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Unread 04-15-2005, 03:52 AM   #1
Gaa

 
Join Date: Dec 2004
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Fix or nerf - whatever you want to call it, our DoTs have been ninja-changed sometime between April 5th and 6th.  Overall DoT damage has been reduced significantly.  The numbers below are for Adept 3 spells at level 50 on mobs which have not been cold or divine debuffed. Whirlwind:  Pre-change ---------------------- [Mon Apr 04 04:41:18 2005] YOUR Whirlwind hits an enraged shade for 96 points of cold damage. [Mon Apr 04 04:41:22 2005] YOUR Whirlwind hits an enraged shade for 85 points of cold damage. [Mon Apr 04 04:41:27 2005] YOUR Whirlwind hits an enraged shade for 88 points of cold damage. [Mon Apr 04 04:41:31 2005] YOUR Whirlwind hits an enraged shade for 81 points of cold damage. [Mon Apr 04 04:41:35 2005] YOUR Whirlwind hits an enraged shade for 84 points of cold damage. Whirlwind: Post-change (28% decrease in damage) ---------------------- [Thu Apr 07 04:55:52 2005] YOUR Whirlwind hits an enraged shade for 71 points of cold damage. [Thu Apr 07 04:55:56 2005] YOUR Whirlwind hits an enraged shade for 60 points of cold damage. [Thu Apr 07 04:56:01 2005] YOUR Whirlwind hits an enraged shade for 58 points of cold damage. [Thu Apr 07 04:56:05 2005] YOUR Whirlwind hits an enraged shade for 59 points of cold damage. [Thu Apr 07 04:56:09 2005] YOUR Whirlwind hits an enraged shade for 66 points of cold damage. Dooming Swarm: Pre-change ------------------------- [Wed Mar 23 11:33:59 2005] YOUR Dooming Swarm hits an undertow puppet for 57 points of divine damage. [Wed Mar 23 11:34:03 2005] YOUR Dooming Swarm hits an undertow puppet for 49 points of divine damage [Wed Mar 23 11:34:08 2005] YOUR Dooming Swarm hits an undertow puppet for 53 points of divine damage. [Wed Mar 23 11:34:12 2005] YOUR Dooming Swarm hits an undertow puppet for 55 points of divine damage. [Wed Mar 23 11:34:16 2005] YOUR Dooming Swarm hits an undertow puppet for 54 points of divine damage. Dooming Swarm: Post-change (17% decrease in damage) [Fri Apr 08 17:31:15 2005] YOUR Dooming Swarm hits an undertow puppet for 42 points of divine damage. [Fri Apr 08 17:31:20 2005] YOUR Dooming Swarm hits an undertow puppet for 46 points of divine damage. [Fri Apr 08 17:31:24 2005] YOUR Dooming Swarm hits an undertow puppet for 45 points of divine damage. [Fri Apr 08 17:31:28 2005] YOUR Dooming Swarm hits an undertow puppet for 42 points of divine damage. [Fri Apr 08 17:31:32 2005] YOUR Dooming Swarm hits an undertow puppet for 48 points of divine damage. I chose the above examples randomly from my log.  I have found these ratios to be consistant with all other types of mobs regardless of damage mitigation and level/con color.  Our DoTs now more accurately match the spell description, so this could be called a 'fix'.  I prefer to call it a 'nerf' however. SMILEY Has anyone else noticed this?  I'm interested in hearing from a dev on why these changes went live, especially with no mention of it in any patch notes.  (Unless I completely missed something)  Our DPS potential as far as priests go was already borderline low before these changes.  Now it's even worse. Comments are appreciated. -- Gaash 50th Fury Unrest Server
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Unread 04-15-2005, 04:21 AM   #2
Ri

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Resistances now effect DoTs, whereas before they didn't.
 
Think that was last patch, will have to go back and check.
 
edit: found it.
 
- Resistances against Cold, Heat, Poison, Disease, Magic, Divine, and Mental attacks will now mitigate the per-tick damage of DoT spells. It may be time to shop for resist gear.
 
 
2nd post, 2nd line.

Message Edited by Rish on 04-14-2005 07:23 PM

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Unread 04-16-2005, 03:15 PM   #3
Gaa

 
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Thanks Rish.  Now that you mentioned this, I now remember this going live.  I suppose this is a clever way for SOE to nerf ALL casters, without getting everyone all upset about it.  I've heard zero people complain about this change. 17%-28% damage reduction still sucks though, any way you look at it. Oh well, still looking forward to priest balancing.  We'll see what happens then. SMILEY -- Gaash
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Unread 04-16-2005, 10:00 PM   #4
Ver

 
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This change was actually made because of whiny players, not as a nerf.  People were complaining that the epic raid mobs casted AoE DoT spells that would hit them for 2000 damage per tick.  They wanted a chance to resist that on a per tick basis, not on a per cast basis.  So the change went in.  The flip side is that everyone with DoT's suffered a decrease in DPS.  The summoners are talking about it, but not too many other classes. Verax
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