage, regularly. It is now like night and day, how much more powerful the Fury class is than the Templar (with other healing classes scaling between the two).
 
Now before LU13, it was different. Templars were far stronger healers and could give a small group more in that domain, balancing the fact that the Fury had much higher DPS. I am not saying everything was perfect then, but there was a clear reason for choosing one or the other. But now, anyone with a choice of Fury or Templar as a duo partner in Thunderring Steppes, for example, will take the Fury EVERY SINGLE TIME.
 
Now, I absolutely do not want the Fury class nerfed. The class is fun and feels balanced and interesting. What most Templars want to see (ignoring two or three fanboys on the Templar board) is either a boost to Templar healing so as to be once aqain the undisputed masters of healing (and accept lower DPS/Utility) ... or (more likely to happen) a boost in Templar DPS/Utility to gain balance in that area. As a class that was struggling for a while, you'd think most Furies would not want to see another class made so undesirable to play.
 
That's all. Summary - forget raiding, we are (most of us) not even talking about that, most of us don't even raid anyway more than very rarely. Focus on balance across Healing, DPS and Utility, and there is no need to see any class nerfed. I'll sign off with a little nuke damage comparison -
 
Felishanna (53 Templar) - best nuke 424 base damage (Adept3, recast time 8s, doubled vs undead)
Annaelisa (24 Fury) - best nuke 608 base damage (Master2, recast time 15s, affects all mob types)
 
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Unread 10-28-2005, 08:25 PM   #47
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I'm a raiding Fury - this is what I know, so this is what I refer to when I discuss my abilities.  I don't solo that often (only when I have to for questing) and the grouping that I do ultimately ends up being so similar to my raid needs that for me it speaks of the same thing.  And I still see templars chosen first for grouping.

I hear what templars are saying and I just can't get it out of my head that when Furies were gimped and templars were the hugely uber-the-best, I don't remember asking to be given everything the same as a Templar. If I'd wanted that, I would have rerolled my character.

I put up with the stupid comments about my weak healing, I learned to compensate for my massive hate-building abilities and heals, and I never cried for anyone to make me the same as a templar.  I understood my place and I learned my class and I lived with what I'd chosen.  I never expected to be "fixed" since I always thought that's how Furies were meant to live.

Forgive me if I don't have the sympathy that it seems like templars are looking for - after all, you're still great healers.  "The wheel turns and doesn't always put us back where it picked us up."  It's not like there won't be more changes in the future.

 

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Unread 10-28-2005, 10:23 PM   #48
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You say ppl weren't asking for everything the same as templar pre lu13?  ROFL Go read the hundreds and thousands of posts of ppl saying all priests should heal equally.... specifcally comparing to Templar. Furies DEFINITELY needed fixing as well as some other classes.  NO-ONE wanted you to be broken and broken for so long -- that totally and completely sucks. The simple fact remains if healing is equal (slight variation -- a few percent -- in healing special utility) there is simpy no justification for DPS to be vastly different. Templar's were better healers because they were dedicated healers -- some other healers were significantly worse healers because they were BROKEN.  IMO SOE should have fixed what was broke and left the rest alone. Isn't it ironic SOE's attempts at class diversity are leading them to total uniformity due to their declarations that every member of a archetype fulfills the primary role of the archetype equally well?  No room for offensive or defensive orientation.  The end result is the only class worth playing in any archetype is the one that's most diverse... since SOE has declared every member of the archetype fulfills the primary role equally well.  SOE has declared there is no benefit to specialization. If all mage had equal nukes (their primaries, not utility specials) would you consider that fair and balanced?  Why is it fair and balanced imposed on priest's primary role of healing?  Furies position saying things are balanced as they are now is like saying a necromancer can have nukes equal to a wizards and still keep their pets. Well... you get to heal the same.  Give up your DPS or share it.  My vote's for sharing. I'm taking this discussion to Abilities; apologies to you Furies for messing up your board.
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Unread 10-28-2005, 11:03 PM   #49
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The world isn't black and white. There are more than 2 factors (Healing vs Damage) in the game. Please refer to...
 
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Unread 10-28-2005, 11:20 PM   #50
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fwiw Goozman I think utility-wise things are pretty balanced considering our special heals as our "utility" along a smattering of buffs/debuffs etc that all classes get.  I think your chart illustrates that balance.  Templar that don't consider those specials as "utility" think our utility is awful but I disagree with that view.  That leaves Damage and Healing.
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Unread 10-29-2005, 01:08 AM   #51
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You seemed to be pretty adamant of the fact that clerics had NO UTILITY AT ALL OMG.


bigmak2010 wrote:

 

“/agree

Loosing a-lot of healing capability; loosing our very limited debuff capabilites; loosing any ability to fight (no avoid, no parry).  Gaining..... ????  nothing.  Still no utility.   Oh yeah... 3 levels of water breathing.  Still got that.  WOOT!

[Removed for Content] SOE?  You are screwing all the other classes too but you give them something back.  Mezz?  For 6 seconds on a 5 minute timer?  DO ANY OF YOU PLAY THIS GAME?  WHEN WOULD THAT EVER BE USEFUL?  The only time I can think would be to cast and run away.  That is totally screwed up SOE.  We play this game to WIN fights not add ppl to raid grps to improve our ability to fail.  This is pathetic.”

 

“The OP is making a generalization; sure you can find "utility" in any class.

The generalization true.

OMG we have water breathing utility spells -- a throw away spell with THREE upgrades all of which are worthless after everyone does their fishbone earring HQ.   And if you're using the Wis buff on anyone but yourself (i.e. not a group buff; is single target) since it improves YOUR effectiveness at keeping the tank standing you are wasting it if not cast on self.”

 

“I can't see anything we're getting back -- we STILL have less utility then any other healing class -- all fine and dandy when we were the best single purpose priest -- the HEALER.  We have less DPS then any other priest class -- again; fine and dandy when we are the best HEALER.  Now -- we all heal the same and not only that we get nerfed on our already LOWEST in game DPS?  I don't even WANT dps so why am I even bringing it up?  But what else is there?  Our utility .. water breathing ROFL.  The changes as they exist today absolutely totally and completely suck.”

 

“The templar/inquisitor has no strong suite.  Nothing to bring to the table.  Our single target reactive is the closest we have to a class defining skill (very nice Heal Points per Second) -- but it's severely mitigated by our relatively low power and even then out-done by the warden in Healing Points per Power.  How many of us have been on a raid?  Let me tell you... a single target reacive healing for a couple hundred doesn't mean much when the MT is taking 2000 hps a pop or more -- you simply can't cast it fast enough to keep up and if you try you will OOP anyways.  So what's the point?  Come on SOE... give us SOMETHING.

And what is our utility?  What do we bring?

We don't have buffs to help with our power (worst in class actually) and we are the least effective over-all in Heal Points per Power?  Hmmm.   I know there's a lot of templar hate since we were the least broke for so long but geesh....”




Reading posts from you is like listening to a mormon trying to explain... anything.
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Unread 10-31-2005, 09:33 PM   #52
bigmak20

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Goozman... ???? Wow.  Just Wow.  I have been very clear that if our Utility is specialty healing spells that's all good.   You've quoted many many sources on utility and attributed them all to me?  LOL.  Which brings us to DPS....
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it all started with the Kung-fu kiddy wanna-be tanks being put in charge of game design. Leather tanks. Mage DPS'ing 'priests' healing like clerics. Dogs and cats living together. ....
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Unread 10-31-2005, 09:36 PM   #53
quetzaqotl

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Hmm whats a complete rez, a mez and odyssey not = sow and invis?

or are maybe you healing utility spells = to our dmg utility spells?

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Unread 10-31-2005, 09:41 PM   #54
bigmak20

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Go re-read it's all there.
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it all started with the Kung-fu kiddy wanna-be tanks being put in charge of game design. Leather tanks. Mage DPS'ing 'priests' healing like clerics. Dogs and cats living together. ....
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Unread 10-31-2005, 10:00 PM   #55
quetzaqotl

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Sorry big mac I grow tired after reading one line of your posts I promised myself to quit.

But youre so stuck with this mindset you have at that moment, youre not open for anyone else's arguements just like with

being able to wear hvy armor > being able to wear light armor you go off and say NO!! the mitig is broke k that might be but the bigger choice in armor with all the diff stats and being able to trade mitig for avoidance etc. this had been said so many times but every time you come back and say NO!! the mitig is broke.

You sound like a broken record big and Im not gonna walk in that trap again.

If you want a fair compare you got to take all our spells and place em next to each other and see what we get and what you get then see if the added dmg we get is worth more than whatever bonus templars get for instance.

Message Edited by quetzaqotl on 10-31-2005 09:12 AM

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Unread 10-31-2005, 10:18 PM   #56
bigmak20

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Been there done that Q.  If you read past the first sentances in posts you'd know that.
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it all started with the Kung-fu kiddy wanna-be tanks being put in charge of game design. Leather tanks. Mage DPS'ing 'priests' healing like clerics. Dogs and cats living together. ....
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Unread 10-31-2005, 11:14 PM   #57
quetzaqotl

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No big you havent "been"there not even close so try again seen some people are actlually trying to get a comparison starting I know that will be a long and tedious task but we abouts the same utlity as in utility like sow/odyssey/etc. you have better heals or prevend damage as in spells like benediction (counting also your healing "utility") we get better damage (counting also our damage "utility") we buff a lot of different thing as you know but in the end its simple like this:

templars in preventing damage>>> furies in heals

furies in damage >>> templars in damage

You have a lot of spells which help making healing easier for you like preventing damage at a % on an ally and heals when the ally uses power and impairment that make an enemy heal the one they are attacking maybe more but I took just a glance you even have a single target buff which increases melee dmg of target.

So to parse this is kinda difficult but with all of this stuff and with procs like a buff with a % on +ac etc its kinda hard to compare pure heal numbers as you prevent damge from happening in some cases or make others heal themselves or mobs heal target whatever you do buff defense MUCH MUCH much better than furies can and our offensive dont come close to what goodies you have in the def dept as far as utility in offensive of defensive go templars>furies at least it seems that way at a glance ill dig thru this stuff another time more but I think that would balance out our added damage more but who knows this was one of my 1st glances over at the templar spell list since cu.

And I was trying to compare templar spell a to fury spell a which is really hard as our spell lists are very different.

 

Message Edited by quetzaqotl on 10-31-2005 10:55 AM

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Unread 11-01-2005, 07:20 PM   #58
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OOC.

quetzaqotl wrote:

templars in preventing damage>>> furies in heals

furies in damage >>> templars in damage


A misrepresentation. I might agree to this:
 

      templars in preventing damage > furies in heals  (by 5%)

      furies in damage >>> templars in damage (by 400%)

I have not yet found a group with Annaelisa where I could not act as sole healer and nuke as well. Sure, only 27 so far, but rising fast, since I can solo at 3x (or more) the rate I could with my Templar in this range. And every group I join, the groupmates say the same thing - no way will they get a Templar after they've seen what I can do as a healer *AND* nuke for 600+ as well (yes, at level 27, whereas a Templar can only nuke for ~420 at level 53 versus normal mobs). Useless and unnecessary proc heals mean *nothing* when they are simply not needed, but adding a huge amount of DPS (even ignoring SoW and Snare) is what is making groups everywhere leave the Templars LFG.

There is no balance at all right now, the difference is like nIght and day, sir, night and day.

Felishanna [53 Templar]

Annaelisa [27 Fury] and rising fast.

 

Message Edited by Caethre on 11-01-2005 02:24 PM

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Countess Felishanna Silorielenwe [92/320 Templar|92 Sage](Koada`Dal)

Lady Lorianna Ardinwena [92/320 Monk|92 Carpenter](Koada`Dal)

Lady Suzanna Narinyaare [92/320 Conjuror|92 Woodworker](Koada`Dal)

Lady Annaelisa Lorinfinlinde [92/320 Fury|92 Tailor](Koada`Dal)

Lady Silvianna [92/320 Illusionist|92 Jeweler](Koada`Dal)

Jennianna [92/320 Dirge|92 Weaponsmith](Koada`Dal)

Aurielle [92/320 Wizard|92 Alchemist](Koada`Dal)

Valerianna [92/320 Guardian|92 Armourer](Koada`Dal)

Sarahanna [92/320 Swashbuckler|92 Provisioner](Koada`Dal)

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Unread 11-01-2005, 07:47 PM   #59
quetzaqotl

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HEY GO TO YOUR OWN board you troll stop flaming and whining [expletive haxx0red by Raijinn]!!!

hehe j/k welcome to the fury boards but it just goes to show how subjective the broken state of templars is the nrs range from furies doing 1.5-5 times as much dmg compared to templars and heals being 0%-20% more for templars.

And you come again with your low lvl fury alt please back up some real numbers instead of this bs yeah of course the people you group will say we love your heals are so uberzzz of course cause your in that group right there and yes furies are flashier than templars as what we add is more apparant in groups a lot of the stuff you add as a templar would seem to go unnoticed while you are shielding your group from damage so try harder content and see if your group still will say that theres no reason to pick a templar over fury.

And yes I would also enjoy my alt more than my main  when I would be disappointed with my class god knows how I loved my conj alt and saw no faults in him pre cu compared to my fury but that feeling you have is subjective.

But pls come back again I wont be so discriminate as so many were towards another class on your boards.

Message Edited by quetzaqotl on 11-01-2005 06:53 AM

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Unread 11-01-2005, 08:08 PM   #60
Caethre

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OOC.
 
Since I am playing a Fury now, I intend to read this board more now, between the nonsense (on all boards) there is often much worth reading, and I am still learning life as a druid subclass.
 
I can only see myself playing Templar again a lot when they fix the class so that any group with sense would ever consider taking a Templar. Since I play both, it is like night and day, since you do not play a Templar as well, you can only take my word for it.
 
I only hope (truely) that SoE do *NOT* nerf the Fury class, I think it is lovely as it is, and great fun at the moment (yes, all low levels can be fun I know, but watch this space, Anna will not be T3 for long). SoE do have a habit of rebalancing via nerfs rather than by uplifts, but the recent changes to the druid classes show that they can at least consider doing it without nerfs.
 
Felishanna / Annaelisa
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Countess Felishanna Silorielenwe [92/320 Templar|92 Sage](Koada`Dal)

Lady Lorianna Ardinwena [92/320 Monk|92 Carpenter](Koada`Dal)

Lady Suzanna Narinyaare [92/320 Conjuror|92 Woodworker](Koada`Dal)

Lady Annaelisa Lorinfinlinde [92/320 Fury|92 Tailor](Koada`Dal)

Lady Silvianna [92/320 Illusionist|92 Jeweler](Koada`Dal)

Jennianna [92/320 Dirge|92 Weaponsmith](Koada`Dal)

Aurielle [92/320 Wizard|92 Alchemist](Koada`Dal)

Valerianna [92/320 Guardian|92 Armourer](Koada`Dal)

Sarahanna [92/320 Swashbuckler|92 Provisioner](Koada`Dal)

Katherianna [92/286 Beserker|92 Sage](Koada`Dal)

Guildleader of The True Path - A roleplay-based guild (level 77) on Antonia Bayle
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